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Everything posted by johanlh
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SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
No you don't. That's the reason only the esps are moved to another "container", so you can deactivate it in MO. But the meshes have to kept active. I want to improve the guide on this aspect to be more newbie friendly, because I had a hard time with that particular section too :) Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
It would be nice to have this small text at the beginning of the guide as well ;) Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Follow darklady advice, let Sofia's patch esp in its own mod. And the main RDO should keep active after the merge. You only deactivate the mods which esps has been merged. If you can send pics of how is the file tree of your mods, I could give you a more exact advice. Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Rdo__sofia comes in another mod, as far as I remember is a pack with with many patches but we only use the sofia's one Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I would try first stick to guide as much as posibble. Then when you see everything is working OK, try adding your own mods. However, if that is only textures and meshes I don't see any harm. , Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I am at work right now, so I don't have access to the images, but mostly the changes are at the last tab, where it says something like integration. You have to set there the path to MO, Papyrous compiler, etc I found this in the FO4 guide for merge plugins: It is the same setup (but for Skyrim instead of FO4) Also you have to set the output folder to be the MO mods folder: But I am pretty sure the Extract BSAs shouldn't be checked -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
That mod was taken down from Nexus, it was dropped from the current guide. -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I happens from time to time with random NPCs, like Aela the Hunter: https://youtu.be/StC-6nDpdTM?t=227 The companions have no problem at all. Regards -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I have a question... Why sometimes when a NPC talks to me, there is no audio? Is this the way it should be or do I have something wrong in my setup? Thanks in advance Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Here you can see how they will look Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
A good guidance about if you should merge (MO option) or not a mod, it is to keep an eye in Darth_Mathias mod list here, you can check his plugin order too, but in the modlist section you can see how he did his setup for the build. So if you see a mod is not listed there, then he deactivated it after a plugin merged procedure or he integrated the mod into the main. As far as I see, you only should merge (MO option) a mod into another if it's a HOTFIX or an UPDATE, the patchs sometimes are merged, sometimes no. I also would have liked the guide to be more explicit about this aspect, it would have saved me a lot or rework and thinking :D Here is an example: LOL, I know I am stll very clunky in the combat XD, in one of the fights with a Troll, I was hitting him with my bare fist until I realized it and then I equiped the sword (luckily I have Sofia at my side). Thanks for your tips -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hey guys, I uploaded a littel gameplay of my current run. Everything is runing smooth so far and zero crashes in game. I have to say that this is my first serious run of skyrim, I never played the game after past the first dragon, so eveything is new and awesome for me :) I would like to know what is the recommended difficulty for this setup with all the mods it has, wildcats, AEE, deleveled loot, etc. Last time I tried the SRLE base, the first dragon was too difficult for me, so I had to tweak the difficulty in the Deadly Dragons to Vanilla and also use the Legendary plugin of Wildcat to make the damage 4X/4X. That was the only way I was able to beat it. But don't get me wrong, I enjoy difficulty (I am a veteran of souls series and Bloodborne), it just I don't want to get to the point that it will be imposible. Thanks in advance. P.S. Excuse the quality of the video, I am still learning how uploading from a PC to youtube works (it used to be super easy for me from the ps4 :D) -
Thank you for the inform Thank you for this information.
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SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nice addition, by the way at the end of the guide, next to the compilation list of LOOT metarules, you can add a small table like this: Mod Name Bash Tag Update Required: [Legacy of The Dragonborn Patch Central] DELEV [Faction Crossbows] All Bash Tags for Faction Crossbows.esp need to be removed using Wrye Bash before merging this mod. [You Hunger] DELEV [Dreadflopps Leveled Lists - SRLE Extended] DELEV RELEV Set these bash tags in Wrye Bash when you create the Bashed Patch to all 3 esps in this archive. Just for cross check at the end. P.S. I couldn't post the table so I am attaching it like a image -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
johanlh replied to Nozzer66's topic in Skyrim Revisited (retired)
I already tested helmet closed and my game crashed in the title screen just after the bashed patch installation. Enviado desde mi Pixel XL mediante Tapatalk -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Please check the MCM settings for wildcat. It talks about three thresholds for damage, but in my configuration there was only two of them. I checked and I am using version 6.04 Enviado desde mi Pixel XL mediante Tapatalk -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
johanlh replied to Nozzer66's topic in Skyrim Revisited (retired)
Oh, my point was not the skypyness but the fact that almost makes every npc wear a different looking armor set. That feature is brilliant! I thought the NSF patch would solve the issue with the skimpyness -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I mean like generate a list with the installation order, and then next to the name the special considerations for every mod installation procedure. I think it would come in handy to review and check one's installation status vs the guide. Enviado desde mi Pixel XL mediante Tapatalk -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
johanlh replied to Nozzer66's topic in Skyrim Revisited (retired)
I think it has a patch to make it SFW Enviado desde mi Pixel XL mediante Tapatalk -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
johanlh replied to Nozzer66's topic in Skyrim Revisited (retired)
Hey guys, what do you think about this additions: Helmet Toggle - Show Hide by Maniczombie https://www.nexusmods.com/skyrim/mods/22765/? Fires Hurt by abot https://www.nexusmods.com/skyrim/mods/28202/ Dead Body Collision Fix by LargeStyle https://www.nexusmods.com/skyrim/mods/30947/? The Book of UUNP Bodyslide - UNP - Sevenbase by Gamefever https://www.nexusmods.com/skyrim/mods/75861/? Regards -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I have a sugestion to improve userfriendlyness of the guide. It is actually how I made the build. It is like setting milestones in some parts of the guide where you can test how the build is going so far. For example in: 20.1 [Alternate Start - Live Another Life] you can disable son esps that have dependencies and then run the game and check that everything is ok so far. Also it would be nice to have like a checklist of especial anotations for mods, like for example, which mods have to be installed without the esp, or which ones have keep inside the bsa. Which ones have special LOOT configurations, or Wyre Bash settings. After that part, I skipped most of the textures improvements and started to build the sections required mostly for the dependencies in order to keep testing. I left the textures for the ending. Please take this like a suggestion and just an improvements over to the actually excellent guide. Regards -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I found the error, I didn't remove the original esp from WIC Cloaks. By the way, here is how my game looks now: https://youtu.be/U7IgJr3tEc4 -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I installed windows 7 just for this game, with windows 10 you only have 4gb available of ram. -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
I just finished the build!!! But I got the following situation: Winter is comming is disabled in the MCM menu :/ I am going to ignore that and start playing anyway. I have spent the whole weekend modding Skyrim but playing the game XD -
SRLE Extended: Legacy of The Dragonborn
johanlh replied to Darth_mathias's topic in Skyrim Revisited (retired)
Question: Why do we put rdo__sofia.esp inside RDO base mod instead of its own mod RDO Patches? Once the merged patch has been created, we can't deactivate the RDO base because it contains the Relationship Dialogue Overhaul.esp main file. Also, all the resources of RDO base are copied also into the Merged Patch. Please excuse me in advance, but I am really new into merging patches :)

