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Showing content with the highest reputation on 06/26/2023 in all areas

  1. Ok, here's what I've found...loading "high" rules in the advanced mode, removing the USSEP mesh rules for the trees and using ultra lod did result in most of the trees behind the Winking Skeever remaining without vanishing when approached. There are still some trees further back behind these, though, as well as some behind Castle Dour that do still disappear when you get within a certain distance. When I discussed this issue with Mousetick a couple months ago, I also mentioned how 3 or 4 mountain peak/ridge/cliffs (also behind Castle Dour) had no lod representation when approached from the Blue Palace and would suddenly render into place. I'm guessing these other objects weren't addresses by USSEP (at least not the version I'm using which is the last one for 1.5.97) Anyhoo here are my logs: No bugreport generated Dyndolod & TexGen logs: https://ufile.io/f/kj4qh TexGen debug (there was no Dyndolod debug generated): https://ufile.io/rw2kbfzg I hope this helps, I really appreciate it!
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  2. Apologies for being too fast writing in another language, it was not my intention to question a ModGroup in itself or the methodology of establishing these ModGroups, rather as an example of the contents of this specific group consisting of partially rather dated mods with no more support and also their aestethics being subject of discussion for years, to be more specific Fallout Character Overhaul and its related patches. It was just an example where more information and also separate patches (in this case mainly NPC records) might give a user potentially more control to choose aspects of a specific section.
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