SkyrimSE:0.1.0

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Warning-Logo.png

WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported SkyrimSE Guide.


- Visit the forums and provide feedback related to STEP.


- Also visit the STEP Facebook page maintained by TheCompiler (Daniel) and TechAngel85 (Jeremy).

- To support hosting and maintenance of the STEP Community Project, contributions are welcome.

STEP 2.10.0 Highlights[edit | edit source]

With this version of STEP comes a change in our versioning scheme. We realized from the last few releases the Guide needed a different solution for the versioning scheme. Up until now, we have included the underbelly of STEP as the first digit in our scheme. This meant major changes to software (like forum software and wiki upgrades) would count as STEP 1.x.x, STEP 2.x.x, and so on. This was not the best standard for us to use. Therefore, from this release and beyond, the versioning of STEP will go as: Major.Minor.Hotfix.

  • Major - Introduce fundamental new functionality, tools, or methods. (e.g., Official Pack implementation [i.e., STEP Extended, STEP Lighting, STEP-sponsored Packs], BOSS to LOOT, Wrye Bash to MO).
  • Minor - changes to mod lineup.
  • Hotfix - Change/fix Guide instructions that require amendment to the changelog (however large or small) and any other 'hotfixes' (e.g., changes to mod install order).

For more information about the versioning scheme, see the link posted above.

Until now, we had been working up to STEP 2.3.0 as our next major release. With the change in the versioning scheme, we'll now be working towards STEP 3.0.0! From this release and beyond, each release will be a step towards bridging our move to the new paradigm. What does this mean for this release? This means that while there are no drastic changes to the Guide's structure, we have again fine-tuned the STEP setup to bring you a fluid mod list to enhance the beauty and feel of Skyrim.

A few of the larger changes in this release are:

  • We have replaced Skyrim HD with Skyrim Realistic Overhaul has our baseline for all textures.
  • Gone are several of the old character mods including: XCE, XCE - Dawnguard, Better Beast Races, and Better Freckles. These mods have been replaced by alternative selections.
  • The entire Characters & Creatures section of the Guide has seen significant refinement.
  • Many of the older mods in the Guide have been removed and replaced with more recent solutions.
  • The entire INI section has been replaced with BethINI.
  • There has been so many changes that we highly recommend users reviewing the changelog, for all the fine details.



About STEP[edit | edit source]

A Foreword

Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modding template. New modders can follow STEP explicitly to achieve an enhanced, vanilla experience, or more experienced modders may use it as general guide to build a foundation from.

The STEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the STEP Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced STEP-ers.


Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • Core mods: Mods that are Core to the STEP Guide collectively known as STEP:Core. STEP:Core is an installation of ONLY Core mods listed in the mod tables within STEP 2 of this Guide.
  • Extended mods: Mods that are not Core mods in the STEP Guide collectively known as STEP:Extended. STEP:Extended is an installation of ALL mods listed in the mod tables within STEP 2 of this Guide.
  • Baseline: An installation of a mod using the recommend baseline option listed within the Baseline column of the mod tables.
  • STEP Patches: A "patch" is a plugin which allows two or more mods to work together without conflict. The "STEP Patches" are the same thing but allow for all of the mods in the STEP Guide to work harmoniously together. All users should use the STEP Patches unless a custom patch will be made; even then the STEP Patches can be used as a base to make a custom patch for STEP + other mods. The STEP Patches are installed with the STEP Compilation in Section N of this Guide. Users should determine whether or not they will be using a STEP Patch before starting STEP 2 due to select mods having alternative installation steps for users not installing a one of the Patches.

Minimum System Requirements for STEP:Core[edit | edit source]

We recommend the following hardware configuration for running a Baseline installation. The minimum requirements will allow most users to install and run the STEP Baseline recommendations, which provide a good performance/quality trade-off. The recommended requirements will allow most users to install and run a modded setup beyond that of Baseline with higher quality options. For those wishing to use the highest quality options available with higher resolutions than 1920x1080, be advised that a more powerful system will likely be required.

Hardware Minimum Recommended
Windows OS Windows 7 32-bit Windows 7 64-bit or later
CPU Intel Core i3/equivalent (dual core) Intel Core i5/equivalent or higher
System RAM 8 GB 8 GB or higher
GPU Nvidia GTX 660 2GB VRAM / AMD Radeon HD 7850 2GB Nvidia GTX 660 2GB VRAM / AMD Radeon HD 7850 2GB / or better
Monitor Resolution 1366x768 1920x1080


Template:Notice

Mod Tables Legend[edit | edit source]

The following is an example of the mod tables, found in Step 2 below, followed by the legend for reading the table. Users should familiarize themselves with this information.

Mod Name Baseline Quality Options DLC Required Notes
Mod NameWikilink.png Baseline LowQuality.png HighQuality.png
DG
Notes

Legend[edit | edit source]

Core Mod STEP:Core mods are indicated by the presence of a green vertical bar in the row at the immediate left-hand column of the table before the mod name.

A STEP:Extended installation includes these mod PLUS all the remaining mods in the list.

Mod Name Shortened version (where applicable) of Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the STEP Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality.
General suggestions are located in the "Notes" column; see below.
Quality Options Indicates if there are lower or higher quality options for the mod relative to the Baseline recommendation:
 LowQuality.png       Relative to Baseline, a lower quality, less demanding version of the mod is also available.
      HighQuality.png  Relative to Baseline, a higher quality, more demanding version of the mod is also available.
 LowQuality.png HighQuality.png  Relative to Baseline, both lower and higher quality versions of the mod are available.
DLC Required Any DLCs listed here are required for the mod to function. Do not install the mod, unless all DLCs listed are present.
During mod installation instructions, STEP assumes a Legendary version of the game is being used (all DLC are installed).
Notes Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "STEP recommends 'Option A'."
In other cases, there may only be one appropriate option, which fits the STEP Mandate. These instructions will take the form of: "Use 'Option A'."
Users will also see links displayed as: Detailed instructions available. Users should follow these links to find detailed instructions for installing the mod.


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STEP 1[edit | edit source]

Pre-Installation Setup

1.A. Install Steam & Skyrim[edit | edit source]

Detailed Information --> Skyrim Installation Guide

Guide:Skyrim Installation

1.B. Initialize the Game[edit | edit source]

Detailed Information --> Skyrim Launcher Guide

As a prerequisite to installing the remainder of this Guide:

  1. Launch Skyrim from Steam to initialize the auto-detection process and accept the preset provided. Users will customize these settings below.
  2. Launch the game to the main menu and then exit to desktop. This completes the required game initialization steps.

1.C. Install Utilities[edit | edit source]

'

A mod-management utility is REQUIRED in order to easily keep track of a complex mod setup like STEP. These utilities also make it far simpler to deconstruct a STEP install in order to update to a new STEP version and to update to newer versions of the mods. This is impossible to do simply or efficiently without a mod manager.

There are a two mod managers that can be used to manage the STEP setup; however, to simplify Guide maintenance/support for staff and mod management for users, the STEP Guide only officially supports Mod Organizer. Although Wrye Bash is also mod manager, STEP recommends that it only be used for the functionality of creating the Bashed Patch. The reason for the limited support of Wrye Bash is, again, due to simplifying this Guide. Users who wish to use Wrye Bash may do so to install and maintain STEP, however, unless these users are experienced in modding, these users may find it difficult to install this Guide. Wrye Bash users can use the Wrye Bash Guide for detailed instructions on setting it up as a modding utility package. Wrye Bash users should also be aware that support may be limited when seeking help on the forums due to Wrye Bash not being the officially supported mod manager.

No mods defined.

1.D. INI Tweaks[edit | edit source]

Detailed Information --> Skyrim Configuration Settings Guide

The INI tweaks from previous versions of the Guide have been replaced with the BethINI utility listed in section "1.C Install Utilities". If you did not set up BethINI per the mod page instructions, please return there and so so now. For more advanced information about INI settings, please see the "Detailed Information" link below the header above.

1.E. Display & Video Card Settings[edit | edit source]

Often under-appreciated, display and driver settings have a huge potential impact on the graphic quality of games and anything else displayed on the monitor in 2D or 3D, so it is important to get these settings done correctly. Below are listed only the essential settings. No further tweaking is necessary beyond them. It is highly recommended that only the bare minimal tweaking be done here until after the Guide is installed and configured according to the Baselines provided.

Update Video Drivers[edit | edit source]

If there is any reason to believe that the latest drivers installed are not installed correctly and are causing issues, then complete the following instructions. Else, simply install the latest drivers as normal.

  1. Download the latest stable AMD drivers / Nvidia drivers.
  2. Download DDU and install it (DDU forum Page).
  3. Restart the system and boot into safe mode by repeatedly pressing F8 once the boot check initializes and before the OS begins loading (no need to uninstall the current drivers, but it will not hurt at all).
    • If using UEFI while using Windows 8 or later, go to to your power options and while holding down the Shift key, press restart. This will open the advanced menu where you can select to boot into safe mode.
  4. Launch DDU, and select the appropriate driver from the drop-down combobox.
  5. Note the recommendations in DDU and initialize the cleanup.
  6. Reboot normally and install the latest drivers.

1.E.1. Configure Driver Settings[edit | edit source]

STEP has more detailed information in both the AMD-CCC guide as well as the Nvidia Inspector guide, and other AMD-CCC and Nvidia Inspector / Control Center guides exist for the inquisitive user. The following information is minimalistic, sound advice, and users are encouraged to add their own 2 cents for consideration via the AMD-CCC Talk and Nvidia Inspector Talk pages.

In Short - The graphics software should only be forcing max Anisotropic Filtering (AF). All other settings should be left to the Skyrim configuration (see above) and ENBoost configurations (see below).

1.E.1.1. AMD Users[edit | edit source]

Detailed Information --> Catalyst Control Center Guide (for old driver versions)
Detailed Information --> Radeon Settings

AMD users should read one of the above guides to correctly configure their driver graphics settings.

1.E.1.2. Nvidia Users[edit | edit source]

Detailed Information --> Nvidia Inspector Guide: Editing Skyrim Settings

Make the following changes via Nvidia Inspector, otherwise leave the defaults (they can be tweaked later if absolutely necessary).

  1. Download Nvidia Inspector. This is a portable program and requires no installation. Simply place in a convenient location and create a shortcut to the executable.
  2. Launch nvidiaProfileInspector.exe.
  3. In the "Profiles" bar, select the "Elder Scrolls V: Skyrim" profile and keep all of the default settings except for the following changes:
  1. Ensure Antialiasing - Mode is set to [Application-controlled]. If set to [Override], AA will be turned off in Skyrim, regardless of the Skyrim INI setting!
  2. Force Anisotropic filtering:
    1. Set Anisotropic filtering mode to [User-defined / Off]
    2. Set Anisotropic filtering setting to [16x]
  3. Click [Apply changes] at the top of the windows twice and then close.

1.E.2. Display Calibration[edit | edit source]

Color calibration is critical to photographers and graphic artists who work across media types, but it is also equally important for gamers. This is because there is a lot of screenshot sharing and qualitative discussion about in-game visuals. It is ideal if all users' systems are somewhat 'standardized' for comparative purposes alone. However, with that said, all monitors will be slightly different in their accuracy of displaying colors.

The gist: Calibrate the monitor's display settings based on the video driver configuration utility with all other configuration baselines set to something akin to "mid level".

There are three places to configure color saturation, temperature, brightness, contrast, gamma, etc:

  1. The monitor's built-in configuration menu
  2. Windows color management
  3. The driver configuration utility (see "Configure Driver Settings" above)

The value of one setting can affect the appearance of other settings, and depending on the quality of the monitor, #1 above could be very good or just 'OK'. The #2 and #3 objects should be standard though, since they are made to work across various monitors.

  • Ensure that #1 above is set to "the middle ground" with respect to all settings. Having extreme settings in the monitor configuration could potentially constrain the other configurations. For some, setting all #1 values to mid levels will be best, but for the other options the 'auto-config' will be best (auto-config may not set all #1 values to mid settings). Depending on the monitor, there may be other auto-config options based on various presets. Whatever seems most "middle of the road" is probably best for option #1 above.
  • Optionally, also run option #2 (Control Panel > Display > Calibrate Color) and set to 'vanilla' mid-levels with respect to all attributes. If this was never run previously, then it should already be at mid-levels.
  • Calibrate using option #3 (see below) using a this reference image and in a room with no direct lighting that could affect what the monitor shows (not-too-bright, diffuse-lighted room). The main calibration should be done using option #3 once a mid baseline 'canvas' has been established for options #1 and #2.
    • AMD-CCC: |Desktop Management| > |Desktop Color| (click "Reactivate AMD color controls").
    • Nvidia Control Panel: Access from the Windows Control Panel. |Display| > |Adjust desktop color settings|


Final Pre-Installation Notes[edit | edit source]

A Final Consideration
  • A STEP:Core installation is an installation of all, and only, the STEP:Core mods indicated in the tables below by a green bar to the left of the mod's name.
  • Remember that STEP:Core can be used as a base for ANY modded setup. It is a universal build and will not spoil any downstream setup or Packs, although there may be a few minor redundancies whereby a STEP:Core mod is later installed again with some added or subtracted options.
  • A STEP:Extended installation is an installation of all the mods listed below.
  • Whether installing STEP:Core or STEP:Extended, install mods in the order that they are presented in the mod tables to achieve the correct result.
  • Read the ReadMe files and other mod-related documentation that comes packaged with most mods. This also includes the mod description on Nexus. If the mod author has seen fit and taken time to create these reference materials, then they are relevant and important in the eyes of the mod author. This means that they are relevant and important to you!

STEP Patches[edit | edit source]

The STEP Patches are patches provided by STEP for the STEP:Core and STEP:Extended mod lists below. These patches resolve any conflicts between these mods which could cause issues if left unpatched. Users should decide now, before installing any mods, whether they will be installing STEP:Core or STEP:Extended and whether or not they will be using the STEP Patches. These two decisions now will be referenced later during mod installations. Deciding now will allow users to know which instruction sets to follow and will alleviate any confusion when these decisions arise. Users who decide to install the STEP Patches will do so at the end of the Guide during the STEP Compilation install.

All users should use one of the STEP Patches unless a custom patch will be made!
We recommend the use of the STEP Patches, even if users will be installing mods on top of a STEP build which require further patching. Using the STEP Patches will give these users a head start as most of the mods will already be patched for them. New users who are unfamiliar with the mod patching process are highly recommended to use the Patches.

  • STEP Patches Requirements - It is recommended to keep the STEP Compilation topic open for reference to this list of required mods.
    • Users who decide they will not use the STEP Patches will need to install all relevant patches for mods listed on that topic. Take note of those plugins since they are not listed throughout the Guide.

Finally, we offer the following options in regards to the STEP Patches:

  • Full STEP:Core Patch
  • Full STEP:Extended Patch
  • STEP:Core Patch without Enhanced Lighting for ENB (ELE) and/or Immersive Citizens AI Overhaul
  • STEP:Extended Patch without Enhanced Lighting for ENB (ELE) and/or Immersive Citizens AI Overhaul

That is a total of eight (8) Patch options to choose from.

STEP 2[edit | edit source]

Mod Installation


Template:Notice

2.A. LOOT Sorting[edit | edit source]

At any time during the mod installation process LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD). To sort with LOOT:

  1. Launch LOOT via Mod Organizer from the executables drop-down menu.
  2. Click the [Sort] button at the top.
  3. Examine the resulting order carefully and look for any alerts or warnings and address each.
  4. Click the [Apply] button which has replaced the Sort button at the top.
  5. Close LOOT.

Template:Notice Small

2.B. Cleaning Vanilla Master Files[edit | edit source]

To remove errors in the Bethesda master files, it is recommended they be cleaned with xEdit before modding begins. This ensures maximum stability and compatibility within the modding experience.

Standard Cleaning Procedures[edit | edit source]

  1. Run xEditQC from the drop-down executable list in MO2.
  2. On the plugin selection window, double-click on the mod being cleaned (i.ee, Update.esm, Dawnguard.esm, etc).
    • xEdit will now automatically clean up the "Identical to master" and "deleted" records from the selected mod.
  3. Once xEdit is done cleaning, click the X at upper right of the program window.
  4. At the prompt, check the box next to the mod that was cleaned and the Backup Plugins box. Click OK to close the tool.

After the vanilla master files are cleaned, users should create separate mods for them in MO2 and restore the original. This prevents users from having to re-clean the file after verifying their files in Steam. To do this, complete the following:

  1. Right-click the Overwrite folder in MO2 and select Create Mod..., name it “MasterName.esm - Cleaned” (i.e., Update.esm - Cleaned), and click OK.
  2. On the new mod listing that appears, right-click and select Open in explorer. Leave this folder opened.
  3. Open the Skyrim Special Edition Data directory (i.e., C:\Modding\Steam\steamapps\common\Skyrim Special Edition\Data)
  4. Drag and drop the just cleaned master file from Data to the "MasterName.esm - Cleaned" folder from step 2.
  5. Open the TES5Edit Backups folder found in Overwrite in MO2 and rename the file to “MasterName.esm”.
  6. Drag and drop the renamed file from the TES5Edit Backups folder to the Data directory and choose to overwrite it.
  7. Close the explorer windows.
  8. Drag and drop the new MasterName.esm - Cleaned mod listing in MO2 directly below its vanilla master mod listing.

Update.esm, Hearthfires.esm, Dragonborn.esm[edit | edit source]

Follow the standard cleaning procedures to clean these master files, one at a time. Place the “MasterName.esm - Cleaned” mod listing for each below it's vanilla master mod listing. Update.esm will not be listed in MO2 and Update.esm - Cleaned is placed at the top of the modlist.

Dawnguard.esm[edit | edit source]

Follow the standard cleaning procedures to clean Dawnguard.esm; however, it is a special case and must be cleaned twice. Therefore, once the first cleaning is complete, repeat the process a second time before continuing to the manual cleaning below.

Dawnguard also has some manual cleaning required. To do this, visit this topic on AFKMods and complete the section under “Dawnguard.esm needs manual cleaning as well as automatic cleaning”. Return here when those three (3) steps are completed: https://afkmods.iguanadons.net/index.php?/topic/4110-manual-cleaning-skyrim-and-skyrim-se-master-files/

After the manual cleaning is complete, create the mod listing as directed above and place the “Dawnguard.esm - Cleaned” mod listing directly below Dawnguard.esm.

2.C.[edit | edit source]

The mods in this section are required for a properly functioning STEP installation. YES, ENBoost is needed by EVERYONE, including those that do not use ENB Presets!

No mods defined.

2.D.[edit | edit source]

No mods defined.

2.E.[edit | edit source]

No mods defined.

2.F.[edit | edit source]

No mods defined.

2.G.[edit | edit source]

No mods defined.

2.H.[edit | edit source]

No mods defined.

2.I.[edit | edit source]

No mods defined.

2.J.[edit | edit source]

No mods defined.

2.K.[edit | edit source]

No mods defined.

2.L.[edit | edit source]

No mods defined.

2.M.[edit | edit source]

No mods defined.

2.N.[edit | edit source]

No mods defined.

2.O. Launching STEP:Skyrim[edit | edit source]

When ready to play for the first time after a STEP install, it is recommended to start a brand new character. In the past, we advised that users they could continue an existing save, but with recent mod updates, we feel it is imperative users start a new character.

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Archive Management[edit | edit source]

Template:MO Note

LOOT Meta Rules[edit | edit source]

Once all mods have been installed, run LOOT one final time to ensure the correct plugin order is set. Ensure the rules below were not missed before creating the Bashed Patch! If any were missed, please apply them and re-run the Bashed Patch:

Template:Loot Rule

Mod Configuration Menu Settings[edit | edit source]

Coming soon...

STEP 3[edit | edit source]

Tips & Troubleshooting Common Issues

3.A. Troubleshooting Common Problems[edit | edit source]

A heavily modded Skyrim can bring even a very powerful system to its knees. Maximum visual quality is highly dependent upon total on-card graphics-dedicated video memory (VRAM), the number of GPUs, and monitor resolution. The goal should be to maintain 30 or more FPS on average without any noticeable stuttering.

3.A.1. Failure to Launch[edit | edit source]

Skyrim still sometimes fails to launch, and the following are some of the most common causes and solutions:

  • Improper load order - Run LOOT and examine the output. Plugins out of order or plugins with missing masters will cause this. LOOT will sort everything properly, but certain patches installed with certain mods included with STEP:Extended will not apply under a STEP:Core install, so these plugins need to be un-ticked in MO or WB plugin lists.
  • Improper Bashed Patch - This can result from ticking options that are not explicitly mentioned in this guide, or it can result if the Bashed Patch was not rebuilt after a mod-list/order change.
  • Bad INI settings - If Skyrim.ini or SkyrimPrefs.ini were edited in a way that was not described in STEP 1.D. (or if a fresh, default INI was not used as a baseline), certain settings can cause this issue. The quickest solution is to revisit that section and regenerate a fresh INI with the recommended settings.

3.A.2. Crashes to Desktop (CTD)[edit | edit source]

There are unfortunately many reasons for CTDs just after launch or shortly thereafter, but if this guide was followed precisely, STEP mods should not be the cause. Following are some common causes and solutions.

  • Improper Load Order - Run LOOT and examine the output as in the previous section.
  • Missing Masters - If an active plugin is missing its dependent master, a CTD will occur immediately. To fix, either locate the missing master and add it in or deactivate the plugin missing its master.
    • MO will show a red exclamation icon next to the plugin, while Wrye Bash will show a red checkbox next to the plugin.
  • Improper Bashed Patch - See the previous section.
  • Bad INI settings - Yep, see the previous section.
  • Bad video settings or incompatible driver version - Revisit STEP 1.E. and verify settings, back them down to 'performance' options, or update to the proper video driver.
  • Windows environment issue - This is highly possible and unfortunately too difficult to prescribe any remotely ubiquitous solution other than restarting the computer and checking for conflicting processes (e.g., anti-virus/maleware). Google is a friend to all in need.

3.A.3. Semi-Invisible People, Objects or Misbehaving Walls[edit | edit source]

Following are some solutions:

  • Transparency Antialiasing - Turn off any transparency (adaptive) sampling if enabled under antialiasing settings of the graphics-driver software (see references under STEP 1.E.). Also, remember to download the latest graphic drivers.
  • Bad INI settings - If using ENB, set bFloatPointRenderTarget=1 in the SkyrimPrefs.ini.

3.A.4. Stuttering[edit | edit source]

  • Microstutter - This is an annoying 'glitchiness' when moving or panning for those using higher-end graphics cards (usually) or multiple GPUs in SLI or CrossfireX configs (purportedly). Follow the recommendations for ENBoost, noting in particular EnableVSync=true . If this does not resolve the issue:
    • Ensure that microstutter is not being confused with 'macro'-stutter, which is more severe and memory related. Remember: microstutter is very annoying, but not hindering in any way.
    • Try forcing vsync via Nvidia Inspector (Nvidia users) or RadeonPro (AMD users) ... sorry Intel users. Also (and this is very important), enable D3D-compatible triple buffering via RadeonPro. Nvidia Inspector users: D3D-compatible triple buffering is not available. Use D3Doverrider instead. This may also have a vsync function.
  • Macrostutter - This is most likely the result of using textures and meshes that exceed the limits of GPU VRAM. ENBoost should prevent this in most cases, but certain user configurations and/or hardware may not behave as expected:
    • Verify ENBoost settings and graphics settings described under STEP 1.E.!
    • Re-install the most performance-friendly versions of mods as indicated by the "Quality Options" column of the mod tables above.
    • Consult the DDSopt Guide to learn how to optimize textures accordingly.
    • Finally, Un-install Skyrim Flora Overhaul, which is easily the most VRAM-intensive mod in STEP (although there are others under STEP 2.F. and STEP 2.G. in particular).
    • Enable windowed mode via ENBoost (instructions at bottom of mod page).

3.A.5. Texture Flickering, Etc.[edit | edit source]

Refer to the Z-Fighting Guide.

3.B. In-Game Tips[edit | edit source]

  • The console can be activated by pressing the tilde ([~]) key, often located just below [Escape], while in-game.
  • ENBoost has a couple built in hotkeys that are helpful (can be adjusted in enblocal.ini section [INPUT]):
    1. Show FPS: [*] (on the numpad not shift+8)
    2. Free VRAM: [f4]
    3. Screenshot: print screen (Skyrim's screenshots do not work with ENB/ENBoost)
  • Steam screenshots are [f12], but if using a keyboard with multimedia keys it could be [shift+f12].
    1. Be aware [shift+f12] is also the ENB Series Graphics hotkey to toggle the effects on/off. ENBoost ONLY users are not affected.

3.B.1. Optimize Field of View (FOV)[edit | edit source]

Prior to 2008, the most common monitor resolutions were 16:10 aspect ratio (source). Since then, 16:9 has become the standard. The Skyrim FOV defaults to 65 and is optimized for a monitor aspect ratio of 16:10. Therefore, users with 16:9 monitors (e.g. 1920x1080) will want to increase their FOV to 70.59. Setting this in the INI does not persist, so it must be done via the console. Within Skyrim, open the console (tap the tilde [~] key) and type: fov 70.59. Those rare and unfortunate users stuck with 4:3 aspect ratio will need to reduce their FOV down to 55.93.

A helpful conversion calculator can assist in calculation of other monitor types and aspect ratios. To use:

  1. Change Resolution of single monitor to your total resolution (if using multiple monitors, use the combined resolution)
  2. Change Number of monitors? to the number of monitors being used Across and Tall (e.g., if you only have 1, set both Across and Tall to 1. If you have 3 beside each other, set Across to 3 and Tall to 1. If you have 4 monitors arranged so that it is 2 by 2, set Across to 2 and Tall to 2.
  3. Change Old Res or Ratio to 16:10.
  4. Change Old hFOV to 65.
  5. Your new optimized FOV value will be labeled New hFOV immediately below and to the right.

3.B.2. BIG Frame Drops During Cell Loading[edit | edit source]

This is a likely indicator that VRAM is too often operating at or beyond capacity (see 3.A.4).

STEP Packs[edit | edit source]

Community Add-ons

STEP Packs are generally intended to go over the STEP:Core build. Be certain to read the Pack instructions to determine what build the Pack is dependent upon.

Template:MO Note

Consider reviewing some of the Packs that our users have been developing to augment STEP.

STEP Packs

User Contributions[edit | edit source]

How YOU Can Help

STEP can only get bigger and better with help from the user community. Even simply maintaining the current STEP is too much work for the core STEP team to ensure that the highest quality is maintained. We need people to help us identify mods that improve Skyrim while adhering to the STEP Mandate. We also need ongoing reviews and updates on mods that may be causing problems or that stray from the STEP philosophy. Finally, we need help from the community in terms of mod testing. More detail is presented in the Mod Testing Guide.

In order to suggest a mod, visit the Mods section of the STEP Forums.

Call for Wiki Content Editors[edit | edit source]

The STEP Community Wiki is open to editing by all registered community members; however, we need assistance maintaining and creating new supporting content. We are particularly interested in obtaining a few people with a passion for writing and editing. Familiarity with wiki markup is preferable but not necessary. Interested parties please contact TechAngel85 via PM on the forums (Please register on the forums and see the very bottom of the Forum Team page).

Call for STEP Mod Testers[edit | edit source]

STEP community members interested in becoming testers, please contact TechAngel85 via PM on the forums (Please register on the forums and see the very bottom of the Forum Team page). Once registered, record your system specs by clicking on the button and filling out the form. These specs will be associated with performance data given by testers. Before deciding, read through the Mod Testing Guide to get a sense what mod testing involves.

Call for STEP Benchmarks[edit | edit source]

Users interested in helping out with the STEP Benchmarking Project, see our benchmarking guidelines and submit results on the forums (see link at upper left of site header bar).

Call for Forum Moderators[edit | edit source]

Regular STEP community members interested in becoming moderators, please contact TechAngel85 via PM on the forums (Please register on the forums and see the very bottom of the Forum Team page).


Thank you for reading and enjoy the game!


Credits[edit | edit source]

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended in STEP
  • The authors of mods who granted permission for their mods to be placed inside the STEP Compilation
  • The core STEP Community for feedback, suggestions and input
  • The STEP testers for their good humor and rigorous analyses
  • The Nexus community
  • Bethesda Softworks for Skyrim (and TES in general)
  • Tannin for the gift that is Mod Organizer


The core STEP team is:[edit | edit source]
  • EssArrBee - Release Coordinator, Fallout survivor, STEP Patches maintainer
  • stoppingby4now - Lead Site Developer, administrator, Semantic Mediawiki developer & extraordinaire, site founder
  • TechAngel85 - Lead Release Coordinator, Forum administrator, FOMOD extraordinaire
  • z929669 - Wiki & forums content editor, administrator, hosting maintenance, site founder
  • Other active volunteer staff: Aiyen, DoubleYou, Greg, GrantSP, GSDfan, hishutup, Kelmych, Nebulous112, phazer11, WilliamImm
  • Honorary members: TheCompiler, Farlo, MontyMM, oqhansoloqo, rootsrat, torminater

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