NoMansSky:Reference Guides/Global Files/GCSpaceshipGlobals

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GCSPACESHIPGLOBALS.GLOBAL

Handles many settings regarding spaceships.

GCSPACESHIPGLOBALS.GLOBAL
File Suffix: MBIN
Template Name:
Directory: /
Knowledge State: Partially Understood
Summary: Handles spaceship settings.

Property Notes

Amongst the full list of properties in this file, here are a few that are known:

MaximumDistanceFromShipWhenExiting
Default=10 - maximum distance the player will spawn from the ship when exiting
MaximumHeightWhenExitingShip
Default=5 - maximum height the player will spawn when exiting the ship

Spaceship Controls

There are currently three different spaceship "control types" called within the global file and each one has its own section to control that specific type. These control types are currently: Control, ControlLight, and ControlHeavy. Each type calls the GcPlayerSpaceshipControlData.xml template.

  • Control is assumed to be for normal class ships.
  • ControlLight is assumed to be for light-weight class ships.
  • ControlHeavy is assumed to be for heavy-weight class ships.

Within each of the three control types, there are three "engines" for setting different control properties within each scenario. The three engines are currently: SpaceEngine, PlanetEngine, and CombatEngine.

  • SpaceEngine deals with the ship control while in space.
  • PlanetEngine deals with the ship control while on a planet.
  • CombatEngine is assumed to deal with the ship control while in combat.

Engine Properties

Within each of the three Engine sections for each of the Control types, there are the same set of properties used for ship controls. These are defined as well as possible below.

ThrustForce
The force applied when using the standard thrusters.
MaxSpeed
The maximum speed the standard thrusters will reach.
MinSpeed
The minimum speed the standard thrusters will reach. Setting to 0 for space will allows full-stops and reversing; for planet allows hovering.
Falloff
Determines how fast the speed from the standard thrusters will fall over time when not in use.

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