NoMansSky:Installing Mods: Difference between revisions

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{{PageTitle|logo=nomanssky|title=Installing Mods|author=Lo2k}}
{{PageTitle|logo=nomanssky|title=Installing Mods|author=Lo2k}}
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{{TOC_right}}[[Category:NMS-Reference-Modding]]
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== Preparations ==
== Preparations ==
To enable mods in No Man's Sky, you first need to execute the following steps :
To enable mods in No Man's Sky, you first need to execute the following steps :

Revision as of 22:50, July 15, 2021

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Installing Mods

by: Lo2k

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Preparations

To enable mods in No Man's Sky, you first need to execute the following steps :

  1. Go into your No Man's Sky PCBANKS folder
  2. Select the DISABLEMODS.txt file and rename or remove it
  3. Create a new folder and name it "MODS"
Info-Logo.png
NOTE:
Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.

Now, you can place the mods .pak files inside the MODS folder or right-click on your .pak file in NMS Modding Station and choose Copy in my MODS folder.
Launch the game to enjoy the changes.

Mods load order

It's important to note that mods are parsed in alphanumerical order, so the mod filename affects its load order.
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last. If two mods contain the same file, the file from the last parsed mod will prevail. So a "_mod" will apply over all the others.

Mods conflicts

If you are a mod creator, it's a common practice to notify users in your mod description of what files are modified in the mod .pak file. This will ultimately help players to sort if your mod could conflict with others. In that case, some tools like AMUMSS can be used to detect which mods are editing the same files and thus conflicting.