NoMansSky:Game Structure: Difference between revisions

From Step Mods | Change The Game
mNo edit summary
 
(45 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTITLE__{{NMSPage|contentTitle=Game Structure}}{{TOC_right}}
{{PageTitle|logo=nomanssky|title=Game Structure|subtitle=List of the available game files}}
{{NMSPage}}
{{TOC}}  
== Game Files ==
== Game Files ==
Once [[NoMansSky:Tutorials/Getting_Started|unpacked]], the PCBANKS .PAK files reveal an organized tree of folders and files.<br>
Once [[NoMansSky:Tutorials/Getting_Started|unpacked]], the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:  
Here is a description of these files :  


<br>
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|root}} ======
: [[NMS:Reference_Guides/Global_Files|GLOBAL.MBIN Files]] - Global game settings
::* [[NoMansSky:Reference_Guides/Global_Files|List of GLOBAL Files]]
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AUDIO}} ======
::* WEM format : encoded audio files
::* [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BANKS_INTERMEDIATE}} ======
::: No known use


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|AUDIO}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FONTS}} ======
:: WEM format : encoded audio files
::* FNT files : text files storing char maps to extract them from the .DDS canvas
:: [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.
::* DDS files : Textures storing fonts as images


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|BANKS_INTERMEDIATE}} - No known use
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INPUT}} ======
::* JSON files : text files storing devices input mappings
::* [[NoMansSky:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|FONTS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|LANGUAGE}} ======
:: FNT files : text files storing char maps to extract them from the .DDS canvas
::* [[NoMansSky:Reference Guides/LANGUAGE_Files|LANGUAGE Files]] : store all the strings, texts and dialogs of the game
:: DDS files : Textures storing fonts as images


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|INPUT}}
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:MATERIALS_Folder|MATERIALS]] ======
:: JSON files : text files storing devices input mappings
::: Generic game materials
:: [[NMS:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|LANGUAGE}}
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:Game_Structure/METADATA|METADATA]] ======
:: [https://stepmodifications.org/wiki/NMS:Reference_Guides/LANGUAGE_Files LANGUAGE .MBIN files] : store all the strings, texts and dialogs of the game
::: Game database


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|MATERIALS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MODELS}} ======
:: [https://stepmodifications.org/wiki/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials.
::* [[NoMansSky:Reference Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
::* [[NoMansSky:Reference Guides/ENTITY_Files|ENTITY Files]] - the MBIN that defines interactions and behaviors of objects.
::** [[NoMansSky:Reference Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
::* [[NoMansSky:Reference Guides/DESCRIPTOR_Files|DESCRIPTOR Files]] - handle the nested hierarchies of procedural generation in-game
::** [[NoMansSky:Reference Guides/ENTITY_Files/Components|Allowed Components in ENTITY files]]
::** [[NoMansSky:Reference Guides/ENTITY_Files/Properties|Properties allowed within the ENTITY files]]
::** [[NoMansSky:Reference Guides/Actions_and_Triggers|Actions and Triggers]]
::** [[NoMansSky:Reference Guides/Interaction_Types|SimpleInteraction and Interaction Types]]
::** [[NoMansSky:Reference Guides/Reward_Triggers|Reward trigger types and Reward item IDs]]
::* [[NoMansSky:Reference Guides/GEOMETRY_Files|GEOMETRY Files]] - store the 3D models
::* [[NoMansSky:Reference Guides/LSYSTEM_Files|LSYSTEM Files]] - Rules controling NPC buildings procedural generation
::* [[NoMansSky:Reference Guides/MATERIAL_Files|MATERIAL Files]] - define the texture maps and shader flags to be used
::* {{fc|highlight|ANIM Files}} - Animation files
::** [[NoMansSky:Reference Guides/Curve_Types|Animation Curves]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png [[NMS:Game_Structure/METADATA|METADATA]] - Game database
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MUSIC}} ======
::* XML files : text files controlling music samples


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|MODELS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PIPELINES}} ======
:: [[NMS:Reference_Guides/SCENE_Files|SCENE.MBIN Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
::* BIN files : text files controlling shaders branching
:: [[NMS:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects.
::: [[NMS:Reference_Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
:: [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR.MBIN Files]] - handle the nested hierarchies of procedural generation in-game
::: [[NMS:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]]
::: [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
::: [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
::: [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]]
::: [[NMS:Reference_Guides/Reward_Types|Reward trigger types and Reward item IDs]]
:: [[NMS:Reference_Guides/GEOMETRY|GEOMETRY.MBIN Files]] - store the 3D models
:: [[NMS:Reference_Guides/LSYSTEM|LSYSTEM.MBIN Files]] - Rules controling NPC buildings procedural generation
:: [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL.MBIN Files]] - define the texture maps and shader flags to be used
:: {{fc|#FFF|ANIM.MBIN files}} - Animation files
::: [[NMS:Reference_Guides/Curves|Animation Curves]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|MUSIC}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PLAYTOGETHER}} ======
:: XML files : text files controlling music samples
::: Unknown


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|PIPELINES}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PROMO}} ======
:: BIN files : text files controlling shaders branching
::* old game promotional files  


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYTOGETHER}} - unknown
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCENES}} ======
: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|PROMO}} - old game promotional files
::* Trailer and demonstration static files
: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|SCENES}} - Trailer and demonstration static files


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|SHADERS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SHADERS}} ======
:: BIN files : shaders initialization text files
::* BIN files : shaders initialization text files
:: [[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files
::* [[NoMansSky:Tutorials/Vulkan_Shaders|SPV files]] : Vulkan fragmented shader files


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TEXTURES}} ======
:: CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
::* CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
:: [[NMS:Reference_Guides/TEXTURES/Texture_Formats|DDS files]]
:: [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE.MBIN files]]


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TPFSDICT}} ======
::* Encrypted profanity words you can't use in NMS


: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|UI}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|UI}} ======
:: MBIN files : describes all the components and parts of the game GUI
::* MBIN files : describes all the components and parts of the game GUI
:: TTF files : Standard TrueType Fonts used in game menus and interfaces
::* TTF files : Standard TrueType Fonts used in game menus and interfaces
<bR>
<br>


== Configuration Files ==
== Configuration Files ==
Line 77: Line 84:
Here is the list of the available files :<br>
Here is the list of the available files :<br>


: GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalogue
: GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
: TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
: TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
: TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
: TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
: https://stepmodifications.org/wiki/images/e/e1/Folderthumb.png {{fc|#FFF|HDR}}
: {{AlertSmall‏‎|type=notice|text=Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.}}
:: .cube files : HDR LUT calibration files (These are simple .txt files too)
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|HDR}} ======
::: .cube files : HDR LUT calibration files (These are simple .txt files too)
<br>
<br>


== Save Files ==
== Save Files ==
No Man's Sky stores save files in a recluded folder.<br>
No Man's Sky save files are stored in recluded folders.<br>
Here is an example showing where you can find it if your operating system is on your C: drive :<br>
<br>
{{fc|#FFF|<nowiki>C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084</nowiki>}}<br>
* ''' Individual save files'''
: Here is an example showing where you can find it if your operating system is on your C: drive :<br>
: {{fc|#FFF|<nowiki>C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084</nowiki>}}<br>
 
: Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
 
: Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some [https://stepmodifications.org/wiki/NoMansSky:Modding_Tools#Other_Tools save editors] can read and edit these files.


Just 2 notes about this path :
&nbsp;
* YouUserName is your user name on your computer
* '''Shared catalog discoveries'''
* the final folder is procedural (like everything in NMS) so yours will be different
: Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.<br>
: This file is located in :<br>
: {{fc|#FFF|<nowiki>Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML</nowiki>}}<br>
: So if you want to fully save your progression, it's important to also save this file.


Save files are in .hg format which is obvioulsy an Hello Games proprietary format.<br>
Hopefuly, some [https://stepmodifications.org/wiki/NMS:Modding_Tools#Other_Tools save editors] can read and edit these files.


&nbsp;
&nbsp;

Latest revision as of 02:52, August 7, 2022

Nomanssky flare.png

Game Structure

List of the available game files

Game Files[edit | edit source]

Once unpacked, the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:

root[edit | edit source]
AUDIO[edit | edit source]
  • WEM format : encoded audio files
  • Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE[edit | edit source]
No known use
FONTS[edit | edit source]
  • FNT files : text files storing char maps to extract them from the .DDS canvas
  • DDS files : Textures storing fonts as images
INPUT[edit | edit source]
LANGUAGE[edit | edit source]
  • LANGUAGE Files : store all the strings, texts and dialogs of the game
MATERIALS[edit | edit source]
Generic game materials
METADATA[edit | edit source]
Game database
MODELS[edit | edit source]
MUSIC[edit | edit source]
  • XML files : text files controlling music samples
PIPELINES[edit | edit source]
  • BIN files : text files controlling shaders branching
PLAYTOGETHER[edit | edit source]
Unknown
PROMO[edit | edit source]
  • old game promotional files
SCENES[edit | edit source]
  • Trailer and demonstration static files
SHADERS[edit | edit source]
  • BIN files : shaders initialization text files
  • SPV files : Vulkan fragmented shader files
TEXTURES[edit | edit source]
  • CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
TPFSDICT[edit | edit source]
  • Encrypted profanity words you can't use in NMS
UI[edit | edit source]
  • MBIN files : describes all the components and parts of the game GUI
  • TTF files : Standard TrueType Fonts used in game menus and interfaces


Configuration Files[edit | edit source]

These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.
Note that these are basicaly .txt files so they can be edited with any text editor.

Here is the list of the available files :

GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
Info-Logo.png
NOTE:
Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.
HDR[edit | edit source]
.cube files : HDR LUT calibration files (These are simple .txt files too)


Save Files[edit | edit source]

No Man's Sky save files are stored in recluded folders.

  • Individual save files
Here is an example showing where you can find it if your operating system is on your C: drive :
C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084
Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some save editors can read and edit these files.

 

  • Shared catalog discoveries
Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.
This file is located in :
Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
So if you want to fully save your progression, it's important to also save this file.