FalloutNV:1.2.0/changelog: Difference between revisions

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==Post-Release Changes==
==Post-Release Changes==
* Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so this addition is likely moot)
=== Nexus Versioning ===
::* Patch Version 1.2.2 - released in January 2022. Fixes Biped slot entries on "Spice of Life" armors. Adds a mesh fix for NCR Goggles.
::* Patch Version 1.2.1 - released in January 2022. Fixes visual gliches on Brahmin corpses.
Those that have installed the mods flagged as "Dropped/Replaced" and have started their playthrough '''should skip''' these changes.
Those that have installed the mods flagged as "Dropped/Replaced" and have started their playthrough '''should skip''' these changes.
=== 08-Character Appearance ===
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Jason_Bright_Head_Seam_Mesh_Fix|Jason Bright Head Seam Mesh Fix]]: Solves an old issue FCO introduced.
=== 09-Fixes  ===
:{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Ammo_Burst_Case_Count_Fix|Ammo Burst Case Count Fix]]: obsolete, fix included in '''lStewieAl's Tweaks'''
=== 12-Gameplay-Economy  ===
:{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:New_Vegas_Economy_Improved|New Vegas Economy Improved]]: removed by mod author
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Economy_Overhaul|Economy Overhaul]]
=== 14-Gameplay-Quests ===
=== 14-Gameplay-Quests ===
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
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::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]: removed as the alternative ''Brotherhood and House Truce'' now comes in a version that causes no conflicts.
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]: removed as the alternative ''Brotherhood and House Truce'' now comes in a version that causes no conflicts.


=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills and Perks ===
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Repair%20Bladed%20Weapons%20with%20Whet%20Stone%20All%20DLC%20(Scriptrunner)|Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner)]] the original was taken down, so I recreated it.
::* [[{{NAMESPACE}}:Repair%20Bladed%20Weapons%20with%20Whet%20Stone%20All%20DLC%20(Scriptrunner)|Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner)]] the original was taken down, so I recreated it.
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The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.


<!-->{{Fc|instruction|'''Step Patch - Lighting & Weather'''}}
<!-->{{Fc|instruction|'''Step Patch - Lighting and Weather'''}}
The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
The ''Lighting and Weather'' conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
<-->
<-->


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: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: technically moved here from ''09 - Fixes'' late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: technically moved here from ''09 - Fixes'' late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]]: moved here from ''07-Sounds & Music''
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]]: moved here from ''07-Sounds and Music''


{{fc|orange|{{fs|1.15em|'''Updated'''}}}} | mod instructions updated<br>
{{fc|orange|{{fs|1.15em|'''Updated'''}}}} | mod instructions updated<br>
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::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]]: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.
::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]]: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.


=== 05-Animation & Physics  ===
=== 05-Animation and Physics  ===


: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
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::* [[{{NAMESPACE}}:EXE_-_Effect_teXtures_Enhanced|EXE]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:EXE_-_Effect_teXtures_Enhanced|EXE]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab Torch Light]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab Torch Light]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Thermic_Lance_-_Fire_effects|Thermic Lance - Fire_effects]] - to 11-Gameplay-AI & Combat
::* [[{{NAMESPACE}}:Thermic_Lance_-_Fire_effects|Thermic Lance - Fire_effects]] - to 11-Gameplay-AI and Combat
::* [[{{NAMESPACE}}:Centered_3rd_Person_Camera|Centered 3rd Person Camera]] - to 09-Fixes
::* [[{{NAMESPACE}}:Centered_3rd_Person_Camera|Centered 3rd Person Camera]] - to 09-Fixes
::* [[{{NAMESPACE}}:Better_Gas_Leak_Effect|Better Gas Leak Effect]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Better_Gas_Leak_Effect|Better Gas Leak Effect]] - to 06-Models and Textures
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::* [[{{NAMESPACE}}:360_Movement|360 Movement]]: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.
::* [[{{NAMESPACE}}:360_Movement|360 Movement]]: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.


=== 06-Models & Textures  ===
=== 06-Models and Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Accurate_NASA_Stars|Accurate NASA Stars]]: realistic looking
::* [[{{NAMESPACE}}:Accurate_NASA_Stars|Accurate NASA Stars]]: realistic looking
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::* [[{{NAMESPACE}}:WTH_-_Weapon_Textures_from_Heaven|WTH - Weapon Textures from Heaven]] - moved to the bottom of the section as the textures it provides look better than the ones from ''Simplified Weapon Retexture Project'' (i.e. it should overwrite the other mod).
::* [[{{NAMESPACE}}:WTH_-_Weapon_Textures_from_Heaven|WTH - Weapon Textures from Heaven]] - moved to the bottom of the section as the textures it provides look better than the ones from ''Simplified Weapon Retexture Project'' (i.e. it should overwrite the other mod).


=== 07-Sounds & Music  ===
=== 07-Sounds and Music  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Animal_Sounds|Animal Sounds]]: the same sounds as ''Ambient Wasteland 2'', byt packaged correctly and actually working
::* [[{{NAMESPACE}}:Animal_Sounds|Animal Sounds]]: the same sounds as ''Ambient Wasteland 2'', byt packaged correctly and actually working
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=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI and Combat  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Restoration_Rebalanced|Fallout 3 Weapons Restoration Rebalanced]]: necessary for better integration of ''Fallout 3 Weapons Restoration'' to the game.
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Restoration_Rebalanced|Fallout 3 Weapons Restoration Rebalanced]]: necessary for better integration of ''Fallout 3 Weapons Restoration'' to the game.
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::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]: added back to the guide as the alternative, ''Brotherhood and House Truce'' has dependency on mods that are not on the guide.  
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]: added back to the guide as the alternative, ''Brotherhood and House Truce'' has dependency on mods that are not on the guide.  


=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills and Perks ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Junk_Rounds_Plus|Junk Rounds Plus]]: ''WMIM'' addresses the same issue.
::* [[{{NAMESPACE}}:Junk_Rounds_Plus|Junk Rounds Plus]]: ''WMIM'' addresses the same issue.
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::* [[{{NAMESPACE}}:The_N.V._Interiors_Project_A_Room_With_A_View|The N.V. Interiors Project A Room With A View]]: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.
::* [[{{NAMESPACE}}:The_N.V._Interiors_Project_A_Room_With_A_View|The N.V. Interiors Project A Room With A View]]: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.


=== 18-Lighting & Weather  ===
=== 18-Lighting and Weather  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Climate_Control_NVSE|Climate Control NVSE]]: essentail bugfixes on weather transition and change.
::* [[{{NAMESPACE}}:Climate_Control_NVSE|Climate Control NVSE]]: essentail bugfixes on weather transition and change.

Latest revision as of 15:58, March 30, 2023

FalloutNV:1.2.0/changelog

< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

Info-Logo.png

NOTE

Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 1.2.0 build date.

Post-Release Changes[edit | edit source]

  • Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so this addition is likely moot)

Nexus Versioning[edit | edit source]

  • Patch Version 1.2.2 - released in January 2022. Fixes Biped slot entries on "Spice of Life" armors. Adds a mesh fix for NCR Goggles.
  • Patch Version 1.2.1 - released in January 2022. Fixes visual gliches on Brahmin corpses.

Those that have installed the mods flagged as "Dropped/Replaced" and have started their playthrough should skip these changes.

08-Character Appearance[edit | edit source]

Added

09-Fixes[edit | edit source]

Dropped / Replaced

12-Gameplay-Economy[edit | edit source]

Dropped / Replaced
Added

14-Gameplay-Quests[edit | edit source]

Added
Dropped / Replaced
  • BrotherhoodHouse Alliance: removed as the alternative Brotherhood and House Truce now comes in a version that causes no conflicts.

15-Gameplay-Skills and Perks[edit | edit source]

Added
Dropped / Replaced

What's New[edit | edit source]

Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.

1. Animations: The kNVSE plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
3. Various lighting fixes, better looking moon at night and dust effects in the distance.
4. Mods that "add" content reduced in favour of cut content restoration.

An in-depth changelog is listed below.

Changelog Format[edit | edit source]

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Step Patches[edit | edit source]

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes[edit | edit source]

Added section on cleaning vanilla ESMs and Re-compressing vanilla assets.

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit | edit source]

Added

02-Extenders[edit | edit source]

Dropped / Replaced
Moved
  • KNVSE Animation Plugin - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.

03-Resources[edit | edit source]

Added
Dropped / Replaced
Moved
In the last days of v1.1.0, all of the following moved to 02 - Extenders. Re-posting here for those that haven't noticed. All are stability fixes that extend the game's functionality.

04-Foundation[edit | edit source]

Added
Moved
  • Asterra's Many Fixes: technically moved here from 09 - Fixes late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
  • Improved_Sound_FX_v0821: moved here from 07-Sounds and Music

Updated | mod instructions updated

Dropped / Replaced
  • Project Nevada: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.

05-Animation and Physics[edit | edit source]

Added
A lot of dedicated weapon animations:
Moved

Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:

Dropped / Replaced
  • 360 Movement: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.

06-Models and Textures[edit | edit source]

Added
Dropped / Replaced
Moved
  • WTH - Weapon Textures from Heaven - moved to the bottom of the section as the textures it provides look better than the ones from Simplified Weapon Retexture Project (i.e. it should overwrite the other mod).

07-Sounds and Music[edit | edit source]

Added
Moved
Dropped / Replaced

08-Character Appearance[edit | edit source]

Added
Dropped / Replaced

09-Fixes[edit | edit source]

Added
Moved
  • Asterra's Many Fixes: technically moved to 04 - Foundation late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
Dropped / Replaced

10-Gameplay-General[edit | edit source]

Added
  • Delay DLC Redux: the katest in a line of mods that attempt to integrate the DLCs in a logical way. Integrates all DLCs.
Dropped / Replaced
These two mods are made now obsolete by Delay DLC Redux:
Moved
All of the following moved in the last days of v.1.1.0 of the guide. A re-post ofr those that have missed it.
Moved to 13-Gameplay-Immersion
Moved to 14-Gameplay-Quests


11-Gameplay-AI and Combat[edit | edit source]

Added

12-Gameplay-Economy[edit | edit source]

13-Gameplay-Immersion[edit | edit source]

Dropped / Replaced
  • Gas Pumps of New Vegas: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the Shishkebab refuel?
Moved

14-Gameplay-Quests[edit | edit source]

Added
  • BrotherhoodHouse Alliance: added back to the guide as the alternative, Brotherhood and House Truce has dependency on mods that are not on the guide.

15-Gameplay-Skills and Perks[edit | edit source]

Dropped / Replaced

16-Interface[edit | edit source]

Added

17-Locations[edit | edit source]

Added
Dropped / Replaced
  • The N.V. Interiors Project A Room With A View: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.

18-Lighting and Weather[edit | edit source]

Added

19-Utilities[edit | edit source]

20-Patches[edit | edit source]

21-Post-Processing[edit | edit source]

Added