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{{GuideTitle|releasedate=Feb 14, 2021}}<br>
{{GuideTitle|releasedate=August 27, 2023}}
{{VersionHeader}}<br>
{{VersionHeader}}
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<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
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==Step {{GameAbbrTag|{{NAMESPACE}} }} Guide==
== Initial Release ==
{{Alert|type=wip|text=This guide is under development and is not complete}}
This is our initial release of the Step Fallout 4 ({{GameAbbrTag|{{NAMESPACE}}}}, {{AbbreviationTagged|{{NAMESPACE}} }}) guide. {{fc|salmon|''This Guide requires Fallout 4 GOTY edition (or all DLC).''}}
This is our first major release of the Step Fallout 4 ({{GameAbbrTag|{{NAMESPACE}} }}, {{AbbreviationTagged|{{NAMESPACE}} }}) guide. As described in the [[STEP:Versioning|Step Versioning Documentation]], this is a 'major' release. {{fc|salmon|''This Guide requires Fallout 4 GOTY edition (or all DLC).''}}


* Visit the [https://stepmodifications.org/forum/ forums] to learn more or contribute. 
{{Fc|salmon|''See the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} changelog] for more details and to determine if upgrading from a previous version is advisable.''}}
* Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook].
* To support hosting and maintenance of the Step Community Project, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project].
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= About Step =
= Step {{NAMESPACE}} Guide =
<div>A Foreword</div>
<div>General Information</div>
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced {{GameAbbrTag|{{NAMESPACE}} }} mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
This is the official Step modding guide for ''Fallout 4 GOTY Edition''. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It is built for Fallout 4 on the PC without VR. {{fc|salmon|''This Guide requires Fallout 4 GOTY edition (or all DLC).''}}


The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them.
<blockquote style="font-style:italic; color:#ddd;">
* Visit the [https://stepmodifications.org/forum forums] to learn more or contribute.  
* Also follow Step Modifications on [https://www.facebook.com/StepModifications/info/ Facebook].
* To support hosting and maintenance of this website, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project].</blockquote>


===New to Modding?===
===New to Modding?===
We recommend that you ...
We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our [https://stepmodifications.org/forum/ support forums] are always available for Q&A.
* review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide.
We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.


==Nomenclature==
==Nomenclature and Instructions==
The following nomenclature is used throughout this guide and should be understood before proceeding.  
The following nomenclature is used throughout this guide and should be understood before proceeding.  


*{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{Fc|salmon|Baseline}}: The recommended install option is shown within the '''Baseline''' column of the mod tables below.
*{{Fc|salmon|Baseline}}: The recommended install option is shown within the '''Baseline''' column of the mod tables below.
*{{Fc|salmon|Step Patches}}: A "patch" is a plugin that ''sanely'' resolves conflicts among mods.
*{{Fc|salmon|Step Patches}}: Custom patches created for the respective Step Guides. Always use them!
 
===Expand Instructions!===
Click the heading below to expand detailed instructions that are collapsed by default for readability:
{{spoiler|shown=Click Me, I'm a Spoiler!|hidden=I have more instructions for those that need them.}}
 
Expand mod table detailed instructions:<br>
[[File:ModTable_Expand.jpg|700px]]


== System Requirements ==
== System Requirements ==
{{GameAbbrTag|{{NAMESPACE}} }} should be run on a relatively modern '''Windows 10/11 64-bit''' desktop or laptop. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post processing are most limited by the GPU specs and performance coupled to the resolution at which the game is run.
{{GameAbbrTag|{{NAMESPACE}}}} should be run on a relatively modern '''Windows 10/11 64-bit''' desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay is most limited by the GPU performance coupled to the resolution at which the game is run.
* The ''minimum'' specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
* The ''minimum'' specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
* The ''recommended'' specs assume a bias favoring 'quality' mod options will be installed when available.
* The ''recommended'' specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
* CPU/GPU hardware listed below are "performance-class examples", and many alternatives lie within or outside of these classes.
* CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.


{| class="wikitable" style="width:65%; float:left;"
{| class="wikitable" style="width:55%; float:left;"
! Hardware
! Hardware
! Minimum
! Minimum
! Recommended
! Recommended
|-  
|-  
! style="color:#ccc; text-align:left;"| CPU
! style="color:#ccc; text-align:left;"| CPU [https://www.cpubenchmark.net/CPU_mega_page.html CPU Mark] Range
| style="text-align:left;"| Intel Core i3-9300 or<br>AMD Ryzen 5 3200G
| style="text-align:left;"| 4,000 - 7,000
| style="text-align:left;"| Intel Core i3-12100 or<br>AMD Ryzen 5 5500
| style="text-align:left;"| > 7,000
|-
! style="color:#ccc; text-align:left;"| [https://www.cpubenchmark.net/CPU_mega_page.html CPU Mark] Range
| style="text-align:left;"| 7,000
| style="text-align:left;"| > 14,000
|-  
|-  
! style="color:#ccc; text-align:left;"| System RAM
! style="color:#ccc; text-align:left;"| System RAM
| style="text-align:left;"| 8Gb
| style="text-align:left;"| 8GB
| style="text-align:left;"| 16Gb
| style="text-align:left;"| 16GB
|-  
|-  
! style="color:#ccc; text-align:left;"| GPU / VRAM
! style="color:#ccc; text-align:left;"| GPU [https://www.videocardbenchmark.net/GPU_mega_page.html G3D Mark] Range
| style="text-align:left;"| Nvidia GeForce GTX 1070 / 8Gb or<br>AMD Radeon RX 5600 XT / 8Gb
| style="text-align:left;"| 8,000 - 10,000
| style="text-align:left;"| Nvidia GeForce GTX 3060 / 12Gb or<br>AMD Radeon RX 6700 XT / 12Gb
| style="text-align:left;"| > 10,000
|-  
|-  
! style="color:#ccc; text-align:left;"| [https://www.videocardbenchmark.net/GPU_mega_page.html G3D Mark] Range
! style="color:#ccc; text-align:left;"| Video RAM
| style="text-align:left;"| 13,000
| style="text-align:left;"| at least 4GBs
| style="text-align:left;"| > 16,000
| style="text-align:left;"| 8GBs or higher
|-  
|-  
! style="color:#ccc; text-align:left;"| Game Drive
! style="color:#ccc; text-align:left;"| Game Drive
| style="text-align:left;"| SSD
| style="text-align:left;"| HDD
| style="text-align:left;"| SSD
| style="text-align:left;"| SSD
|-  
|-  
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== Time Commitment ==
== Time Commitment ==
Be aware that it will usually take anywhere from several hours to a several days to complete this build from start to finish. Following are cumulative time estimates (upwards of 24 hours for a novice user, first-time build):
Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:
: '''6 hours''' : Steps 1 - 3 (modding-environment setup)
: '''3-6 hours''' : Steps 1 - 3 (modding-environment setup)
: '''12 hours''' : Step 4 (mod download, installation)
: '''8-12 hours''' : Step 4 (mod download, installation)
: '''8 hours''' : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build){{clear}}
: '''1-2 hours''' : Steps 5 - 6 (LODGen, post-build configuration, and fine-tuning the build){{clear}}
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== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! ==
== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! ==
{{Alert|type=warning|text=It is not recommended to install or use the official [https://store.steampowered.com/app/540810/Fallout_4__High_Resolution_Texture_Pack/ High Resolution Texture Pack DLC] as it has significant issues that are not worth fixing for the few textures that would be used from it. If it is already installed, remove it by unchecking the DLC in the Steam library.}}
{{Alert|type=warning|text=It is not recommended to install or use the official [https://store.steampowered.com/app/540810/Fallout_4__High_Resolution_Texture_Pack/ High Resolution Texture Pack DLC] as it has significant issues that are not worth fixing for the few textures that would be used from it. If it is already installed, remove it by unchecking the DLC in the Steam library.}}
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide.
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]] (SSG)''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.
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<div>Tool Configuration</div>
<div>Tool Configuration</div>


== Mod Organizer - {{GameAbbrTag|{{NAMESPACE}} }} Initialization ==
== Mod Organizer - {{GameAbbrTag|{{NAMESPACE}}}} Initialization ==
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{GameAbbrTag|{{NAMESPACE}} }} instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a Fallout 4 instance was created in Step 1 or otherwise, simply select the instance and skip the following:
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{GameAbbrTag|{{NAMESPACE}}}} instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a Fallout 4 instance was created in Step 1 or otherwise, simply select the instance and skip the following:
{{Spoiler|shown={{GameAbbrTag|{{NAMESPACE}} }} Initialization Steps|hidden=<br/>
{{Spoiler|shown=Steps - {{GameAbbrTag|{{NAMESPACE}}}} Initialization Steps|hidden=
# Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>)
# Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>)
# Upon load, click the Instance Manager button {{icon|type=moinstance}}.
# Upon load, click the Instance Manager button {{icon|type=moinstance}}.
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=== Profile Setup ===
=== Profile Setup ===
MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations''. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for ''all profiles'' under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:
MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations''. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for ''all profiles'' under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:
{{Spoiler|shown=Profile Creation Steps|hidden=<br>
{{Spoiler|shown=Steps - Profile Creation Steps|hidden=
# Launch MO, choosing the applicable {{GameAbbrTag|{{NAMESPACE}} }} Instance.
# Launch MO, choosing the applicable {{GameAbbrTag|{{NAMESPACE}}}} Instance.
# Click the {{icon|type=moprofile|}} button on the menu bar.
# Click the {{icon|type=moprofile|}} button on the menu bar.
# Select the '''Default''' profile.
# Select the '''Default''' profile.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Name the new profile  <code>Step {{GameAbbrTag|{{NAMESPACE}} }}</code>, or similar.
# Name the new profile  <code>Step {{GameAbbrTag|{{NAMESPACE}}}}</code>, or similar.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Close the window by clicking {{ui|Close}}.
# Close the window by clicking {{ui|Close}}.
# Select the ''Step {{GameAbbrTag|{{NAMESPACE}} }}'' profile from the profile selection down-drop.
# Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile from the profile selection down-drop.
#* It is normal to get a notice saying some INI files were missing and will be copied.
#* It is normal to get a notice saying some INI files were missing and will be copied.
#* If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
#* If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
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=== Tool Setup ===
=== Tool Setup ===
All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example:
All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example:
{{Spoiler|shown=Tool Setup Steps|hidden=<br/>
{{Spoiler|shown=Steps - Tool Setup|hidden=
# For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
# For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
## Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod".
## Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod".
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#: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}}
#: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}}


 
{{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{GameAbbrTag|{{NAMESPACE}}}}.}}
{{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{GameAbbrTag|{{NAMESPACE}} }}.}}


{| class="wikitable" style="width:100%; float:left;"
{| class="wikitable" style="width:100%; float:left;"
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|-  
|-  
! style="color:#999; text-align:left;" | xEdit
! style="color:#999; text-align:left;" | xEdit
| style="text-align:left;"| xEdit.exe
| style="text-align:left;"| SSEdit.exe
| style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }} -IKnowWhatImDoing -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
| style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }} -IKnowWhatImDoing -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-  
|-  
! style="color:#999; text-align:left;" | xEditQuickAutoClean
! style="color:#999; text-align:left;" | xEditQuickAutoClean
| style="text-align:left;"| xEditQuickAutoClean.exe
| style="text-align:left;"| SSEditQuickAutoClean.exe
| style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }}</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
| style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }}</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-  
|-  
! style="color:#999; text-align:left;" | LOOT
! style="color:#999; text-align:left;" | LOOT
| style="text-align:left;"| LOOT.exe
| style="text-align:left;"| LOOT.exe
| style="text-align:left;"| <code>--game="{{GameAbbrTag|{{NAMESPACE}} }}"</code>
| style="text-align:left;"| <code>--game="{{GameAbbrTag|{{NAMESPACE}}}}"</code>
|-  
|-  
! style="color:#999; text-align:left;" | xLODGen
! style="color:#999; text-align:left;" | xLODGen
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== BethINI Setup ==
== BethINI Setup ==
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. ''As such, please do not deviate from the instructions below.'' Once the guide is complete and things are confirmed to be working, {{Fc|instruction|BethINI will be revisited towards the end of this guide to finalize the optimal configuration.}}
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. ''As such, please do not deviate from the instructions below.'' Once the guide is complete and things are confirmed to be working, {{Fc|instruction|BethINI can be revisited to improve performance/quality.}}


=== BethINI Initialization ===
=== BethINI Initialization ===
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/>
{{Spoiler|shown=Steps - BethINI Initialization|hidden=
# Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>).
# Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>).
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}.
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}.
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#: Allow BethINI to handle custom INIs, if prompted.
#: Allow BethINI to handle custom INIs, if prompted.
# Go to the '''Setup''' tab and ensure the  
# Go to the '''Setup''' tab and ensure the  
#* Ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>).
#* Ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Fallout 4</code>).
#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>).
#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>).
#* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]''
#* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]''
#** If BethINI does not automatically display the profile created previously in step 5 of the [[Guide:System_Setup_Guide#Mod_Organizer_Initialization|MO initialization instructions]], browse to and set that profile (e.g., <code>%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP {{GameAbbrTag|{{NAMESPACE}}}}</code>).
#** If BethINI does not automatically display the profile created previously in step 5 of the [[Guide:System_Setup_Guide#Mod_Organizer_Initialization|MO initialization instructions]], browse to and set that profile (e.g., <code>%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP {{GameAbbrTag|{{NAMESPACE}}}}</code>).
#** Select the ''Step {{GameAbbrTag|{{NAMESPACE}} }}'' profile folder, and click {{ui|Open}}.
#** Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile folder, and click {{ui|Open}}.
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
# Return to the '''Setup''' tab.
# Return to the '''Setup''' tab.
#* The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
#* The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
# Keep BethINI open.
# Keep BethINI open.
{{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI-{{NAMESPACE}}-Setup.png|caption=BethINI Setup}}
{{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI-{{NAMESPACE}}-Setup.png|caption=BethINI Setup}}
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=== BethINI Baseline Configuration ===
=== BethINI Baseline Configuration ===
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
<div class="container-fluid wikitable">
{{CollapsibleTable
<div class="row w-100 align-items-center">
| row = 1
<div class="col my-2">
| type = BethINI
{{Spoiler|shown=Basic|hidden=&nbsp;
| title = Basic
# Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed.
| text = # Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed.
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed.
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed.
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed.
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed.
# '''''Window Resolution''''' should match the system resolution.
# '''''Window Resolution''''' should match the system resolution.
# Tick '''''Borderless'''''.
# Tick '''''Always Active'''''.
# Tick '''''Always Active'''''.
# '''''Un'''''tick '''''VSync'''''.}}
# '''''Un'''''tick '''''VSync'''''.
<div class= text-center>{{GallerySimple|id=BethINISetup|width=25.0|img=File:BethINI-{{NAMESPACE}}-Basic.png|caption=Basic Tab}}</div>
| images = BethINI-{{NAMESPACE}}-Basic.png}}
</div>
{{CollapsibleTable
<div class="col my-2">
| row = 2
{{Spoiler|shown=General|hidden=&nbsp;
| type = BethINI
:Tick '''''Remove Borders'''''.}}
| title = General
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-General.png|caption=General Tab}}</div>
| text = Nothing should need to be changed.
</div>
| images = BethINI-{{NAMESPACE}}-General.png}}
<div class="col my-2">
{{CollapsibleTable
{{Spoiler|shown=Gameplay|hidden=&nbsp;
| row = 3
:Most settings on the Gameplay tab are up to user preference, but the defaults are fine.}}
| type = BethINI
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-Gameplay.png|caption=Gameplay Tab}}</div>
| title = Gameplay
</div>
| text = Tick '''''Remove Borders'''''.
</div>
| images = BethINI-{{NAMESPACE}}-Gameplay.png}}
<div class="row w-100 align-items-center">
{{CollapsibleTable
<div class="col my-2">
| row = 4
{{Spoiler|shown=Interface|hidden=&nbsp;
| type = BethINI
:Most settings on the Interface tab are up to user preference, but the defaults are fine.}}
| title = Interface
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-Interface.png|caption=Interface Tab}}</div>
| text = Most settings on the Interface tab are up to user preference, but the defaults are fine.
</div>
| images = BethINI-{{NAMESPACE}}-Interface.png}}
<div class="col my-2">
{{CollapsibleTable
{{Spoiler|shown=Detail|hidden=&nbsp;
| row = 5
:The settings on the detail tab can make large differences to performance. Keep the defaults for now.}}
| type = BethINI
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-Detail.png|caption=Detail Tab}}</div>
| title = Detail
</div>
| text = The settings on the detail tab can make large differences to performance. Keep the defaults for now.
<div class="col my-2">
| images = BethINI-{{NAMESPACE}}-Detail.png}}
{{Spoiler|shown=View Distance|hidden=&nbsp;
{{CollapsibleTable
:Change ''Distant Object Detail '''Preset''''' to '''BethINI Medium'''.}}
| row = 6
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-ViewDistance.png|caption=View Distance Tab}}</div>
| type = BethINI
</div>
| title = View Distance
</div>
| text = Change ''Distant Object Detail '''Preset''''' to '''BethINI Medium'''.
<div class="row w-100 align-items-center">
| images = BethINI-{{NAMESPACE}}-ViewDistance.png}}
<div class="col my-2">
{{CollapsibleTable
{{Spoiler|shown=Visuals|hidden=&nbsp;
| row = 7
:The grass settings on the Visuals tab should be left to the defaults.}}
| type = BethINI
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-Visuals.png|caption=Visuals Tab}}</div>
| title = Visuals
</div>
| text = The grass settings on the Visuals tab should be left to the defaults.
<div class="col my-2">
| images = BethINI-{{NAMESPACE}}-Visuals.png}}
{{Spoiler|shown=Custom|hidden=&nbsp;
{{CollapsibleTable
*It is recommended to set the number of iDirShadowSplits to 2 in order to improve shadow performance:
| row = final
| type = BethINI
| title = Custom
| text = *Additional shadow tweaks:
*# In the '''Section''' drop-down, select ''Display''.
*# In the '''Setting''' drop-down, select ''fBlendSplitDirShadow''.
*# Change the value to '''512''' and click {{ui|Save}}.
*# In the '''Section''' drop-down, select ''Display''.
*# In the '''Section''' drop-down, select ''Display''.
*# In the '''Setting''' drop-down, select ''iDirShadowSplits''.
*# In the '''Setting''' drop-down, select ''iDirShadowSplits''.
*# Change the value to '''2''' and click {{ui|Save}}.
*# Change the value to '''2''' and click {{ui|Save}}.
*NVidia users should enable NVFlex by doing the following:
*It is recommended to increase the distance that decals will show:
*# In the '''Section''' drop-down, select ''NVFlex''.
*# In the '''Section''' drop-down, select ''Display''.
*# In the '''Setting''' drop-down, select ''bNVFlexEnable''.
*# In the '''Setting''' drop-down, select ''fDecalLOD0''.
*# Change the value to '''12288''' and click {{ui|Save}}.
*(Optional) Prevents pop-in, but may cost some performance:
*# In the '''Section''' drop-down, select ''LOD''.
*# In the '''Setting''' drop-down, select ''bMeshLODRenderAllLevels''.
*# Change the value to '''1''' and click {{ui|Save}}.
*# Change the value to '''1''' and click {{ui|Save}}.
*Recent reverse-engineering research has shown that increasing iMaxAllocatedMemoryBytes improves script performance:
*# In the '''Section''' drop-down, select ''Papyrus''.
*# In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''.
*# Change the value to '''500000''' and click {{ui|Save}}.
*Users who want their flashlight to always be white instead of what their Pipboy is colored can do the following:
*Users who want their flashlight to always be white instead of what their Pipboy is colored can do the following:
*# In the '''Section''' drop-down, select ''Pipboy''.
*# In the '''Section''' drop-down, select ''Pipboy''.
Line 268: Line 281:
*# In the '''Setting''' drop-down, select ''uPipboyTargetWidth''.
*# In the '''Setting''' drop-down, select ''uPipboyTargetWidth''.
*# Change the value to '''1752''' and click {{ui|Save}}.
*# Change the value to '''1752''' and click {{ui|Save}}.
*NVidia users should enable NVFlex by doing the following:
*# In the '''Section''' drop-down, select ''NVFlex''.
*# In the '''Setting''' drop-down, select ''bNVFlexEnable''.
*# Change the value to '''1''' and click {{ui|Save}}.
*Return to '''Basic''' tab, and click {{ui|Save and Exit}}
*Return to '''Basic''' tab, and click {{ui|Save and Exit}}
}}
| images = BethINI-{{NAMESPACE}}-Custom.png}}
<div class= text-center>{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-{{NAMESPACE}}-Custom.png|caption=Custom Tab}}</div>
</div>
</div>
</div>
<br>
<br>
<br>
<br>
<br>
Line 283: Line 295:
== Sorting Plugins With LOOT ==
== Sorting Plugins With LOOT ==
At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
{{Spoiler|shown=Steps to Sort Plugins|hidden=<br>
{{Spoiler|shown=Steps - Sort Plugins|hidden=
# Relaunch Mod Organizer, if it isn't already running.
# Relaunch Mod Organizer, if it isn't already running.
# Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
# Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
Line 304: Line 316:


== Standard Cleaning Procedures ==
== Standard Cleaning Procedures ==
{{Alert|type=warning|text=The vanilla masters for Fallout 4 should NOT be cleaned with xEdit. Yes, LOOT will offer warnings informing the users to clean these. These warnings should be ignored. This guide assumes that the user has untouched vanilla masters, so if you have cleaned them, it is recommended to restore them to their uncleaned state. This applies to the following plugins:
{{Alert|type=notice|text=There is some debate as to whether or not the vanilla masters for Fallout 4 should be cleaned with xEdit. LOOT will offer warnings informing the users to clean these. These warnings may be ignored, or heeded. There is likely little difference. In testing this guide, uncleaned vanilla masters were used, and no issues were observed. This applies to the following:
# {{GameAbbrTag|{{NAMESPACE}}}}.esm
# {{GameAbbrTag|{{NAMESPACE}}}}.esm
# DLCRobot.esm
# DLCRobot.esm
Line 314: Line 326:
LOOT will often provide yellow 'warning' blocks for 'dirty' plugins that require cleaning with xEdit, which should be performed by following the instructions below, unless otherwise noted.
LOOT will often provide yellow 'warning' blocks for 'dirty' plugins that require cleaning with xEdit, which should be performed by following the instructions below, unless otherwise noted.


{{Spoiler|shown=Plugin Cleaning Steps|hidden=<br/>
{{Spoiler|shown=Steps - Plugin Cleaning|hidden=
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO.
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO.
# On the plugin selection window, double-click on the plugin being cleaned.
# On the plugin selection window, double-click on the plugin being cleaned.
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>..\xEdit Output\FO4Edit Backups\PluginName.es*.DateTime</code>) inside of '''''xEdit Output''''' mod (or in ''Overwrite'' at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!).
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>..\xEdit Output\FO4Edit Backups\PluginName.es*.DateTime</code>) inside of '''''xEdit Output''''' mod (or in ''Overwrite'' at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!).
# To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.}}
# To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.}}
<br>
<br>


= STEP 4 =
= STEP 4 =
<div>Step {{GameAbbrTag|{{NAMESPACE}} }} Mod List</div><br>
<div>Step {{GameAbbrTag|{{NAMESPACE}}}} Mod List</div><br>
{{Alert|type=wip|text=
Consider removing post-processing (ENB) for v1}}
At this point, the PC modding environment should be fully set up and ready for mod installation.<br>
At this point, the PC modding environment should be fully set up and ready for mod installation.<br>
{{fc|instruction|'''IMPORTANT:''' Please read ALL of the following carefully BEFORE requesting support on the forums!}}
{{fc|instruction|'''IMPORTANT:''' Please read ALL of the following carefully BEFORE requesting support on the forums!}}
* This guide can be installed in one of '''three''' (3) ways:
* This guide can be installed in one of '''two''' (2) ways:
*# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB.
*# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This installs our recommended lighting and weather setup.
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''21-Post-Processing''.}} Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting & Weather ModGroup.
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''18-Lighting and Weather''.}} Use this option if you want to configure a different lighting and/or weather setup.
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroups, ''18-Lighting & Weather'' and ''21-Post-Processing''.}} Use this approach if a custom lighting/weather/post-processing solution will be applied, which will obviously not be supported.
==== General Mod List Notes ====
* Do '''not''' extract BA2 files unless specifically instructed to do so.
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all options are valid.
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed.
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome.
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them.
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
 
====ModGroup Separators====
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
{{Spoiler|shown=Steps to Create MO Separators|hidden=<br>
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane.
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
#* Create a new separator for each new Mod Group while working through the Guide.
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}}


== Understanding the Step Patches ==
== Understanding the Step Patches ==
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any applicable mods that are not in this guide.
A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.


=== Step Patches ===
=== Step Patches ===
# '''Step {{GameAbbrTag|{{NAMESPACE}} }} - Conflict Resolution Patch''' (Step Patch - Conflict Resolution)
# {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} - {{Fc|red|''required''}}
#* Patches all conflicting plugins <u>except</u> for mods in the optional ''18-Lighting & Weather'' and ''21-Post-Processing'' ModGroups
#* Patches all conflicting plugins <u>except</u> for mods in the optional ''18-Lighting and Weather'' ModGroup.
#* '''''Required'''''
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} - {{Fc|yellow|''optional''}}
# '''Step {{GameAbbrTag|{{NAMESPACE}} }} - Lighting & Weather Patch''' (Step Patch - Lighting & Weather)
#* Patches the ''18-Lighting and Weather'' ModGroup
#* Required for those that are installing the optional ''18-Lighting & Weather'' ModGroup.
# '''Step {{GameAbbrTag|{{NAMESPACE}} }} - Post-Processing Patch''' (Step Patch - Post-Processing)
#* Required for those that are installing BOTH ''18-Lighting & Weather'' AND ''21-Post-Processing'' ModGroups.


== Mod Table Reference ==
== Mod Table Reference ==
Below is the legend and reference for the mod tables used in this guide.
Below is the legend and reference for the mod tables used in this guide.
{| class="steptable" |
! class="first" |
! class="second" |
! class="third" |
! class="modname" | '''Mod Name'''
! class="baseline" | '''Baseline'''
! class="notes" | '''Instructions'''
|- style="border-bottom: 1px solid #666C71;"
! class="first" |
! class="second" |
! class="third" |
| class="modname" | [[Main Page|Mod (patch/enb-independent)]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|- style="border-bottom: 1px solid #666C71;"
! class="core" |
! class="landw" |
! class="enb" |
| class="modname" | [[Main Page|Mod (patch/enb-dependent)]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|}


=== Mod Table Legend ===
=== Mod Table Legend ===
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;"
{| valign="left" style="width: 100%; background-color: transparent; font-size:0.95em;"
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="greenbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags'''
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags'''
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" |  A red vertical bar indicates that the mod is required by the Step Patch - Conflict Resolution.<br>A yellow bar indicates that the mod is required by the Step Patch - Lighting & Weather.<br>A blue bar indicates the mod supports or otherwise relates to mods in the 21-Post-Processing ModGroup.
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" |  {{Fc|red|A red vertical bar indicates that the mod is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod is required by ''Step Patch - Lighting and Weather''.}}
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 398: Line 370:
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.  
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.  
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 404: Line 377:
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 410: Line 384:
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 416: Line 391:
| style="border-bottom: 1px solid #666C71;" | Brief note specifying a recommended install option.<br>In some cases, mods will have several options. In such cases, click [{{fc|blue|Expand}}] to expand the mod row to reveal detailed instructions.
| style="border-bottom: 1px solid #666C71;" | Brief note specifying a recommended install option.<br>In some cases, mods will have several options. In such cases, click [{{fc|blue|Expand}}] to expand the mod row to reveal detailed instructions.
|}
|}
=== Quick Reference ===
{| class="steptable" |
! class="first" |
! class="second" |
! class="third" |
! class="fourth" |
! class="modname" | '''Mod Name'''
! class="baseline" | '''Baseline'''
! class="notes" | '''Instructions'''
|- style="border-bottom: 1px solid #666C71;"
! class="first" |
! class="second" |
! class="third" |
! class="fourth" |
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to NO patches]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|- style="border-bottom: 1px solid #666C71;"
! class="core" |
! class="landw" |
! style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| class="modname" | [[{{FULLPAGENAME}}#Quick Reference|Master to all patches]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|}
==== Mod Installation Considerations ====
* Do '''not''' extract BA2 files unless specifically instructed to do so.
* Consider installing additional mod files separately to keep better track of installed options rather than merging all files from the mod together. This is not required, but a recommendation, as it generally helps with maintenance of the mod list in regards to mod updates, and provides a more visible reminder of the installed options. See the discussion [https://stepmodifications.org/forum/topic/17790-poll-merged-versus-separate-in-mo/ here] and more instructional information about this [https://stepmodifications.org/wiki/Guide:Mod_Organizer/Merging_vs_Separating here] for more details.
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all options are valid.
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed.
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome.
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them.
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
====ModGroup Separators====
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
{{Spoiler|shown=Steps - Create MO Separators|hidden=
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane.
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
#* Create a new separator for each new Mod Group while working through the Guide.
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}}
<hr>


== {{#show:Category:ModGroup_01-Tools|?ModGroupName}} ==
== {{#show:Category:ModGroup_01-Tools|?ModGroupName}} ==
Line 491: Line 515:
<br>
<br>


== {{#show:Category:ModGroup_05-Animation & Physics|?ModGroupName}} ==
== {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation & Physics|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation & Physics]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]]
|?ModName
|?ModName
|?Version
|?Version
Line 507: Line 531:
<br>
<br>


== {{#show:Category:ModGroup_06-Models & Textures|?ModGroupName}} ==
== {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models & Textures|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models & Textures]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]]
|?ModName
|?ModName
|?Version
|?Version
Line 524: Line 548:
<br>
<br>


== {{#show:Category:ModGroup_07-Sounds & Music|?ModGroupName}} ==
== {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds & Music|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds & Music]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]]
|?ModName
|?ModName
|?Version
|?Version
Line 588: Line 612:
<br>
<br>


== {{#show:Category:ModGroup_11-Gameplay-AI & Combat|?ModGroupName}} ==
== {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI & Combat|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI & Combat]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]]
|?ModName
|?ModName
|?Version
|?Version
Line 652: Line 676:
<br>
<br>


== {{#show:Category:ModGroup_15-Gameplay-Skills & Perks|?ModGroupName}} ==
== {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills & Perks|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills & Perks]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]]
|?ModName
|?ModName
|?Version
|?Version
Line 700: Line 724:
<br>
<br>


== {{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupName}} ==
== {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting & Weather]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]]
|?ModName
|?ModName
|?Version
|?Version
Line 747: Line 771:
}}<br>
}}<br>


== Mod List Cleanup & Performance Check ==
== Mod List Cleanup ==
{{Alert|type=wip|text=This is currently for SSE and not Fallout 4 and needs fixed.}}
 
=== Reiteration of LOOT rules ===
Various mods throughout the guide include custom LOOT rules that cannot be added to the masterlist, typically because the created plugins would not otherwise exist, and are being used to sort assets as intended. Throughout this guide, you should have already added these rules using the [https://stepmodifications.org/wiki/LOOT/Meta_Rule_Instructions LOOT Meta Rule Instructions]. The applicable mods are listed below for easy verification purposes:
 
{| class="wikitable" |
! Mod Name
! Plugin
! Group
! Load After
|-
| [[{{NAMESPACE}}:High Resolution Texture Pack|High Resolution Texture Pack]]
| High Resolution Texture Pack 2K and 4K - Valius.esp
| Texture Overhauls
|
|-
| [[{{NAMESPACE}}:Jesters Better Destroyed Vehicles|Jesters Better Destroyed Vehicles]]
| Jesters Better Destroyed Vehicles.esp
| Texture Overhauls
|
|-
| [[{{NAMESPACE}}:Langleys HD Textures Workshop|Langleys HD Textures Workshop]]
| Langleys HD Textures Workshop.esp
| Texture Overhauls
| High Resolution Texture Pack 2K and 4K - Valius.esp
|-
| [[{{NAMESPACE}}:FlaconOils Complete Retexture Project|FlaconOils Complete Retexture Project]]
| FlaconOil's Complete Retexture Project.esp
| Texture Overhauls
| Langleys HD Textures Workshop.esp
|-
| [[{{NAMESPACE}}:Prydwen 2K Textures|Prydwen 2K Textures]]
| Prydwen 2K Textures.esp
| Texture Overhauls
|
|}
 
=== Final Sorting and Cleaning ===
=== Final Sorting and Cleaning ===
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errrors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} These are either handled by the Step Patches or not of any concern. Perform the [[{{FULLPAGENAME}}#Standard_Cleaning_Procedures|standard cleaning procedures]] on any mods requiring cleaning (except for the game's default masters).
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} These are either handled by the Step Patches or not of any concern. Perform the [[{{FULLPAGENAME}}#Standard_Cleaning_Procedures|standard cleaning procedures]] on any mods requiring cleaning (except for the game's default masters).


Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. From this point on:
* Ensure all applicable mods are ticked in the left pane of MO.
* Ensure all applicable mods are ticked in the left pane of MO.
* Ensure all plugins are ticked in the right pane of MO.
* Ensure all plugins are ticked in the right pane of MO.
* Sort the load order using LOOT whenever plugins are added/removed.  
* Sort the load order using LOOT whenever plugins are added/removed.  
* Update LOOT (the program and masterlist) whenever updates are available.
* Update LOOT (the program and masterlist) whenever updates are available.
=== Performance Tuning ===
It's necessary to determine how much performance headroom is available before generating LOD or setting up post processing like ENB, because the full LODGen setup can cost upwards of 10 FPS on average in exteriors, and ENB can cost upwards of an additional 40 FPS. {{Fc|instruction|The goal at this point is to have at least 95 FPS in the Rift on average. Keep in mind that decreasing game resolution can drastically improve performance.}}
{{Alert|text=For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the [[SkyrimSE:Display_Settings|SSE Display Settings Guide]] before continuing.}}
{{Spoiler|shown=Benchmarking Steps|hidden=<br>
# Temporarily disable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]]. Keep this mod disabled while performance benchmarks and tuning are performed.
# Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being):
## Double click [[{{NAMESPACE}}:SSE_Display_Tweaks|SSE Display Tweaks]] in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
##*<code>EnableVSync=false</code>
##*<code>EnableTearing=true</code>
##*<code>FramerateLimit=300</code>
## If applicable, ensure that G-SYNC or Freesync are properly ''disabled'' via NVIDIA Inspector or AMD Adrenalin.
## If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly ''disabled'' via NVIDIA Inspector or AMD Adrenalin.
# Launch {{GameAbbrTag|{{NAMESPACE}} }}, and start a '''NEW''' game to verify that Skyrim loads without issue. Skyrim should successfully load into the Alternate Start character generation interface.
# At the Statue of Mara, select "I own property in one of the holds".
# Select "Breezehome".
# Rest for 3 hours, and save the game when the Breezehome interior loads. This will be the ''clean save'' to use for testing performance before and after LODGen.
# Exit Breezehome and exit the Whiterun gate.
# Once outside of Whiterun, open the console and type <code>cow tamriel 40 -24</code>, and assess frame rates by moving around the Rift.
# Use the <kbd>Shift</kbd> + <kbd>INS</kbd> keyboard combo to bring up the [[{{NAMESPACE}}:SSE_Display_Tweaks|SSE Display Tweaks]] OSD.
#: Other third-party applications like [https://fraps.com/ FRAPS], [https://www.nexusmods.com/skyrimspecialedition/mods/3826 Skyrim Performance Monitor] (SPM) can also provide OSD.
Once testing is complete, revert the changes and reapply frame caps:
# Re-enable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]].
# Double click [[{{NAMESPACE}}:SSE_Display_Tweaks|SSE Display Tweaks]] in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
#*<code>EnableVSync=true</code>
#*<code>EnableTearing=false</code>
#*<code>FramerateLimit=<previousValue></code>
# If applicable, ensure that G-SYNC or Freesync are properly ''enabled'' via NVIDIA Inspector or AMD Adrenalin.
# If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly ''enabled'' via NVIDIA Inspector or AMD Adrenalin.
}}
==== Performance/Quality Optimization ====
This process will optimize the performance-quality trade off prior to configuration of ENB and LOD.
* If the average FPS is 90 - 100 FPS, stop here and continue to [[#21-Post-Processing|21-Post-Processing]] or [[#STEP_5|Step 5 - LOD]].
* If the average FPS is lower or higher than 90 - 100 FPS continue below to optimize performance/quality to get closer to this range.
# Right click and select "open in new window" on [[{{FULLPAGENAME}}#BethINI_Setup|this link]] to revisit the BethINI setup instructions that ''should'' be in effect if the BethINI instructions were followed.
# Close MO, and run BethINI (e.g. <code>..Modding\Tools\BethINI\BethINI.exe</code>).
#* '''If the average FPS was lower than 95 FPS:'''
#*# Set the {{Ui|Medium}} preset
#*# {{Fc|salmon|''Selecting a preset in BethINI makes changes to many settings, so ensure all BethINI settings match those in the instructions, particularly for {{Fc|important|Basic}}, {{Fc|important|Detail}}, and {{Fc|important|Visuals}} tabs.''}}
#*# Rerun the benchmark.
#*# If average FPS is still not ≥ 95, repeat these steps selecting the {{Ui|Low}} preset.
#* '''If the average FPS was higher than 105 FPS:'''
#*# Set the {{Ui|Ultra}} preset
#*# {{Fc|salmon|''Selecting a preset in BethINI makes changes to many settings, so ensure all BethINI settings match those in the instructions, particularly for {{Fc|important|Basic}}, {{Fc|important|Detail}}, and {{Fc|important|Visuals}} tabs.''}}
#*# Rerun the benchmark.
#*# If average FPS is not ≥ 95, revert to the default {{Ui|High}} preset.
:{{Fc|salmon|'''''NOTE:''' Once finished, don't forget to re-enable graphics settings as described at the bottom of the Benchmarking Steps to reap the benefits of those disabled settings if supported.''}}
== Performance Examples ==
{{Alert|type=wip|text=This is currently for SSE and not Fallout 4 and needs fixed.}}
Following are performance results using the approach described previously. This serves as a preview to help in making decisions about ENB/DynDOLOD configurations. Note that with Step's recommended configurations, ENB is more costly than DynDOLOD in terms of performance ([[User:Z929669/SystemSpecs|reference system]]):
<pre>Step 2.0.0 - All optional ModGroups installed
Resolution:                      2560x1440
Weather:                        clear (81a)
PERFORMANCE TUNING
Initial performance check:      100-112 FPS
Revised BethINI (Ultra):        94-107 FPS
Re-enable Freesync/Anti-Lag:    94-104 FPS
Enable ENB 'heavy' preset:      55-62 FPS (Whiterun tundra but similar in Riften)
Enable DynDOLOD (default):      47-51 FPS (Whiterun tundra but similar in Riften)
</pre>
: ''The following gallery shows visual compares and performance snapshots for the cost of DynDOLOD and ENB using a number of Step's supported configurations. Different PCs and game resolutions will yield varying FPS results, but the proportional and relative differences between these presets should be similar:
<gallery mode="slideshow">File:ENB (heavy), DynDOLOD Default.jpg|'''Step Heavy ENB, Default DynDOLOD'''
File:ENB (light) DynDOLOD Default.jpg|'''Step Light ENB, Default DynDOLOD'''
File:ENB (milk drinker), DynDOLOD Default.jpg|'''Step Milk Drinker ENB, Default DynDOLOD'''
File:ENB (milk drinker), Billboard4 trees.jpg|'''Step Milk Drinker ENB, DynDOLOD w/Billboard4 LOD4 trees'''
File:No ENB, DynDOLOD Default.jpg|'''No ENB, Default DynDOLOD'''</gallery>
== {{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}} ==
{{Alert|type=wip|text=This is currently for SSE and not Fallout 4 and needs fixed.}}
Decide whether or not to install the Post-Processing ModGroup (and use ENB). {{fc|salmon|Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB}}, so if average frame rate from the previous benchmark is consistently below approx. 90 FPS at this point, consider skipping Post-Processing, and continuing on to [[#Step_5|Step 5]].
{{Alert|text=If ENB will be used, revisit the [https://stepmodifications.org/wiki/SkyrimSE:{{#show:STEP:Main/GuideVersioning|?SkyrimLECurrentRelease#}} BethINI Setup] to disable: '''Display''' > '''''Lens Flare''''', '''''Anamorphic Lens Flare''''', and '''''Ambient Occlusion''''' before installing the following ModGroup. Also consider modifying the sun size as instructed under '''Custom'''. Otherwise, skip to [[#Step_5|Step 5]].}}
=== Post-Processing Mod Table ===
:{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::21-Post-Processing]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTableMods
|sort=OrderID
}}
}}<br>
=== Post-Processing Mod Options ===
Beginning at [[#04-Foundation|04-Foundation]], confirm that all mod rows prefixed with a <u>blue vertical bar</u> are installed with the Post-Processing options.
=== Step {{GameAbbrTag|{{NAMESPACE}} }} ENB Preset ===
Three versions of the Step ENB preset are available, depending on performance requirements:
# '''Heavy''' includes all of the significant effects and is recommended for systems that can withstand the performance cost of approx. 30-40 FPS in exteriors.
# '''light''' includes some of the significant effects and all essentials but at slightly lower quality than Heavy. This is will cost approx. 20-30 FPS in exteriors.
# '''Milk Drinker''' includes only the essential effects and at the lowest quality, costing 15-25 FPS in exteriors.
==== ENB Preset Installation ====
# Download the '''''Step {{GameAbbrTag|{{NAMESPACE}} }} ENB Preset''''' from the [https://www.nexusmods.com/skyrimspecialedition/mods/31054 Step {{GameAbbrTag|{{NAMESPACE}} }} Nexus page]
# Open the archive and extract the contents (folder and INI) to the {{GameAbbrTag|{{NAMESPACE}} }} root directory (e.g., <code>..Steam\steamapps\common\Skyrim Special Edition</code>)
# Close the archive and root directory
# Consider rerunning the [[#Performance_Tuning|performance benchmark]] before continuing on.
#: {{fc|important|The shaders will be cached the first launch of the game after ENBSeries installation, so game load may take a minute or two.}}
# If average frame rate from the new benchmark was below '''65''', consider using a more performance-friendly preset or disabling ENB entirely.
<br>
<br>
<br>
<br>
<br>


= STEP 5 =
= STEP 5 =
<div>Level of Detail (LOD)</div><br>
<div>Dynamic Modding</div><br>
{{Alert|type=wip|text=This is currently for SSE and not Fallout 4 and needs fixed.}}
Now that the mod list has been installed, sorted, and finalized, the next step is to run the various utilities that will dynamically apply the finishing touches that wrap it all together.
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.
 
== Setup ==
It is recommended to make a new separator and call it '''STEP 5 - Dynamic Mods''' or similar and move the following empty mods we created into it:
*Step {{GameAbbrTag|{{NAMESPACE}}}} - Complex Sorter Output
*Step {{GameAbbrTag|{{NAMESPACE}}}} - Synthesis Output
 
Now create three more empty mods below them, naming them as follows:
*Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output
*Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Object Output
*Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Terrain Output


=== LOD Setup ===
Before moving on, create three empty mods for the LOD output:
# Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}.
# Name it <code>xLODGen Output</code>.
#: This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
# Repeat these steps to create two more mods named: <code>TexGen Output</code>, and <code>DynDOLOD Output</code>.
# Place these new mods directly after '''''xLODGen Output'''''.
# Find the '''''(TEMP) Cathedral Landscapes - xLODGen''''' mod from the [[#04-Foundation|04-Foundation]] mod group and enable it, if necessary.
# Find the '''''(TEMP) Terrain - xLODGen''''' mod from the [[#03-Resources|03-Resources]] mod group and enable it, if necessary.
#: These mods '''''only''''' need to be enabled for terrain LOD generation. If they are not disabled before actually playing the game, they will cause visual glitches.
# Sort with LOOT.
<br>


The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
<ol start=1>
<li> DLC: Hearthfires</li></ol>
<ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}>
<li> ... </li>
<li> (TEMP) Cathedral Landscapes - xLODGen {{Fc|instruction|'''''NOTE:''' This mod can be here or under ''04-Foundation'' with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!''}}</li>
<li> (TEMP) Terrain - xLODGen</li>
<li> xLODGen Output</li>
<li> TexGen Output</li>
<li> DynDOLOD Output</li></ol>
{{Alert|text= Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.}}
{{Alert|text= Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.}}
{{Alert|type=warn|text=Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.}}


== xLODGen ==
== Complex Sorter ==
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
[https://stepmodifications.org/wiki/{{NAMESPACE}}Fallout4:M8r98a4f2%27s_Complex_Item_Sorter M8r98a4f2's Complex Item Sorter] will add tags, patch food and drink for use with [https://stepmodifications.org/wiki/{{NAMESPACE}}:Immersive_Animation_Framework Immersive Animation Framework], and (if desired) modify item weight for miscellaneous items.
{{AlertSmall|text=If using a dark theme for xEdit, click {{ui|Advanced Options}} and tick '''Dark theme active''' to correct the foreground/background color on the progress bars.}}
[[File:Complex Sorter.jpg|border|730px|highslide:Complex Sorter]]
#Run Complex Sorter from the MO executable drop-down list.
#Click {{ui|OK}} at the '''Module Selection''' prompt to load all plugins.
#Wait for the '''M8r Complex Item Sorter''' window to pop up.
#Ensure that it says '''Purge / New''' under '''Mode'''.
#Under '''CS plugins''', configure as follows:
#:☑ Item Sorter Tags (FIS)
#:☑ FIS (NEW FallUI Item Sorter)
#:☐ INNR Reorderer R88-Style
#:☑ 4estGimp CIS Enhancements II
#:☐ 4estGimp NPC Scaling (Standalone)
#:☑ Add Scrap Component Tags
#:☑ Add Tags To Basic Components
#:☑ Fix Missing Object Template
<!--#:☑ Armor Body Part Tags-->
#:☑ ECO Patcher
#:*{{ui|Configure}}
#:*'''Step Recommends:'''
#:*:'''-= ARMOUR =-'''
#:*:☑ Add Entry Point Keyword
#:*:☑ Add missing INNR
#:*:☑ Nick can wear Armour
#:*:'''-= Weapons =-'''
#:*:☑ Add Entry Point Keyword
#:*:☑ Add missing INNR
#:*:'''-= CRAFTING RECIPES =-'''
#:*:☑ Enable Crafting Recipe Processing
#:*:☑ Ignore Vanilla Items
#:*:☑ Only move recipes from Chem Station
#:*:☑ Move Ammo recipes to Ammo Station
#:*:☑ Move Armour recipes to Armor Station
#:*:☑ Move Weapon recipes to Weapon Station
#:*:☐ Move ALCH (aid,food,...) recipes to Utility Station
#:*:☑ Move MISC (mods,junk,...) recipes to Junk and Utility Station respectively
#:*:☑ Move NOTE (notes, holotapes,...) recipes to Utility Station
#:*{{ui|✓ OK}}
#:☑ Immersive Animation Fr. Patcher
#:☑ Perk Magazine Numbers
#:☑ Quest Tags
#:☑ Radio Tags
#:☑ Valueable Tag
#:☑ Weightless Items
#:*{{ui|Configure}}
#:*'''Step Recommends:'''
#:*:☐ Ingestibles
#:*:☑ Ammunition
#:*:☑ Books/Magazines
#:*:☑ Keys/Passcards
#:*:☑ Notes/Holotapes
#:*:☑ Misc (Mods only)
#:*:☐ Misc (All)
#:*{{ui|✓ OK}}
#Ensure that under '''Record types''', all record types are selected.
#Click {{ui|✓ Generate Patch}}
#Click {{ui|OK}} at the ''No R88_SimpleSorter.esp'' prompt.
#Once the Processing window closes, and the log says "You can close this application now," close the application. There should be no warnings or errors.
The patch has been completed and save to the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Complex Sorter Output''' mod.
{{clear}}


=== Generate terrain LOD ===
== Synthesis FOLIP Patcher ==
# Ensure [[#LOD_Setup|LOD Setup]] was completed.
We will use the Synthesis FOLIP patcher to add additional LOD information.
# Run xLODGen from the MO executable drop-down list.
# Select all worldspaces.
# Ensure that ONLY the '''''Terrain LOD''''' box is ticked in the right pane.
# Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]:
#: {{Fc|salmon|'''''NOTE:'''  Unless you are running {{AbbreviationTagged|{{NAMESPACE}}}} at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.''}}
#: {{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen1.jpg|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen2.jpg|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen3.jpg|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:xLODGen LOD32.png|caption=LOD32}}{{clear}}
# Click {{ui|Generate}} to run the process, which will require upwards of 20 minutes, depending on the PC.
# Once the "LOD generation complete" message has appeared, close xLODGen.
#: {{Fc|salmon|'''''NOTE:''' If the xLODGen window closes itself, [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-84-for-fnv-fo3-fo4-fo4vr-tes5-{{Abbreviation|{{NAMESPACE}}}}-tes5vr-enderal-enderalse/ post in the xLODGen topic] and include <code>../Modding/GameName/Tools/xLODGen/bugreport.txt</code> and any logs created.''}}


=== Paint roads on terrain LOD ===
#Run Synthesis from the MO executable drop-down list.
# Run '''''ACMOS Road Generator''''' which was installed as part of [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]].
#Choose '''{{NAMESPACE}}''' if prompted to choose the game to target.
# For "Path to LOD," browse to the xLODGen output folder (e.g. <code>..Modding/GameName/Tools/xLODGen/xLODGen_Output</code>).
#:{{GallerySimple|id=SynthesisFolip|width=600|img=File:Fallout4Guide_Synthesis1.png|caption=Step 2}}
# Click Generate.
#Click the '''Git Repository''' button, third from top left.
# At the prompt to "Overwrite LOD Textures," choose '''Yes'''.
#:{{AlertSmall|text=The {{Fc|red|text=Blocking Error}} messages are there because no patchers have been added yet.}}
# When prompted to "Zip?", choose '''No'''.
#:{{GallerySimple|id=SynthesisFolip|width=600|img=File:Fallout4Guide_Synthesis2.png|caption=Step 3}}
# Wait until it says "All Done!" and then click '''OK''' and close.
#Find '''FOLIP''' in the list, and click the {{ui|+}} button that says ''Add patcher''.
#:{{GallerySimple|id=SynthesisFolip|width=600|img=File:Fallout4Guide_Synthesis3.png|caption=Step 4}}
#Wait until it says {{Fc|green|text=Ready}}, then go to FOLIP's Settings and tick the '''Moveable Statics''' checkbox.
#:{{GallerySimple|id=SynthesisFolip|width=600|img=File:Fallout4Guide_Synthesis7.png|caption=Step 5}}
#Click the triangular {{ui|Run}} button at bottom left.
#:{{GallerySimple|id=SynthesisFolip|width=600|img=File:Fallout4Guide_Synthesis4.png|caption=Step 6}}
#Once the patcher says it has {{Fc|purple|text=Completed}}, close Synthesis.
#:{{GallerySimple|id=SynthesisFolip|width=600|img=File:Fallout4Guide_Synthesis6.png|caption=Step 7}}


=== Terrain LOD Wrap-Up ===
The patch has been completed and saved to the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Synthesis Output''' mod that was set up during installation in Step 4.
# Browse to the xLODGen output folder (e.g. <code>..Modding/GameName/Tools/xLODGen/xLODGen_Output</code>).
# In MO, open the '''xLODGen Output''' mod in Windows Explorer (Ctrl + double-click).
# Cut and paste the files from <code>../xLODGen_Output</code> into the '''Step Skyrim SE - xLODGen Output''' folder, then close both folders.
# Enable '''xLODGen Output''' mod.
# Disable '''(TEMP) Terrain - xLODGen''' and '''(TEMP) Cathedral Landscapes - xLODGen''' mods (only needed as xLODGen resources for terrain generation only).


== DynDOLOD ==
== TexGen ==
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. {{Fc|salmon|''Generate grass LOD ONLY if performance headroom is available per [[{{NAMESPACE}}:2.0.0#Performance_Tuning|Performance Tuning instructions]]''.}}
[[File:TexGen.png|300px|border|highslide:TexGen]]TexGen will generate custom object LOD textures based on enabled mods.  
{{Alert|type=warn|text=These instructions are a WIP and may change slightly until we have all of the facts and testing results.}}


 
{{Alert|type=warn|text=Using higher resolutions than recommended will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.}}
=== Run TexGen ===
TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.  


# Run TexGen from the MO executable drop-down list.
# Run TexGen from the MO executable drop-down list.
# Use the setting corresponding to rendered game [https://www.windowscentral.com/1080p-vs-1440p-vs-4k-which-should-gamers-go resolution]: 1080p = HD, 1440p = QHD, 2160p = 4k
# Set Base size to 256 if it isn't automatically.
#: {{Fc|salmon|''NOTE: If generating grass LOD, be sure to tick'' "Grass" ''when replecating the following examples.''}}
#: {{GallerySimple|id=TexGen|width=150|img=File:TexGenHD.jpg|caption=HD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGenQHD.jpg|caption=QHD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGen4k.jpg|caption=4k}}{{clear}}
# Click {{ui|Start}}.
# Click {{ui|Start}}.
# Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}.
# Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}.
#: {{Fc|salmon|'''''NOTE:''' If the TexGen window closes itself, [https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-111/ post in the DynDOLOD 3 Alpha topic] and include <code>../Modding/Tools/DynDOLOD/bugreport.txt</code> and any logs created.''}}
# Navigate to the DynDOLOD ''TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>).
# Navigate to the DynDOLOD ''TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>).
# Move the files from the ''TexGen_Output'' folder into the '''TexGen Output''' mod:
# Move the files from the ''TexGen_Output'' folder into the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output''' mod:
#: In MO, hold down the '''Ctrl''' key and double-click the '''TexGen Output''' mod. Alternatively, right click the mod to open it in an Explorer window.
#: In MO, hold down the <kbd>Ctrl</kbd> key and double-click the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output''' mod. Alternatively, right click the mod to open it in an Explorer window.
# Enable the '''TexGen Output''' mod in MO.
# Enable the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output''' mod in MO.
{{clear}}


=== Run DynDOLOD ===
== xLODGen ==
DynDOLOD will generate the object LOD. {{Fc|salmon|IF grass LOD is being generated, also modify grass tint and brightness as follows}}:
We will use xLODGen to generate terrain and object LOD. For this guide, we separate generation of terrain LOD from generation of object LOD, even though they can be generated at the same time. We have chosen to do this because:
{{Spoiler|shown=Modify Grass Tint/Brightness|hidden=<br/>
* Terrain LOD rarely ever needs to be updated.
{{Fc|salmon|While these settings should work for most people, the result is specific to display hardware and settings as well as monitor, etc.}}
* Terrain LOD takes the most time to generate.
* Terrain LOD is less difficult to get right the first time.
* Object LOD is more likely to need updating.
* Object LOD is more difficult to get right the first time.


Browse to <code>..\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini</code>, and modify the following, which optimize grass LOD brightness/hue for Cathedral Landscapes:<br>
=== Object LOD ===
xLODGen is run to generate updated LOD Object textures and meshes so that object LOD is updated with mod changes:
# Ensure that any previous xLODGen generations have been removed, including any generated terrain LOD.
# Ensure the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>) is completely empty.
# Run xLODGen from the MO executable drop-down list.
# Tick the following worldspaces in the left pane:
#* Commonwealth
#* DLC03FarHarbor
#* NukaWorld
# Ensure that ONLY the '''''Object LOD''''' box is ticked in the right pane.
# Use the following settings:
#: {{Fc|salmon|'''''NOTE:'''  Resist the urge to blindly alter the texture resolutions shown, which will only reduce FPS and degrade texture fidelity. The resolution settings do NOT scale object LOD textures in any way, shape, or form, and are instead used to determine the maximum size of textures placed on the atlas for draw call optimization purposes.''}}
#: {{GallerySimple|id=xLODGenObjects|width=500|img=File:xLODGen Objects.png|caption=xLODGen Object LOD settings}}{{clear}}
# Click {{ui|Generate}} to run the process, which will require upwards of 10 minutes, depending on the PC.
# Once the "LOD generation complete" message has appeared, close xLODGen.
#: {{Fc|salmon|'''''NOTE:''' If the xLODGen window closes itself, [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-97-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ post in the xLODGen topic] and include <code>../Modding/Tools/xLODGen/bugreport.txt</code> and any logs created.''}}


====== ENB ======
==== Object LOD Wrap-Up ====
<pre>; grass LOD brightness multipliers
# Browse to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>).
GrassBrightnessTopR=0.295
# In MO, open the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Object Output''' mod in Windows Explorer (Ctrl + double-click).
GrassBrightnessTopG=0.315
# Cut and paste the files from <code>../xLODGen_Output</code> into the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Object Output''' folder.
GrassBrightnessTopB=0.300
# Copy the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Object Output''' mod folder path to your clipboard.
; make bottom darker to fake shadowing
# Follow the [https://stepmodifications.org/wiki/{{NAMESPACE}}:Cathedral_Assets_Optimizer/Usage Cathedral Assets Optimizer Usage Instructions].
GrassBrightnessBottomR=0.170
GrassBrightnessBottomG=0.175
GrassBrightnessBottomB=0.180</pre>


====== No ENB ======
=== Terrain LOD ===
<pre>; grass LOD brightness multipliers
xLODGen is run again to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
GrassBrightnessTopR=0.345
# Ensure the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>) is completely empty.
GrassBrightnessTopG=0.365
# Run xLODGen from the MO executable drop-down list.
GrassBrightnessTopB=0.350
# Tick the following worldspaces in the left pane:
; make bottom darker to fake shadowing
#* Commonwealth
GrassBrightnessBottomR=0.220
#* DLC03FarHarbor
GrassBrightnessBottomG=0.225
#* NukaWorld
GrassBrightnessBottomB=0.230</pre>
# Ensure that ONLY the '''''Terrain LOD''''' box is ticked in the right pane.
# Use the following settings:
#: {{Fc|salmon|'''''NOTE:'''  Unless you are running {{AbbreviationTagged|{{NAMESPACE}}}} at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.''}}
#: {{GallerySimple|id=xLODGenTerrain|width=150|img=File:xLODGen Terrain.png|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:Fallout4Guide xLODGen LOD8.png|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:Fallout4Guide xLODGen LOD16.png|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:Fallout4Guide xLODGen LOD32.png|caption=LOD32}}{{clear}}
# Click {{ui|Generate}} to run the process, which will require upwards of 20 minutes, depending on the PC.
# Once the "LOD generation complete" message has appeared, close xLODGen.
#: {{Fc|salmon|'''''NOTE:''' If the xLODGen window closes itself, [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-97-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ post in the xLODGen topic] and include <code>../Modding/Tools/xLODGen/bugreport.txt</code> and any logs created.''}}


Note the distant grass color. It's subtle in these images but more apparent in game.
==== Terrain LOD Wrap-Up ====
{{GallerySimple|id=DynDOLODgrass|width=600|img=File:Step DynDOLOD grass tint default.jpg|caption=Default Tint}}{{GallerySimple|id=DynDOLODgrass|width=600|img=File:Step DynDOLOD grass tint CL.jpg|caption=Step CL Tint}}
# Browse to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>).
}}
# In MO, open the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Terrain Output''' mod in Windows Explorer (Ctrl + double-click).
# Cut and paste the files from <code>../xLODGen_Output</code> into the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Terrain Output''' folder.
# Copy the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Terrain Output''' mod folder path to your clipboard.
# Follow the [https://stepmodifications.org/wiki/{{NAMESPACE}}:Cathedral_Assets_Optimizer/Usage Cathedral Assets Optimizer Usage Instructions].


==== Configure and Generate ====
== Synthesis Final ==
# Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
[[File:Fallout4Guide_Synthesis5.png|border|600px|highslide:]]
# Select all worldspaces.
We will run Synthesis again for final setup.
# Tick '''''Candles''''' and '''''FXGlow'''''.
#Run Synthesis from the MO executable drop-down list.
# IMPORTANT - Click the 'High' button to bring in mesh rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod and the [[{{NAMESPACE}}:Step Patch - Conflict Resolution|Step Patch - Conflict Resolution]]. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead.
#Un-tick '''FOLIP'''.
# Configure as follows, {{Fc|salmon|or make performance modifications as instructed further below before continuing to the next step}}:
#Click the '''Git Repository''' button, third from top left.
#* {{Fc|orange|ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion '''UN'''ticked to speed up generation.}}
#Find '''HasDistantLOD''' in the list, and click the {{ui|+}} button that says ''Add patcher''.
#* {{Fc|red|Tick ''Grass LOD'' to generate grass LOD. Otherwise, leave this '''UN'''ticked.}}
#Repeat the last two steps, adding '''POVMessages''' and '''WorkbenchOrganizer''' patchers.
#* {{Fc|highlight|'''Recommended rules for trees and [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod (LOD32).'''}}
#Wait until it says {{Fc|green|text=Ready}}, then click the triangular {{ui|Run}} button at bottom left.
#** To increase performance with minimal quality loss, consider changing the <u>tree</u> rule's <u>LOD4</u> to '''Billboard4'''.
#Once the patcher says it has {{Fc|purple|text=Completed}}, close Synthesis.  
#** Aspen trees are set to always generate using billboard4 (2D), due to their upwards of 30FPS cost in the Rift when generated with rendered branches (LOD0).
The patch has been completed and saved to the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Synthesis Output''' mod.{{clear}}
#:: {{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD-HD-QHD-2.0.0.png|caption=HD / QHD}}{{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD-4K-2.0.0.png|caption=4K}}
# Click {{Ui|OK}}.
# Once the completed message has appeared (15-30 minutes {{Fc|salmon|[25-50 minutes with Occlusion ticked]}}, depending on the PC), click {{ui|Save & Exit}}.
# Navigate to the DynDOLOD ''DynDOLOD_Output'' folder location (e.g. <code>..\Modding\Tools\DynDOLOD\DynDOLOD_Output</code>).
# Move the files the ''DynDOLOD_Output'' folder into the '''DynDOLOD Output''' mod:
#: In MO, hold down the '''Ctrl''' key and double-click the '''DynDOLOD Output''' mod. Alternatively, right click the mod to open it in an Explorer window.
# Enable the '''DynDOLOD Output''' mod in MO.
# Ensure the ''DynDOLOD.esm'' and ''DynDOLOD.esp'' plugins are ticked in the right pane.
# Sort with LOOT.


{{Alert|text=Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces.}}
== When to Regenerate ==
Dynamic mods will need to be regenerated following certain changes/updates to the mod list.


== When to Regenerate LOD ==
=== Complex Sorter ===
: Whenever there are changes/updates to <u>plugins</u>.


; xLODGen
=== Synthesis ===
: Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
*FOLIP
*: Only directly before generating Object LOD.
*Final
*: Whenever there are changes/updates to <u>plugins</u>.


<!--; Re-caching Grass
=== TexGen ===
: Whenever there is a change in the mod list that affects grass rendering: grass diversity, grass density, <code>DynDOLODGrassMode</code> setting, grass mods, any mods affecting grass placement, etc. {{Fc|instruction|Change to grass distance and fade settings do not require re-caching.}}
: Whenever there are changes/updates that modify <u>textures</u> or <u>LODs</u>.
-->
; TexGen
: Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. {{Fc|instruction|When grass is re-cached, TexGen should also be run again to update grass billboards.}}


; DynDOLOD
=== xLODGen ===
: Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. {{Fc|instruction|When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.}}
*Terrain LOD
 
*: Whenever there are changes/updates that modify exterior <u>landscapes</u> or <u>landscape textures</u>.
; Occlusion
*Object LOD
: Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.
*: Whenever there are changes/updates that modify <u>textures</u>, <u>exterior objects</u>, or <u>LODs</u>.
<br>
<br>


= STEP 6 =
= STEP 6 =
<div>Mod Configuration (MCM)</div><br>
<div>Mod Configuration Menu (MCM)</div><br>
{{Alert|type=wip|text=This is currently for SSE and not Fallout 4 and needs fixed.}}
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.


=== First Launch ===
=== First Launch ===
{{AlertSmall|type=notice|text= The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'. Alternatively, use the 'qqq' console command.}}


To run the game, select the '''SKSE''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation:
To run the game, select the '''F4SE''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation:
* {{fc|highlight|'''A new game is required!'''}}
* {{fc|highlight|'''A new game is required!'''}}
*: In other words, don't load from a save after a fresh Guide install to avoid issues. {{fc|salmon|''Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.''}}
*: In other words, don't load from a save after a fresh Guide install to avoid issues. {{fc|salmon|''Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.''}}
* When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
* Finally, INI files may appear in the '''''Overwrite''''' folder after closing the game. {{fc|salmon|''It is recommended to move these files to their respective mod folders, respecting their folder structure during the move.''}}
* Finally, INI files may appear in the '''''Overwrite''''' folder after closing the game (e.g. <code>../SKSE/Plugins/SkyrimUncapper.ini</code>). {{fc|salmon|''These files should be moved to their respective mod folders, respecting their folder structure during the move.''}}
 
==== Alternate Start ====
Upon starting a new game, the [[{{NAMESPACE}}:Alternate_Start_-_Live_Another_Life_-_SSE|Alternate Start - Live Another Life]] is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.


== Mod Configuration Menu Settings ==
== Mod Configuration Menu Settings ==
=== Atlas Map Markers ===
Mod configuration settings can be set according to user preference. The following are some recommendations.
Configure as desired, but a good starting point is to load both the Map Marker and Compass Presets under '''''Extra Options.'''''
{{CollapsibleTable
| row=1
| type=MCM
| title=CCCLeaner
| text=All three settings should be off.
| images=CCCleaner.jpg}}
{{CollapsibleTable
| row=2
| type=MCM
| title=Configurable Hotkeys
| text=Setting the hotkey for the Wait Menu allows waiting anywhere. It is also useful to set separate hotkeys for the grenade and melee attacks.
| images=Configurable Hotkeys - Gameplay.jpg,Configurable Hotkeys - Utility.jpg}}
{{CollapsibleTable
| row=3
| type=MCM
| title=Crafting Highlight Fix
| images=Crafting Highlight Fix.jpg}}
{{CollapsibleTable
| row=4
| type=MCM
| title=DLC Timing
| text=Increasing minimum levels for DLCs effectively disables them until you reach that level.
| images=DLC Timing - Automatron.jpg,DLC Timing - Far Harbor.jpg,DLC Timing - Nuka World.jpg,DLC Timing - Vault-Tec Workshop.jpg}}
{{CollapsibleTable
| row=5
| type=MCM
| title=FallUI - Inventory
| text=Optionally add the local time to the Pipboy. Colors can be changed as desired.
| images=FallUI - Inventory - Interface.jpg,FallUI - Inventory - Interface - Coloring.jpg}}
{{CollapsibleTable
| row=6
| type=MCM
| title=FIS - FallUI Item Sorter
| text=*Turn on '''Enable auto tagging feature'''
*Set variations to use 4estGimp's armor icons.
| images=FIS - FallUI Item Sorter.jpg,FIS - FallUI Item Sorter - Pipboy subcategories.jpg,FIS - FallUI Item Sorter - Variations.jpg}}
{{CollapsibleTable
| row=7
| type=MCM
| title=Fixes and Tweaks
| text=*Set '''Hacking Mini-Game Maximum Words''' to 20.
*Click '''Reset Lockpicking''' and exit the MCM menu.
| images=Fixes and Tweaks.jpg}}
{{CollapsibleTable
| row=8
| type=MCM
| title=Immersive Animation Framework
| text=Enable/disable animations for eating food and drink depending on combat.
| images=Immersive Animation Framework.jpg}}
{{CollapsibleTable
| row=9
| type=MCM
| title=Immersive HUD
| text=Turn on '''Immersive HUD Enabled.'''
| images=Immersive HUD.jpg}}
{{CollapsibleTable
| row=10
| type=MCM
| title=LIF
| text='''Inject All Forms''' can be used to inject DLC items into the leveled lists.
| images=LIF.jpg}}
{{CollapsibleTable
| row=11
| type=MCM
| title=MCM Booster
| text=Turn on '''Booster enabled.'''
| images=MCM Booster.jpg}}
{{CollapsibleTable
| row=12
| type=MCM
| title=MCM Categorizer
| text=MCM menus can be categorized with this MCM menu. Here is an example:
:'''Fixes'''
:*CCleaner
:*Crafting Highlight Fix
:*MCM Booster
:*Terrain Undersides
:'''HUD'''
:*Immersive HUD
:*MCM Categorizer
:*MCM Settings
:*Photo Mode
:*QuickTrade
:*XDI
:'''FallUI'''
:*FallUI - Inventory
:*FallUI - Confirm Boxes
:*FallUI - HUD
:*FallUI - Icon Library
:*FallUI - Map
:*FallUI - Sleep And Wait
:*FallUI - Workbench
:*FIS - FallUI Item Sorter
:'''QOL'''
:*Configurable Hotkeys
:*Hotkey Manager
:*Persistent Volume Sliders
:*Visible Companion Affinity
:'''Gameplay'''
:*BS Defence
:*DLC Timing
:*ECO
:*Fixes and Tweaks
:*Immersive Animation Framework
:*LIF
:*See Through Scopes
:*Toggleable Night Vision
:'''Workshop'''
:*Workshop Framework
:*Workshop Rearranged
:'''Visuals'''
:*Sun Alignment Tweaks
:*True Storms}}
{{CollapsibleTable
| row=13
| type=MCM
| title=Photo Mode
| text=Setting a hotkey to open Photo Mode is recommended.
| images=Photo Mode.jpg}}
{{CollapsibleTable
| row=14
| type=MCM
| title=QuickTrade
| text='''''Step Recommends:''''' Set the NPC Greeting Distance to '''85'''.
| images=QuickTrade.jpg}}
{{CollapsibleTable
| row=15
| type=MCM
| title=Toggleable Night Vistion
| text=*Set a hotkey to toggle night vision effect.
*'''''Step Recommends:''''' Turn on '''Use mod provided night vision effect'''.
| images=Toggleable Night Vision.jpg}}
{{CollapsibleTable
| row=16
| type=MCM
| title=Terrain Undersides
| text=Leave default unless the underside peeks through and becomes visible (it has not been noticed to do so in testing).
| images=Terrain Undersides.jpg}}
{{CollapsibleTable
| row=17
| type=MCM
| title=Visible Companion Affinity
| text=*Setting the '''Companion Image Color''' to Colored is recommended.  
*There is no need to enable the '''Item Sorting Compatibility''' since we use Complex Item Sorter.
| images=Visible Companion Affinity.jpg}}
{{CollapsibleTable
| row=final
| type=MCM
| title=Workshop Framework
| text=*Enable '''Power Grid Auto-Repair'''
*Enable '''Power Grid Auto-Destroy'''
*Enable '''Autoplay Messages'''
| images=Workshop Framework - Framework Controls.jpg,Workshop Framework - Message Options.jpg}}
<br>
<br>


=== Cathedral Weathers ===
= COMMUNITY CONTRIBUTIONS =
If the ''18-Lighting & Weather'' ModGroup was installed, it is user preference on whether or not to set '''''Interior Vision''''' to '''''Darker.''''' The Step ENB was designed for '''''Normal'''''.
<div>Become a part of the Step Team</div>
== About Step ==
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators.  The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience.


=== Complete Crafting ===
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
The following screenshots display the recommended settings for the mod's MCM:


{{GallerySimple|id=CCORMCM|width=250|img=File:CCORMCM01.png|caption=Learning & XP}}
Step Modifications can only get better with contributions and help from the community. It is very time consuming for the Step team to ensure that Step's Game Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgeable modder, below are some ways to contribute in maintaining Step as a reliable, high-quality resource:
{{GallerySimple|id=CCORMCM|width=250|img=File:CCORMCM02.png|caption=Mining & Materials}}
{{GallerySimple|id=CCORMCM|width=250|img=File:CCORMCM03.png|caption=Miscellaneous}}
{{clear}}


=== Farmhouse Chimneys SE ===
== The Community ==
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:
All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community (e.g., you) to help identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]] through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it.


{{GallerySimple|id=FarmhouseChimneysMCM|width=250|img=File:FarmhouseChimneyMCM01.png|caption=New Locations}}
In order to suggest a mod for inclusion in ''this Guide'', visit the [https://stepmodifications.org/forum/forum/190-no-mans-sky-mods/ Mods section of the forums] and use the ''Create Mod Topic'' button on the editor toolbar.
{{clear}}


=== Lock Overhaul ===
== Staff Roles ==
This mod must be activated to work. Once enabled, the settings are user preference.
There are official staff roles that are almost always open for new candidates.<br>
Community members interested in becoming a member of the Step staff, please [https://stepmodifications.org/forum/staff/ contact any ''Administrator'' or ''Step Staff'' member] on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets.


=== Storm Lightning ===
=== Forum Moderators ===
The '''''Minimum''''' preset in the MCM is recommended.
Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (''and we all like it that way''). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the [[Guide:STEP_Community_Citizenship|Community Guidelines]] than the average member and be able to remain unbiased in their moderating.


=== Timing is Everything ===
=== Guide Curators ===
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to ''predict'' an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:
Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for members. Guide creation, growth, and maintenance takes a lot of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level than the average modder. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working alone on Guides; thus, they require the knowledge and skills to be able to follow [[STEP:Mandate|Mandate]] while building mod lists, patches, and writing all Guide and ancillary content in a way members can easily follow. This is no small feat for a single staff member to do! For more information about Guide Curation, ''see [[STEP:Mod-Build_Guide_Curation|Game Guide Curation]]''.


{{GallerySimple|id=TIEMCM|width=250|img=File:TimingIsEverythingMCM01.png|caption=DLC Quests}}
=== Testers ===
{{GallerySimple|id=TIEMCM|width=250|img=File:TimingIsEverythingMCM02.png|caption=Other Quests}}
Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the [https://stepmodifications.org/wiki/Guide:Mod_Testing Mod Testing Guide] to get a sense of what's involved.  
{{GallerySimple|id=TIEMCM|width=250|img=File:TimingIsEverythingMCM03.png|caption=Extra Options}}
{{clear}}


=== Remaining Mod Configurations ===
<center>{{fs|2.0em|{{fc|#ddd|Thank you for reading and enjoy the game!}} }}</center>
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.
<br>
<br>
<br>
<br>
= COMMUNITY CONTRIBUTIONS =
<div>Help build STEP</div>
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the [https://stepmodifications.org/forum/forum/107-skyrim-se-mods/ Mods section of the Forums].
== Call for Mod Testers ==
Community members interested in becoming Mod Testers, please [https://stepmodifications.org/forum/user/326-techangel85/ contact TechAngel85 via PM] on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the [https://stepmodifications.org/wiki/Guide:Mod_Testing Mod Testing Guide] to get a sense of what's involved.
== Call for Forum Moderators ==
Regular community members interested in becoming moderators, please [https://stepmodifications.org/forum/user/326-techangel85/ contact TechAngel85 via PM] on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
<center>{{fs|2.0em|{{fc|#ddd|Thank you for reading and enjoy the game!}} }}</center>
<br>
<br>


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== Personnel ==
== Personnel ==
==== Testers ====
==== Testers ====
* D1Z4STR
* D1Z4STR
* Mercury71
* Mercury71
* Mousetick
* Mousetick
* Step Administrators


==== [https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ LODGen Support] ====
==== [https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ LODGen Support] ====
* sheson
* sheson
* Step Administrators


==== [https://stepmodifications.org/forum/forum/198-mod-organizer/ MO Support] ====
==== [https://stepmodifications.org/forum/forum/198-mod-organizer/ MO Support] ====
* GSDfan
* GSDfan
* Step Administrators


==== Step Administrators ====
==== Step Administrators ====
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==== Retired Staff ====
==== Retired Staff ====
{| style="width: 100%"
| style="width: 20%" |
* Aiyen
* Aiyen
* Bealdwine
* Bealdwine
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* EisDrache
* EisDrache
* EssArrBee
* EssArrBee
| style="width: 20%" |
* Farlo
* Farlo
* frihyland
* frihyland
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* hishutup
* hishutup
* Kelmych
* Kelmych
| style="width: 20%" |
* MontyMM
* MontyMM
* Nebulous112
* Nebulous112
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* phazer11
* phazer11
* rootsrat
* rootsrat
| style="width: 20%" |
* stoppingby4now
* stoppingby4now
* TheCompiler
* TheCompiler
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* Uhuru
* Uhuru
* WilliamImm
* WilliamImm
| style="vertical-align:top; width: 20%" |
* wolverine2710
* wolverine2710
 
|}


<!--{{DonorCredits}}-->
<!--{{DonorCredits}}-->
__NOTITLE__
__NOTITLE__
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]]
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]]

Latest revision as of 13:47, March 31, 2024

Info-Logo.png

NOTE

This is the current version of the Step Fallout4 Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.

Initial Release[edit | edit source]

This is our initial release of the Step Fallout 4 (Fallout4, FO4) guide. This Guide requires Fallout 4 GOTY edition (or all DLC).

See the changelog for more details and to determine if upgrading from a previous version is advisable.

Step Fallout4 Guide[edit | edit source]

General Information

This is the official Step modding guide for Fallout 4 GOTY Edition. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It is built for Fallout 4 on the PC without VR. This Guide requires Fallout 4 GOTY edition (or all DLC).

New to Modding?[edit | edit source]

We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.

Nomenclature and Instructions[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
  • Step Patches: Custom patches created for the respective Step Guides. Always use them!

Expand Instructions![edit | edit source]

Click the heading below to expand detailed instructions that are collapsed by default for readability:

➕ [Click to show]➖ [Click to hide] Click Me, I'm a Spoiler!
I have more instructions for those that need them.

Expand mod table detailed instructions:
ModTable Expand.jpg

System Requirements[edit | edit source]

Fallout4 should be run on a relatively modern Windows 10/11 64-bit desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay is most limited by the GPU performance coupled to the resolution at which the game is run.

  • The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
  • The recommended specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
  • CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
Hardware Minimum Recommended
CPU CPU Mark Range 4,000 - 7,000 > 7,000
System RAM 8GB 16GB
GPU G3D Mark Range 8,000 - 10,000 > 10,000
Video RAM at least 4GBs 8GBs or higher
Game Drive HDD SSD
Resolution 1080p (HD) 1440p (QHD)

Time Commitment[edit | edit source]

Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:

3-6 hours : Steps 1 - 3 (modding-environment setup)
8-12 hours : Step 4 (mod download, installation)
1-2 hours : Steps 5 - 6 (LODGen, post-build configuration, and fine-tuning the build)



STEP 1[edit | edit source]

Game & Tool Installation

Follow the System Setup Guide![edit | edit source]

Warning-Logo.png

WARNING

It is not recommended to install or use the official High Resolution Texture Pack DLC as it has significant issues that are not worth fixing for the few textures that would be used from it. If it is already installed, remove it by unchecking the DLC in the Steam library.

Those who have not completed the System Setup Guide (SSG) should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.

STEP 2[edit | edit source]

Tool Configuration

Mod Organizer - Fallout4 Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout4 instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a Fallout 4 instance was created in Step 1 or otherwise, simply select the instance and skip the following:

➕ [Click to show]➖ [Click to hide] Steps - Fallout4 Initialization Steps
  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button MOInstanceManager.png.
  3. Click on [Create new instance].
  4. Select Fallout 4 and click [Next].
    If the game wasn't found, manually browse to the game's location.
  5. Name the instance something like Step Fallout 4 or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for all profiles under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:

➕ [Click to show]➖ [Click to hide] Steps - Profile Creation Steps
  1. Launch MO, choosing the applicable Fallout4 Instance.
  2. Click the Profiles MO.png button on the menu bar.
  3. Select the Default profile.
  4. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  5. Name the new profile Step Fallout4, or similar.
  6. Ensure the Use profile-specific Game INI Files box is ticked.
  7. Close the window by clicking [Close].
  8. Select the Step Fallout4 profile from the profile selection down-drop.
    • It is normal to get a notice saying some INI files were missing and will be copied.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
  9. Click the MOlistoptions.png button and select [Create empty mod].
  10. Name it xEdit Output.

Tool Setup[edit | edit source]

All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:

➕ [Click to show]➖ [Click to hide] Steps - Tool Setup
  1. For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
    1. Click MOlistoptions.png at the top of the left pane in MO, and select "Create empty mod".
    2. Type xEdit Output, and select [OK].
    3. Place this mod at the top of the mod list just below the vanilla game files.
  2. Click Gear MO.png at the top of the main Mod Organizer window.
  3. In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  4. Browse to the SSEEdit.exe file (e.g. ..Modding/Tools/xEdit/SSEEdit.exe).
    • This should auto-fill most of the fields.
  5. Change the title to xEdit.
  6. Input the following in the Arguments field separated by a single space:
    • e.g. -IKnowWhatImDoing -FO4 -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
  7. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  8. Tick the Use applications icon for desktop shortcuts box.
  9. Click [Apply].
  10. Repeat these steps to add the remaining executables as indicated in the table following.
    Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
Info-Logo.png

NOTE

For tools previously installed, adjust the arguments below for use with Fallout4.
Application Title Executable Argument(s)
xEdit SSEdit.exe -FO4 -IKnowWhatImDoing -AllowMasterFilesEdit
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
xEditQuickAutoClean SSEditQuickAutoClean.exe -FO4
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
LOOT LOOT.exe --game="Fallout4"
xLODGen xLODGenx64.exe -lodgen -FO4 -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"
Replace DriveLetter: with the drive letter of the 'Modding' folder.

Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.

BethINI Setup[edit | edit source]

BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, BethINI can be revisited to improve performance/quality.

BethINI Initialization[edit | edit source]

➕ [Click to show]➖ [Click to hide] Steps - BethINI Initialization
  1. Close MO, and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by Windows protection, click More Info and then [Run anyway].
  2. When BethINI launches, select "Fallout 4" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab and ensure the
    • Ensure the Game path is correct (e.g. ..\Steam\steamapps\common\Fallout 4).
    • Ensure the Mod Organizer path is correct (e.g. ..\Modding\Tools\Mod Organizer).
    • The INI Path name depends on the MO Profile Setup
      • If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g., %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP Fallout4).
      • Select the Step Fallout4 profile folder, and click [Open].
      • Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
  5. Keep BethINI open.

BethINI Baseline Configuration[edit | edit source]

Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:

Basic  ]Click to show/hide
  1. Click the [Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
  2. Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
    Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
  3. Tick Recommended Tweaks and wait until the "Recommended tweaks have been automatically applied." message is displayed.
  4. Window Resolution should match the system resolution.
  5. Tick Borderless.
  6. Tick Always Active.
  7. Untick VSync.

BethINI-Fallout4-Basic.png
General  ]Click to show/hide
Nothing should need to be changed.

BethINI-Fallout4-General.png
Gameplay  ]Click to show/hide
Tick Remove Borders.

BethINI-Fallout4-Gameplay.png
Interface  ]Click to show/hide
Most settings on the Interface tab are up to user preference, but the defaults are fine.

BethINI-Fallout4-Interface.png
Detail  ]Click to show/hide
The settings on the detail tab can make large differences to performance. Keep the defaults for now.

BethINI-Fallout4-Detail.png
View Distance  ]Click to show/hide
Change Distant Object Detail Preset to BethINI Medium.

BethINI-Fallout4-ViewDistance.png
Visuals  ]Click to show/hide
The grass settings on the Visuals tab should be left to the defaults.

BethINI-Fallout4-Visuals.png
Custom  ]Click to show/hide
  • Additional shadow tweaks:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select fBlendSplitDirShadow.
    3. Change the value to 512 and click [Save].
    4. In the Section drop-down, select Display.
    5. In the Setting drop-down, select iDirShadowSplits.
    6. Change the value to 2 and click [Save].
  • It is recommended to increase the distance that decals will show:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select fDecalLOD0.
    3. Change the value to 12288 and click [Save].
  • (Optional) Prevents pop-in, but may cost some performance:
    1. In the Section drop-down, select LOD.
    2. In the Setting drop-down, select bMeshLODRenderAllLevels.
    3. Change the value to 1 and click [Save].
  • Recent reverse-engineering research has shown that increasing iMaxAllocatedMemoryBytes improves script performance:
    1. In the Section drop-down, select Papyrus.
    2. In the Setting drop-down, select iMaxAllocatedMemoryBytes.
    3. Change the value to 500000 and click [Save].
  • Users who want their flashlight to always be white instead of what their Pipboy is colored can do the following:
    1. In the Section drop-down, select Pipboy.
    2. In the Setting drop-down, select bPipboyEffectColorOnLight.
    3. Change the value to 0 and click [Save].
  • It is recommended to increase the Pipboy resolution by doing the following:
    1. In the Section drop-down, select Display.
    2. In the Setting drop-down, select uPipboyTargetHeight.
    3. Change the value to 1400 and click [Save].
    4. In the Section drop-down, select Display.
    5. In the Setting drop-down, select uPipboyTargetWidth.
    6. Change the value to 1752 and click [Save].
  • NVidia users should enable NVFlex by doing the following:
    1. In the Section drop-down, select NVFlex.
    2. In the Setting drop-down, select bNVFlexEnable.
    3. Change the value to 1 and click [Save].
  • Return to Basic tab, and click [Save and Exit]

BethINI-Fallout4-Custom.png



STEP 3[edit | edit source]

Plugins & Considerations

Sorting Plugins With LOOT[edit | edit source]

At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:

➕ [Click to show]➖ [Click to hide] Steps - Sort Plugins
  1. Relaunch Mod Organizer, if it isn't already running.
  2. Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Fallout 4 folder to Install Path under LOOT settings.
  3. Click the [Sort Plugins] waffle icon at the top of the LOOT window next to the game name.
  4. Several plugins will show warnings in yellow. The next section describes how to clean them up.
  5. Click the [Apply Sorted Load Order] checkmark button at the top of the LOOT window next to the game name.
  6. Close LOOT.

Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm

If the plugins are not in the order listed, run LOOT now.

Standard Cleaning Procedures[edit | edit source]

Info-Logo.png

NOTE

There is some debate as to whether or not the vanilla masters for Fallout 4 should be cleaned with xEdit. LOOT will offer warnings informing the users to clean these. These warnings may be ignored, or heeded. There is likely little difference. In testing this guide, uncleaned vanilla masters were used, and no issues were observed. This applies to the following:

  1. Fallout4.esm
  2. DLCRobot.esm
  3. DLCworkshop01.esm
  4. DLCCoast.esm
  5. DLCworkshop02.esm
  6. DLCworkshop03.esm
  7. DLCNukaWorld.esm

LOOT will often provide yellow 'warning' blocks for 'dirty' plugins that require cleaning with xEdit, which should be performed by following the instructions below, unless otherwise noted.

➕ [Click to show]➖ [Click to hide] Steps - Plugin Cleaning
  1. Run xEditQuickAutoClean from the drop-down executable list in MO.
  2. On the plugin selection window, double-click on the plugin being cleaned.
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ..\xEdit Output\FO4Edit Backups\PluginName.es*.DateTime) inside of xEdit Output mod (or in Overwrite at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!).
  4. To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.



STEP 4[edit | edit source]

Step Fallout4 Mod List


At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!

  • This guide can be installed in one of two (2) ways:
    1. All mods from all ModGroups (mod tables) installed. This installs our recommended lighting and weather setup.
    2. All mods from all ModGroups EXCEPT for the optional ModGroup, 18-Lighting and Weather. Use this option if you want to configure a different lighting and/or weather setup.

Understanding the Step Patches[edit | edit source]

A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.

Step Patches[edit | edit source]

  1. Step Patch - Conflict Resolution - required
    • Patches all conflicting plugins except for mods in the optional 18-Lighting and Weather ModGroup.
  2. Step Patch - Lighting and Weather - optional
    • Patches the 18-Lighting and Weather ModGroup

Mod Table Reference[edit | edit source]

Below is the legend and reference for the mod tables used in this guide.

Mod Table Legend[edit | edit source]

Table Flags A red vertical bar indicates that the mod is required by Step Patch - Conflict Resolution.
A yellow bar indicates that the mod is required by Step Patch - Lighting and Weather.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief note specifying a recommended install option.
In some cases, mods will have several options. In such cases, click [Expand] to expand the mod row to reveal detailed instructions.

Quick Reference[edit | edit source]

Mod Name Baseline Instructions
Master to NO patchesWikilink.png Baseline Notes
Master to all patchesWikilink.png Baseline Notes


Mod Installation Considerations[edit | edit source]

  • Do not extract BA2 files unless specifically instructed to do so.
  • Consider installing additional mod files separately to keep better track of installed options rather than merging all files from the mod together. This is not required, but a recommendation, as it generally helps with maintenance of the mod list in regards to mod updates, and provides a more visible reminder of the installed options. See the discussion here and more instructional information about this here for more details.
  • If no Notes or Step recommendations are provided for a particular mod, all options are valid.
  • After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
  • Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.

ModGroup Separators[edit | edit source]

Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:

➕ [Click to show]➖ [Click to hide] Steps - Create MO Separators
  1. Click MOlistoptions.png at the top of the mod list pane.
  2. Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.



01-Tools[edit | edit source]

Standalone applications that aid in the management of the modding process
Mod Name Baseline Instructions
Cathedral Assets OptimizerLink to the mod's Wiki page. Detailed Instructions available
Tool Installation
  1. Make a new folder called Cathedral Assets Optimizer in your ..\Modding\Tools\ directory you made while following the System Setup Guide.
  2. Extract the latest MAIN file to the newly created ..\Modding\Tools\Cathedral Assets Optimizer directory.
  3. Run Cathedral Assets Optimizer.exe
  4. Click [OK] at the prompt.
  5. Beside the [Profile] dropdown, click the [New] button.
  6. Click [OK] at the prompt.
  7. Name the profile Step Fallout 4 Profile or similar and click [OK].
  8. Set the Base Profile to FO4 and click [OK].
  9. In the BSA tab, ensure that the following are ticked:
    • Extract BSA
    • Create BSA
    • Delete backups [This deletes the backups of the original BA2 archives upon completion and is recommended to save storage space.]
    • Delete source files [Be aware that this deletes the source files that are packed.]
    • Create dummy plugins
    • Allow compression
    • Separate textures BSA
  10. In the Textures tab, ensure that the following are set:
    • Necessary optimization
    • Generate mipmaps
  11. Close Cathedral Assets Optimizer.

It is recommended to create a shortcut on the desktop for ease of access.

Usage

This tool is used to modify various mods as noted throughout the guide by following the General usage instructions.


02-Extenders[edit | edit source]

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
F4SELink to the mod's Wiki page. Detailed Instructions available
Root Files Installation
  1. Download the main file.
  2. Open the archive and extract the following files to the Fallout 4 root folder ..\Steam\steamapps\common\Fallout 4:
    • CustomControlMap.txt
    • f4se_1_10_163.dll
    • f4se_loader.exe
    • f4se_steam_loader.dll
Data Files Installation
  1. In Mod Organizer, install the same archive. At the Install Mods window, type F4SE Scripts
  2. Expand the top level to reveal the Data folder. Right-click the Data folder and select [Set ‹data› directory].
  3. Click [OK] to finish installing the mod.
Address Library for F4SE PluginsLink to the mod's Wiki page.
Baka FrameworkLink to the mod's Wiki page.
Base Object SwapperLink to the mod's Wiki page.
Buffout 4Link to the mod's Wiki page. Detailed Instructions available
Once installed, double-click on the mod to open up the information window, and ensure the following settings in config.toml ("Text Files" tab):

[Compatibility] F4EE = true

Canary Save File MonitorLink to the mod's Wiki page.
Console Commands ExtenderLink to the mod's Wiki page.
Shadow Boost FO4Link to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the main file and the ShadowBoostFO4 ini optional file.
  2. Double-click on the mod in the MO left pane and set the following in ShadowBoostFO4.ini

[Main] fMinDistance = 2048.0 fMaxDistance = 6144.0 fDynamicValueFactor = 12.8 [Lod] fLODFadeOutMultObjectsMin = 5 fLODFadeOutMultObjectsMax = 15 fLODFadeOutMultItemsMin = 3 fLODFadeOutMultItemsMax = 6 fLODFadeOutMultActorsMin = 6.0 fLODFadeOutMultActorsMax = 12.0 fDynamicValueFactor = 0.2 [Grass] fGrassStartFadeDistanceMin = 1024.0 fGrassStartFadeDistanceMax = 6144.0 fDynamicValueFactor = 25.6 [TerrainManager] bEnable = 0

NOTES:
  • The default key to change setting in-game is the Home key.
  • Consider changing the fFpsTarget setting to a lower or higher value as desired.
  • If any of these dynamic changes are too noticeable, tweak or disable them in the in-game menu.
  • Do not enable the TerrainManager tweaks, as they will introduce stutter.
  • This mod includes the godrays fix to make ultra godrays performance friendly.
RobCo PatcherLink to the mod's Wiki page.
Workshop FrameworkLink to the mod's Wiki page.
XSE PluginPreloader F4Link to the mod's Wiki page. Detailed Instructions available
Visual C++ Redistributable Package

This mod requires the latest Microsoft Visual C++ 2015, 2017, 2019, and 2022 Redistributable Package to be installed in order to function. Download and install the X86 and X64 installers.

Root Files Installation
  1. Extract the archive into the root Fallout 4 directory (e.g. ..\SteamApps\common\Fallout 4).
  2. Open the xSE PluginPreloader.xml file with a text editor.
  3. Change <LoadMethod Name="ImportAddressHook"> to <LoadMethod Name="OnThreadAttach"> and save.


Game Launch Test[edit | edit source]

At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:

  1. Start the game by running the F4SE launcher from Mod Organizer. The game should load to the main menu without issue.
  2. Open the console (~), type in coc RedRocketExt, and press Enter/Return. The game should load at the Red Rocket Truck Stop without issue.
  3. Exit the game using the qqq console command or the standard menu options.

If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.

Warning-Logo.png

WARNING

Beyond this point, DO NOT launch the game again until instructed to do so.
Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.


03-Resources[edit | edit source]

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
HUDFrameworkLink to the mod's Wiki page.
Mod Configuration MenuLink to the mod's Wiki page.
Settlement Menu ManagerLink to the mod's Wiki page.


04-Foundation[edit | edit source]

Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name Baseline Instructions
Fallout 4 HD Overhaul 2kLink to the mod's Wiki page. Detailed Instructions available
Install all of the main files via Mod Organizer.
  • Alternately (not recommended), install all of the main files directly into the game data directory, overwriting the vanilla texture BA2 files, if you want to save disk space. Performance-wise, there will be no difference. If you do this, you may want to backup the vanilla texture BA2 files to another location. If you do this, understand that if you Verify integrity of game files in Steam, it will erase this mod with the vanilla textures.
FO4LODGen ResourcesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
FO4LODGen Resources
    • Options
      • ☑ FO4LODGen.esp
      • ☑ FO4LODGen-DLCCoast-WindTurbines.esp
        • Install
HD LOD TexturesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the HD LOD Textures main file and the LOD Fixes and Additions optional file.
  2. Disable the following plugins (instructions for disabling plugins):

LOD Fixes and Additons.esp

Far Object LOD Improvement ProjectLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Far Object LOD Improvement Project
  • Assets
    • Core Files
      • ☑ Core Files
    • Generations
      • ◉ I will generate LOD
        • Next
  • Options
    • Textures
      • ◉ I will use TexGen
    • Synthesis
      • ◉ I will use Synthesis
        • Install
High Resolution Texture PackLink to the mod's Wiki page. 2k Detailed Instructions available
  1. Install either of the optional files.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for High Resolution Texture Pack 2K and 4K - Valius.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Jesters Better Destroyed VehiclesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the old 1.0 version instead of the main file.
  2. Once installed, right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for Jesters Better Destroyed Vehicles.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Langleys HD Textures WorkshopLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file only.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the following folders:
    • materials
    • textures\architecture\buildings
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for Langleys HD Textures Workshop.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for Langleys HD Textures Workshop.esp to load after High Resolution Texture Pack 2K and 4K - Valius.esp (names may vary if you named the mod differently at installation).
FlaconOils Complete Retexture ProjectLink to the mod's Wiki page. Detailed Instructions available
  1. Install FlaconOil - BA2 Parts 1, 2, and 3 files with the resolution of your choice, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Delete the 3 esp plugin files.
  4. Copy the folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.
  6. Referring to the LOOT Meta Rule Instructions:
    • Create a Group rule for FlaconOil's Complete Retexture Project.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
    • Create a Load After rule for FlaconOil's Complete Retexture Project.esp to load after Langleys HD Textures Workshop.esp (names may vary if you named the mod differently at installation).
Unofficial Fallout 4 PatchLink to the mod's Wiki page.


05-Animation and Physics[edit | edit source]

Mods that affect animations or physics
Mod Name Baseline Instructions
Automatically Lowered WeaponsLink to the mod's Wiki page.
Corpse CollisionLink to the mod's Wiki page.
Fallout 4 - Hot CoffeeLink to the mod's Wiki page.
Faster GetupLink to the mod's Wiki page.
Grab the Damn MagLink to the mod's Wiki page.
Immersive Animation FrameworkLink to the mod's Wiki page.
NPC Drinking FixLink to the mod's Wiki page.
Realistic Death PhysicsLink to the mod's Wiki page. Install the Realistic Death Physics - ALL DLC version main file.
Sprint ReloadLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Sprint Reload
  • Introduction
    • Introduction
      • ☑ Description
  • Installation
    • Base Files
      • ◉ Sprint Reload
        • Install
{{{1}}}


06-Models and Textures[edit | edit source]

Mods that replace existing models or textures
Mod Name Baseline Instructions
All Weapons HDLink to the mod's Wiki page. 2K
Better Ammo BoxesLink to the mod's Wiki page. medium Detailed Instructions available
1. Install the Better Ammo Boxes Overhaul main file using whatever options you prefer. Here are some suggestions.
FOMOD Instructions
Better Ammo Boxes Overhaul
  • .308 Ammo Box
    • .308 Ammo Box
      • ☑ .308 Retexture (Medium)
        • Next
  • .38 Special Ammo Box
    • .38 Special Ammo Box
      • ☑ .38 Yellow/Black (Medium)
        • Next
  • .44 Magnum Ammo Box
    • .44 Magnum Ammo Box
      • ☑ .44 Dirty (Medium)
        • Next
  • .45 Auto Ammo Box
    • .45 Auto Ammo Box
      • ☑ .45 Camo/Green (Medium)
        • Next
  • .50 Cal Ammo Box
    • .50 Cal Ammo Box
      • ☑ .50 With Writing (Medium)
        • Next
  • 10mm Ammo Box
    • 10mm Ammo Box
      • ☑ 10mm Retexture (Medium)
        • Next
  • 5.56 Ammo Box
    • 5.56 Ammo Box
      • ☑ 5.56 Orange/Green (Medium)
        • Next
  • 5mm Ammo Box
    • 5mm Ammo Box
      • ☑ 5mm Green (Medium)
        • Next
  • Shotgun Shells Ammo Box
    • Shotgun Shells Ammo Box
      • ☑ Shotgun Shells Green (Medium)
        • Install
2. Also install the Far Harbor 45-70 Box Retexture and Nuka World 7.62 Ammo Box files.
Delightful Dead FishLink to the mod's Wiki page. Step Recommends: Delightful Dead Fish HD - Unhealthy Version
Enhanced Blood TexturesLink to the mod's Wiki page. Medium Detailed Instructions available
Install the EBT_Basic v101 main file only.
FOMOD Instructions
EBT_Basic v101
  • Custom
    • Main
      • ☑ Enhanced Blood Textures Main
    • Screen Blood
      • ◉ EBT - Default
    • Blood Mist -Optional-
      • ☐ Disable Blood Mist
    • Eye Cubemap -Optional-
      • ◉ None
    • Dark Outdoor Cubemap -Optional-
      • ☐ Darker Cubemap
    • Screen Duration -Optional-
      • ◉ None
    • Blood Amount and Size -Optional-
      • ☐ Small Blood Splatter
      • ☐ Limited Blood Decals
        • Next
  • Decals
    • Resolution and Color
      • ☑ Medium, Default Color
        • Install
Enhanced Vanilla Armor and ClothingLink to the mod's Wiki page. 2K
Enhanced Vanilla PlantsLink to the mod's Wiki page. Options are user choice.
Enhanced Vanilla RocksLink to the mod's Wiki page.
Enhanced Vanilla VinesLink to the mod's Wiki page. Step Recommends: Vanilla Colors
Eye Normal Map Fix Fallout 4 EditionLink to the mod's Wiki page.
Fallout Texture Overhaul MoonsLink to the mod's Wiki page. 1k
Fallout Texture Overhaul PipBoyLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
FTO Pip-Boy All in one
  • Pip-Boy Color
    • Pip-Boy Color
      • ◉ Vanilla
        • Next
  • Vanilla
    • 4K or 2K
      • ◉ 2K Pip-Boy
        • Next
  • Holotape
    • HoloTape
      • ☑ Holotape
        • Next
  • ScreenBlack
    • ScreenBlack
      • ☐ ScreenBlack
        • Next
  • Optionals
    • Optionals
      • ☐ Clean Screen
      • ☐ Cracked Glass
      • ☐ Glass with no cracks
      • ☐ Map
      • ☐ No Shine
        • Install
Fallout Texture Overhaul Power ArmorsLink to the mod's Wiki page. 2K Download and install Optional Files: ...Power Armor FRAME, ...T-45 and ...T-60
Fallout Texture Overhaul StarsLink to the mod's Wiki page. 4k
Far Harbor 3D Tree LODsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Far Harbor 3D Tree LODs
  • Options
    • Core Files
      • ☑ Core Files
    • Textures
      • ◉ I will use TexGen
    • Materials
      • ◉ Default
    • Billboards
      • ◉ HD Billboards
        • Next
  • HD Billboards
    • Beach Pines
      • ☐ LOD4
      • ☑ LOD8
    • Red Pines
      • ☐ LOD4
      • ☑ LOD8
        • Install
Far Harbor Marine Armor Boots FixLink to the mod's Wiki page.
Far Harbor Pine branches 4KLink to the mod's Wiki page. Install the Far Harbor Pine branches 4K BA2 main file.
Faraway Area ReformLink to the mod's Wiki page. Install the DoubleYou Is a Sexy Beast optional file only.
Fixed Alpha MapsLink to the mod's Wiki page.
Fixed Gobo EffectsLink to the mod's Wiki page.
High Poly Vanilla WeaponsLink to the mod's Wiki page.
LC's UHD Fungus BrainLink to the mod's Wiki page.
Leaf Piles ImprovedLink to the mod's Wiki page. Detailed Instructions available
Disable the following plugins (instructions for disabling plugins):

Leaf Piles Improved.esp

Less Ugly IntercomLink to the mod's Wiki page.
Make Like a TreeLink to the mod's Wiki page. 2k Detailed Instructions available
  1. Install according to user preference.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
Marine Combat Armor Material FixLink to the mod's Wiki page.
Marine Wet Suit Material FixLink to the mod's Wiki page.
ModernHouseLODLink to the mod's Wiki page.
MystiriousDawn's HD LensflareLink to the mod's Wiki page. 2K
No More Glowing MouthsLink to the mod's Wiki page.
Northern Foothills Rocks FixLink to the mod's Wiki page.
Nuanced Eye ReflectionLink to the mod's Wiki page. Install only the MainfileV5 main file.
Optimized Vanilla Tree LODsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Optimized Vanilla Tree LODs
  • Options
    • Core Files
      • ☑ Core Files
    • Textures
      • ◉ I will use TexGen
    • Materials
      • ◉ Default
    • Billboards
      • HD Billboards
        • Next
  • Blasted Tree HD Billboards
    • Blasted Burnt Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
    • Blasted Destroyed Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
    • Blasted Forest Fungal Trees
      • ☐ LOD4
      • ☑ LOD8*
      • ☐ LOD16
        • Next
  • Maple Tree HD Billboards
    • Branchless Maples
      • ☑ LOD4*
      • ☑ LOD8*
      • ☑ LOD16*
    • Maples Few Branches
      • ☑ LOD4*
      • ☑ LOD8*
      • ☑ LOD16*
    • Maples Many Branches
      • ☐ LOD4
      • ☐ LOD8*
      • ☑ LOD16*
    • Hero Maple Tree
      • ☐ LOD4
      • ☐ LOD8*
      • ☑ LOD16*
        • Next
  • HD Billboards
    • Elm Trees
      • ☐ LOD4
      • ☑ LOD8*
      • ☑ LOD16*
    • Glowing Sea Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
    • Marsh Trees
      • ☑ LOD4*
      • ☑ LOD8*
      • ☐ LOD16
        • Install
Prydwen 2K TexturesLink to the mod's Wiki page. 2K Detailed Instructions available
  1. Install the main file only.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
  5. Referring to the LOOT Meta Rule Instructions, create a Group rule for Prydwen 2K Textures.esp to sort in the Texture Overhauls (the plugin name may vary if you named the mod differently at installation).
Radiant Clouds and FogsLink to the mod's Wiki page. Highres Detailed Instructions available
FOMOD Instructions
Radiant Clouds and Fogs
  • Options
    • Vivid Clouds and Fogs
      • ◉ Highres Version
        • Install

Hide the following files/folders (instructions for hiding files/folders):

Textures\Sky\skyrimcloudslower04.dds

Retextured Chems v1Link to the mod's Wiki page.
Terrain UndersidesLink to the mod's Wiki page.
Ultimate Window Overhaul RedoneLink to the mod's Wiki page. Detailed Instructions available
Install only the Ultimate Window Overhaul (.BA2 Version) optional file.
FOMOD Instructions
Ultimate Window Overhaul (.BA2 Version)
  • Texture Quality and Archive Type
    • Version Selection
      • ☑ Archived Version (UP TO 4K - .BA2)
    • Installation Options
      • ◉ Full Installation
        • Next
  • Reflections; SSR and Cubemaps
    • Material Pack Selection
      • ◉ No SSR
    • Cubemap Pack Selection
      • ◉ Realistic Dark
        • Install
Vault-Tec Workshop Gear Door FixLink to the mod's Wiki page.
Wasteland Creatures RedoneLink to the mod's Wiki page.
Wave Animation Vanilla EnhancedLink to the mod's Wiki page.
WET Water Enhancement TexturesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
WET - Water Enhancement Textures
  • Step1
    • WET Assets
      • ◉ WET Assets With Rain
    • WET Plugins
      • ◉ WET
        • Install
Wetness Shader FixLink to the mod's Wiki page.


07-Sounds and Music[edit | edit source]

Mods that affect sounds or music
Mod Name Baseline Instructions
Diamond City Radio ExtendedLink to the mod's Wiki page.
Fallout 4 High Quality AudioLink to the mod's Wiki page. Detailed Instructions available
  1. Install the 4 main files.
    • High Quality Voices Automatron
    • High Quality Voices Far Harbor
    • High Quality Voices Nuka World
    • High Quality Voices Vault-Tec Workshop
  2. Delete all the esp plugin files.
  3. Rename the ba2 archives as follows:
Original archive name New archive name
HQAudio1 - Voices.ba2 DLCRobot - Voices_en.ba2
HQAudio2 - Voices.ba2 DLCCoast - Voices_en.ba2
HQAudio3 - voices_en.ba2 DLCworkshop03 - Voices_en.ba2
HQAudio4 - Voices.ba2 DLCNukaWorld - Voices_en.ba2

NOTES: Installing in this manner ensures that this mod does not contribute to increased ba2 usage, as the game has a limit of how many ba2 archives it can load. The archives serve as direct replacements for the DLC sound ba2 archives. Do NOT install the PS4 Voices Fallout 4 Base Game optional file.

High Quality Music from PS4Link to the mod's Wiki page. Install only the High Quality Music - All in One main file.
Jolly Item SoundsLink to the mod's Wiki page.
LOST Audio TweaksLink to the mod's Wiki page.
Persistent Volume SlidersLink to the mod's Wiki page.
Project Reality Footsteps FO4Link to the mod's Wiki page. Install the Project Reality Footsteps FO4 BA2 main file
Reverb and Ambiance Overhaul - TweakedLink to the mod's Wiki page.
Under the Hood Mechanical Power Armor AudioLink to the mod's Wiki page.


08-Character Appearance[edit | edit source]

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
DeLuxe MakeupLink to the mod's Wiki page. Install both main files.
Enhanced Vanilla BodiesLink to the mod's Wiki page. Detailed Instructions available
Mod page is NSFW!

Step Recommends: Both NeverNude files.

The Eyes Of Beauty Fallout EditionLink to the mod's Wiki page. Detailed Instructions available
Install the main file according to user preference. Below are suggestions.
FOMOD Instructions
The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
  • Introduction
    • Table of Contents
      • ☑ Part 1. New Standalone Plugins
      • ☑ Part 2. Eyelash Options
      • ☑ Part 3. Vanilla Eye Replacement
      • ☑ Part 4. Looking Stranger Combo Sets
    • ReadMe
      • ☑ ReadMe
      • ☑ Eye Normal Map Fix
        • Next
  • 1.0 Standalone Options
    • Main Plugin
      • ◉ Standalone Plugin
    • Optional Plugins
      • ☐ All-In-One Compatibility Plugin
      • ☑ Looking Stranger Standalone
        • Next
  • 1.1 Plugin Type
    • Lash Type
      • ◉ Custom Lashes
        • Next
  • 2.1 Female Lashes
    • Female - Thick Lashes
      • ◉ Thick
    • Female - Full Lashes
      • ◉ Full
    • Female - Thin Lashes
      • ◉ Thin
        • Next
  • 2.0 Male Lashes
    • Male - Thick Lashes
      • ◉ Thick
    • Male - Full Lashes
      • ◉ Full
    • Male - Thin Lashes
      • ◉ Thin
        • Next
  • 3.0 Vanilla Eyes
    • Replacer Options
      • ◉ Author's Picks
        • Next
  • 4.01 Combo01 (Thin Lash) Left Eye
    • Combo01 (Thin Lash) Left Eye Replacers
      • ◉ Blue: Volcano Reflection (Default)
  • 4.02 Combo01 (Thin Lash) Right Eye
    • Combo01 (Thin Lash) Right Eye Replacers
      • ◉ Cyborg Surreal: Cyber Punk (Default)
  • 4.03 Combo02 (Full Lash) Left Eye
    • Combo02 (Full Lash) Left Eye Replacers
      • ◉ Hazel-Green: Earth Reflection (Default)
  • 4.04 Combo02 (Full Lash) Right Eye
    • Combo02 (Full Lash) Right Eye Replacers
      • ◉ Hazel-Green: Mystery Light Reflection (Default)
  • 4.05 Combo03 (Thick Lash) Left Eye
    • Combo03 (Thick Lash) Left Eye Replacers
      • ◉ Brown: Dark Brown Reflection (Default)
  • 4.06 Combo03 (Thick Lash) Right Eye
    • Combo03 (Thick Lash) Right Eye Replacers
      • ◉ Hazel: Complex Brown Reflection (Default)
        • Install
WX Hair ColorsLink to the mod's Wiki page. Detailed Instructions available
Install the WX Edited Hair Textures miscellaneous file and the WX All Naturals optional file.


09-Fixes[edit | edit source]

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Better Landscape GrassLink to the mod's Wiki page.
Bullet Counted Reload SystemLink to the mod's Wiki page. Install the main file and the BCR- Lever Action Rifle v1.02 optional file.
Car Physics Death bug fixLink to the mod's Wiki page. Install the version 1.0 main file (the third one).
Crafting Highlight FixLink to the mod's Wiki page.
Diamond City BillboardsLink to the mod's Wiki page.
F4z Ro D-oh - Silent VoiceLink to the mod's Wiki page.
Goodneighbor ViewLink to the mod's Wiki page.
High FPS Physics FixLink to the mod's Wiki page. Detailed Instructions available
General Installation and Setup
  1. Install the High FPS Physics Fix main file.
  2. Double-click on the mod in the MO left pane and set the following in HighFPSPhysicsFix.ini

[Main] DisableBlackLoadingScreens=true DisableAnimationOnLoadingScreens=true [Limiter] PipBoyFPS=60.0

FPS Limiter Recommendations

It is recommended to set the InGameFPS and LoadingScreenFPS FPS Limiter settings in accordance with your hardware to improve latency.

  • PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141)
  • PC does NOT have NVIDIA G-SYNC or AMD Freesync video card OR monitor support, set each frame limit (FPS cap) to:
    [monitor refresh rate] - 1 (e.g., 60 Hz monitor should have 59 limit: 60 - 1 = 59)

[Limiter] InGameFPS=?? LoadingScreenFPS=??

VSync

The EnableVSync setting should be enabled or disabled depending on your hardware setup. If you are unsure, leave it enabled. Users who have NVIDIA G-SYNC or AMD Freesync video card AND monitor support should disable all forms of game VSync and instead enable them in their graphics drivers according to accepted best settings. Reference the guidance here for NVIDIA G-SYNC users and here for AMD Freesync users.

Im Talking to YouLink to the mod's Wiki page.
Long Range Bullet HolesLink to the mod's Wiki page. Detailed Instructions available
Hide the following files/folders (instructions for hiding files/folders):

LongRangeBulletHoles.INI

Long Save Bug FixLink to the mod's Wiki page.
Moddable Robot Settlers CompilationLink to the mod's Wiki page.
Newton's Regards - No More Falling CarsLink to the mod's Wiki page.
Perception Bug Fix ReduxLink to the mod's Wiki page.
Piezonucleic Lining FixLink to the mod's Wiki page. Install the Piezonucleic Fix 2nd var. main file.
Pip-Boy FlashlightLink to the mod's Wiki page. Detailed Instructions available
Install the Pip-Boy Flashlight v6 BETA 3.02 main file using the instructions below. The file has some textures packaged incorrectly, requiring manual installation.
  1. Select the [Manual] button at the prompt.
  2. Expand the textures folder.
  3. Drag and drop the nested Textures folder onto ‹data›.
  4. Click [OK] to finish installation.
Place EverywhereLink to the mod's Wiki page.
Power Armor Ownership FixLink to the mod's Wiki page. Install only the PA Ownership Fix (with No PA Battery Pathing) optional file.
Previsibines Repair PackLink to the mod's Wiki page. Detailed Instructions available
  1. Install the PRP Resources main file.
  2. Install the PRP Plugins main file as a separate mod (click [Rename] instead of [Merge] and name it PRP Plugins).
NOTE: Only install the PRP - Clarity 4.3 Patch if installing Clarity, which is a part of the optional 18-Lighting and Weather mod group.
FOMOD Instructions
PRP Updates
  • Choose Your Language
    • Languages
      • ◉ EN - English
        • Next
  • Main Files + Compat Grabbag
    • Main Files
      • ☑ PPF
      • ☑ PRP
    • Compat Grabbag
      • ☐ PRP - Clarity 4.2 Patch
      • ☑ PRP - Clarity 4.3 Patch
      • ☐ PRP - Diamond City Ambience Patch
      • ☐ PRP - Fogout Patch
      • ☐ PRP - Interiors Enhanced Patch
      • ☑ PRP - Region Names Patch
      • ☐ PRP - Ultra Exterior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch
      • ☐ PRP - Ultra Interior Lighting Patch (Darker)
      • ☐ PRP - JSRS Regions Patch
        • Install
Radio Tower Transparency FixLink to the mod's Wiki page. Install the Radio_Tower_Fix_Loose main file.
RAW INPUT - The Ultimate Mouse Sensitivity FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
RAW INPUT - NMM Installer
  • Choose ADS Multiplier
    • INI
      • ◉ 75% - Default
        • Install
Sanctuary - No Dead Dog and RaiderLink to the mod's Wiki page. Install the No Dead Dog ESL main file.
Search and Destroy - FixedLink to the mod's Wiki page.
Settlement Dead Zone FixesLink to the mod's Wiki page. Install only the Settlement Dead Zone Fixes - Max Compatibility main file.
Settler Sandbox ExpansionLink to the mod's Wiki page.
Sprint Stuttering FixLink to the mod's Wiki page. Install the topmost main file.
Thaylar's Settlement Lighting FixesLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Thaylars Light Fixes Big Edition main file.
  2. Disable the following plugins (instructions for disabling plugins):

Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp

The Missing Nukalurk Recipe BookLink to the mod's Wiki page.
Vault Door Announce Warning for Vaults 81 88 114 and 118Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Vault Door Announce Warning for Vaults 81 88 114 and 118
  • Version
    • Version
      • ◉ Far Harbor, Vault-Tec Workshop and Vault 81 Close Door
        • Install
Weapon Debris Crash FixLink to the mod's Wiki page. Only install if you have an NVidia graphics card.
Weston Water LOD FixLink to the mod's Wiki page.


10-Gameplay-General[edit | edit source]

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Equipment and Crafting Overhaul ReduxLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Equipment and Crafting Overhaul (ECO) - Redux
  • Main Files
    • Primary Files
      • ☑ ECO
    • Texture Size
      • ◉ 2048p
    • DLC Expansions
      • ☑ Automatron
      • ☑ Far Harbor
      • ☑ Nuka World
    • Optional
      • ☑ ECO Extended INNR
      • ☑ RobCo Patcher Support
      • ☑ Disable Placed Objects
        • Next
  • Extensions
    • Universal Workbench Extensions
      • ☐ Auto OMOD Stripper
      • ☐ Immersive Hunting Overhaul
      • ☐ Universal Disaasembler
    • Quick Mod Extensions
      • ☐ West-Tek Optics Pack
    • Miscellaneous Extensions
      • ☐ Gunsmith Overhaul
      • ☐ Standalone Workbenches
        • Install
Fixes and Tweaks by AurelianisLink to the mod's Wiki page.
New Equipment OverhaulLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
NEO
  • Step1
    • Modules
      • ☑ Base Game
      • ☑ DLC - Automatron
      • ☑ DLC - Far Harbor
      • ☑ DLC - Nuka World
    • Optional
      • ☑ Complex Sorter Tagging Rules
      • ☐ Improved and Extended INNR
        • Install
Vault 88 EssentialsLink to the mod's Wiki page. Install only the main file.
VaultTec Workshop Overhaul ReduxLink to the mod's Wiki page.


11-Gameplay-AI and Combat[edit | edit source]

Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name Baseline Instructions
Companion Stealth Distance FixLink to the mod's Wiki page. Install the Follower Stealth Distance Fix (No Free Hugs) - ESL-tagged main file.
Encounter Zone RecalculationLink to the mod's Wiki page.
Fallout 4 AI OverhaulLink to the mod's Wiki page.
Leveled Item FixesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
LIF
  • Step1
    • Variant
      • ◉ Complete
        • Install
Natural ResistancesLink to the mod's Wiki page.
Protected Unique NPCs Traders and MerchantsLink to the mod's Wiki page.
Settler and Companion Dialogue OverhaulLink to the mod's Wiki page.
Settler Sleep AI FixesLink to the mod's Wiki page. Detailed Instructions available
Install the Settler Sleep AI Fixes - ESL main file and the Sleep AI Fixes - Base Game Beds - Replacer - ESL optional file.


12-Gameplay-Economy[edit | edit source]

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Worthwhile Caps StashesLink to the mod's Wiki page.


13-Gameplay-Immersion[edit | edit source]

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Another Vault 81 Molerat Disease CureLink to the mod's Wiki page.
Armor Paint ExtendedLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Armor Paint Extended
  • Step1
    • Required
      • ☑ Main
    • Optional
      • ☐ Default Black Synth Armor
      • ☑ INNR for Complex Item Sorter users
        • Install
Classic Holstered Weapons SystemLink to the mod's Wiki page.
Climbable Ladders for SettlementsLink to the mod's Wiki page. Install the Climbable Ladders 1.1 ESL - Workshop Framework main file.
Craftable Display ShelvesLink to the mod's Wiki page. Install only the Eli Display Shelves 1.2 DLC main file.
CVc Dead WastelandLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file, and the DLC1 and DLC2 optional files, merging together into a single mod for easy re-archiving.
  2. Right-click the mod in the left pane and select Open in Explorer.
  3. Copy the folder path to your clipboard.
  4. Follow the Cathedral Assets Optimizer Usage Instructions.
Diamond City Auto Close GateLink to the mod's Wiki page.
Everyone's Best FriendLink to the mod's Wiki page.
Handmade TurretsLink to the mod's Wiki page.
Holotape Display ShelvesLink to the mod's Wiki page. Install the Holotape Display ESL main file.
Nuka Cola SwapLink to the mod's Wiki page.
Realistic Conversations Fallout 4Link to the mod's Wiki page. Install only the main file.
Scrapping MachineLink to the mod's Wiki page.
See Through ScopesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes
  • Main Mod Settings
    • ADD or REPLACE
      • ◉ ADD
    • DLC
      • ☑ Far Harbor
      • ☑ Nuka World
      • ☑ Install and Merge both DLC's
    • Add-ons
      • ☐ Install addon patches for other weapon mods
      • ☐ Auto-detect and select add-ons
    • Tweaks
      • ☐ Remove lens reflection when aiming
      • ☑ Power Armor Fix
      • ☐ Remove Ripple Effect for Recon Scopes
        • Next
  • Patches
    • Patches (Optional)
      • ☐ Weaponsmith Extended 2
      • ☐ Smaller Institute Weapons
      • ☐ Take Cover
      • ☐ G67 Combat Rifle Replacer
      • ☐ Robco Recon Scopes
      • ☐ Tactical Reload
      • ☐ LString / Weapon Jiggle Remover Patch
      • ☐ Improved Prototype Gauss Rifle (CC) Patch
    • Animation patches
      • ☐ Right Handed Hunting Rifle by Wardaddy
      • ☐ Right Handed Handmade Assault Rifle
      • ☐ Right Handed Creation Club Anti-Material Rifle
        • Install
This Settlement Does Not Need Your Help - BS Defence RedoneLink to the mod's Wiki page.
Toggleable Night VisionLink to the mod's Wiki page.
Vault 81 Close DoorLink to the mod's Wiki page.
Vertibird JumpLink to the mod's Wiki page.
Workshop RearrangedLink to the mod's Wiki page.


14-Gameplay-Quests[edit | edit source]

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
DLC TimingLink to the mod's Wiki page.
Keep Radiants in the Commonwealth UFO4P VersionLink to the mod's Wiki page.
Nuka-World Collectable Quest MarkersLink to the mod's Wiki page.
Piper Interview RestoredLink to the mod's Wiki page.
Random Encounter FrameworkLink to the mod's Wiki page.
SKK Fast BOSLink to the mod's Wiki page.
Who's The General - Minutemen Quest CleanupLink to the mod's Wiki page. Detailed Instructions available
Install the Who's The General - Minutemen Quest Cleanup (Loose Files Version) main file and the 1 - Keep Radiants in the Commonwealth Patch optional file.


15-Gameplay-Skills and Perks[edit | edit source]

Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name Baseline Instructions
Perk Up - Full Vanilla Plus perk OverhaulLink to the mod's Wiki page.


16-Interface[edit | edit source]

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Alternative Satellite World MapsLink to the mod's Wiki page. 8k Install only the Angled Alternative Satellite World Maps 8k main file.
Better ConsoleLink to the mod's Wiki page.
CCCleanerLink to the mod's Wiki page.
Clock Widget - Show Real Time While LoadingLink to the mod's Wiki page.
Configurable HotkeysLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Configurable Hotkeys
  • Options
    • Options
      • ☐ Empty Batch Files
        • Install
Extended Dialogue InterfaceLink to the mod's Wiki page.
FallUI - Confirm BoxesLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Confirm Boxes
  • Select installation options
    • Main files
      • ☑ FallUI - Confirm Boxes
      • ☑ Default settings
    • Compatibility
      • ☐ DavesMod - ESP Explorer
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☑ Modern (Default)
      • ☐ Fancy
      • ☐ Classic
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - HUDLink to the mod's Wiki page. Detailed Instructions available
NOTE: Tick the Default settings option and use the [Merge] button only if you have trouble saving the FallUI - HUD layout in MCM. You may need to customize the layout manually to resolve overlapping issues if you tick this the Default settings option.
FOMOD Instructions
FallUI - HUD
  • Select installation options
    • Main files
      • ☑ FallUI - HUD
      • ☑ Addon: Workshop
      • ☑ Addon: PromptMenu
    • Settings
      • ☐ Default settings
        • Install
FallUI - Icon LibraryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Icon Library
  • Select installation options
    • Main files
      • ☑ FallUI - Icon Library
      • ☑ Default settings
        • Install
FallUI - InventoryLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Inventory
  • Select installation options
    • FallUI - Inventory
      • ☑ FallUI - Inventory
      • ☑ Default settings
    • Optional
      • ☐ Mod: Disable PipboyFX
        • Next
  • FallUI - Inventory Settings
    • Do you use bPipboyDisableFX?
      • ◉ Yes (Read description!)
        • Next
  • Readme and information
    • Please read the following notes
      • ☐ Enable 'ArchiveInvalidation'
      • ☐ Item Sorter
      • ☐ Icons: Icon Library
      • ☐ Pipboy: High-Resolution INI-Settings
      • ☐ FAQ: Colored Pipboy (Disable Pipboy FX)
        • Install

NOTE: The bPipboyDisableFX=1 setting is included in the plugin INI for There It Is - Satellite Maps For Collectors.

FallUI - MapLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Map
  • Select installation options
    • Main files
      • ☑ FallUI - Map
      • ☑ Default settings
        • Next
  • Default Settings
    • Choose your preferred design type
      • ☐ Uncolored (Default)
      • ☐ Colored
      • ☑ Colored 4k
      • ☐ Colored 8k
        • Next
  • Installation
    • Configuration done
      • ☑ Install
        • Install
FallUI - Sleep and WaitLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Sleep And Wait
  • Select installation options
    • Main files
      • ☑ FallUI - Sleep and Wait
      • ☑ Default settings
        • Install
FallUI - WorkbenchLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FallUI - Workbench
  • Select installation options
    • Main files
      • ☑ FallUI - Workbench
      • ☑ Default settings
        • Install
FIS - The NEW FallUI Item SorterLink to the mod's Wiki page. Detailed Instructions available
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
FOMOD Instructions
FIS - The NEW FallUI Item Sorter
  • Select installation options
    • Main files
      • ☑ FIS - FallUI Item Sorter
      • ☑ Default settings
    • Sorting
      • ☐ Light (No sorting plugins)
      • ☐ Basic (name reordering for weapon/apparel)
      • ☑ Pro (Complex Sorter plugin)
        • Install
FO4 Photo ModeLink to the mod's Wiki page. At the manual installation prompt, right-click Data and select Set as directory.
Immersive HUDLink to the mod's Wiki page.
Legendary Mutation Messages Fix - Cut Content RestoredLink to the mod's Wiki page.
LooksMenuLink to the mod's Wiki page. Install the main file for your display's aspect ratio.
MCM BoosterLink to the mod's Wiki page.
MCM Categorizer - Sorter Folder CategoriesLink to the mod's Wiki page.
Organized Workbench MenuLink to the mod's Wiki page. Detailed Instructions available
NOTE: Do not install the DLC addons. That is covered by the Synthesis patcher.
FOMOD Instructions
OrganizedWorkbenchMenu
  • Game Type
    • Overhauls
      • ◉ Default/Vanilla
        • Next
  • DLCs/Other Addons
    • DLCs
      • ☐ Automatron
      • ☐ Nuka World
    • Mods
      • ☐ AWKCR
        • Install
PA Rainbox HUD FIXLink to the mod's Wiki page. Step Recommends: Improved Rainbox - PA HUD Rainbox fix
QuickTrade ReduxLink to the mod's Wiki page.
See region names on your save filesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See region names on your save files
  • Step1
    • Select a language
      • ◉ English
    • Patches
      • ◉ None
    • Patches for weather mods
      • ◉ None
        • Install
See Through Scopes - MCM Settings MenuLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
See Through Scopes - MCM Settings Menu
  • See Through Scopes - MCM Settings Menu
    • ADD or REPLACE
      • ◉ ADD
        • Install
Visible Companion AffinityLink to the mod's Wiki page. Detailed Instructions available
Install the main file using the following options:
FOMOD Instructions
Visible Companion Affinity EN
  • DLC Support
    • DLC Support
      • ◉ Support for all DLCs
        • Install
Visible Companion Affinity - MCM Settings Menu with HotkeyLink to the mod's Wiki page.
Whose Quest Is It AnywayLink to the mod's Wiki page.


17-Locations[edit | edit source]

Mods that programmatically add new or alter vanilla locations
Mod Name Baseline Instructions
Boston Public Library SettlementLink to the mod's Wiki page. Detailed Instructions available
Install the main file, the Base Object Swapper Light Replacer Config optional file, and the LibraryExtras optional file.
FOMOD Instructions
BPLSettlement
  • Installation
    • Main File
      • ☑ Main File
    • Compatibility Patches
      • ☑ Automatron
      • ☐ Previsibines Repair Pack
      • ☐ Sim Settlements 2 Chapter 2
        • Install

NOTE: The included Previsbines Repair Pack patch is unnecessary as it will be patched in the Step Patch - Conflict Resolution.

Nuka-World Transit Center SettlementLink to the mod's Wiki page. Install the Nuka-World Transit Center Settlement - PRP 69 optional file.
We Can Live In - Natick SubstationLink to the mod's Wiki page. Install the main file and the 1 - Previsibines Repair Pack (PRP) Patch optional file.


18-Lighting and Weather[edit | edit source]

Mods that affect lighting and/or weather systems **installation is optional**
Mod Name Baseline Instructions
Clarity - A Visual OverhaulLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Clarity 4.3 BETA main file.
  2. Hide the following files/folders (instructions for hiding files/folders):

Clarity.ini

Lightweight LightingLink to the mod's Wiki page.
Sunlight Alignment TweakLink to the mod's Wiki page.
True Storms - Wasteland EditionLink to the mod's Wiki page. Detailed Instructions available
1. Install the main file with the following options.
FOMOD Instructions
True Storms - Wasteland Edition
  • Page 1 - Main and DLC
    • Main Files
      • ☑ True Storms (required)
      • ☑ Far Harbor DLC (optional)
        • Next
  • Page 2 - Dangerous Glowing Sea
    • Dangerous Glowing Sea
      • ◉ No change (default)
        • Next
  • Page 3 - Dangerous Far Harbor
    • Dangerous Far Harbor
      • ◉ No change (default)
        • Next
  • Page 4 - Sunset Time
    • Sunset Time
      • ◉ Earlier Sunset (default)
        • Next
  • Page 5 - Heavy Fogs
    • Heavy Fogs
      • New Heavy Fogs (default)
        • Install

2. Install the Nuka World Plus Far Harbor Add-On optional file.

3. Disable the following plugin (instructions for disabling plugins):

TrueStormsFO4-EarlierSunsetsFH.esp

True Storms - MCM Settings Menu with HotkeysLink to the mod's Wiki page.


19-Utilities[edit | edit source]

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
4estGimp - M8r98a4f2's Complex Item Sorter EnhancementsLink to the mod's Wiki page. Install only the 4estGimp - M8r's Complex Item Sorter Enhancements II main file.
M8r98a4f2's Complex Item SorterLink to the mod's Wiki page. Detailed Instructions available
  1. Install the main file as a normal mod in Mod Organizer.
  2. Create a new empty mod and name it Step Fallout4 - Complex Sorter Output.
  3. In the right pane, go to the Data tab, and scroll down to locate the Complex Sorter.bat file.
  4. Right-click Complex Sorter.bat, select Add as Executable, and click [OK] at the name prompt (should default to Complex Sorter).
  5. Click Gear MO.png at the top of the main Mod Organizer window to open the Executables menu.
  6. Select the new Complex Sorter entry, and click the [...] button to the right of the Start in field.
  7. Navigate to and select the xEdit installation folder ..Modding/Tools/xEdit.
  8. Tick the Create files in mod instead of overwrite box. Select the Step Fallout4 - Complex Sorter Output mod from the drop-down.
  9. Click [Apply] and [OK].

The finished executable will have been configured as follows (items in [brackets] will be specific to your setup).

Title Complex Sorter
Binary [Driveletter]:\Windows\system32\cmd.exe
Start in [...]\Modding\Tools\xEdit
Arguments /C "[...]\mods\M8r98a4f2's Complex Item Sorter\Complex Sorter.bat"
Create files in... Step Fallout4 - Complex Sorter Output

Complex Sorter will be run later in STEP 5 of the guide.

SynthesisLink to the mod's Wiki page. Detailed Instructions available
Official and in-depth instructions can be found on the Synthesis wiki page. The following instructions should be sufficient in most cases.
.NET SDK

This mod requires the installation of the .NET 7.0 SDK in order to function. A restart is recommended following installation.

Installation
  1. Download the Synthesis.zip file and extract it to the Tools folder (e.g. ..\Modding\Tools\Synthesis).
  2. Create a new empty mod and name it Step Fallout4 - Synthesis Output.
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title Synthesis
Binary Synthesis.exe
Create files in... Step Fallout4 - Synthesis Output

Synthesis will be run later in STEP 5 of the guide.

TexGenLink to the mod's Wiki page. Detailed Instructions available
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the Main File.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title TexGen
Binary TexGen64.exe
Argument(s) -FO4

NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration.

TexGen will be run later in STEP 5 of the guide.


20-Patches[edit | edit source]

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
EBF UFO4P compatibility fixLink to the mod's Wiki page.
Step Patch - Conflict ResolutionLink to the mod's Wiki page. Install the Step Patch - Conflict Resolution main file.
Step Patch - Lighting and WeatherLink to the mod's Wiki page. Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed.


Mod List Cleanup[edit | edit source]

Reiteration of LOOT rules[edit | edit source]

Various mods throughout the guide include custom LOOT rules that cannot be added to the masterlist, typically because the created plugins would not otherwise exist, and are being used to sort assets as intended. Throughout this guide, you should have already added these rules using the LOOT Meta Rule Instructions. The applicable mods are listed below for easy verification purposes:

Mod Name Plugin Group Load After
High Resolution Texture Pack High Resolution Texture Pack 2K and 4K - Valius.esp Texture Overhauls
Jesters Better Destroyed Vehicles Jesters Better Destroyed Vehicles.esp Texture Overhauls
Langleys HD Textures Workshop Langleys HD Textures Workshop.esp Texture Overhauls High Resolution Texture Pack 2K and 4K - Valius.esp
FlaconOils Complete Retexture Project FlaconOil's Complete Retexture Project.esp Texture Overhauls Langleys HD Textures Workshop.esp
Prydwen 2K Textures Prydwen 2K Textures.esp Texture Overhauls

Final Sorting and Cleaning[edit | edit source]

If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on any mods requiring cleaning (except for the game's default masters).

Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.



STEP 5[edit | edit source]

Dynamic Modding


Now that the mod list has been installed, sorted, and finalized, the next step is to run the various utilities that will dynamically apply the finishing touches that wrap it all together.

Setup[edit | edit source]

It is recommended to make a new separator and call it STEP 5 - Dynamic Mods or similar and move the following empty mods we created into it:

  • Step Fallout4 - Complex Sorter Output
  • Step Fallout4 - Synthesis Output

Now create three more empty mods below them, naming them as follows:

  • Step Fallout4 - TexGen Output
  • Step Fallout4 - xLODGen Object Output
  • Step Fallout4 - xLODGen Terrain Output


Info-Logo.png

NOTE

Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.

Complex Sorter[edit | edit source]

M8r98a4f2's Complex Item Sorter will add tags, patch food and drink for use with Immersive Animation Framework, and (if desired) modify item weight for miscellaneous items.

Info-Logo.png
NOTE:
If using a dark theme for xEdit, click [Advanced Options] and tick Dark theme active to correct the foreground/background color on the progress bars.
Complex Sorter
Complex Sorter
  1. Run Complex Sorter from the MO executable drop-down list.
  2. Click [OK] at the Module Selection prompt to load all plugins.
  3. Wait for the M8r Complex Item Sorter window to pop up.
  4. Ensure that it says Purge / New under Mode.
  5. Under CS plugins, configure as follows:
    ☑ Item Sorter Tags (FIS)
    ☑ FIS (NEW FallUI Item Sorter)
    ☐ INNR Reorderer R88-Style
    ☑ 4estGimp CIS Enhancements II
    ☐ 4estGimp NPC Scaling (Standalone)
    ☑ Add Scrap Component Tags
    ☑ Add Tags To Basic Components
    ☑ Fix Missing Object Template
    ☑ ECO Patcher
    • [Configure]
    • Step Recommends:
      -= ARMOUR =-
      ☑ Add Entry Point Keyword
      ☑ Add missing INNR
      ☑ Nick can wear Armour
      -= Weapons =-
      ☑ Add Entry Point Keyword
      ☑ Add missing INNR
      -= CRAFTING RECIPES =-
      ☑ Enable Crafting Recipe Processing
      ☑ Ignore Vanilla Items
      ☑ Only move recipes from Chem Station
      ☑ Move Ammo recipes to Ammo Station
      ☑ Move Armour recipes to Armor Station
      ☑ Move Weapon recipes to Weapon Station
      ☐ Move ALCH (aid,food,...) recipes to Utility Station
      ☑ Move MISC (mods,junk,...) recipes to Junk and Utility Station respectively
      ☑ Move NOTE (notes, holotapes,...) recipes to Utility Station
    • [✓ OK]
    ☑ Immersive Animation Fr. Patcher
    ☑ Perk Magazine Numbers
    ☑ Quest Tags
    ☑ Radio Tags
    ☑ Valueable Tag
    ☑ Weightless Items
    • [Configure]
    • Step Recommends:
      ☐ Ingestibles
      ☑ Ammunition
      ☑ Books/Magazines
      ☑ Keys/Passcards
      ☑ Notes/Holotapes
      ☑ Misc (Mods only)
      ☐ Misc (All)
    • [✓ OK]
  6. Ensure that under Record types, all record types are selected.
  7. Click [✓ Generate Patch]
  8. Click [OK] at the No R88_SimpleSorter.esp prompt.
  9. Once the Processing window closes, and the log says "You can close this application now," close the application. There should be no warnings or errors.

The patch has been completed and save to the Step Fallout4 - Complex Sorter Output mod.

Synthesis FOLIP Patcher[edit | edit source]

We will use the Synthesis FOLIP patcher to add additional LOD information.

  1. Run Synthesis from the MO executable drop-down list.
  2. Choose Fallout4 if prompted to choose the game to target.
  3. Click the Git Repository button, third from top left.
    Info-Logo.png
    NOTE:
    The Blocking Error messages are there because no patchers have been added yet.
  4. Find FOLIP in the list, and click the [+] button that says Add patcher.
  5. Wait until it says Ready, then go to FOLIP's Settings and tick the Moveable Statics checkbox.
  6. Click the triangular [Run] button at bottom left.
  7. Once the patcher says it has Completed, close Synthesis.

The patch has been completed and saved to the Step Fallout4 - Synthesis Output mod that was set up during installation in Step 4.

TexGen[edit | edit source]

TexGen
TexGen

TexGen will generate custom object LOD textures based on enabled mods.

Warning-Logo.png

WARNING

Using higher resolutions than recommended will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.
  1. Run TexGen from the MO executable drop-down list.
  2. Set Base size to 256 if it isn't automatically.
  3. Click [Start].
  4. Once the completed message has appeared (1-5 minutes, depending on the PC), click [Exit].
    NOTE: If the TexGen window closes itself, post in the DynDOLOD 3 Alpha topic and include ../Modding/Tools/DynDOLOD/bugreport.txt and any logs created.
  5. Navigate to the DynDOLOD TexGen_Output folder location (e.g. ../Modding/Tools/DynDOLOD/TexGen_Output).
  6. Move the files from the TexGen_Output folder into the Step Fallout4 - TexGen Output mod:
    In MO, hold down the Ctrl key and double-click the Step Fallout4 - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
  7. Enable the Step Fallout4 - TexGen Output mod in MO.

xLODGen[edit | edit source]

We will use xLODGen to generate terrain and object LOD. For this guide, we separate generation of terrain LOD from generation of object LOD, even though they can be generated at the same time. We have chosen to do this because:

  • Terrain LOD rarely ever needs to be updated.
  • Terrain LOD takes the most time to generate.
  • Terrain LOD is less difficult to get right the first time.
  • Object LOD is more likely to need updating.
  • Object LOD is more difficult to get right the first time.

Object LOD[edit | edit source]

xLODGen is run to generate updated LOD Object textures and meshes so that object LOD is updated with mod changes:

  1. Ensure that any previous xLODGen generations have been removed, including any generated terrain LOD.
  2. Ensure the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output) is completely empty.
  3. Run xLODGen from the MO executable drop-down list.
  4. Tick the following worldspaces in the left pane:
    • Commonwealth
    • DLC03FarHarbor
    • NukaWorld
  5. Ensure that ONLY the Object LOD box is ticked in the right pane.
  6. Use the following settings:
    NOTE: Resist the urge to blindly alter the texture resolutions shown, which will only reduce FPS and degrade texture fidelity. The resolution settings do NOT scale object LOD textures in any way, shape, or form, and are instead used to determine the maximum size of textures placed on the atlas for draw call optimization purposes.
  7. Click [Generate] to run the process, which will require upwards of 10 minutes, depending on the PC.
  8. Once the "LOD generation complete" message has appeared, close xLODGen.
    NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include ../Modding/Tools/xLODGen/bugreport.txt and any logs created.

Object LOD Wrap-Up[edit | edit source]

  1. Browse to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. In MO, open the Step Fallout4 - xLODGen Object Output mod in Windows Explorer (Ctrl + double-click).
  3. Cut and paste the files from ../xLODGen_Output into the Step Fallout4 - xLODGen Object Output folder.
  4. Copy the Step Fallout4 - xLODGen Object Output mod folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.

Terrain LOD[edit | edit source]

xLODGen is run again to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

  1. Ensure the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output) is completely empty.
  2. Run xLODGen from the MO executable drop-down list.
  3. Tick the following worldspaces in the left pane:
    • Commonwealth
    • DLC03FarHarbor
    • NukaWorld
  4. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  5. Use the following settings:
    NOTE: Unless you are running FO4 at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
  6. Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
  7. Once the "LOD generation complete" message has appeared, close xLODGen.
    NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include ../Modding/Tools/xLODGen/bugreport.txt and any logs created.

Terrain LOD Wrap-Up[edit | edit source]

  1. Browse to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. In MO, open the Step Fallout4 - xLODGen Terrain Output mod in Windows Explorer (Ctrl + double-click).
  3. Cut and paste the files from ../xLODGen_Output into the Step Fallout4 - xLODGen Terrain Output folder.
  4. Copy the Step Fallout4 - xLODGen Terrain Output mod folder path to your clipboard.
  5. Follow the Cathedral Assets Optimizer Usage Instructions.

Synthesis Final[edit | edit source]

We will run Synthesis again for final setup.

  1. Run Synthesis from the MO executable drop-down list.
  2. Un-tick FOLIP.
  3. Click the Git Repository button, third from top left.
  4. Find HasDistantLOD in the list, and click the [+] button that says Add patcher.
  5. Repeat the last two steps, adding POVMessages and WorkbenchOrganizer patchers.
  6. Wait until it says Ready, then click the triangular [Run] button at bottom left.
  7. Once the patcher says it has Completed, close Synthesis.

The patch has been completed and saved to the Step Fallout4 - Synthesis Output mod.

When to Regenerate[edit | edit source]

Dynamic mods will need to be regenerated following certain changes/updates to the mod list.

Complex Sorter[edit | edit source]

Whenever there are changes/updates to plugins.

Synthesis[edit | edit source]

  • FOLIP
    Only directly before generating Object LOD.
  • Final
    Whenever there are changes/updates to plugins.

TexGen[edit | edit source]

Whenever there are changes/updates that modify textures or LODs.

xLODGen[edit | edit source]

  • Terrain LOD
    Whenever there are changes/updates that modify exterior landscapes or landscape textures.
  • Object LOD
    Whenever there are changes/updates that modify textures, exterior objects, or LODs.



STEP 6[edit | edit source]

Mod Configuration Menu (MCM)


The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.

First Launch[edit | edit source]

To run the game, select the F4SE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required!
    In other words, don't load from a save after a fresh Guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
  • Finally, INI files may appear in the Overwrite folder after closing the game. It is recommended to move these files to their respective mod folders, respecting their folder structure during the move.

Mod Configuration Menu Settings[edit | edit source]

Mod configuration settings can be set according to user preference. The following are some recommendations.

CCCLeanerClick to show/hide
All three settings should be off.

CCCleaner.jpg
Configurable HotkeysClick to show/hide
Setting the hotkey for the Wait Menu allows waiting anywhere. It is also useful to set separate hotkeys for the grenade and melee attacks.

Configurable Hotkeys - Gameplay.jpgConfigurable Hotkeys - Utility.jpg
Crafting Highlight FixClick to show/hide

Crafting Highlight Fix.jpg
DLC TimingClick to show/hide
Increasing minimum levels for DLCs effectively disables them until you reach that level.

DLC Timing - Automatron.jpgDLC Timing - Far Harbor.jpgDLC Timing - Nuka World.jpgDLC Timing - Vault-Tec Workshop.jpg
FallUI - InventoryClick to show/hide
Optionally add the local time to the Pipboy. Colors can be changed as desired.

FallUI - Inventory - Interface.jpgFallUI - Inventory - Interface - Coloring.jpg
FIS - FallUI Item SorterClick to show/hide
  • Turn on Enable auto tagging feature
  • Set variations to use 4estGimp's armor icons.

FIS - FallUI Item Sorter.jpgFIS - FallUI Item Sorter - Pipboy subcategories.jpgFIS - FallUI Item Sorter - Variations.jpg
Fixes and TweaksClick to show/hide
  • Set Hacking Mini-Game Maximum Words to 20.
  • Click Reset Lockpicking and exit the MCM menu.

Fixes and Tweaks.jpg
Immersive Animation FrameworkClick to show/hide
Enable/disable animations for eating food and drink depending on combat.

Immersive Animation Framework.jpg
Immersive HUDClick to show/hide
Turn on Immersive HUD Enabled.

Immersive HUD.jpg
LIFClick to show/hide
Inject All Forms can be used to inject DLC items into the leveled lists.

LIF.jpg
MCM BoosterClick to show/hide
Turn on Booster enabled.

MCM Booster.jpg
MCM CategorizerClick to show/hide

MCM menus can be categorized with this MCM menu. Here is an example:

Fixes
  • CCleaner
  • Crafting Highlight Fix
  • MCM Booster
  • Terrain Undersides
HUD
  • Immersive HUD
  • MCM Categorizer
  • MCM Settings
  • Photo Mode
  • QuickTrade
  • XDI
FallUI
  • FallUI - Inventory
  • FallUI - Confirm Boxes
  • FallUI - HUD
  • FallUI - Icon Library
  • FallUI - Map
  • FallUI - Sleep And Wait
  • FallUI - Workbench
  • FIS - FallUI Item Sorter
QOL
  • Configurable Hotkeys
  • Hotkey Manager
  • Persistent Volume Sliders
  • Visible Companion Affinity
Gameplay
  • BS Defence
  • DLC Timing
  • ECO
  • Fixes and Tweaks
  • Immersive Animation Framework
  • LIF
  • See Through Scopes
  • Toggleable Night Vision
Workshop
  • Workshop Framework
  • Workshop Rearranged
Visuals
  • Sun Alignment Tweaks
  • True Storms
Photo ModeClick to show/hide
Setting a hotkey to open Photo Mode is recommended.

Photo Mode.jpg
QuickTradeClick to show/hide
Step Recommends: Set the NPC Greeting Distance to 85.

QuickTrade.jpg
Toggleable Night VistionClick to show/hide
  • Set a hotkey to toggle night vision effect.
  • Step Recommends: Turn on Use mod provided night vision effect.

Toggleable Night Vision.jpg
Terrain UndersidesClick to show/hide
Leave default unless the underside peeks through and becomes visible (it has not been noticed to do so in testing).

Terrain Undersides.jpg
Visible Companion AffinityClick to show/hide
  • Setting the Companion Image Color to Colored is recommended.
  • There is no need to enable the Item Sorting Compatibility since we use Complex Item Sorter.

Visible Companion Affinity.jpg
Workshop FrameworkClick to show/hide
  • Enable Power Grid Auto-Repair
  • Enable Power Grid Auto-Destroy
  • Enable Autoplay Messages

Workshop Framework - Framework Controls.jpgWorkshop Framework - Message Options.jpg



COMMUNITY CONTRIBUTIONS[edit | edit source]

Become a part of the Step Team

About Step[edit | edit source]

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

Step Modifications can only get better with contributions and help from the community. It is very time consuming for the Step team to ensure that Step's Game Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgeable modder, below are some ways to contribute in maintaining Step as a reliable, high-quality resource:

The Community[edit | edit source]

All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community (e.g., you) to help identify mods that improve the vanilla game while adhering to our Mandate through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it.

In order to suggest a mod for inclusion in this Guide, visit the Mods section of the forums and use the Create Mod Topic button on the editor toolbar.

Staff Roles[edit | edit source]

There are official staff roles that are almost always open for new candidates.
Community members interested in becoming a member of the Step staff, please contact any Administrator or Step Staff member on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets.

Forum Moderators[edit | edit source]

Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (and we all like it that way). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the Community Guidelines than the average member and be able to remain unbiased in their moderating.

Guide Curators[edit | edit source]

Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for members. Guide creation, growth, and maintenance takes a lot of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level than the average modder. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working alone on Guides; thus, they require the knowledge and skills to be able to follow Mandate while building mod lists, patches, and writing all Guide and ancillary content in a way members can easily follow. This is no small feat for a single staff member to do! For more information about Guide Curation, see Game Guide Curation.

Testers[edit | edit source]

Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the Mod Testing Guide to get a sense of what's involved.

Thank you for reading and enjoy the game!



Credits[edit | edit source]

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our guides
  • The authors of mods who granted permission for their mods to be incorporated into the Step Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • sheson for DynDOLOD and all things LODGen
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO going

Personnel[edit | edit source]

Testers[edit | edit source]

  • D1Z4STR
  • Mercury71
  • Mousetick

LODGen Support[edit | edit source]

  • sheson

MO Support[edit | edit source]

  • GSDfan

Step Administrators[edit | edit source]

  • DoubleYou
  • Greg
  • TechAngel85
  • z929669

Retired Staff[edit | edit source]

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710