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*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''21-Post-Processing''.}} Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting & Weather ModGroup. | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''21-Post-Processing''.}} Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting & Weather ModGroup. | ||
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroups, ''18-Lighting & Weather'' and ''21-Post-Processing''.}} Use this approach if a custom lighting/weather/post-processing solution will be applied, which will obviously not be supported. | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroups, ''18-Lighting & Weather'' and ''21-Post-Processing''.}} Use this approach if a custom lighting/weather/post-processing solution will be applied, which will obviously not be supported. | ||
== Understanding the Step Patches == | == Understanding the Step Patches == | ||
A “conflict resolution” patch | A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide. | ||
=== Step Patches === | === Step Patches === | ||
# '''Step | # {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} - {{Fc|highlight|'''''required'''''}} | ||
#* Patches all conflicting plugins <u>except</u> for mods in the optional ''18-Lighting & Weather'' and ''21-Post-Processing'' ModGroups | #* Patches all conflicting plugins <u>except</u> for mods in the optional ''18-Lighting & Weather'' and ''21-Post-Processing'' ModGroups | ||
#* | #* Includes additional modules that independently patch optional conflicting mods like CCOR, CACO, and TCIY | ||
# '''Step | # {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} - ''optional'' | ||
#* | #* Patches the ''18-Lighting & Weather'' ModGroup | ||
# '''Step | # {{Fc|salmon|'''Step Patch - Post-Processing'''}} - ''optional'' | ||
#* | #* Patches the ''18-Lighting & Weather'' AND ''21-Post-Processing'' ModGroups | ||
== Mod Table Reference == | == Mod Table Reference == | ||
Line 416: | Line 400: | ||
| style="border-bottom: 1px solid #666C71;" | Brief note specifying a recommended install option.<br>In some cases, mods will have several options. In such cases, click [{{fc|blue|Expand}}] to expand the mod row to reveal detailed instructions. | | style="border-bottom: 1px solid #666C71;" | Brief note specifying a recommended install option.<br>In some cases, mods will have several options. In such cases, click [{{fc|blue|Expand}}] to expand the mod row to reveal detailed instructions. | ||
|} | |} | ||
==== Mod Installation Considerations ==== | |||
* Do '''not''' extract BA2 files unless specifically instructed to do so. | |||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all options are valid. | |||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | |||
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | |||
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them. | |||
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | |||
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | |||
====ModGroup Separators==== | |||
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | |||
{{Spoiler|shown=Steps to Create MO Separators|hidden=<br> | |||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | |||
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.). | |||
#* Create a new separator for each new Mod Group while working through the Guide. | |||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | |||
<hr> | |||
== {{#show:Category:ModGroup_01-Tools|?ModGroupName}} == | == {{#show:Category:ModGroup_01-Tools|?ModGroupName}} == |
Revision as of 01:47, January 4, 2023
NOTE
This is the current version of the Step Fallout4 Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.
Step Fallout4 Guide
This is our first major release of the Step Fallout 4 (Fallout4, FO4) guide. As described in the Step Versioning Documentation, this is a 'major' release. This Guide requires Fallout 4 GOTY edition (or all DLC).
- Visit the forums to learn more or contribute.
- Also follow Step Modifications on Facebook.
- To support hosting and maintenance of the Step Community Project, consider donating to the project.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced Fallout4 mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Forums. Posting rules apply, so be sure to read and follow them.
New to Modding?
We recommend that you ...
- review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide.
We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
- Step Patches: A "patch" is a plugin that sanely resolves conflicts among mods.
System Requirements
Fallout4 should be run on a relatively modern Windows 10/11 64-bit desktop or laptop. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post processing are most limited by the GPU specs and performance coupled to the resolution at which the game is run.
- The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
- The recommended specs assume a bias favoring 'quality' mod options will be installed when available.
- CPU/GPU hardware listed below are "performance-class examples", and many alternatives lie within or outside of these classes.
Hardware | Minimum | Recommended |
---|---|---|
CPU | Intel Core i3-9300 or AMD Ryzen 5 3200G |
Intel Core i3-12100 or AMD Ryzen 5 5500 |
CPU Mark Range | 7,000 | > 14,000 |
System RAM | 8Gb | 16Gb |
GPU / VRAM | Nvidia GeForce GTX 1070 / 8Gb or AMD Radeon RX 5600 XT / 8Gb |
Nvidia GeForce GTX 3060 / 12Gb or AMD Radeon RX 6700 XT / 12Gb |
G3D Mark Range | 13,000 | > 16,000 |
Game Drive | SSD | SSD |
Resolution | 1080p (HD) | 1440p (QHD) |
Time Commitment
Be aware that it will usually take anywhere from several hours to a several days to complete this build from start to finish. Following are cumulative time estimates (upwards of 24 hours for a novice user, first-time build):
- 6 hours : Steps 1 - 3 (modding-environment setup)
- 12 hours : Step 4 (mod download, installation)
- 8 hours : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build)
STEP 1
Follow the System Setup Guide!
WARNING
It is not recommended to install or use the official High Resolution Texture Pack DLC as it has significant issues that are not worth fixing for the few textures that would be used from it. If it is already installed, remove it by unchecking the DLC in the Steam library.Those who have not completed the System Setup Guide should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide.
STEP 2
Mod Organizer - Fallout4 Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout4 instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a Fallout 4 instance was created in Step 1 or otherwise, simply select the instance and skip the following:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon load, click the Instance Manager button .
- Click on [Create new instance].
- Select Fallout 4 and click [Next].
- If the game wasn't found, manually browse to the game's location.
- Name the instance something like
Step Fallout 4
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup
MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for all profiles under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:
- Launch MO, choosing the applicable Fallout4 Instance.
- Click the button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step Fallout4
, or similar. - Ensure the Use profile-specific Game INI Files box is ticked.
- Close the window by clicking [Close].
- Select the Step Fallout4 profile from the profile selection down-drop.
- It is normal to get a notice saying some INI files were missing and will be copied.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
- Click the button and select [Create empty mod].
- Name it xEdit Output.
Tool Setup
All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:
- For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
- Click at the top of the main Mod Organizer window.
- In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Browse to the SSEEdit.exe file (e.g.
..Modding/Tools/xEdit/SSEEdit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- Input the following in the Arguments field separated by a single space:
- e.g.
-IKnowWhatImDoing -FO4 -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
- e.g.
- Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
- Tick the Use applications icon for desktop shortcuts box.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table following.
- Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -FO4 -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -FO4 Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="Fallout4"
|
xLODGen | xLODGenx64.exe | -lodgen -FO4 -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter: with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, BethINI will be revisited towards the end of this guide to finalize the optimal configuration.
BethINI Initialization
- Close MO, and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
).- If prompted by Windows protection, click More Info and then [Run anyway].
- When BethINI launches, select "Fallout 4" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab and ensure the
- Ensure the Game path is correct (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
). - Ensure the Mod Organizer path is correct (e.g.
..\Modding\Tools\Mod Organizer
). - The INI Path name depends on the MO Profile Setup
- If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g.,
%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP Fallout4
). - Select the Step Fallout4 profile folder, and click [Open].
- Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
- If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g.,
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
- Keep BethINI open.
BethINI Baseline Configuration
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
- Click the [Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
- Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
- Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
- Tick Recommended Tweaks and wait until the "Recommended tweaks have been automatically applied." message is displayed.
- Window Resolution should match the system resolution.
- Tick Always Active.
- Untick VSync.
- Most settings on the Interface tab are up to user preference, but the defaults are fine.
- The settings on the detail tab can make large differences to performance. Keep the defaults for now.
- The grass settings on the Visuals tab should be left to the defaults.
- It is recommended to set the number of iDirShadowSplits to 2 in order to improve shadow performance:
- In the Section drop-down, select Display.
- In the Setting drop-down, select iDirShadowSplits.
- Change the value to 2 and click [Save].
- NVidia users should enable NVFlex by doing the following:
- In the Section drop-down, select NVFlex.
- In the Setting drop-down, select bNVFlexEnable.
- Change the value to 1 and click [Save].
- Users who want their flashlight to always be white instead of what their Pipboy is colored can do the following:
- In the Section drop-down, select Pipboy.
- In the Setting drop-down, select bPipboyEffectColorOnLight.
- Change the value to 0 and click [Save].
- It is recommended to increase the Pipboy resolution by doing the following:
- In the Section drop-down, select Display.
- In the Setting drop-down, select uPipboyTargetHeight.
- Change the value to 1400 and click [Save].
- In the Section drop-down, select Display.
- In the Setting drop-down, select uPipboyTargetWidth.
- Change the value to 1752 and click [Save].
- Return to Basic tab, and click [Save and Exit]
STEP 3
Sorting Plugins With LOOT
At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
- Relaunch Mod Organizer, if it isn't already running.
- Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to../Fallout 4
folder to Install Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] waffle icon at the top of the LOOT window next to the game name.
- Several plugins will show warnings in yellow. The next section describes how to clean them up.
- Click the [Apply Sorted Load Order] checkmark button at the top of the LOOT window next to the game name.
- Close LOOT.
Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):
- Fallout4.esm
- DLCRobot.esm
- DLCworkshop01.esm
- DLCCoast.esm
- DLCworkshop02.esm
- DLCworkshop03.esm
- DLCNukaWorld.esm
If the plugins are not in the order listed, run LOOT now.
Standard Cleaning Procedures
WARNING
The vanilla masters for Fallout 4 should NOT be cleaned with xEdit. Yes, LOOT will offer warnings informing the users to clean these. These warnings should be ignored. This guide assumes that the user has untouched vanilla masters, so if you have cleaned them, it is recommended to restore them to their uncleaned state. This applies to the following plugins:
- Fallout4.esm
- DLCRobot.esm
- DLCworkshop01.esm
- DLCCoast.esm
- DLCworkshop02.esm
- DLCworkshop03.esm
- DLCNukaWorld.esm
LOOT will often provide yellow 'warning' blocks for 'dirty' plugins that require cleaning with xEdit, which should be performed by following the instructions below, unless otherwise noted.
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the plugin being cleaned.
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g.,
..\xEdit Output\FO4Edit Backups\PluginName.es*.DateTime
) inside of xEdit Output mod (or in Overwrite at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!). - To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.
STEP 4
At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!
- This guide can be installed in one of three (3) ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 21-Post-Processing. Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting & Weather ModGroup.
- All mods from all ModGroups EXCEPT for the optional ModGroups, 18-Lighting & Weather and 21-Post-Processing. Use this approach if a custom lighting/weather/post-processing solution will be applied, which will obviously not be supported.
Understanding the Step Patches
A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.
Step Patches
- Step Patch - Conflict Resolution - required
- Patches all conflicting plugins except for mods in the optional 18-Lighting & Weather and 21-Post-Processing ModGroups
- Includes additional modules that independently patch optional conflicting mods like CCOR, CACO, and TCIY
- Step Patch - Lighting and Weather - optional
- Patches the 18-Lighting & Weather ModGroup
- Step Patch - Post-Processing - optional
- Patches the 18-Lighting & Weather AND 21-Post-Processing ModGroups
Mod Table Reference
Below is the legend and reference for the mod tables used in this guide.
Mod Name | Baseline | Instructions | |||
---|---|---|---|---|---|
Mod (patch/enb-independent) | Baseline | Notes | |||
Mod (patch/enb-dependent) | Baseline | Notes |
Mod Table Legend
Mod Installation Considerations
- Do not extract BA2 files unless specifically instructed to do so.
- If no Notes or Step recommendations are provided for a particular mod, all options are valid.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
ModGroup Separators
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
- Click at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
01-Tools
- Standalone applications that aid in the management of the modding process
Mod Name | Baseline | Instructions |
---|
Cathedral Assets Optimizer | Detailed Instructions available | |||||
Tool Installation
It is recommended to create a shortcut on the desktop for ease of access. Usage
This tool is used to modify various mods as noted throughout the guide by following the General usage instructions. |
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
F4SE | Detailed Instructions available | |||||
Root Files Installation
Data Files Installation
|
Address Library for F4SE Plugins |
Baka Framework |
Base Object Swapper |
Buffout 4 | Detailed Instructions available | |||||
Once installed, double-click on the mod to open up the information window, and ensure the following settings in config.toml ("Text Files" tab):
[Compatibility] F4EE = true |
Canary Save File Monitor |
Console Commands Extender |
Shadow Boost FO4 | Detailed Instructions available | |||||
General Installation and Setup
[Main] fMinDistance = 2048.0 fMaxDistance = 6144.0 fDynamicValueFactor = 12.8 [Lod] fLODFadeOutMultObjectsMin = 5 fLODFadeOutMultObjectsMax = 15 fLODFadeOutMultItemsMin = 3 fLODFadeOutMultItemsMax = 6 fLODFadeOutMultActorsMin = 6.0 fLODFadeOutMultActorsMax = 12.0 fDynamicValueFactor = 0.2 [Grass] fGrassStartFadeDistanceMin = 1024.0 fGrassStartFadeDistanceMax = 6144.0 fDynamicValueFactor = 25.6 [TerrainManager] bEnable = 0 NOTES:
|
RobCo Patcher |
Workshop Framework |
XSE PluginPreloader F4 | Detailed Instructions available | |||||
Visual C++ Redistributable Package
This mod requires the latest Microsoft Visual C++ 2015, 2017, 2019, and 2022 Redistributable Package to be installed in order to function. Download and install the X86 and X64 installers. Root Files Installation
|
Game Launch Test
At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:
- Start the game by running the F4SE launcher from Mod Organizer. The game should load to the main menu without issue.
- Open the console (~), type in coc RedRocketExt, and press Enter/Return. The game should load at the Red Rocket Truck Stop without issue.
- Exit the game using the
qqq
console command or the standard menu options.
If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.
WARNING
Beyond this point, DO NOT launch the game again until instructed to do so.Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
HUDFramework |
Mod Configuration Menu |
Settlement Menu Manager |
04-Foundation
- Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name | Baseline | Instructions |
---|
Fallout 4 HD Overhaul 2k | Detailed Instructions available | |||||
Install all of the main files via Mod Organizer.
|
FO4LODGen Resources | Detailed Instructions available | |||||||
|
HD LOD Textures | Detailed Instructions available | |||||
LOD Fixes and Additons.esp |
Far Object LOD Improvement Project | Detailed Instructions available | |||||||
|
High Resolution Texture Pack | 2k | Detailed Instructions available | ||||
|
Jesters Better Destroyed Vehicles | Detailed Instructions available | |||||
|
Langleys HD Textures Workshop | Detailed Instructions available | |||||
|
FlaconOils Complete Retexture Project | Detailed Instructions available | |||||
|
Unofficial Fallout 4 Patch |
05-Animation and Physics
- Mods that affect animations or physics
No mods defined.
06-Models and Textures
- Mods that replace existing models or textures
No mods defined.
No mods defined.
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
DeLuxe Makeup | Install both main files. |
Enhanced Vanilla Bodies | Detailed Instructions available | |||||
Mod page is NSFW!
Step Recommends: Both NeverNude files. |
The Eyes Of Beauty Fallout Edition | Detailed Instructions available | |||||||
Install the main file according to user preference. Below are suggestions.
|
WX Hair Colors | Detailed Instructions available | |||||
Install the WX Edited Hair Textures miscellaneous file and the WX All Naturals optional file. |
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Better Landscape Grass |
Bullet Counted Reload System | Install the main file and the BCR- Lever Action Rifle v1.02 optional file. |
Car Physics Death bug fix | Install the version 1.0 main file (the third one). |
Crafting Highlight Fix |
Diamond City Billboards |
F4z Ro D-oh - Silent Voice |
Goodneighbor View |
High FPS Physics Fix | Detailed Instructions available | |||||
General Installation and Setup
[Main] DisableBlackLoadingScreens=true DisableAnimationOnLoadingScreens=true [Limiter] PipBoyFPS=60.0 FPS Limiter Recommendations
It is recommended to set the InGameFPS and LoadingScreenFPS FPS Limiter settings in accordance with your hardware to improve latency.
[Limiter] InGameFPS=?? LoadingScreenFPS=?? VSync
The EnableVSync setting should be enabled or disabled depending on your hardware setup. If you are unsure, leave it enabled. Users who have NVIDIA G-SYNC or AMD Freesync video card AND monitor support should disable all forms of game VSync and instead enable them in their graphics drivers according to accepted best settings. Reference the guidance here for NVIDIA G-SYNC users and here for AMD Freesync users. |
Im Talking to You |
Long Range Bullet Holes | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders):
LongRangeBulletHoles.INI
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Long Save Bug Fix |
Moddable Robot Settlers Compilation |
Newton's Regards - No More Falling Cars |
Perception Bug Fix Redux |
Piezonucleic Lining Fix | Install the Piezonucleic Fix 2nd var. main file. |
Pip-Boy Flashlight | Detailed Instructions available | |||||
Install the Pip-Boy Flashlight v6 BETA 3.02 main file using the instructions below. The file has some textures packaged incorrectly, requiring manual installation.
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Place Everywhere |
Power Armor Ownership Fix | Install only the PA Ownership Fix (with No PA Battery Pathing) optional file. |
Previsibines Repair Pack | Detailed Instructions available | |||||||
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Radio Tower Transparency Fix | Install the Radio_Tower_Fix_Loose main file. |
RAW INPUT - The Ultimate Mouse Sensitivity Fix | Detailed Instructions available | |||||||
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Sanctuary - No Dead Dog and Raider | Install the No Dead Dog ESL main file. |
Search and Destroy - Fixed |
Settlement Dead Zone Fixes | Install only the Settlement Dead Zone Fixes - Max Compatibility main file. |
Settler Sandbox Expansion |
Sprint Stuttering Fix | Install the topmost main file. |
Thaylar's Settlement Lighting Fixes | Detailed Instructions available | |||||
Thaylar Lighting 3.2 VTWO Patch - Big Edition.esp Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp |
The Missing Nukalurk Recipe Book |
Vault Door Announce Warning for Vaults 81 88 114 and 118 | Detailed Instructions available | |||||||
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Weapon Debris Crash Fix | Only install if you have an NVidia graphics card. |
Weston Water LOD Fix |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
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Equipment and Crafting Overhaul Redux | Detailed Instructions available | |||||||
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Fixes and Tweaks by Aurelianis |
New Equipment Overhaul | Detailed Instructions available | |||||||
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Vault 88 Essentials | Install only the main file. |
VaultTec Workshop Overhaul Redux |
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
No mods defined.
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
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Worthwhile Caps Stashes |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
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Another Vault 81 Molerat Disease Cure |
Armor Paint Extended | Detailed Instructions available | |||||||
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Classic Holstered Weapons System |
Climbable Ladders for Settlements | Install the Climbable Ladders 1.1 ESL - Workshop Framework main file. |
Craftable Display Shelves | Install only the Eli Display Shelves 1.2 DLC main file. |
CVc Dead Wasteland | Detailed Instructions available | |||||
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Diamond City Auto Close Gate |
Everyone's Best Friend |
Handmade Turrets |
Holotape Display Shelves | Install the Holotape Display ESL main file. |
Nuka Cola Swap |
Realistic Conversations Fallout 4 | Install only the main file. |
Scrapping Machine |
See Through Scopes | Detailed Instructions available | |||||||
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This Settlement Does Not Need Your Help - BS Defence Redone |
Toggleable Night Vision |
Vault 81 Close Door |
Vertibird Jump |
Workshop Rearranged |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
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DLC Timing |
Keep Radiants in the Commonwealth UFO4P Version |
Nuka-World Collectable Quest Markers |
Piper Interview Restored |
Random Encounter Framework |
SKK Fast BOS |
Who's The General - Minutemen Quest Cleanup | Detailed Instructions available | |||||
Install the Who's The General - Minutemen Quest Cleanup (Loose Files Version) main file and the 1 - Keep Radiants in the Commonwealth Patch optional file. |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
No mods defined.
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
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Alternative Satellite World Maps | 8k | Install only the Angled Alternative Satellite World Maps 8k main file. |
Better Console |
CCCleaner |
Clock Widget - Show Real Time While Loading |
Configurable Hotkeys | Detailed Instructions available | |||||||
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Extended Dialogue Interface |
FallUI - Confirm Boxes | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
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FallUI - HUD | Detailed Instructions available | |||||||
NOTE: Tick the Default settings option and use the [Merge] button only if you have trouble saving the FallUI - HUD layout in MCM. You may need to customize the layout manually to resolve overlapping issues if you tick this the Default settings option.
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FallUI - Icon Library | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
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FallUI - Inventory | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
NOTE: The bPipboyDisableFX=1 setting is included in the plugin INI for There It Is - Satellite Maps For Collectors. |
FallUI - Map | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
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FallUI - Sleep and Wait | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
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FallUI - Workbench | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
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FIS - The NEW FallUI Item Sorter | Detailed Instructions available | |||||||
NOTE: If updating from an older version, untick the Default settings option and use the [Merge] button.
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FO4 Photo Mode | At the manual installation prompt, right-click Data and select Set as directory. |
Immersive HUD |
Legendary Mutation Messages Fix - Cut Content Restored |
LooksMenu | Install the main file for your display's aspect ratio. |
MCM Booster |
MCM Categorizer - Sorter Folder Categories |
Organized Workbench Menu | Detailed Instructions available | |||||||
NOTE: Do not install the DLC addons. That is covered by the Synthesis patcher.
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PA Rainbox HUD FIX | Step Recommends: Improved Rainbox - PA HUD Rainbox fix |
QuickTrade Redux |
See region names on your save files | Detailed Instructions available | |||||||
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See Through Scopes - MCM Settings Menu | Detailed Instructions available | |||||||
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Visible Companion Affinity | Detailed Instructions available | |||||||
Install the main file using the following options:
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Visible Companion Affinity - MCM Settings Menu with Hotkey |
Whose Quest Is It Anyway |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
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Boston Public Library Settlement | Detailed Instructions available | |||||||
Install the main file, the Base Object Swapper Light Replacer Config optional file, and the LibraryExtras optional file.
NOTE: The included Previsbines Repair Pack patch is unnecessary as it will be patched in the Step Patch - Conflict Resolution. |
Nuka-World Transit Center Settlement | Install the Nuka-World Transit Center Settlement - PRP 69 optional file. |
We Can Live In - Natick Substation | Install the main file and the 1 - Previsibines Repair Pack (PRP) Patch optional file. |
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
No mods defined.
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
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4estGimp - M8r98a4f2's Complex Item Sorter Enhancements | Install only the 4estGimp - M8r's Complex Item Sorter Enhancements II main file. |
M8r98a4f2's Complex Item Sorter | Detailed Instructions available | |||||||||||||||
The finished executable will have been configured as follows (items in [brackets] will be specific to your setup).
Complex Sorter will be run later in STEP 5 of the guide. |
Synthesis | Detailed Instructions available | |||||||||||
Official and in-depth instructions can be found on the Synthesis wiki page. The following instructions should be sufficient in most cases.
.NET SDK
This mod requires the installation of the .NET 7.0 SDK in order to function. A restart is recommended following installation. Installation
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Synthesis will be run later in STEP 5 of the guide. |
TexGen | Detailed Instructions available | |||||||||||
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration. TexGen will be run later in STEP 5 of the guide. |
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
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EBF UFO4P compatibility fix |
Step Patch - Conflict Resolution | Install the Step Patch - Conflict Resolution main file. |
Step Patch - Lighting and Weather | Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed. |
Mod List Cleanup
Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errrors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on any mods requiring cleaning (except for the game's default masters).
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP 5
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.
LOD Setup
Before moving on, create three empty mods for the LOD output:
- Click on the button and select, [Create empty mod].
- Name it
xLODGen Output
.- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create two more mods named:
TexGen Output
, andDynDOLOD Output
. - Place these new mods directly after xLODGen Output.
- Find the (TEMP) Cathedral Landscapes - xLODGen mod from the 04-Foundation mod group and enable it, if necessary.
- Find the (TEMP) Terrain - xLODGen mod from the 03-Resources mod group and enable it, if necessary.
- These mods only need to be enabled for terrain LOD generation. If they are not disabled before actually playing the game, they will cause visual glitches.
- Sort with LOOT.
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
- DLC: Hearthfires
- ...
- (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
- (TEMP) Terrain - xLODGen
- xLODGen Output
- TexGen Output
- DynDOLOD Output
NOTE
Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.WARNING
Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Generate terrain LOD
- Ensure LOD Setup was completed.
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- NOTE: Unless you are running FO4 at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
- Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
../Modding/GameName/Tools/xLODGen/bugreport.txt
and any logs created.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
Paint roads on terrain LOD
- Run ACMOS Road Generator which was installed as part of A Clear Map of Skyrim and Other Worlds.
- For "Path to LOD," browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
). - Click Generate.
- At the prompt to "Overwrite LOD Textures," choose Yes.
- When prompted to "Zip?", choose No.
- Wait until it says "All Done!" and then click OK and close.
Terrain LOD Wrap-Up
- Browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
). - In MO, open the xLODGen Output mod in Windows Explorer (Ctrl + double-click).
- Cut and paste the files from
../xLODGen_Output
into the Template:GameAbbrevTag - xLODGen Output folder, then close both folders. - Enable xLODGen Output mod.
- Disable (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources for terrain generation only).
When to Regenerate LOD
- xLODGen
- Whenever there are changes to the mod list that modify exterior landscapes or objects.
STEP 6
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
First Launch
To run the game, select the SKSE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- A new game is required!
- In other words, don't load from a save after a fresh Guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, INI files may appear in the Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). These files should be moved to their respective mod folders, respecting their folder structure during the move.
Alternate Start
Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.
Mod Configuration Menu Settings
TODO
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our guides
- The authors of mods who granted permission for their mods to be incorporated into the Step Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- sheson for DynDOLOD and all things LODGen
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO going
Personnel
Testers
- D1Z4STR
- Mercury71
- Mousetick
LODGen Support
- sheson
MO Support
- GSDfan
Step Administrators
- DoubleYou
- Greg
- TechAngel85
- z929669
Retired Staff
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