FalloutNV:1.2.0/changelog: Difference between revisions

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==Post-Release Changes==
==Post-Release Changes==
* Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so this addition is likely moot)


=== Nexus Versioning ===
::* Patch Version 1.2.2 - released in January 2022. Fixes Biped slot entries on "Spice of Life" armors. Adds a mesh fix for NCR Goggles.
::* Patch Version 1.2.1 - released in January 2022. Fixes visual gliches on Brahmin corpses.


Those that have installed the mods flagged as "Dropped/Replaced" and have started their playthrough '''should skip''' these changes.
=== 08-Character Appearance ===
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Jason_Bright_Head_Seam_Mesh_Fix|Jason Bright Head Seam Mesh Fix]]: Solves an old issue FCO introduced.
=== 09-Fixes  ===
:{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Ammo_Burst_Case_Count_Fix|Ammo Burst Case Count Fix]]: obsolete, fix included in '''lStewieAl's Tweaks'''
=== 12-Gameplay-Economy  ===
:{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:New_Vegas_Economy_Improved|New Vegas Economy Improved]]: removed by mod author
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Economy_Overhaul|Economy Overhaul]]
=== 14-Gameplay-Quests ===
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]: now fully compatible
:{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]: removed as the alternative ''Brotherhood and House Truce'' now comes in a version that causes no conflicts.
=== 15-Gameplay-Skills and Perks ===
:{{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Repair%20Bladed%20Weapons%20with%20Whet%20Stone%20All%20DLC%20(Scriptrunner)|Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner)]] the original was taken down, so I recreated it.
:{{fc|red|{{fs|1.15em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Repair_Bladed_Weapons_with_Whet_Stone_(With_DLC_Support)|Repair Bladed Weapons with Whet Stone (With DLC Support)]]: was hidden by mod author.


==What's New==
==What's New==
Version 1.0.0 of the official {{NAMESPACE}} mod-build guide was basically a love letter to the [[FalloutNV:Unofficial-EssArrBee-1.0.0|Fear and Loathing in New Vegas]] guide by EssArrBee which has been a staple in modding New Vegas for years. However, one has to realize that the guide hasn't been updated for years and many of the mods listed there are no longer up to the quality standards for a complete, crash-free experience. The current version 1.1.0 therefore deviates from the idea of succeeding "Fear and Loathing in New Vegas" in favor of following more up-to-date tendencies in New Vegas modding. The concepts followed when creating Version 1.1.0 are as follows:
Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.  
:1. Troubleshooting potential "bad" mods that can negatively impact performance:
:1. Animations: The [[{{NAMESPACE}}:KNVSE_Animation_Plugin|kNVSE]] plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta|NCR Trooper Overhaul beta]] and related patches - can cause a potential crash at Camp McCarran;
:2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine|Ojo Bueno Nuka Cola Machine]] had a strain on FPS due to poorly optimized textures.
:3. Various lighting fixes, better looking moon at night and dust effects in the distance.
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]] had various issues with clothing textures.
:4. Mods that "add" content reduced in favour of cut content restoration.
::* Replacing mods that edit main plugin records with mods that rely on NVSE scripts for better compatibility.
:2. Choosing fixes over added content:
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod|Weapon Mesh Improvement Mod (WMIM)]] nowadays is pretty much an essential bugfix at the level of [[{{NAMESPACE}}:Yukichigai_Unofficial_Patch_-_YUP|YUP]] and [[{{NAMESPACE}}:Unofficial_Patch_NVSE_Plus|Unofficial Patch NVSE Plus]]. Unfortunately, it is incompatible with WMX, which means that
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX|WMX]] and all related patches had to be removed from the modlist.
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged|GRA Merged]] was brought in to replace certain aspects of WMX.
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]] adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.
::* adding various other mods that fix aspects of the game.
:3. Improving combat animations - Basically the "Animation & Physics" section was reworked.


An in-depth changelog is listed below.
An in-depth changelog is listed below.
====System Setup Guide====
The [[Guide:SystemSetupGuide|System Setup Guide]] is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.


====Changelog Format====
====Changelog Format====
The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.
The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.
====Improved Guide Workflow====
The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.
====New 'ModGroup' Tables====
Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.


====Step Patches====
====Step Patches====
Line 40: Line 56:
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.
The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical {{Fc|green|green bar}} to the left of the mod name in ModGroup tables.


<!-->{{Fc|instruction|'''Step Patch - Lighting & Weather'''}}
<!-->{{Fc|instruction|'''Step Patch - Lighting and Weather'''}}
The ''Lighting & Weather'' conflict resolution patch is required if the optional Lighting & Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
The ''Lighting and Weather'' conflict resolution patch is required if the optional Lighting and Weather ModGroup is installed. Mods on which the CR patch depends are indicated by a vertical {{Fc|red|red bar}} to the left of the mod name in ModGroup tables.
<-->
<-->


== Guide-Level Changes ==
== Guide-Level Changes ==
:<NOTE OR LIST GUIDE-LEVEL CHANGES>
Added section on cleaning vanilla ESMs and Re-compressing vanilla assets.


== Mod-Level Changes ==
== Mod-Level Changes ==
Line 58: Line 74:


=== 01-Tools ===
=== 01-Tools ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:FNV_BSA_Decompressor|FNV BSA Decompressor]] - pre-modding tool for stability and performance.
::* [[{{NAMESPACE}}:Ultimate_Edition_ESM_Fixes|Ultimate Edition ESM Fixes]] - pre-modding tool for stability and performance.


=== 02-Extenders ===
=== 02-Extenders ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Ogg_Vorbis_Libraries|Ogg Vorbis Libraries]] - automatically updated by the FNV BSA Decompressor
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:KNVSE_Animation_Plugin|KNVSE Animation Plugin]] - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.


=== 03-Resources ===
=== 03-Resources ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:ISControl_Enabler_and_Ironsights_adjuster_(now_ESPless)|ISControl Enabler and Ironsights adjuster (now ESPless)]]: Simply has more functions than Iscontroller.
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Iscontroller|Iscontroller]]: See above
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: In the last days of v1.1.0, all of the following moved to 02 - Extenders. Re-posting here for those that haven't noticed. All are stability fixes that extend the game's functionality.
::* [[{{NAMESPACE}}:FNV_4GB_Patcher|FNV 4GB Patcher]]
::* [[{{NAMESPACE}}:New_Vegas_Heap_Replacer|New Vegas Heap Replacer]]
::* [[{{NAMESPACE}}:FNV_Mod_Limit_Fix|FNV Mod Limit Fix]]
::* [[{{NAMESPACE}}:NVTF_-_New_Vegas_Tick_Fix|NVTF - New Vegas Tick Fix]]
::* [[{{NAMESPACE}}:NVAC_-_New_Vegas_Anti_Crash|NVAC - New Vegas Anti Crash]]


=== 04-Foundation ===
=== 04-Foundation ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Wasteland_Clothing_Hires_Retexture|Wasteland Clothing Hires Retexture]]
::* [[{{NAMESPACE}}:New_Vegas_Mesh_Improvement_Mod_-_NVMIM|New Vegas Mesh Improvement Mod - NVMIM]]: a relatively new mod. Fixes almost every mesh in the game and is lihter than ''Collision Meshes''. One day will replace Collision Meshes entirely.
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod|Weapon Mesh Improvement Mod (WMIM)]]  
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Iron_Sight_-Modders_Resource-_V1dot3|Fallout 3 Weapons Iron Sight -Modders Resource- V1dot3]]: required by the next mod on this list.
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Restoration|Fallout 3 Weapons Restoration]]:  a simple restoration of Fallout 3 weapons to the game. The assets were already present, just unused. Not as ham-fisted as ''Project Nevada - Equpment Standalone''.


: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]] | Moved, so it could be easily overwritten by texture/models mods.
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: technically moved here from ''09 - Fixes'' late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]]: moved here from ''07-Sounds and Music''
 
{{fc|orange|{{fs|1.15em|'''Updated'''}}}} | mod instructions updated<br>
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: no need to hide folders anymore.
::* [[{{NAMESPACE}}:MGs_Neat_Clutter_Retextures|MGs Neat Clutter Retextures]]: reduced the number of "loose" retexture files, as most get overwritten anyway.
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]]: due to the removal of Project nevada.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]]| Removed due to poor quality
::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]]: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.
 
=== 05-Animation and Physics  ===


=== 05-Animation & Physics  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Tesla_Cannon_Animation_Fix|Tesla Cannon Animation Fix]]
: A lot of dedicated weapon animations:
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab Torch Light]]
::* [[{{NAMESPACE}}:Butcher_Pete_-_A_Melee_Animation_Overhaul_(Part_1)|Butcher Pete - A Melee Animation Overhaul (Part 1)]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack|Anniversary Anim Pack]]
::* [[{{NAMESPACE}}:Butcher_Pete_-_A_Melee_Animation_Overhaul_(Part_2)|Butcher Pete - A Melee Animation Overhaul (Part 2)]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack_-_General_Bugfix|Anniversary Anim Pack - General Bugfix]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Season_1|Hit's Anims - Season 1]]
::* [[{{NAMESPACE}}:FNV_Clean_Animation|FNV Clean Animation]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Season_2|Hit's Anims - Season 2]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Season_3|Hit's Anims - Season 3]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Animation_Fixes|Hit's Anims - Animation Fixes]]
::* [[{{NAMESPACE}}:Unarmed_Animations|Unarmed Animations]]
::* [[{{NAMESPACE}}:Frozen_Hitman_locomotion|Frozen Hitman locomotion]]
 
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:
::* [[{{NAMESPACE}}:NV_Compatibility_Skeleton|NV Compatibility Skeleton]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:EXE_-_Effect_teXtures_Enhanced|EXE]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab Torch Light]] - to 06-Models and Textures
::* [[{{NAMESPACE}}:Thermic_Lance_-_Fire_effects|Thermic Lance - Fire_effects]] - to 11-Gameplay-AI and Combat
::* [[{{NAMESPACE}}:Centered_3rd_Person_Camera|Centered 3rd Person Camera]] - to 09-Fixes
::* [[{{NAMESPACE}}:Better_Gas_Leak_Effect|Better Gas Leak Effect]] - to 06-Models and Textures


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:WAR|WAR]]
::* [[{{NAMESPACE}}:360_Movement|360 Movement]]: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.
::* [[{{NAMESPACE}}:WAR-Enhanced_Camera_Compatibility_Pack|WAR-Enhanced Camera Compatibility Pack]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
=== 06-Models and Textures  ===
::* [[{{NAMESPACE}}:Collision_Meshes|Collision Meshes]]  | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
 
=== 06-Models & Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Transparent_Nuka_Bottles|Transparent Nuka Bottles]]
::* [[{{NAMESPACE}}:Accurate_NASA_Stars|Accurate NASA Stars]]: realistic looking
::* [[{{NAMESPACE}}:Alcohol_Bottles_OVERHAUL_-_by_zzjay|Alcohol Bottles OVERHAUL - by_zzjay]]
::* [[{{NAMESPACE}}:HD_Moon_2K_-_NASA_Satellite_Images|HD Moon 2K - NASA Satellite Images]]: High-quality textures
::* [[{{NAMESPACE}}:Coffee_Kettle_-_Replacer_by_zzjay|Coffee Kettle - Replacer by zzjay]]
::* [[{{NAMESPACE}}:Decayed_Ghost_People_-_Fixed|Decayed Ghost People - Fixed]]: - a fixed version of ''Decayed Ghost People''
::* [[{{NAMESPACE}}:IHWT_-_Improved_Heavy_Weapons_Textures|IHWT - Improved Heavy Weapons Textures]]
::* [[{{NAMESPACE}}:ETJ_Realistic_Enhanced_Blood_Textures|ETJ Realistic Enhanced Blood Textures]]: fixes some mesh issues with blood textures of ''Enhanced Blood Textures'' (see below)
::* [[{{NAMESPACE}}:Improved_ED-E_Textures|Improved ED-E Textures]]
::* [[{{NAMESPACE}}:Elegant_Lockpick_Retexture|Elegant Lockpick Retexture]]: replaces ''Hectrol Lockinterface'' and looks better
::* [[{{NAMESPACE}}:4k_Nuka_Cola_Vending_Machine_Replacer|4k Nuka Cola Vending Machine Replacer]]
::* [[{{NAMESPACE}}:Playing_Cards_HD_Retexture|Playing Cards HD Retexture]]: high-quaality retexture of all playing cards and casino tables.
::* [[{{NAMESPACE}}:Simplified_Weapon_Retexture_Project|Simplified Weapon Retexture Project]]
::* [[{{NAMESPACE}}:Skinned_Mesh_Improvement_Mod|Skinned Mesh Improvement Mod]]: a realtively new mod, it fixes all (or almost) creature meshes. Fully compatible with ''Ragdolls'', as they modify different meshes.
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]]
::* [[{{NAMESPACE}}:Lucky_38_Lights_Redone|Lucky 38 Lights Redone]]: Overhauls the Lucky 38 building, LOD mesh and lights. Built upon the ''Lucky 38 E3 Lights Restored'' used in version 1.1.0 of the guide.
::* [[{{NAMESPACE}}:Bowie_Knife_Blue_Glow_Fix|Bowie Knife Blue Glow Fix]]
::* [[{{NAMESPACE}}:FNV_LOD_Supplementation|FNV LOD Supplementation]]: even more LOD meshes and textures.
::* [[{{NAMESPACE}}:Magazines_of_Unparalleled_Aesthetic_Quality|Magazines of Unparalleled Aesthetic Quality]]
::* [[{{NAMESPACE}}:TheFriedTurkey_3_Creature_Pack|TheFriedTurkey 3 Creature Pack]]: the securitron meshes and textures look great.
::* [[{{NAMESPACE}}:10mm_Submachine_Gun_Iron_Sights|10mm Submachine Gun Iron Sights]]
::* [[{{NAMESPACE}}:Cool_Dogs|Cool Dogs]]: increases the immersion by replacing NCR's mingy mutts with proper dogs. Restores an unused German Shepard model to the game.
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack|45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack]]
::* [[{{NAMESPACE}}:Nut_Water_Overhaul|Nut Water Overhaul]]: better water textures and some additional tweaks.
::* [[{{NAMESPACE}}:Better_Books_-_Fallout3NV|Better Books - Fallout3NV]]
::* [[{{NAMESPACE}}:George's_Dead_Money_Retexture|George's Dead Money Retexture]]: retextures almost all of Dead Money.
::* [[{{NAMESPACE}}:WTH_-_Weapon_Textures_from_Heaven|WTH - Weapon Textures from Heaven]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Weapon_Retexture_Project_-_WRP|Weapon Retexture Project - WRP]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Dead_Money_-_Decayed_Ghost_People|Dead Money - Decayed Ghost People]] - replaced by a better version of the same mod
::* [[{{NAMESPACE}}:357_Revolver_Re-Retexture|357 Revolver Re-Retexture]]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Enhanced_Blood_Textures|Enhanced Blood Textures]] - replaced by a better version of the same mod
::* [[{{NAMESPACE}}:Single_Shotgun_Re-Retexture|Single Shotgun Re-Retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Hectrol_Vegas_Sewer_Deluxe_HighRes_Retex|Hectrol Vegas Sewers Deluxe HighRes Retex]]: replaces a single texture that is covered by ''NMC's Texture Pack'' anyway.
::* [[{{NAMESPACE}}:12_7mm_SMG_re-retextured|12.7mm SMG re-retextured]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Hectrol_Lockinterface_Deluxe_HighRes_Retex|Hectrol Lockinterface Deluxe HighRes Retex]]: superseded by ''Elegant Lockpick Retexture''.
::* [[{{NAMESPACE}}:Sniper_Rifle_Retexture|Sniper Rifle Retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:IHWT_-_Improved_Heavy_Weapons_Textures|IHWT - Improved Heavy Weapons Textures]] - some texture error, conflicts with ''WMIM'' (which offers better meshes) and few if the retextures were unique.
::* [[{{NAMESPACE}}:Bozar_retexture|Bozar retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Mojave_Nights|Mojave Nights]]: lower quality than the new adds.
::* [[{{NAMESPACE}}:GRA_WRP_Unofficial_Patch_V2|GRA WRP Unofficial Patch V2]]
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]: Replaced by Fallout 3 Weapons Restoration. It's closer to the [[STEP:Mandate|STEP Mandate]] and better implemented.
::* [[{{NAMESPACE}}:Hatchet_Retex|Hatchet Retex]]
::* [[{{NAMESPACE}}:Retextured_Playing_Cards|Retextured Playing Cards]]: dropped as it retextures only the static card deck world object.
::* [[{{NAMESPACE}}:Bowie_Knife_retexture|Bowie Knife retexture]]
::* [[{{NAMESPACE}}:Teddy_Bear_Retexture|Teddy Bear Retexture]]: replaces a single texture that is covered by ''NMC's Texture Pack'' anyway.
::* [[{{NAMESPACE}}:Half_Hansified_Holorifle|Half Hansified Holorifle]] | not compatible with Laser Weapon Iron Sights
::* [[{{NAMESPACE}}:Tweaked_Cashregister|Tweaked Cashregister]]: replaces a single texture that is covered by ''NMC's Texture Pack'' anyway.
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine|Ojo Bueno Nuka Cola Machine]] | Had unoptimized meshes and was performance-heavy.
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX|Weapon Mods Expanded - WMX]]
::* [[{{NAMESPACE}}:Hectrol_Mailbox_Deluxe_HighRes_Retex|Hectrol Mailbox Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK|Hectrol ED-E Deluxe HR Retex EVOLUTION PACK]]
::* [[{{NAMESPACE}}:Hectrol_MiniNuke_Deluxe_HighRes_Retex|Hectrol MiniNuke Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:LAER_Retexture|LAER Retexture]] | not compatible with Laser Weapon Iron Sights
::* [[{{NAMESPACE}}:HQ_Pre-War_Books_and_Damaged_Books|HQ Pre-War Books and Damaged Books]]
::* [[{{NAMESPACE}}:Magazine_Redux|Magazine Redux]] | Magazines of Unparalleled Aesthetic Quality looks better
::* [[{{NAMESPACE}}:Project_Nevada_Patches|Project Nevada Patches]]
::* [[{{NAMESPACE}}:HiRes_Skill_Books_Retexture|HiRes Skill Books Retexture]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Cleaver_and_Chopper_Retex|Cleaver and Chopper Retex]]
::* [[{{NAMESPACE}}:WTH_-_Weapon_Textures_from_Heaven|WTH - Weapon Textures from Heaven]] - moved to the bottom of the section as the textures it provides look better than the ones from ''Simplified Weapon Retexture Project'' (i.e. it should overwrite the other mod).
::* [[{{NAMESPACE}}:Combat_knife_retexture|Combat knife retexture]]
 
::* [[{{NAMESPACE}}:Euclids_C-Finder_Retexture|Euclids C-Finder Retexture]]
=== 07-Sounds and Music  ===
::* [[{{NAMESPACE}}:Fire_Axe_replacer|Fire Axe replacer]]
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Weapon_Enhancement_Pack|Weapon Enhancement Pack]]
::* [[{{NAMESPACE}}:Animal_Sounds|Animal Sounds]]: the same sounds as ''Ambient Wasteland 2'', byt packaged correctly and actually working
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]
::* [[{{NAMESPACE}}:Fallout_3_weapons_reload_sounds_for_Anniversary_Animation_Pack|Fallout 3 weapons reload sounds for Anniversary Animation Pack]]
::* [[{{NAMESPACE}}:All_Weapon_Sounds_Overhaul_Modern_Edition_-_AWSOME|All Weapon Sounds Overhaul Modern Edition - AWSOME]]: scripted
::* [[{{NAMESPACE}}:All_Explosion_Sounds_Overhaul|All Explosion Sounds Overhaul]]: scripted
 
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved_Sound_FX_v0821]]: moved to 04-Foundadtion as it is now the "basic" sound mod that should freely be replaced


=== 07-Sounds & Music  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Improved_Sound_FX_-_WMX_Patch|Improved Sound FX - WMX Patch]]  
::* [[{{NAMESPACE}}:Ambient_Wasteland_2|Ambient Wasteland 2]]: not working due to being packaged incorrectly
 
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved Sound FX v0821]]


=== 08-Character Appearance ===
=== 08-Character Appearance ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:aMidianBorn_NV_Book_Of_Water_-_Armour_Fixes|aMidianBorn NV Book Of Water - Armour Fixes]]  
::* [[{{NAMESPACE}}:Zzjay's_body_and_face_textures_workshop_-_Type_3_-_4_and_6|zzjay's Body and Face Retexture]]: high-res rextures, females and female raiders
::* [[{{NAMESPACE}}:ADAM_Reborn_Helmet_Shadow_Glitch_Fix|ADAM Reborn Helmet Shadow Glitch Fix]]  
::* [[{{NAMESPACE}}:Vanilla_Hair_-_No_Shine|Vanilla Hair - No Shine]]: basically a bugfix for hair meshes
 


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta|NCR Trooper Overhaul beta]]
::* [[{{NAMESPACE}}:Female_Raider_Skin_for_Type_3|Female Raider Skin for Type 3]]: superseded by zzjay's mod above
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_-_Distributed|NCR Trooper Overhaul - Distributed]]
::* [[{{NAMESPACE}}:FCO_Fallout_Character_Overhaul_-_Compatiblity_Patches_for_YUP_and_More|FCO Fallout Character Overhaul - Compatiblity Patches for YUP and More]]
 
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:ADAM_Reborn|ADAM Reborn]]| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.


=== 09-Fixes  ===
=== 09-Fixes  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Aim_Transition_Patch_(NVSE)|Aim Transition Patch (NVSE)]]
::* [[{{NAMESPACE}}:Elijah_Voice_Audio_Files_Fix|Elijah Voice Audio Files Fix]]: plugin-less fix.
::* [[{{NAMESPACE}}:Logic_and_Consistency_Fixes|Logic and Consistency Fixes]]
::* [[{{NAMESPACE}}:Improved_Lighting_Shaders|Improved Lighting Shaders]]: an essenrail fix that allows more tham 4 light sources to work at the same time. Also fixes landscape seam and shaders.
::* [[{{NAMESPACE}}:Melee_VATS_Animation_Restoration|Melee VATS Animation Restoration]]
::* [[{{NAMESPACE}}:Strip_Lights_Region_Fix|Strip Lights Region Fix]]
::* [[{{NAMESPACE}}:Landscape_Disposition_Fix|Landscape Disposition Fix]]: fixes the location of gundreds of plants, rocks and items that were burried beneath the floor.
::* [[{{NAMESPACE}}:Primm_Reputation_Restored_Revised|Primm Reputation Restored Revised]]: a modern versiob of ''Primm Reputation Restored''.
::* [[{{NAMESPACE}}:Less_Flickery_City_of_New_Vegas|Less Flickery City of New Vegas]]: fixes LOD issues.
::* [[{{NAMESPACE}}:Pip-Boy_Shading_Fix_NVSE|Pip-Boy Shading Fix NVSE]]
::* [[{{NAMESPACE}}:Lucky_38_Mainframe_No_Fingerprints|Lucky 38 Mainframe No Fingerprints]]: a texture fix.
::* [[{{NAMESPACE}}:High Resolution Water Fog - Water Aliasing Fix|High Resolution Water Fog - Water Aliasing Fix]]: objects dumped in water have smooth AA textures around the edges instead of the god-awful pixels.
 
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Asterras_Many_Fixes|Asterra's Many Fixes]]: technically moved to ''04 - Foundation'' late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Mojave_Patch_Outpost|Mojave Patch Outpost]]
::* [[{{NAMESPACE}}:Lucky_38_E3_Lights_Restored|Lucky 38 E3 Lights Restored]]: superseded by ''Lucky 38 Lights Redone''.
::* [[{{NAMESPACE}}:Lonesome_Road_True_Faction_Allegiance|Lonesome Road True Faction Allegiance]]
::* [[{{NAMESPACE}}:Primm_Reputation_Restored|Primm Reputation Restored]]: deprecated.
 
::* [[{{NAMESPACE}}:No_more_giant_manhole_covers|No more giant manhole covers]]: Incorporated in YUP.
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:Mostly_Unarmed_Tweaks|Mostly Unarmed Tweaks]]| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".


=== 10-Gameplay-General ===
=== 10-Gameplay-General ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged|GRA Merged]]
::* [[{{NAMESPACE}}:Delay_DLC_Redux|Delay DLC Redux]]: the katest in a line of mods that attempt to integrate the DLCs in a logical way. Integrates all DLCs.
 
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: These two mods are made now obsolete by ''Delay DLC Redux'':
::* [[{{NAMESPACE}}:Simple_DLC_Delay|Simple DLC Delay]]
::* [[{{NAMESPACE}}:Simple_DLC_Delay|Simple DLC Delay]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version|Pre-Order Packs Scattered - YUP Compatibility Version]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version|Pre-Order Packs Scattered - YUP Compatibility Version]]
::* [[{{NAMESPACE}}:Essential_DLC_Enhancements_Merged|Essential DLC Enhancements Merged]]
 
::* [[{{NAMESPACE}}:Miscellaneous_Tweaks_Collection|Miscellaneous Tweaks Collection]]
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: All of the following moved in the last days of v.1.1.0 of the guide. A re-post ofr those that have missed it.
::* [[{{NAMESPACE}}:Dead_money_-_Surprise_Vending_Items_Restoration|Dead money - Surprise Vending Items Restoration]] - moved to 12-Gameplay-Economy
: Moved to 13-Gameplay-Immersion
::* [[{{NAMESPACE}}:Working_Gomorrah_Prostitues_-_pun intended|Working Gomorrah Prostitues - pun intended]]
::* [[{{NAMESPACE}}:Working_Grinding_Wheel|Working Grinding Wheel]]
::* [[{{NAMESPACE}}:Working_Crimson_Caravan_Traders|Working Crimson Caravan Traders]]
::* [[{{NAMESPACE}}:Gun_Runners_Actually_Run_Guns|Gun Runners Actually Run Guns]]
: Moved to 14-Gameplay-Quests
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
Line 182: Line 238:
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Delay_DLC]] | Replaced by Simple DLC Delay.
::* [[{{NAMESPACE}}:Couriers_Stash_Integration|Couriers Stash Integration]] | great idea, but poor execution. Replaced by Pre-Order Packs Scattered - YUP Compatibility Version.
::* [[{{NAMESPACE}}:Ammo_Ingredients_as_Loot|Ammo Ingredients as Loot]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1-5_7|New Vegas Uncut 1-5 7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.


=== 11-Gameplay-AI & Combat  ===
=== 11-Gameplay-AI and Combat  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Player_Combat_Priority|Player Combat Priority]]
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Restoration_Rebalanced|Fallout 3 Weapons Restoration Rebalanced]]: necessary for better integration of ''Fallout 3 Weapons Restoration'' to the game.
::* [[{{NAMESPACE}}:NPCs_Sprint_In_Combat|NPCs Sprint In Combat]]


=== 12-Gameplay-Economy  ===
=== 12-Gameplay-Economy  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
 
::* [[{{NAMESPACE}}:Working_Bottle_Cap_Press|Working Bottle Cap Press]]| Adds realism but breaks the game's economy.
::* [[{{NAMESPACE}}:Craftable_Sellable_Counterfeit_Bottle_Caps|Craftable Sellable Counterfeit Bottle Caps]]| Adds realism but breaks the game's economy.


=== 13-Gameplay-Immersion  ===
=== 13-Gameplay-Immersion  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Mass_Ownership_Tweaks|Mass Ownership Tweaks]]
::* [[{{NAMESPACE}}:Gas_Pumps_of_New_Vegas|Gas Pumps of New Vegas]]: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the [https://fallout.fandom.com/wiki/Shishkebab_(Fallout:_New_Vegas) Shishkebab] refuel?
::* [[{{NAMESPACE}}:Cannibal_Plus_-_More_Cannibal-related_recipes|Cannibal Plus - More Cannibal-related recipes]]
::* [[{{NAMESPACE}}:Dixon_Recipes_-_Jet_-_Whiskey|Dixon Recipes - Jet - Whiskey]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Nipton_Fires_Extinguished|Nipton Fires Extinguished]]
::* [[{{NAMESPACE}}:Marilyn_Vanilla_Restoration_-_Improved_Cut_Content|Marilyn Vanilla Restoration - Improved Cut Content]] - moved to 17-Locations. The NPC is stuck in the Lucky 38 and has only one line of dialogue, but is still cut content that improves the area greatly.
::* [[{{NAMESPACE}}:Better_Armed_Bright_Followers|Better Armed Bright Followers]]


=== 14-Gameplay-Quests ===
=== 14-Gameplay-Quests ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Return_Vance's_Gun|Return Vance's Gun]]
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]: added back to the guide as the alternative, ''Brotherhood and House Truce'' has dependency on mods that are not on the guide.
::* [[{{NAMESPACE}}:Brotherhood_and_Legion_Truce|Brotherhood and Legion Truce]]
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]


=== 15-Gameplay-Skills and Perks ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Legion_Brotherhood_Alliance|Legion Brotherhood Alliance]]
::* [[{{NAMESPACE}}:Junk_Rounds_Plus|Junk Rounds Plus]]: ''WMIM'' addresses the same issue.
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]
::* [[{{NAMESPACE}}:Repair_Metal_Armor_with_Any_Metal_Misc_Items|Repair Metal Armor with Any Metal Misc Items]]: just feels silly.
 
=== 15-Gameplay-Skills & Perks ===
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
::* [[{{NAMESPACE}}:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite|COMPANION CARRY WEIGHT FIX - Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.


=== 16-Interface  ===
=== 16-Interface  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:A_Few_More_Map_Marrkers|A Few More Map Markers]]
::* [[{{NAMESPACE}}:Clean_Vanilla_Hud|Clean Vanilla Hud]]: hi-res reworked HUD elements.
::* [[{{NAMESPACE}}:Just_Disarm_It|Just Disarm It]]: quality-of-life fix to trap disarmemnt.
::* [[{{NAMESPACE}}:High_Res_Local_Maps|High Res Local Maps]]
::* [[{{NAMESPACE}}:High_Resolution_Screens|High Resolution Screens]]:makes the Pup-Boy menu pleasant to look at


=== 17-Locations  ===
=== 17-Locations  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Lucky_38_Climate_Restored_(Scripted)|Lucky 38 Climate Restored (Scripted)]]: more like a lighting overhaul of Lucky 38's top floor.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:The_N.V._Interiors_Project_A_Room_With_A_View|The N.V. Interiors Project A Room With A View]]: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.


=== 18-Lighting & Weather  ===
=== 18-Lighting and Weather  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Old_World_Blues_-_Path_Lighting|Old World Blues - Path Lighting]]
::* [[{{NAMESPACE}}:Climate_Control_NVSE|Climate Control NVSE]]: essentail bugfixes on weather transition and change.
::* [[{{NAMESPACE}}:MoonlightNVSE|MoonlightNVSE]]: fixes issues with nighttime lighting.
::* [[{{NAMESPACE}}:Dusty_Distance_Redone|Dusty Distance Redone]]: visible dust efect on the horizon.
::* [[{{NAMESPACE}}:High_Resolution_Bloom_NVSE|High Resolution Bloom NVSE]]


=== 19-Utilities  ===
=== 19-Utilities  ===


=== 20-Patches  ===
=== 20-Patches  ===


=== 21-Post-Processing  ===
=== 21-Post-Processing  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Vanilla_Plus_ReShade_Preset|Vanilla Plus ReShade Preset]]: greatly improves colors at a minimal FPS impact.

Latest revision as of 15:58, March 30, 2023

FalloutNV:1.2.0/changelog

< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

Info-Logo.png

NOTE

Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 1.2.0 build date.

Post-Release Changes

  • Added instructions to expand spoilers and mod table rows, as it evidently isn't obvious to people that fail to read (so this addition is likely moot)

Nexus Versioning

  • Patch Version 1.2.2 - released in January 2022. Fixes Biped slot entries on "Spice of Life" armors. Adds a mesh fix for NCR Goggles.
  • Patch Version 1.2.1 - released in January 2022. Fixes visual gliches on Brahmin corpses.

Those that have installed the mods flagged as "Dropped/Replaced" and have started their playthrough should skip these changes.

08-Character Appearance

Added

09-Fixes

Dropped / Replaced

12-Gameplay-Economy

Dropped / Replaced
Added

14-Gameplay-Quests

Added
Dropped / Replaced
  • BrotherhoodHouse Alliance: removed as the alternative Brotherhood and House Truce now comes in a version that causes no conflicts.

15-Gameplay-Skills and Perks

Added
Dropped / Replaced

What's New

Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.

1. Animations: The kNVSE plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
3. Various lighting fixes, better looking moon at night and dust effects in the distance.
4. Mods that "add" content reduced in favour of cut content restoration.

An in-depth changelog is listed below.

Changelog Format

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Step Patches

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes

Added section on cleaning vanilla ESMs and Re-compressing vanilla assets.

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools

Added

02-Extenders

Dropped / Replaced
Moved
  • KNVSE Animation Plugin - moved to 03-Resources. It's a stepping ground for animation mods, but does not provide any essential engine-level stability fixes.

03-Resources

Added
Dropped / Replaced
Moved
In the last days of v1.1.0, all of the following moved to 02 - Extenders. Re-posting here for those that haven't noticed. All are stability fixes that extend the game's functionality.

04-Foundation

Added
Moved
  • Asterra's Many Fixes: technically moved here from 09 - Fixes late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
  • Improved_Sound_FX_v0821: moved here from 07-Sounds and Music

Updated | mod instructions updated

Dropped / Replaced
  • Project Nevada: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.

05-Animation and Physics

Added
A lot of dedicated weapon animations:
Moved

Long time time ago this section was called "Animation and Effects". Since the "effects part was dropped off, none of these mods belong here:

Dropped / Replaced
  • 360 Movement: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.

06-Models and Textures

Added
Dropped / Replaced
Moved
  • WTH - Weapon Textures from Heaven - moved to the bottom of the section as the textures it provides look better than the ones from Simplified Weapon Retexture Project (i.e. it should overwrite the other mod).

07-Sounds and Music

Added
Moved
Dropped / Replaced

08-Character Appearance

Added
Dropped / Replaced

09-Fixes

Added
Moved
  • Asterra's Many Fixes: technically moved to 04 - Foundation late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
Dropped / Replaced

10-Gameplay-General

Added
  • Delay DLC Redux: the katest in a line of mods that attempt to integrate the DLCs in a logical way. Integrates all DLCs.
Dropped / Replaced
These two mods are made now obsolete by Delay DLC Redux:
Moved
All of the following moved in the last days of v.1.1.0 of the guide. A re-post ofr those that have missed it.
Moved to 13-Gameplay-Immersion
Moved to 14-Gameplay-Quests


11-Gameplay-AI and Combat

Added

12-Gameplay-Economy

13-Gameplay-Immersion

Dropped / Replaced
  • Gas Pumps of New Vegas: it was not entirely lore-friendly. Vehicles right before the Great War were working on atomic fuel, not gas. But then how does the Shishkebab refuel?
Moved

14-Gameplay-Quests

Added
  • BrotherhoodHouse Alliance: added back to the guide as the alternative, Brotherhood and House Truce has dependency on mods that are not on the guide.

15-Gameplay-Skills and Perks

Dropped / Replaced

16-Interface

Added

17-Locations

Added
Dropped / Replaced
  • The N.V. Interiors Project A Room With A View: it adds glass windows with a neat view to the Strip, but sadly changes other objects it shouldn't have and does not carry forward various YUP and navmesh fixes. Also the Gommorah suite key is unavailable. Too much hastle to make it work.

18-Lighting and Weather

Added

19-Utilities

20-Patches

21-Post-Processing

Added