Jump to content
  • 0

Why merge mods?


aaltair
 Share

Question

3 answers to this question

Recommended Posts

  • 0

From a strictly technical point of view, no (except maybe a few millisecondes when launching the game). However, this allow for a way "cleaner" load order, which is more often than not synonym of ease to customize, maintain and enhance. (Pretty much the same as MO allow you to keep your whole install much more organized than other mod managers).

Link to comment
Share on other sites

  • 0

Once you have a solid base of mods in your game it makes sense (to me anyway) to merge them. I manually sort my load order grouping mods by what they do, ie locations, NPC's, armors, weather, lighting sound, etc. I then merge them in groups. For example all my weather, lighting and sound mods are merged into 1 esp. I like to see how all my mods work together in a given group. So I spend time making sure conflict resolution is optimised and I often create a patch for a group which I will then include in a merge. Once merged it's locked solid, fully functional, conflict and error free. I then just need to enable that 1 merged esp for each group when I start a new game.

 

Finally, in MO you can set up a profile for each merged group so if a mod updates it is a simple process of creating a new merge for that group. You only need to do this for large merges.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.