gtoeroe Posted November 12, 2015 Posted November 12, 2015 (edited) Hi! I just tried to do this: Files to merge:Bathing in Skyrim - Main.espBathing in Skyrim - Followers Only.espBathing in Skyrim - Realistic Room Rental.espCACO_Bathing in Skyrim.espMerge name:----- Bathing in Skyrim MergedFilename:Bathing in Skyrim - Merged.espMod organizer says, "Bathing in Skyrim - Merged.esp" has "Bathing in Skyrim - Main.esp" as master. How can this be, if I shall deactivate the corresponding source mod? gtoeroe Edited November 13, 2015 by gtoeroe
Neovalen Posted November 13, 2015 Posted November 13, 2015 Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?
gtoeroe Posted November 13, 2015 Author Posted November 13, 2015 Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?I will check this...can't say right now. gtoeroe
gtoeroe Posted November 13, 2015 Author Posted November 13, 2015 Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?No because, it occurred the very first time using Merge Plugins Standalone. I just tried it again. No old Merged Plugins Mods present. No other Patch or Merge Plugins active. Put Bathing in Skyrim - Main.espBathing in Skyrim - Followers Only.espBathing in Skyrim - Realistic Room Rental.espCACO_Bathing in Skyrim.esp In this order at the bottom of my load order shown in the right Panel of MO.Used a fresh installed Merge Plugins Standalone:Launched from within MOMerge destiny: "C:\SkyrimApps\ModOrganizer\mods\" Asset handling: All handle options of the left group plus "Handle script fragments" and "batch copy assets" in the right Group checkedNo Debug Options checked Integrations: [x] MO [x] Copy general assets used paths: C:\SkyrimApps\ModOrganizer\C:\SkyrimApps\ModOrganizer\mods\c:\SkyrimApps\Champollion\Champollion.exeC:\Steam\steamapps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exeC:\Steam\steamapps\common\Skyrim\Data\scripts\source\TESV_Papyrus_Flags.flgC:\SkyrimApps\ModOrganizer\mods\ Marked Bathing in Skyrim - Main.espBathing in Skyrim - Followers Only.espBathing in Skyrim - Realistic Room Rental.espCACO_Bathing in Skyrim.esp Right click check for errorsEverything ok (white hook on green ground)Right click add and new Fusion Merge name: "Bathing in Skyrim Merged"Filename: Bathing in Skyrim - Merged.espMerge methods: OverridesRenumbering: Conflicting Merge in "Merge Tabs" written in green.Right click build merge (log shown below *) NOW IT WORKED!!! No Bathing in Skyrim - Merged.esp - master reference! Sorry for wasting your time... gtoeroe *Building merge: Bathing in Skyrim Merged Merge is using plugin: Bathing in Skyrim - Merged.espMerge data path: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\Adding masters...Done adding masters Renumbering Conflicting FormIDs Renumbering FormIDs in Bathing in Skyrim - Main.esp Renumbering FormIDs in Bathing in Skyrim - Realistic Room Rental.esp Renumbering FormIDs in Bathing In Skyrim - Followers Only.esp Renumbering FormIDs in CACO_Bathing in Skyrim.esp Copying records Copying records from CACO_Bathing in Skyrim.esp Copying records from Bathing In Skyrim - Followers Only.esp Copying records from Bathing in Skyrim - Realistic Room Rental.esp Copying records from Bathing in Skyrim - Main.esp Handling assets Handling assets for CACO_Bathing in Skyrim.esp Copying general assets from C:\SkyrimApps\ModOrganizer\mods\CACO Soaps for Bathing in Skyrim Handling assets for Bathing In Skyrim - Followers Only.esp Copying general assets from C:\SkyrimApps\ModOrganizer\mods\Bathing In Skyrim - Followers Only Handling assets for Bathing in Skyrim - Realistic Room Rental.esp Copying general assets from C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Handling assets for Bathing in Skyrim - Main.esp Handling MCM translation files Copying MCM translation "Bathing in Skyrim - Main_ENGLISH.txt" Copying MCM translation "Bathing in Skyrim - Main_GERMAN.txt" Handling script fragments Copied 23 general scripts Decompiling scripts Decompiling 3 scripts No files found matching C:\SkyrimApps\Merge Plugin\MergePlugins\temp\pex\*.pex Remapping FormIDs in scripts Renumbered 6 scripts Compiling scripts No files found matching C:\SkyrimApps\Merge Plugin\MergePlugins\temp\psc\*.psc Copying modified scriptsCreated SEQ file: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\seq\Bathing in Skyrim - Merged.seq Removing unncessary masters Removing master Bathing in Skyrim - Main.esp Discarding changes to source plugins Reloading Bathing in Skyrim - Main.esp from disk Reloading Bathing in Skyrim - Realistic Room Rental.esp from disk Reloading Bathing In Skyrim - Followers Only.esp from disk Reloading CACO_Bathing in Skyrim.esp from disk Saving: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\Bathing in Skyrim - Merged.espDone merging Bathing in Skyrim Merged (1.853s) All done!
gtoeroe Posted November 13, 2015 Author Posted November 13, 2015 (edited) Glad you got it sorted. :)I need further advice: Now I'm trying to merge The RealisticWater plugins. They have the load order priorities 105, 114, 118, 132, 167 and 168 in MO. You say in your guide they have to be "contiguous" and I shall place them at the bottom of the load oder before running the merge plugin standalone. Does that mean that I have to disable all plugins in between and below them? Because merge plugin standalone does not work if it is detecting wrong load order with respect to other plugins. gtoeroe Edited November 13, 2015 by gtoeroe
gtoeroe Posted November 13, 2015 Author Posted November 13, 2015 (edited) Just move those plugins to the bottom.1st thing this was that did I. :) Seriously, the merge plugins standalone sometimes complains about broken load order if you just move the plugins to be merged to the bottom. Then I disabled all plugins in between and below them and it worked... gtoeroe Edited November 13, 2015 by gtoeroe
Neovalen Posted November 13, 2015 Posted November 13, 2015 I disable SR Conflict resolution and below when doing merges. Reason is they reference merged esps and the merge tool does not allow them to load.
AtroCty Posted August 16, 2016 Posted August 16, 2016 Sorry to unburry this, but I have the exact problem now, and I can't resolve this issue...
AtroCty Posted August 19, 2016 Posted August 19, 2016 Meep! Does anyone have any kind of solution for this? Else I cannot go for Legacy of the Dragonborn...
Darth_mathias Posted August 19, 2016 Posted August 19, 2016 what i do for merges is I have a separate profile just for merging and only load the esp required for any particular merge and I have not seen any issue doing it that way myself
paul666root Posted August 19, 2016 Posted August 19, 2016 have you done what the other did on top comments
AtroCty Posted August 20, 2016 Posted August 20, 2016 what i do for merges is I have a separate profile just for merging and only load the esp required for any particular merge and I have not seen any issue doing it that way myselfI've made a new profile, deactivated ALL mods but the required for merge. Now it works, yay. :)
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