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Merge Standalone: Output esp has merged file as master?!


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Posted (edited)

Hi!

 

I just tried to do this:

 

Files to merge:

  • Bathing in Skyrim - Main.esp
  • Bathing in Skyrim - Followers Only.esp
  • Bathing in Skyrim - Realistic Room Rental.esp
  • CACO_Bathing in Skyrim.esp

Merge name:

  • ----- Bathing in Skyrim Merged

Filename:

  • Bathing in Skyrim - Merged.esp

Mod organizer says, "Bathing in Skyrim - Merged.esp" has "Bathing in Skyrim - Main.esp" as master. How can this be, if I shall deactivate the corresponding source mod?

 

gtoeroe

Edited by gtoeroe
Posted

Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?

I will check this...can't say right now.

 

gtoeroe

Posted

Since I'm taking a shot in the dark... did you merge this previously? If so, did you delete the old merge before doing the new one?

No because, it occurred the very first time using Merge Plugins Standalone. I just tried it again. No old Merged Plugins Mods present. No other Patch or Merge Plugins active. Put

 

Bathing in Skyrim - Main.esp

Bathing in Skyrim - Followers Only.esp

Bathing in Skyrim - Realistic Room Rental.esp

CACO_Bathing in Skyrim.esp

 

In this order at the bottom of my load order shown in the right Panel of MO.

Used a fresh installed Merge Plugins Standalone:

Launched from within MO

Merge destiny: "C:\SkyrimApps\ModOrganizer\mods\"

 

Asset handling:

 

All handle options of the left group plus "Handle script fragments" and "batch copy assets" in the right Group checked

No Debug Options checked

 

Integrations:

 

[x] MO [x] Copy general assets

 

used paths:

 

C:\SkyrimApps\ModOrganizer\

C:\SkyrimApps\ModOrganizer\mods\

c:\SkyrimApps\Champollion\Champollion.exe

C:\Steam\steamapps\common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe

C:\Steam\steamapps\common\Skyrim\Data\scripts\source\TESV_Papyrus_Flags.flg

C:\SkyrimApps\ModOrganizer\mods\

 

Marked

 

Bathing in Skyrim - Main.esp

Bathing in Skyrim - Followers Only.esp

Bathing in Skyrim - Realistic Room Rental.esp

CACO_Bathing in Skyrim.esp

 

Right click check for errors

Everything ok (white hook on green ground)

Right click add and new Fusion

 

Merge name: "Bathing in Skyrim Merged"

Filename: Bathing in Skyrim - Merged.esp

Merge methods: Overrides

Renumbering: Conflicting

 

Merge in "Merge Tabs" written in green.

Right click build merge (log shown below *)

 

 

NOW IT WORKED!!! No Bathing in Skyrim - Merged.esp - master reference!

 

Sorry for wasting your time...

 

gtoeroe

 

 

 

*

Building merge: Bathing in Skyrim Merged

 

Merge is using plugin: Bathing in Skyrim - Merged.esp

Merge data path: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\

Adding masters...

Done adding masters

 

Renumbering Conflicting FormIDs

  Renumbering FormIDs in Bathing in Skyrim - Main.esp

  Renumbering FormIDs in Bathing in Skyrim - Realistic Room Rental.esp

  Renumbering FormIDs in Bathing In Skyrim - Followers Only.esp

  Renumbering FormIDs in CACO_Bathing in Skyrim.esp

 

Copying records

  Copying records from CACO_Bathing in Skyrim.esp

  Copying records from Bathing In Skyrim - Followers Only.esp

  Copying records from Bathing in Skyrim - Realistic Room Rental.esp

  Copying records from Bathing in Skyrim - Main.esp

 

Handling assets

  Handling assets for CACO_Bathing in Skyrim.esp

    Copying general assets from C:\SkyrimApps\ModOrganizer\mods\CACO Soaps for Bathing in Skyrim

  Handling assets for Bathing In Skyrim - Followers Only.esp

    Copying general assets from C:\SkyrimApps\ModOrganizer\mods\Bathing In Skyrim - Followers Only

  Handling assets for Bathing in Skyrim - Realistic Room Rental.esp

    Copying general assets from C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim

  Handling assets for Bathing in Skyrim - Main.esp

    Handling MCM translation files

      Copying MCM translation "Bathing in Skyrim - Main_ENGLISH.txt"

      Copying MCM translation "Bathing in Skyrim - Main_GERMAN.txt"

    Handling script fragments

    Copied 23 general scripts

 

Decompiling scripts

    Decompiling 3 scripts

  No files found matching C:\SkyrimApps\Merge Plugin\MergePlugins\temp\pex\*.pex

 

Remapping FormIDs in scripts

    Renumbered 6 scripts

 

Compiling scripts

  No files found matching C:\SkyrimApps\Merge Plugin\MergePlugins\temp\psc\*.psc

 

Copying modified scripts

Created SEQ file: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\seq\Bathing in Skyrim - Merged.seq

 

Removing unncessary masters

  Removing master Bathing in Skyrim - Main.esp

 

Discarding changes to source plugins

  Reloading Bathing in Skyrim - Main.esp from disk

  Reloading Bathing in Skyrim - Realistic Room Rental.esp from disk

  Reloading Bathing In Skyrim - Followers Only.esp from disk

  Reloading CACO_Bathing in Skyrim.esp from disk

 

Saving: C:\SkyrimApps\ModOrganizer\mods\Bathing in Skyrim Merged\Bathing in Skyrim - Merged.esp

Done merging Bathing in Skyrim Merged (1.853s)

 

All done!

Posted (edited)

Glad you got it sorted. :)

I need further advice:

 

Now I'm trying to merge The RealisticWater plugins. They have the load order priorities 105, 114, 118, 132, 167 and 168 in MO. You say in your guide they have to be "contiguous" and I shall place them at the bottom of the load oder before running the merge plugin standalone. Does that mean that I have to disable all plugins in between and below them? Because merge plugin standalone does not work if it is detecting wrong load order with respect to other plugins.

 

gtoeroe

Edited by gtoeroe
Posted (edited)

Just move those plugins to the bottom.

1st thing this was that did I. :)  Seriously, the merge plugins standalone sometimes complains about broken load order if you just move the plugins to be merged to the bottom. Then I disabled all plugins in between and below them and it worked...

 

gtoeroe

Edited by gtoeroe
  • 9 months later...
Posted

what i do for merges is I have a separate profile just for merging and only load the esp required for any particular merge and I have not seen any issue doing it that way myself

I've made a new profile, deactivated ALL mods but the required for merge. Now it works, yay. :)

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