DarkladyLexy Posted January 18, 2016 Share Posted January 18, 2016 (edited) Sorry to bug again with Skyrim Flora Overall. What would I be missing from SFO if I decide to remove it and use the SRLE Extended setup? Thanksit mostly flora on the tundra of whiterun and I belive the rift too but the performance cost if you cant handle it just not worth it. Was the following mod considered for SRLE or SRLE Extended? KS Hairdos - HDT Physics https://www.nexusmods.com/skyrim/mods/70363/I belive that was considered for SRLE Base at some point i do remember it being in there but Neo took it out for one reason or another (cant rightly remember why)wow that was a long bug list. I recently finished it a few days ago with only some minor bugs that I noticed, not even close to what that list is showing. I had fun playing it and it made the civil war interesting for once. But if this is what other people have experienced maybe its better to wait for a update, or it will just cause more frustration than fun, but lets hope not. Really looking forward to feedback from Darklady.I've had a look in tes5edit and the only major conflcit I can see are USLEEP related. I also had a go at trying fixing the grey face bug on Lords of Skyrim and no luck same result that Darth got the foreheads on some of the fixed NPC turned red Edited January 18, 2016 by DarkladyLexy Link to comment
Neovalen Posted January 18, 2016 Share Posted January 18, 2016 KS Hairdos base mod was in SRLE, then it was deleted from the nexus due to permissions issues and therefore removed. It's back now + the linked hdt edition, it's on my list to retry. Link to comment
DarkladyLexy Posted January 18, 2016 Share Posted January 18, 2016 KS Hairdos base mod was in SRLE, then it was deleted from the nexus due to permissions issues and therefore removed. It's back now + the linked hdt edition, it's on my list to retry.there you go means I dont have to bother lol... Link to comment
mavanaic Posted January 18, 2016 Share Posted January 18, 2016 I also had a go at trying fixing the grey face bug on Lords of Skyrim and no luck same result that Darth got the foreheads on some of the fixed NPC turned redTry to put Lords after Males of Skyrim in the left pane...then copy the mod into your data folder and then run CK from steam. Link to comment
vidalia Posted January 18, 2016 Share Posted January 18, 2016 I also had a go at trying fixing the grey face bug on Lords of Skyrim and no luck same result that Darth got the foreheads on some of the fixed NPC turned redThis happens if you have optimized textures installed. To get proper facegen textures to generate try temporarily disabling the optimized textures bsas before you launch the CK. Also temporarily disabling XCE warpaint and dirt before doing facegen wouldn't hurt. Link to comment
DarkladyLexy Posted January 18, 2016 Share Posted January 18, 2016 Try to put Lords after Males of Skyrim in the left pane...then copy the mod into your data folder and then run CK from steam.tried thatThis happens if you have optimized textures installed. To get proper facegen textures to generate try temporarily disabling the optimized textures bsas before you launch the CK. Also temporarily disabling XCE warpaint and dirt before doing facegen wouldn't hurt.oh right i will give that ago tomorrow thanks for the tip Link to comment
mavanaic Posted January 18, 2016 Share Posted January 18, 2016 tried thatweird...it worked for me.. Link to comment
mavanaic Posted January 18, 2016 Share Posted January 18, 2016 (edited) Hope these will do https://copy.com/00dj3qC9tf0I8NPV https://www.copy.com/s/t%3ADINGjsYbUA7klhw0%3Bp%3A%252Ffacetint.7z%3Boid%3A2My Lords of Skyrim + Vampire Lords merge and the facetints Edited January 18, 2016 by mavanaic Link to comment
Darth_mathias Posted January 19, 2016 Author Share Posted January 19, 2016 Hope these will do https://copy.com/00dj3qC9tf0I8NPV https://www.copy.com/s/t%3ADINGjsYbUA7klhw0%3Bp%3A%252Ffacetint.7z%3Boid%3A2My Lords of Skyrim + Vampire Lords merge and the facetintsthanks for this i'll look at these today. Link to comment
edynacio Posted January 19, 2016 Share Posted January 19, 2016 Darth and Darklady, Thanks for the key colored in the SRLE Extended integration.I love it! Link to comment
Darth_mathias Posted January 19, 2016 Author Share Posted January 19, 2016 (edited) So I have added more pretty to colours to the subguide hopefully it is clear what mods were added, what were removed, what were modified and what were left as base SRLE. also added to the tools section and created a post spINI Tweaks Section. Edited January 19, 2016 by Darth_mathias Link to comment
Darth_mathias Posted January 19, 2016 Author Share Posted January 19, 2016 Just added lock overhaul MCM setting now lexy is kicking me off so she can do some CWO testing. Link to comment
edynacio Posted January 19, 2016 Share Posted January 19, 2016 I was just reviewing Nearox great guide for SRLE Explorer and I'm having a few thoughts. It looks like, now that SRLE Extended has included Interesting NPCs and will possible include Inconsequential NPCs, the only thing pretty much missing from that guide is the World Improvements section with Dawn of Skyrim Collection, Farmhouse Chimneys, Jks Cities - Lite and SuperLite and a few location tweaks. Obviously SRLE Explorer will be on standby due to the complexity of making that section compatible with ICAO and will be dependent on future versions of that mod.Also because of performance and compatibility sake, that section would be hard to add to SRLE Extended. What I'm wondering is, if exists a mod or a way to add more detail to the cities and towns, while avoiding incompatibility to ICAO and causing a negative hit performance to SRLE Extended.Something to make the populated areas a bit more interesting and coherent with the extra NPC population added by SRLE Extended. Either way, is very exciting to follow the maturing of this project of Darth and Darklady, from a simple forum discussion to an awesome extension to the SRLE! Link to comment
cstarkey42 Posted January 19, 2016 Share Posted January 19, 2016 Personally I'm using Dawn of Skyrim (full), Moon and Star, Winterhold Ruins and Arthmoor's four city mods and it seems like a good balance. I tried to cram JK Lite in as well but with the heavy load of SRLE, SRLE Ext and MMO I finally had to make a choice between gameplay and world additions. I'm pretty happy with the balance so far, especially with CWI and the other world overhauls that SRLE and Extended add. Link to comment
DarkladyLexy Posted January 19, 2016 Share Posted January 19, 2016 JKs even the super lite version is still quite fps heavy so it wont be add. I throught Arthmoor's four city mods had issue with ICAIO. also it appears darth ahd added a mod that causes earthquake which is very annoying it belive it could be Apocalypse - Magic of Skyrim Link to comment
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