Jump to content

SRLE Extended


Recommended Posts

I realized you are dropping Skyrim Flora Overhaul from the guide to increase performance.

2 quick questions:

 

1. I would like to try Skyrim Flora Overhaul with SRLE Extended and see what kind of performance hit I get with my system. Would there be undesirable conflicts if I use SFO with the Extended guide?

 

2. It seems that Enhanced Landscapes also adds to the flora similarly to SFO. Are there big differences between the two or Enhanced Landscapes adds pretty much the same richness to the flora?

no conflcits do every Neo say to do except Enhanced Landscapes adds compatabilty to SFO so you will need to choose SFO Trees in the billboards section the EL Fomod you can then remove the Bilborads added by SRLE Base as these are the same.

EDIT unrelated to this question HDT cloaks anyone https://www.nexusmods.com/skyrim/mods/72581/?

Edited by Darth_mathias
Link to comment

While you are looking into CWO, here is some really great mods that add a lot of dynamic gameplay to the civil war :D

 

WARZONES 2015 - Civil Unrest by MyGoodEye

 

WARZONES - Assault Attack by MyGoodEye

 

I just tried Warzones and I am sorry to report that I couldn't load into the Mount of pain test area of the mod without a ILS we would  loose quite a few mods from SRLE Extended to get this into the guide. So I say this mod is to heavy for this guide at the moment.

Link to comment

Hello there

 

Just a quick comment from myself regarding your integration sub guide.  I tried doing an install of this last week although it was from the front page as the guide wasn't quite done then and pretty much CTD'd everytime I tried to go outside.  I assumed I'd screwed up somewhere so am waiting for the guide to mature a little and then try again (one thing I'm waiting on is the CWO integration to see if thats done/does work).

 

Once the sub guide is good I'll run through again on top of my SRLE build (which I know works).  With the integration guide I can see currently you have highlighted in red the mods you're removing which helps.  however I'd also recommending highlighting the mods you've added in another colour as well so they stand out.  Maybe in a blue or a green?  It can be tricky to look through a long list of the same colour text when you are scanning for a single name quickly :)

 

Other than that I like your mod choices and it will be interesting to try ordinator instead of PerMA or SKYRE.

 

One mod I'm considering adding in is Hunting in Skyrim just because I always tend to end up playing Hunter type characters.  I like the idea of building up your own hunting guild and I don't think it'd be too hard to integrate if you use the "no perks" version.  This is more incase you are interested in the mod and not a request to add it if you don't.   I'll just add on top myself.

 

I was also considering The People Of Skyrim mod that was on the Hotfiles recently since you don't have the likes of ETAc but thats pretty huge so will probably conflict somewhere.

Link to comment

Hello there

 

Just a quick comment from myself regarding your integration sub guide.  I tried doing an install of this last week although it was from the front page as the guide wasn't quite done then and pretty much CTD'd everytime I tried to go outside.  I assumed I'd screwed up somewhere so am waiting for the guide to mature a little and then try again (one thing I'm waiting on is the CWO integration to see if thats done/does work).

can I ask what your SKSE.ini:

[Memory]

DefaultHeapInitialAllocMB=

 

is set too?

Link to comment

I just tried Warzones and I am sorry to report that I couldn't load into the Mount of pain test area of the mod without a ILS we would  loose quite a few mods from SRLE Extended to get this into the guide. So I say this mod is to heavy for this guide at the moment.

Ops...I know it is a heavy mod but that was a little sad, I had no problem running it except some stuttering here and there, but I have installed lower resolution options on meshes/texture in SRLE and extended, and reduced the impact ENB and Lod's have on performance, also removed immersive patrols. Anyway, just to be sure, are you certain there is no conflicts or other issues that is causing it, and did you look at the installation guide? Especially, UGRIDS setting is 5.

 

But yeah, probably too heavy for SRLE, maybe another playthrough then :)

Edited by xxx78
Link to comment

can I ask what your SKSE.ini:

[Memory]

DefaultHeapInitialAllocMB=

 

is set too?

I'd tried multiple all the way up to 1280.  and the first memory block was never filling up so don't think it was that (I've been stung by that on a previous SRLE and REGS install!) .  It was a strange one in that I could create  a character in Alternate start and choose the "start in an inn" option in say riverwood and it was fine inside the inn. But as soon as i tried to walk out the front door it would CTD within seconds.  If a memory issue it would usually either ILS or load the world enough for you to hear people then crash.

 

I thought originally it was because I was trying to add TPOS on top and something was conflicting (I'd tried to make my own CR Patch but i'm very much a rookie).  But even with just SRLE and this pack (only difference being SFO still being there) it still bombed out

Oh one more comment.  And apologies if this is explained in the thread but some details on using SpINI would be appreciated as well.  For example if I run that on my SRLE Extended Ini's do I then need to go back and put in manually all the tweaks Neo has on his guide because they are overridden?

Link to comment

HDT cloaks are great but HDT is tied to FPS. Therefore if you get anything less than 60 fps it starts to get buggy.

 

I tried it with base SRLE outdoors at 45 fps and it was very twitchy. Indoors very smooth.

i've just had a quick go and i find 360 walk and run plus does the job we want with cloaks

 

 

I thought originally it was because I was trying to add TPOS on top and something was conflicting (I'd tried to make my own CR Patch but i'm very much a rookie).  But even with just SRLE and this pack (only difference being SFO still being there) it still bombed out

Oh one more comment.  And apologies if this is explained in the thread but some details on using SpINI would be appreciated as well.  For example if I run that on my SRLE Extended Ini's do I then need to go back and put in manually all the tweaks Neo has on his guide because they are overridden?

that interest something to investigate, but it dont sound more of a confllct issue then a memory one.

 

SpINI is best done on clean INI files outside MO then add tweaks to your profile. I'll get Darth to add a section on SpINI into his subguide, as well as more pretty colours.

 

what i'll get Darth to do is put what setting he choose for spINI the what setting he tweaked for his profile that shoudl help yopu guys a lot I think.

Edited by DarkladyLexy
Link to comment

i've just had a quick go and i find 360 walk and run plus does the job we want with cloaks

 

 

that interest something to investigate, but it dont sound more of a confllct issue then a memory one.

 

SpINI is best done on clean INI files outside MO then add tweaks to your profile. I'll get Darth to add a section on SpINI into his subguide, as well as more pretty colours.

Exellent many thanks.  Are you both still investigating if CWO will work?  thats one thing I do want to overhaul as the vanilla Civil war is not very warry or interesting.  And yeah I agree Warzones is pretty much a no go for a modlist with this level of mods and HD textures since every single one of those extra characters on screen will be covered in them.

Link to comment

Exellent many thanks.  Are you both still investigating if CWO will work?  thats one thing I do want to overhaul as the vanilla Civil war is not very warry or interesting.  And yeah I agree Warzones is pretty much a no go for a modlist with this level of mods and HD textures since every single one of those extra characters on screen will be covered in them.

I am going to create a brand new character and do the civil war quests and Darth will keep his argonian battle mage and do compaions and college of winterhold quest line like he orginally planned

I personnaly think if you want warzones you need to build your SRLE base and extended to that mod to begin with rather then trying to bolt it in later.

Link to comment

I am going to create a brand new character and do the civil war quests and Darth will keep his argonian battle mage and do compaions and college of winterhold quest line like he orginally planned

I personnaly think if you want warzones you need to build your SRLE base and extended to that mod to begin with rather then trying to bolt it in later.

Ok hope it goes well and I look forward to seeing what patches ar eneeded if any

Link to comment

wow that was a long bug list. I recently finished it a few days ago with only some minor bugs that I noticed, not even close to what that list is showing. I had fun playing it and it made the civil war interesting for once. But if this is what other people have experienced maybe its better to wait for a update, or it will just cause more frustration than fun, but lets hope not. Really looking forward to feedback from Darklady.

Edited by xxx78
Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.