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I am going to have to do is take my test profile right back to start and activate SRLE Extended mods little by little until I find the mod or mods causing this (this might take awhile) but i will not be defeated.

It will be much faster if you do it the way i described it. Activating one by one is painfully slow.

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It will be much faster if you do it the way i described it. Activating one by one is painfully slow.

I'm going to do it section by section but suspet it's interest NPC's (due to how script heavy that mod is) with all the followers so i'll start there.

 

Edit: Low and behold I am correct the Lag is being caused by Interesting NPC's with it Lag without no Lag this might explain why some people have been having this issue and other havn't now to decided what to do.

 

It might be painful for some but for the greater good and my sanity to propse Interest NPC goes. also doing this will reduce string count by 3500ish so win win

 

The Other Options is to remove some of the quest mods cause it appears you can one or the other not both.

Edited by Darth_mathias
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Ok so after a bit of testing it boils down to this either:

 

Option 1

Interesting NPC goes or

 

Opiton 2:

The grey Cowl of Noctural (plus all patches)

Sofia (goes)

Arrisa (goes)

Recorder (goes)

Toccata gets change to the non scripted verion (might do this anyway) or goes.

 

For me Option 2 is the easiest when come to CR and patches.

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Have you tried ESMisfying 3DNPC to see if that helps?

What do you mean under ESMisfying - Wrye Bash function that changes plugins parameter but plugin still has an .esp extension or manually changing plugin extension with Windows Explorer? Cause i heard when you ESMfy plugin you also should change directory to mod resources cause it will break dependencies.

If it works correctly i think it may be a good solution.

Edited by linar9415
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What do you mean under ESMisfying - Wrye Bash function when its changes plugins parameter but plugin still has an .esp extension or changing extension completely with Windows Explorer? Cause i heard when you ESMfy plugin you also should change directory to mod resources cause it will break dependencies.

If it works correctly i think it may be a good solution.

I mean just changing the flag.  As I understand it, the Skyrim engine looks only at the flag in the file, not the file name. Changing the extension definitely screws up all sorts of stuff regarding faces, voices, etc, because the assets are stored in folders named after the plugin, and changing the file extension means having to rename all those folders (plus the same folders in any mods that touch those assets, e.g. makeovers), which is totally a PITA and not something any sane modder should ever do.

 

However, using Bash or Tes5Edit to set the esm flag does NOT require changing the extension, and totally works - witness plugins like 'Wyrmstooth.esp', which is in fact flagged as an ESM, and sorted that way by LOOT.   

 

I have not yet explored the issues and possibilities raised by this post, which suggests that setting the ESM flag on SummersetIsles.esp gets rid of the lag when opening the skills menu, and that in general the skyrim engine has troubles with large esp files that it does not have when they are changed to esms.  However, I plan to look into it, and would appreciate hearing about anyone else's experiences in this area.

 

In the meantime, I totally don't see how asking a modder to set the ESM flag on a file is any more of a big deal than, say, removing a master from the SR compatibility patch (which you totally need to do if you want to run without EBT, for example).  Is there something I don't know here?

Edited by GalenZ
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Ok so after a bit of testing it boils down to this either:

 

Option 1

Interesting NPC goes or

 

Opiton 2:

The grey Cowl of Noctural (plus all patches)

Sofia (goes)

Arrisa (goes)

Recorder (goes)

Toccata gets change to the non scripted verion (might do this anyway) or goes.

 

For me Option 2 is the easiest when come to CR and patches.

I love interesting NPC, but option 2 will be painful as well. Have you try using DSR block list these mods?
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Darth, maybe you should try to ESMfy interesting NPCs plugin in Wrye Bash. Just make a copy of a plugin beforehand.

I am and it is actaully a lot easier then i thought i would be can be. Done in XEdit very qucikly found a video is for FNV but can be applied Skyrim.

 

I love interesting NPC, but option 2 will be painful as well. Have you try using DSR block list these mods?

yes and they still get sucked in

Edited by Darth_mathias
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I am and it is actaully a lot easier then i thought i would be can be. Done in XEdit very qucikly found a video is for FNV but can be applied Skyrim.

 

yes and they still get sucked in

Did you put BlockList.txt inside SkyProcPatcher/Dual Sheath Redux Patch/Files/? Just want to check
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Have anyone tried changing papyrus setting to fUpdateBudgetMS=1.6 from 1.2, it helped me to increase script stability, everything a lot smoother in my game now. And i hope ESmfying some files will help to get rid of menu lag.

not yet I've meaning to ask the resident ini master about it but not got round to it.

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I am and it is actaully a lot easier then i thought i would be can be. Done in XEdit very qucikly found a video is for FNV but can be applied Skyrim.

 

 

Glad to hear that it's easier than you thought - I hadn't realized that your trepidation was from never having done it before.

 

On a slight segue, do we really *need* DSR?  I mean, what does DSR give us beyond the questionable satisfaction of seeing our characters stow more than one weapon/shield on their backs?   If it adds *any* ongoing script load at all - which it apparently does - I say it's not worth the cost, much less the hassles of installing it.

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