Darth_mathias Posted April 5, 2016 Author Share Posted April 5, 2016 (edited) I have a question for you I have noticed that you say to make sure that you merge certain mods. Example Below Make sure to Merge The Lily - UNPB HDT and The Lily - Craftable esp with the orginal mod so it ends up in the Merged Patch. So do you mean to do so with the merge Plugins standalone or just simply have them merged in the left with Mod Organizer?that need to be MERGED in with the orginal mod in MO so that later on in the guide it can be merged with all the other armors and weapons mods with Merge plugins standalone hope that make sense. Edited April 5, 2016 by Darth_mathias Link to comment
cstarkey42 Posted April 5, 2016 Share Posted April 5, 2016 @zeg I haven't done that or thought about it so I'm not really sure. If this race is player only than I'd imagine you could just substitute the textures, assuming that it uses a different folder path with it's own textures. Anything more complicated than that, such as wanting one texture for yourself and other textures for npcs, would probably require more work. Sorry, Fading Pride was a real simple process of just moving texture files from one folder to another so I won't be of much help outside of the basics. Link to comment
micmou Posted April 5, 2016 Share Posted April 5, 2016 Okay I see thank you Darth I understand what your saying. Merged in mo so later there is no need to copy over esp or other files into the merged version manually thank you :D Link to comment
micmou Posted April 5, 2016 Share Posted April 5, 2016 Quick question for you do I need to remove the Original endgame npc overhaul esp Link to comment
Darth_mathias Posted April 5, 2016 Author Share Posted April 5, 2016 Quick question for you do I need to remove the Original endgame npc overhaul espno you need the orginal Endgame NPC Overhaul.esp from the mod page. The replacement esp is for Inhabitants of Skyrim - NPC Overhaul to make it compatbile with USLEEP otherwise the CR would be huge. Link to comment
edynacio Posted April 5, 2016 Share Posted April 5, 2016 (edited) When using Skyrim Flora Overhaul with SRLE ext: Should *Realistic Aspen Trees + *RAT 3.4 Billboards for TES5LodGen, both be disabled?Should *Skyrim Flora Overhaul - DyndoLOD Billboards for v2.5 be disabled? When installing Enhanced Landscapes: Should the options in the FOMOD, *Vanilla Trees and *SFO Trees both be used? Edited April 5, 2016 by edynacio Link to comment
DarkladyLexy Posted April 5, 2016 Share Posted April 5, 2016 (edited) When using Skyrim Flora Overhaul with SRLE ext: Should *Realistic Aspen Trees + *RAT 3.4 Billboards for TES5LodGen, both be disabled?Should *Skyrim Flora Overhaul - DyndoLOD Billboards for v2.5 be disabled?For starters RAT + The Billboards is included in Enhanced Landscapes so they can be disabled in Mod Organizer.If you don't use Enahnced Landscape you still need them as there in SRLE Base. As for SFO I am unsure since neither me nor Darth uses this mod sorry. When installing Enhanced Landscapes: Should the options in the FOMOD, *Vanilla Trees and *SFO Trees both be used?Select the vanillia Billboard if not using SFO. if you are using SFO then select the SFO Billboard in the FOMOD Edited April 5, 2016 by DarkladyLexy Link to comment
edynacio Posted April 5, 2016 Share Posted April 5, 2016 (edited) For starters RAT + The Billboards is included in Enhanced Landscapes so they can be disabled in Mod Organizer.I asked about Realistic Aspen Trees because the integration guide instructs to remove Realistic Aspen Trees (Already included in Enhanced Landscapes)It seems to indicate that both the main mod and the Billboards need to be removed.Select the vanillia Billboard if not using SFO. if you are using SFO then select the SFO Billboard in the FOMODSo only one should be used, right? Edited April 5, 2016 by edynacio Link to comment
DarkladyLexy Posted April 5, 2016 Share Posted April 5, 2016 (edited) I asked about Realistic Aspen Trees because the integration guide instructs to remove Realistic Aspen Trees (Already included in Enhanced Landscapes)It seems to indicate that both the main mod and the Billboards need to be removed. yes they do it does state that in the main guide. I have add the billbords to be deactived to tyhe intergration guide as well. I asked about Realistic Aspen Trees because the integration guide instructs to remove Realistic Aspen Trees (Already included in Enhanced Landscapes)It seems to indicate that both the main mod and the Billboards need to be removed.So only one should be used, right?Yes only one Edited April 5, 2016 by DarkladyLexy Link to comment
micmou Posted April 5, 2016 Share Posted April 5, 2016 (edited) I am so happy just need to fix my install order and the CR then merging and testing. Leaving SFO in and removing Interesting NPCs Would you like me to get a string count? Okay found out who mirai was it is another follower, your guide should mention that she is in the CR Patch... and that if we are not using here to remove her. Another suggestion in the merge mods section if it could be done like Nevolan and list the mods that need to be disabled in left pane after merge is created :D Another thing acording to the report masters script there are only 3 records relating to Interesting npcs? Applying script...Selected masters are required by the following records and elements:Jade3DNPC "Jade" [NPC_:1002BB70]Jade3DNPC "Jade" [NPC_:1002BB70] \ VTCK - VoiceJade3DNPC "Jade" [NPC_:1002BB70] \ Packages[Apply Script done] Processed Records: 213, Elapsed Time: 00:30 Edited April 6, 2016 by micmou Link to comment
Zegorzalek Posted April 6, 2016 Share Posted April 6, 2016 (edited) 48K is very good is that with or without Interesting NPC's? I am currently sitting at 54,598 (With Interesting NPC) at level 5 but not faced the first dragon yet and done about 5 quests for the companions so early days for me. I am looking where it would be best to trim the scripts fat from my guide.I really took the paring knife to my loadout, trimming a bunch of stuff I didn't care for/fit my playstyle or added stuff (and scripts) that I didn't pay much attention too... cut mods...immersive NPC, (kept inconsequential) molag ball, morskom, Frostfall, INeed, Moonlight Tales, Better vamps, Holidays, Burn/Freez/Shock, Wearable lanterns, book covers (included in Legacy of DB along with Moonpath), Civ War, loot n degradation, disparity, AH hotkeys... I put in the pip lamp, apocalypse magic, ningheim race, some textures... I will get my LO cleaned up and post it up ... @ Cstarkey42, thanks for update... I still have some messing around to do on researching textures... have to go back and look at some of my armor mods bc I didn't merge some of them in MO for utility... but need to do that for an armor merge.... more to follow on the textures. Thanks again. Edited April 6, 2016 by Zegorzalek Link to comment
Darth_mathias Posted April 6, 2016 Author Share Posted April 6, 2016 Another suggestion in the merge mods section if it could be done like Nevolan and list the mods that need to be disabled in left pane after merge is created :DOk I will do that. Another thing acording to the report masters script there are only 3 records relating to Interesting npcs? Applying script...Selected masters are required by the following records and elements:Jade3DNPC "Jade" [NPC_:1002BB70]Jade3DNPC "Jade" [NPC_:1002BB70] \ VTCK - VoiceJade3DNPC "Jade" [NPC_:1002BB70] \ Packages[Apply Script done] Processed Records: 213, Elapsed Time: 00:30 There more then those 3 but likely the others are injected so don't require Interesting NPC's as a master but they should be removed all the same. Link to comment
micmou Posted April 6, 2016 Share Posted April 6, 2016 (edited) So how would I go about deciding which record are the Interesting NPC ones. Should I just go through your CR Guide and anything that has the orange 3DNPC.esp in its Conflict description be deleted? Also after is all said and done would you like a string count I can do one every hour with the only changes be No Interesting NPCs, The continued use of SFO, and Morskom instead of Jarrfield will more than likely play through all the story and dlcs in a siting or two btw. Edited April 6, 2016 by micmou Link to comment
Darth_mathias Posted April 6, 2016 Author Share Posted April 6, 2016 (edited) So how would I go about deciding which record are the Interesting NPC ones. Should I just go through your CR Guide and anything that has the orange 3DNPC.esp in its Conflict description be deleted? Also after is all said and done would you like a string count I can do one every hour with the only changes be No Interesting NPCs, The continued use of SFO, and Morskom instead of Jarrfield will more than likely play through all the story and dlcs in a siting or two btw.yes you'll have to go through my CR subguide and anything that has the orange 3DNPC.esp can be deleted a string count would be good if you want to do that. Edited April 6, 2016 by Darth_mathias Link to comment
edynacio Posted April 6, 2016 Share Posted April 6, 2016 When installing Enhanced Blood Textures - SRLE Extended, does it make a difference if the texture dependencies are removed first or after, from SR Conflict Resolution? If that doesn't matter, I wonder if it would be better to keep a separate profile for SR Conflict Resolution to keep the original SRLE install intact. Link to comment
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