cstarkey42 Posted April 2, 2016 Share Posted April 2, 2016 Thanks Darth, I appreciate the help. Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 Thats weird, i removed bunch of dependencies from both neos and darths patches without any issues. Not sure what is causing your CTDs but i would say give it a try again. EBT is actually easiest one to disconnectjust want to check since you already done this after removing EBT from both Neo's patch and my own all we need are the textiure folder and nothing else right. Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 ok thanks just need to work out the best way to do this proberly reinstall EBT for extened and remove everything but textures would be best. Link to comment
sm0kem Posted April 2, 2016 Share Posted April 2, 2016 Btw, happy to report that my current setup (srlee, mlu, few LL mods, minus mods i mentioned few pages back) is surprisingly stable - i cant get it to crash no matter what i throw at it (i also have ugrids 7). I actually get to play the game now :). String count is fluctuating around 53K Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) added directions for EBT hopefully it makes sense if not let me know and i'll tweak but with that bed time for me. Edited April 2, 2016 by Darth_mathias Link to comment
Alluistras Posted April 3, 2016 Share Posted April 3, 2016 do you know if the werewolf and vampire perk overhauls are compatible with ordinator?Yes. Link to comment
Zegorzalek Posted April 3, 2016 Share Posted April 3, 2016 I tried that with Enhanced Blood but when I cleaned the masters in T5E it also made some other changes which then cause my game to ctd whenever I tried to start a new game (you can tell other changes were made with this function because a few other record headings became boldfaced in addition to the ones that were specifically edited). At that point I decided I just needed a break from Skyrim instead of trying to figure out where the problem was. I'll try removing Morskom and see if I have any luck. I wanted to keep it consistent with the guide so holding off to see if you made any changes made sense. As cool as Morskom looks, however, 800 is a bit much for a housing mod and I'm worried about sinking another X amount of hours into a game before the save goes to hell on me. I found this posting helpful with cleaning mods from CR. The thing that did it for me was the reminder to "clean masters" https://forum.step-project.com/topic/7237-brand-spanking-new-install-questions/ Link to comment
BuddyKidd Posted April 3, 2016 Share Posted April 3, 2016 (edited) Cstarkey42 these are the records you need to remove from my patch for Morskem estate: 0000003C Tamriel \ Block 0, 0 \ Sub Block - 1, 3 \ 00008EB4 <DawnstarExterior01> \ Temporary \ 000D67FD Placed Object <0Morskom_WalkwayStairs1Snow_109>0000003C Tamriel \ Block 0, 0 \ Sub Block - 1, 3 \ 00008EB3 <0Morskom_118> 0000003C <Tamriel> \ 00000D74 <Cell> \ Persistent \ 000D67FC Placed Object <0Morskom_Farmhouse06Snow_845> 0000003C <Tamriel> \ 00000D74 <Cell> \ Persistent \ 000D67FE Placed Object <0Morskom_Farmhouse06Snow_844> I tried to use these instructions but Loot still says SRLE Extended Conflict Resolution.esp needs Morskom.esp to be loaded. I must be doing something wrong. I don't think the last line is in there like that. Can you give the instructions in a bit more detail? +++++++++++++ Never mind. I cleaned the masters and now it works just fine. Thank you for the instructions. Edited April 3, 2016 by BuddyKidd Link to comment
Alluistras Posted April 3, 2016 Share Posted April 3, 2016 Btw, happy to report that my current setup (srlee, mlu, few LL mods, minus mods i mentioned few pages back) is surprisingly stable - i cant get it to crash no matter what i throw at it (i also have ugrids 7). I actually get to play the game now :). String count is fluctuating around 53KI checked the stability of my game recently by sitting in Solitude with 3-4 Alduins flying around + 20 briarhearts + the 20 flame atronauchs that they spawned + 20 guards fighting each other. :DMy fps dipped down to about 14 for a second with all that going on at once, but no crashing or anything. Link to comment
rhodsey Posted April 3, 2016 Share Posted April 3, 2016 Hey darth. I was just updating my install to the latest with the guide (managed to get through the EBT instructions although it was a little tricky) but I notice you've literally just removed Morskom estate? Whats the reason for this I was looking forward to trying it out. Also I saw the CR was updated was this just to remove morskom or other reasons? Reason I was updating was i keep CTD'ing in a certain region on my way to dawnstar on foot. Is this maybe related to why you've removed it? Link to comment
Darth_mathias Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) Hey darth. I was just updating my install to the latest with the guide (managed to get through the EBT instructions although it was a little tricky) but I notice you've literally just removed Morskom estate? Whats the reason for this I was looking forward to trying it out. Also I saw the CR was updated was this just to remove morskom or other reasons? Reason I was updating was i keep CTD'ing in a certain region on my way to dawnstar on foot. Is this maybe related to why you've removed it?no it was remove purily because of the high string count and to try and reduce the chance of causing save courrption when using SRLE Extended. yes the CR was updated to remove the Morskom estate records can i ask what you found tricky with the EBT instructions as they may need tweaking. Edited April 3, 2016 by Darth_mathias Link to comment
rhodsey Posted April 3, 2016 Share Posted April 3, 2016 no it was remove purily because of the high string count and to try and reduce the chance of causing save courrption when using SRLE Extended. can i ask what you found tricky with the EBT instructions as they may need tweaking.Fair enough although I'm going to leave in for now my game seems pretty stable apart from that one CTD near dawnstar (seriously. theres one dip in the land as soon as I approach to look over it I crash, hence why re-running the end and DYNDOLOD incase it's a screwed up LOD). was the CR update just to remove morskom? If so for now I might stay on the previous one from yesterday. with the EBT instructions because it just lists the form ID's and not the full path (Impact and Impact lvls from memory?) it was tricky to find them. Using the form ID's search box just showed the ID's in the skyrim.esm. I had to look what path they were in there then manually try and locate the same path in the CR.esp. Maybe just include the full path structure? or I'm just searching for the FormId's wrong. Link to comment
Darth_mathias Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) with the EBT instructions because it just lists the form ID's and not the full path (Impact and Impact lvls from memory?) it was tricky to find them. Using the form ID's search box just showed the ID's in the skyrim.esm. I had to look what path they were in there then manually try and locate the same path in the CR.esp. Maybe just include the full path structure? or I'm just searching for the FormId's wrong.Ok a little tweaking is required then thanks. yeah stick with the CR from Yesterday if you're stay with Morskom Estate. EDIT: I have tweaked the EBT Instruction hopefully it is a little clearer where to find these records. Edited April 3, 2016 by Darth_mathias Link to comment
BuddyKidd Posted April 3, 2016 Share Posted April 3, 2016 Is the sub guide to SRLE Conflict Resolution: https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Conflict_Resolution#SRLE_Extended_Conflict_Resolution up to date? Link to comment
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