micmou Posted April 2, 2016 Share Posted April 2, 2016 Another question does the left pane order need to be fixed. I know you specify for the merges but when installing things like NSM and ELFX should they be moved to there respective locations? Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 Another question does the left pane order need to be fixed. I know you specify for the merges but when installing things like NSM and ELFX should they be moved to there respective locations?left pane order consult intergation guide https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_and_SRLE_Intergration#Install_Order this basically the install order i have used. Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 I have removed Simple drop lit torches decided to go back to wearable lanterns. Link to comment
edynacio Posted April 2, 2016 Share Posted April 2, 2016 I have removed Simple drop lit torches decided to go back to wearable lanterns.Yes, that was a better choice. Link to comment
sm0kem Posted April 2, 2016 Share Posted April 2, 2016 Dont you guys find having both Duel and Vigor an overkill? What does Duel offer thats not covered by Vigor (and CE)? Link to comment
micmou Posted April 2, 2016 Share Posted April 2, 2016 do you know if the werewolf and vampire perk overhauls are compatible with ordinator? Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 do you know if the werewolf and vampire perk overhauls are compatible with ordinator?I haven't personally tried it but i cant see why not cos as far as I know ordiantor doesn't touch Vampire and warewolf perks trees. Dont you guys find having both Duel and Vigor an overkill? What does Duel offer thats not covered by Vigor (and CE)?I find they actually complement each other very well you need to make sure the stagger is tirned off from Vigor. Link to comment
cstarkey42 Posted April 2, 2016 Share Posted April 2, 2016 Now that you're about done with testing do you plan on dropping any of the heavy StrCount contributing mods, such as Morskom Estate? Since they're tied into the CR I've been waiting to see what you decide before I start a new game (which has allowed my to finally finish a Borderlands 2 playthrough and make some serious progress on Far Cry 3. Yes, I spend way too much time playing video games...). Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) Now that you're about done with testing do you plan on dropping any of the heavy StrCount contributing mods, such as Morskom Estate? Since they're tied into the CR I've been waiting to see what you decide before I start a new game (which has allowed my to finally finish a Borderlands 2 playthrough and make some serious progress on Far Cry 3. Yes, I spend way too much time playing video games...).My wife says the same thing. I actaully haven't decided what to do yet however I can say both Morskom Estate and Riverside Lodge REDUX - Buildable Edition will like be replaced once Techangel finishes his Dragonborn sanctuary mod that he is working on (but that is very very early development). his own thread is here https://forum.step-project.com/topic/10286-dragonborn-sanctuary-wip/?hl=%2Bdragonborn+%2Bsanctuary&do=findComment&comment=161970 you could always remove the records from Morskom Estate from my CR then you won't need to use it. Edited April 2, 2016 by Darth_mathias Link to comment
cstarkey42 Posted April 2, 2016 Share Posted April 2, 2016 I tried that with Enhanced Blood but when I cleaned the masters in T5E it also made some other changes which then cause my game to ctd whenever I tried to start a new game (you can tell other changes were made with this function because a few other record headings became boldfaced in addition to the ones that were specifically edited). At that point I decided I just needed a break from Skyrim instead of trying to figure out where the problem was. I'll try removing Morskom and see if I have any luck. I wanted to keep it consistent with the guide so holding off to see if you made any changes made sense. As cool as Morskom looks, however, 800 is a bit much for a housing mod and I'm worried about sinking another X amount of hours into a game before the save goes to hell on me. Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) What I am thinking about doing is returning to the orginal house mod I had installed at the very beginning of development Jaggersfeld and jaggerfeld extended. I don't know wthat the string count witth jaggersfeld is i will test and see. Edited April 2, 2016 by Darth_mathias Link to comment
sm0kem Posted April 2, 2016 Share Posted April 2, 2016 I tried that with Enhanced Blood but when I cleaned the masters in T5E it also made some other changes which then cause my game to ctd whenever I tried to start a new game (you can tell other changes were made with this function because a few other record headings became boldfaced in addition to the ones that were specifically edited). At that point I decided I just needed a break from Skyrim instead of trying to figure out where the problem was. I'll try removing Morskom and see if I have any luck. I wanted to keep it consistent with the guide so holding off to see if you made any changes made sense. As cool as Morskom looks, however, 800 is a bit much for a housing mod and I'm worried about sinking another X amount of hours into a game before the save goes to hell on me.Thats weird, i removed bunch of dependencies from both neos and darths patches without any issues. Not sure what is causing your CTDs but i would say give it a try again. EBT is actually easiest one to disconnect Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) Thats weird, i removed bunch of dependencies from both neos and darths patches without any issues. Not sure what is causing your CTDs but i would say give it a try again. EBT is actually easiest one to disconnectwhat we need to do to to convience the grand master (Neo) to just use the textures from EBT thus removing the scripts and reducing the overall string count. othewise I will likily give directions on how to do this (Once I have worked how to do it myself) Edited April 2, 2016 by Darth_mathias Link to comment
cstarkey42 Posted April 2, 2016 Share Posted April 2, 2016 What I am thinking about doing is returning to the orginal house mod I had installed at the very beginning of development Jaggersfeld and jaggerfeld extended. I don't know wthat the string count witth jaggersfeld is i will test and see.Cool, thanks. Dragonborn Sanctuary and Jaggersfeld both look really good. I must have started following your guide after you switched from Jaggersfeld because I'm not familiar with that player home. You already answered my first question, which was related to the string count. @sm0kem Yeah, I thought it was odd and haven't had that problem before so I'm not sure what happened. I probably did it too quick and made some other mistake but at that point I'd had enough dealing with the fickle ***** we know as Skyrim and thought a week or two blowing stuff up would do me good. Thankfully BL2 took care of that itch for me. I'll try removing Morskam again and see how it works. I'm still on the fence about trying to keep Molag Bal's Inferno. I've got rid of quite a few mods already and with the Dyndolod beta scripts reportedly working so well in reducing string load I'm hopeful I can finally check out some of these other worlds without having to drop many more mods. Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) Cstarkey42 these are the records you need to remove from my patch for Morskem estate: 0000003C Tamriel \ Block 0, 0 \ Sub Block - 1, 3 \ 00008EB4 <DawnstarExterior01> \ Temporary \ 000D67FD Placed Object <0Morskom_WalkwayStairs1Snow_109>0000003C Tamriel \ Block 0, 0 \ Sub Block - 1, 3 \ 00008EB3 <0Morskom_118> 0000003C <Tamriel> \ 00000D74 <Cell> \ Persistent \ 000D67FC Placed Object <0Morskom_Farmhouse06Snow_845> 0000003C <Tamriel> \ 00000D74 <Cell> \ Persistent \ 000D67FE Placed Object <0Morskom_Farmhouse06Snow_844> Edited April 2, 2016 by Darth_mathias Link to comment
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