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New Guy stumbles out of the gate...


Thunderbolt

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Hey gang, new guy here. Watched the ENTIRE STEP video series by PoetGamers (awesome) and pretty much pause/clicked my way step by step with the STEP outline open in front of me. Went through to 1.E and figured I would pause there to spot-check a simple game launch but hit a CTD immediately upon clicking NEW game.  NO outside mods whatsoever, explicitly following STEP.


My PC is beefy, 32GB RAM, 3GB vidcard, i7-4770 CPU, Win 7; game install on a fast SSD

Running all-new (today) downloads of Mod Organizer, SKSE, LOOT, TES5Edit and Wrye Bash, all located as per STEP

Of note, I completed all of the INI tweaks in 1D, HOWEVER: my original [Archive] statement contained "SResourceArchiveList=Skyrim - Invalidation.bsa" which did not appear in the [Archive] block as defined in 1,D.1 "sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa" ...  so I replaced, rather than appended the additional content from 1.D.1.  Might the deletion of the Invalidation statement be a fatal error on my part?

My other concern is that somehow I have come up with an Unmanaged Bashed Patch 0 in my left pane along with the managed version consistent with STEP.

Gonna go back to the beginning of STEP and the video series and see if I can retrace my steps line-by-line but my sense if I have misunderstood something which is now the snake under my nose that has bitten me. If anybody can toss a breadcrumb of direction I'd greatly appreciate it.

BTW, I am dumbfounded as to how much work y'all have put into this guideline, the testing, everything. Un-freakin-believable. It makes possible something that for me would otherwise be completely inaccessible. I'm fascinated with all this and wanted to say thank you.

best,
'Bolt

 

screenshot of MO attached, hope I am being clear and complete with my question...

 

 

(addedna: the texture packs are unchecked in this view because I followed the MO instructions to do so with the corresponding elements chacked in the Archives tab)

post-1279-0-52091800-1443404814_thumb.jpg

Edited by Thunderbolt
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You shouldn't create the bashed patch until you reach the Bashed Patch in Section 2.N near the bottom of the guide. It also looks as if you've gone a bit beyond 1E since you have SKSE installed, which is installed in 2C. This is not the cause of the crash, though. The only reason I mention is because I'm questioning whether you've also installed ENBoost? If so, double check that ENBoost is installed and configured correctly and that you've created and configured SKSE.ini.

 

:ninja: by the Tazmanian Tasmanian Devil... Interesting, I hadn't noticed Wrye Bash causing the bashed patch to show when I was going through the guide, but this may be because I already had Wrye Bash installed/updated and updated Mod Organizer.

 

(FTFY -- GrantSP)

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The empty bashed patch is not a bother as long as I know it is non-impactive. Yes sorry on the lapse I did move ahead with SKSE and EN Boost; pretty sure I had the ENBoost INI edits accurate to the guide as well but I will lap back through that and check; it was definitely the latest ENB and I used the Wrapper version as per guide; but I recall it saying that one might need the Injector version of the wrapper failed. I'll have to go back there as well. Thanks gang!

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