Hey gang, new guy here. Watched the ENTIRE STEP video series by PoetGamers (awesome) and pretty much pause/clicked my way step by step with the STEP outline open in front of me. Went through to 1.E and figured I would pause there to spot-check a simple game launch but hit a CTD immediately upon clicking NEW game. NO outside mods whatsoever, explicitly following STEP.
My PC is beefy, 32GB RAM, 3GB vidcard, i7-4770 CPU, Win 7; game install on a fast SSD
Running all-new (today) downloads of Mod Organizer, SKSE, LOOT, TES5Edit and Wrye Bash, all located as per STEP
Of note, I completed all of the INI tweaks in 1D, HOWEVER: my original [Archive] statement contained "SResourceArchiveList=Skyrim - Invalidation.bsa" which did not appear in the [Archive] block as defined in 1,D.1 "sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa" ... so I replaced, rather than appended the additional content from 1.D.1. Might the deletion of the Invalidation statement be a fatal error on my part?
My other concern is that somehow I have come up with an Unmanaged Bashed Patch 0 in my left pane along with the managed version consistent with STEP.
Gonna go back to the beginning of STEP and the video series and see if I can retrace my steps line-by-line but my sense if I have misunderstood something which is now the snake under my nose that has bitten me. If anybody can toss a breadcrumb of direction I'd greatly appreciate it.
BTW, I am dumbfounded as to how much work y'all have put into this guideline, the testing, everything. Un-freakin-believable. It makes possible something that for me would otherwise be completely inaccessible. I'm fascinated with all this and wanted to say thank you.
best, 'Bolt
screenshot of MO attached, hope I am being clear and complete with my question...
(addedna: the texture packs are unchecked in this view because I followed the MO instructions to do so with the corresponding elements chacked in the Archives tab)
Question
Thunderbolt
Hey gang, new guy here. Watched the ENTIRE STEP video series by PoetGamers (awesome) and pretty much pause/clicked my way step by step with the STEP outline open in front of me. Went through to 1.E and figured I would pause there to spot-check a simple game launch but hit a CTD immediately upon clicking NEW game. NO outside mods whatsoever, explicitly following STEP.
My PC is beefy, 32GB RAM, 3GB vidcard, i7-4770 CPU, Win 7; game install on a fast SSD
Running all-new (today) downloads of Mod Organizer, SKSE, LOOT, TES5Edit and Wrye Bash, all located as per STEP
Of note, I completed all of the INI tweaks in 1D, HOWEVER: my original [Archive] statement contained "SResourceArchiveList=Skyrim - Invalidation.bsa" which did not appear in the [Archive] block as defined in 1,D.1 "sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa" ... so I replaced, rather than appended the additional content from 1.D.1. Might the deletion of the Invalidation statement be a fatal error on my part?
My other concern is that somehow I have come up with an Unmanaged Bashed Patch 0 in my left pane along with the managed version consistent with STEP.
Gonna go back to the beginning of STEP and the video series and see if I can retrace my steps line-by-line but my sense if I have misunderstood something which is now the snake under my nose that has bitten me. If anybody can toss a breadcrumb of direction I'd greatly appreciate it.
BTW, I am dumbfounded as to how much work y'all have put into this guideline, the testing, everything. Un-freakin-believable. It makes possible something that for me would otherwise be completely inaccessible. I'm fascinated with all this and wanted to say thank you.
best,
'Bolt
screenshot of MO attached, hope I am being clear and complete with my question...
(addedna: the texture packs are unchecked in this view because I followed the MO instructions to do so with the corresponding elements chacked in the Archives tab)
Edited by Thunderbolt
6 answers to this question
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