I’ve been trying for couple hundred hours to get ugridstoload=9 to work stably on my system, and I think I finally have it. My specs are…
I7 3770k CPU
Z77 ASUS Sabertooth mobo
GTX 670 4gb gpu
16gb corsair vengeance 1600 ram
850txpsu
I’m using these inis. I don’t know what most of it actually does lol. Just pieced together from others I’ve found and then chaged parts to test…
[General]
sLanguage=ENGLISH
uGridsToLoad=7
uExterior Cell Buffer=82
uInterior Cell Buffer=18
fMasterFilePreLoadMB=82.0000
iPreloadSizeLimit=262144000
SIntroSequence=
 iNumHWThreads=8
 iHWThread6=7
 iHWThread5=6
 iHWThread4=5
 iHWThread3=4
 iRenderingThread2HWThread=3
 iRenderingThread2HWThread=2
 iRenderingThread2HWThread=1
 iRenderingThread1HWThread=0
 iAIThread2HWThread=3
 iAIThread1HWThread=2
 bMultiThreadMovement=1
 bUseThreadedParticleSystem=1
 bUseThreadedBlood=1
 bUseThreadedMorpher=1
 bUseThreadedTempEffects=1
 bUseThreadedTextures=1
 bUseThreadedMeshes=1
 bUseThreadedLOD=1
 bUseThreadedAI=1
 bUseHardDriveCache=1
 iLargeIntRefCount=999999
fFlickeringLightDistance=8192
[HAVOK]
 iNumThreads=4
 [backgroundLoad]
 bUseBackgroundFileLoader=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 bUseMultiThreadedTrees=1
 bBackgroundLoadLipFiles=1
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[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
I’m using AO at Performance and AA x4 forced thru Nvidia Inspector.
Game is all Ultra (except radial blur medium and no sky reflection on water) and 1920x1080 res on 55†hdtv
.MODS used: Project ENB, Monster Mod, complete Texture Pack Combiner using STEP recommendations. So mostly medium/low res. Except ULTRA TREESHD.
Think that’s most of the pertinent info. I’ve been all over the map NUMEROUS times, making sure not to go inside interiors. And when there’s a crash I’d reload from way back out of that area to try it again. I’ve had most of my troubles in the steamy hot springs tundra area south of Windhelm. Around Steamcrag camp. I would crash close to Steamcrag or up the path going towards Fort Amol. There’s an area there where the path is close to a huge drop off on the right and has a massive vista view. I’d crash in these places if I had both MOMOD and TPC active. Take one away and I’d be fine. Tweaked inis more and now I can run both mods and get through those areas most of the time. Crashes (actually mainly freezes) maybe 1 outta 6 times now. I’d be fine with that, and feel that this is playable…EXCEPT for weird AI or spawn occurrences I’ve seen while testing. These mostly occurred without MONSTER mod so don't think that's it. i want to make sure this won't nerf my game before i proceed. HERE THEY ARE…
START OF GAME LEAVING Riverwood for Whiterun. Down the path will encounter the 3 imperial soldiers escorting bound stormcloak prisoner. With ugrids =5 they spawn close to me. Ugrids 9 (or even 7) they spawn much farther away from my position. 200 yards maybe.
the 3 nobles going to wedding. Instead of the smooth single file walk, they’d be moving 1 at a time and running to catch up.
the 2 Stenddar warriors. Same as above^. Running all around yet no hostiles-
Khajit thieves that demand money when I’m on foot. Won’t speak when I’m on horse and won’t attack if I hit them. Will move spastcally
teleporting or abruptly appearing objects. Those small carts appearing suddenly. There’s one on the way to Anga’s mill from Whiterun. It’s on my left as I approach it but instantly ports to my right and up a ways. Barrels suddenly appear and actually damage my horse
the weirdest tho was on way to Markarth. Saw a chicken running wildly across bridge past me. Followed it where it stopped close to Blind Cliff Cave and started pecking. Then a mudcrab comes across same bridge. Not hostile. I follow it to in front of Blind cliff cave, it goes in water, hunkers down, and eventually becomes hostile. Another crab does same thing soon after. It’s like all 3 were going to where they were supposed to have spawned at, so they could resume normal behavior.
Thing is, I haven’t played enough vanilla skyrim to know if these things are normal game bugs or anamolies caused by changing ugrids. I’m afraid if stuff is spawning out of place, it could possibly mess things up badly. The above example don’t bother me but I’d be miffed if a quest giver was spawned off a cliff or something lol.
So if you folks might know if some of those things are just normal AI bugs your thoughts would be appreciated! Also if you have any advice on getting ugrids=9 to work more stable I’d love to hear it. I tried 7 and it’s okay, but it ain’t 9! Not sure 7 is worth the risk. Thanks!
Question
Necrokat
I’ve been trying for couple hundred hours to get ugridstoload=9 to work stably on my system, and I think I finally have it. My specs are…
I7 3770k CPU
Z77 ASUS Sabertooth mobo
GTX 670 4gb gpu
16gb corsair vengeance 1600 ram
850txpsu
I’m using these inis. I don’t know what most of it actually does lol. Just pieced together from others I’ve found and then chaged parts to test…
[General]
sLanguage=ENGLISH
uGridsToLoad=7
uExterior Cell Buffer=82
uInterior Cell Buffer=18
fMasterFilePreLoadMB=82.0000
iPreloadSizeLimit=262144000
SIntroSequence=
 iNumHWThreads=8
 iHWThread6=7
 iHWThread5=6
 iHWThread4=5
 iHWThread3=4
 iRenderingThread2HWThread=3
 iRenderingThread2HWThread=2
 iRenderingThread2HWThread=1
 iRenderingThread1HWThread=0
 iAIThread2HWThread=3
 iAIThread1HWThread=2
 bMultiThreadMovement=1
 bUseThreadedParticleSystem=1
 bUseThreadedBlood=1
 bUseThreadedMorpher=1
 bUseThreadedTempEffects=1
 bUseThreadedTextures=1
 bUseThreadedMeshes=1
 bUseThreadedLOD=1
 bUseThreadedAI=1
 bUseHardDriveCache=1
 iLargeIntRefCount=999999
fFlickeringLightDistance=8192
[HAVOK]
 iNumThreads=4
 [backgroundLoad]
 bUseBackgroundFileLoader=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 bUseMultiThreadedTrees=1
 bBackgroundLoadLipFiles=1
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[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePackFix.bsa,
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
iMaxMemoryPageSize=16384
iMinMemoryPageSize=4096
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[budgetCaps]
uActorMemoryBudgetCap=20971520
uLoadedAreaNonActorMemoryBudgetCap=371195904
uWaterMemoryInterior=20971520
uTextureMemoryInterior=20971520
uGeometryMemoryInterior=20971520
uWaterMemory=10485760
uTextureMemory=20971520
uGeometryMemory=10485760
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
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[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0800
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=2
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 670"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[backgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
I’m using AO at Performance and AA x4 forced thru Nvidia Inspector.
Game is all Ultra (except radial blur medium and no sky reflection on water) and 1920x1080 res on 55†hdtv
.MODS used: Project ENB, Monster Mod, complete Texture Pack Combiner using STEP recommendations. So mostly medium/low res. Except ULTRA TREESHD.
Think that’s most of the pertinent info. I’ve been all over the map NUMEROUS times, making sure not to go inside interiors. And when there’s a crash I’d reload from way back out of that area to try it again. I’ve had most of my troubles in the steamy hot springs tundra area south of Windhelm. Around Steamcrag camp. I would crash close to Steamcrag or up the path going towards Fort Amol. There’s an area there where the path is close to a huge drop off on the right and has a massive vista view. I’d crash in these places if I had both MOMOD and TPC active. Take one away and I’d be fine. Tweaked inis more and now I can run both mods and get through those areas most of the time. Crashes (actually mainly freezes) maybe 1 outta 6 times now. I’d be fine with that, and feel that this is playable…EXCEPT for weird AI or spawn occurrences I’ve seen while testing. These mostly occurred without MONSTER mod so don't think that's it. i want to make sure this won't nerf my game before i proceed. HERE THEY ARE…
---------------------------------------------------------------------
- START OF GAME LEAVING Riverwood for Whiterun. Down the path will encounter the 3 imperial soldiers escorting bound stormcloak prisoner. With ugrids =5 they spawn close to me. Ugrids 9 (or even 7) they spawn much farther away from my position. 200 yards maybe.
- the 3 nobles going to wedding. Instead of the smooth single file walk, they’d be moving 1 at a time and running to catch up.
- the 2 Stenddar warriors. Same as above^. Running all around yet no hostiles-
- Khajit thieves that demand money when I’m on foot. Won’t speak when I’m on horse and won’t attack if I hit them. Will move spastcally
- teleporting or abruptly appearing objects. Those small carts appearing suddenly. There’s one on the way to Anga’s mill from Whiterun. It’s on my left as I approach it but instantly ports to my right and up a ways. Barrels suddenly appear and actually damage my horse
- the weirdest tho was on way to Markarth. Saw a chicken running wildly across bridge past me. Followed it where it stopped close to Blind Cliff Cave and started pecking. Then a mudcrab comes across same bridge. Not hostile. I follow it to in front of Blind cliff cave, it goes in water, hunkers down, and eventually becomes hostile. Another crab does same thing soon after. It’s like all 3 were going to where they were supposed to have spawned at, so they could resume normal behavior.
======================================================================Thing is, I haven’t played enough vanilla skyrim to know if these things are normal game bugs or anamolies caused by changing ugrids. I’m afraid if stuff is spawning out of place, it could possibly mess things up badly. The above example don’t bother me but I’d be miffed if a quest giver was spawned off a cliff or something lol.
So if you folks might know if some of those things are just normal AI bugs your thoughts would be appreciated! Also if you have any advice on getting ugrids=9 to work more stable I’d love to hear it. I tried 7 and it’s okay, but it ain’t 9! Not sure 7 is worth the risk. Thanks!
14 answers to this question
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