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Skyrim Revisted:LE Mod Suggestions


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Posted (edited)
Keep in mind, I'm not saying these are 100% compatible. These are just pure suggestion and that is all. Some of these mods also aren't entirely lore friendly, or don't fit into the game at all, but majority do. Some are just for pure fun.

 

*UPDATED*

 

 


AI and ENEMY OVERHUALS

 

                   Dragons

-DCO 

-Enhanced Mighty Dragons

-More Dramatic Alduin

-Dovahkriid_The Dragon Lords

-Bellyaches New Dragon Species and Odahviing Replacer

                   Enemies

-Deadly Combat

-Enemy AI Overhaul_Revenge of the Enemies_No Script Version

-Combat Evolved

-TK Hitstop

-TK Dodge

-Follow Me

                   Stealth

-Stealth Skills Rebalanced

-Path of Shadows

-Immersive NPC Detection

-Armor Disguises

                    

                   Archery

-Nock to Tip

-TK Recoil

 

MAGIC and SHOUT MODS

 

-Magic Duel_Reborn

-Spell Crafting

-Apocalype Spells

-Wintermyst

-Thunderchild

-Dwemertech

-Enchanted Arsenal

 

SOUND MODS

 

-Malukah Bards

-Musical Lore

-Immersive Sounds_Compendium (before Audio Overhaul)

 

FOLLOWER MODS

 

-Inigo

-Sofia

-Vilja

-Hoth

-Mirai

 

TIME LAPSE MODS

 

-5 o'clock Shadow

-Pumping Iron

-Loot and Degradation

 

CASUAL MODS

 

-Skyrim_Community_Uncapper

-Left Hand Rings

-Oblivion Gates in Cities

-School of Youth and Knowledge

-School of Knowledge in Soulitude and Markarth

-Complete Skyforge

-Immersive Fallen Trees

 

MOUNT MODS

 

-Armored Sabrecat

-Covenient Horse Herding

-Sethai and Elthrai

-Horse Armors

 

Monster Mods

 

-Here There Be Monsters

 

Loading Screens

 

-Spinning Logo

-No Fog

-Lore Based Loading Screens

 

QUEST MODS

 

-The Wheels of Lull

-Undeath

-Adal Matar the Lost Stronghold 

-Agent of Righteous Might

-Maids II_Deception

-An Altmer Intrigue: HearthFires Edition

-Dragon Break Episodes 1 and 2

-Inferno_Envoys of End

-Into the Depths

-Heimfeigr 

 

ANIMAL MODS

 

-skyBirds_Airborne Perching Birds

-Birds of Skyrim

-Birds and Flocks

-Pets of Skyrim




 

These are for my new game. Anybody else can take inspiration from these, in case they wanted to add a couple. I'd love to know which ones are incompatible with each other or SR:LE.


Edited by Maximan
Posted

I doubt you could fit them all in to SR:LE and stay under the 255 plugin limit without some pretty brutal merging.

 

Plus, the majority of the quest mods are already in the REGS pack, too. Which works well with SR:LE. :)

 

Oh and Convenient Horses is actually already in SR:LE :)

 

But I do agree that Wintermyst and Apocalypse are good. Cause I already use them in my setup. 

Posted (edited)

I doubt you could fit them all in to SR:LE and stay under the 255 plugin limit without some pretty brutal merging.

 

Plus, the majority of the quest mods are already in the REGS pack, too. Which works well with SR:LE. :)

 

Oh and Convenient Horses is actually already in SR:LE :)

 

But I do agree that Wintermyst and Apocalypse are good. Cause I already use them in my setup. 

Yes, I know, I'm trying to find out how I could best fit these in. I'm thinking of removing all Falskaar and Wyrmstooth mods from SL:RE as I didn't like them and seeing how making a Bashed Patch and merging will cut down on ESP's. There are some really pointless mods in there (Light Sabers mod, lol), I'm pretty sure those can get taken out. 

 

But I'm a bit of an immersion freak as well. Like with skyBirds and other bird mods for example. Of course, they really aren't that important, but what always gets me is how 1 mod can gain more features if you download another. For example, Birds and Flocks has bad scripts, but skyBirds fixes them if you download it. And then if you download skyBirds, those birds and flocks gain the AI overhaul that skyBirds gives. All of a sudden I'm a bird freak. This seems like it happens to me every mod that I download, I just can't stop :( 

 

I'm sure I can eliminate about 20-30 mods from this list. I have two questions: I'm 100% willing to keep all of that AI overhauls, like combat and dragon fighting mods, etc. So...

 

1)Will they work with a full SR:LE list and

2)Will they work with each other?

 

I'll work on an improved version. Thanks for the help!

 

EDIT: Wow, I actually haven't checked out REGS in a long time, I didn't know all of those quest mods were there o_O

Edited by Maximan
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