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Posted

Just a small side kick... you cant use the GPU load value for anything at all... since GPU´s have a fixed set of clock speed at various loads.. and most of the time for anything remotely demanding it will always go to the max clock. Also the VRAM usage figures should be taken with a serious grain of salt... Since the memory is not unloaded in a similar fashion like it is for ordinary RAM. 

 

This is also why you can easily load 2k textures on just 2Gb of VRAM... However you will get noticeable popin, and perhaps stuttering all depending.. but there is nothing physically preventing you from doing it. The issues with CTD´s because of it come when you go even higher. Eventually the data load is just so large that the program is not able to find the assets in memory in a timely manner hence it will crash, because memory errors almost always lead to program shutdown by design. 

 

minor rant over... return to the monitors! :) 

Posted

Thanks for clarifying ☺ I guess I'm left to frames/second to have any measurement of the GPU in skyrim. I have 60 fps with 30 fps drops. Since its capped at 60 fps this tells me almost nothing about how the GPU would perform with a resolution increase. I guess its better to be safe than sorry and stay on 1080p until I upgrade the GPU.

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