Using Perkus Maximus, there is a patch for Wind Destruction Magic that uses a replacement esp. It has PerkusMaximus_Master.esp and PerkusMaximus_Mage.esp as masters. If placed below these two esps, the game crashes on startup. If I move the esp above its masters, MO doesn't spit out a missing master error, and upon loading the game it no longer crashes on startup. Saves without the esp recognize it as now being loaded, and there is no 'game data missing' message when loading a save that said the esp was missing. TES5Edit doesn't work (because naturally the esp is loading before its masters) but MO is silent and the game runs. So what's going on?
Question
myztikrice
Using Perkus Maximus, there is a patch for Wind Destruction Magic that uses a replacement esp. It has PerkusMaximus_Master.esp and PerkusMaximus_Mage.esp as masters. If placed below these two esps, the game crashes on startup. If I move the esp above its masters, MO doesn't spit out a missing master error, and upon loading the game it no longer crashes on startup. Saves without the esp recognize it as now being loaded, and there is no 'game data missing' message when loading a save that said the esp was missing. TES5Edit doesn't work (because naturally the esp is loading before its masters) but MO is silent and the game runs. So what's going on?
Edited by myztikrice12 answers to this question
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