Jump to content
  • 0

Strange issue in the opening cart ride to Helgen


Question

Posted

Hello from Spain,

 

Please, forgive my bad English. I'll try my best to explain what's wrong with my modded Skyrim.

 

I've been following the STEP 2.2.9 guide for the last few days. It's been a lot of time following the guide to meet all its requirements to achieve a fully functional STEP core installation. I've installed all of the STEP core mods, including the STEP core patch, which was the only plugin that had an orange checkbox in Wrye Bash, instead of a green one, by the way. I have installed some other mods of my like and Seasons of Skyrim ENB as well. Seriously, I've followed the guide to the core, but for two aspects: neither have I tested the game from time to time in order to check that the newly added mods worked as expected (big mistake, I know), nor have I used Mod Organizer (I have never tried it). I use Wrye Bash for installing and uninstalling mods.

 

Well, after creating the pertinent meta rules for LOOT, activating the plugins in Bash and rebuilding the bashed patch as indicated in the guide, I ran the game from the SKSE loader executable. Everything seemed OK. So I clicked on a New game. A few messages of MCM mods initiating appeared short after. And then... Well, I've attached a few screenshots that I hope will help you understand better the situation I came across. By the way, I've tried restarting the game twice just in case, but every time the same problem has been there waiting for me, so no luck.

 

As you can see, my character is not on the cart at the start of the game, but besides it, on the road. The screenshots show what my character sees in front of him, to his left, to his right and behind him. My character cannot move, which I guess it's OK, since it's supposed to be captive and unable to move in its way to be beheaded. The animations seem to be working, at least partly (the horse in the middle screenshot is moving its legs, but it won't move a single step).

 

The beautiful music sounds and I can hear them speak the dialogues of the initial scene though.

 

My active mod files as listed in Wrye Bash:

Active Mod Files:
  Reveal hidden contents

 

 

P. S. I haven't been able to attach the last screenshot to this post. So I'll post it below.

 

Thank you for your time and any help you can offer.

 

 


Sorry, I cannot attach the last screenshot. It says it's too big to upload. I will upload it somewhere else. Here it is (I hope). Click on it to see it larger.

 

244fe3395771062.jpg

post-6460-0-43584100-1425857970_thumb.jpg

post-6460-0-49090200-1425857980_thumb.jpg

post-6460-0-36417400-1425857991_thumb.jpg

6 answers to this question

Recommended Posts

  • 0
Posted

Welcome to STEP.

Sorry to say this but it is probably a big mistake to not use MO. The method I was going to suggest to try and fix this issue involves disabling all you script heavy mods and using a bare minimum of mods until you get past the 'Helgen Tutorial' stage. Using MO would mean just disabling those for the time being and re-enabling them after. You may have to use WB's 'anneal' option to get around some overwritten files if you try this.

 

That intro sequence is a very script heavy intro designed by Bethesda and when you have a lot of mods all trying to initialise their own scripts, sometimes the game engine just 'throws up its hands and screams'. It could also be related to your graphics card & monitor. Sometimes if you run the game on a monitor capable of greater then 60Hz and the game is run at 60FPS the 'Havok' physics engine causes all sorts of weird errors, like throwing charcters out of this carriage.

  • +1 1
  • 0
Posted

Your choice about MO, but I will say this, once you see what you can do with MO, you will kick yourself for not switching sooner.

 

Also since all the guides here are based on the assumption the user has MO, the order of things installed or other details may produce differing results and that will be on you to fix. Just to be clear on that. It will also be helpful to remind anyone, if you post other threads, that you don't use MO, just to make it easier for them to take that into consideration.

  • +1 2
  • 0
Posted (edited)

OK. Thank you for the advice. I'll very probably end up using MO. It's just that I don't feel like starting with a new tool to mod the game right now. All that I want now, after days of modding the game to meet the STEP core guideline, is just playing my recently modded game if possible. BTW, I've just discovered that my problem may have to do with Helgen reborn, which I'm using, according to the author of this other video. So, perhaps I'll try that way first.

 

Edited by Dedalo
  • 0
Posted

OK. I can confirm now that after uninstalling Helgen Reborn the problem I had been experiencing was no more. The mod description on the Nexus warned that initiating a new game with this mod installed and activated would lead to the aforementioned issue. So, again, it's been my fault for not having read its description throughout before downloading it.

 

So you can say it's solved now. :)

 

Regards.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.