Please, forgive my bad English. I'll try my best to explain what's wrong with my modded Skyrim.
I've been following the STEP 2.2.9 guide for the last few days. It's been a lot of time following the guide to meet all its requirements to achieve a fully functional STEP core installation. I've installed all of the STEP core mods, including the STEP core patch, which was the only plugin that had an orange checkbox in Wrye Bash, instead of a green one, by the way. I have installed some other mods of my like and Seasons of Skyrim ENB as well. Seriously, I've followed the guide to the core, but for two aspects: neither have I tested the game from time to time in order to check that the newly added mods worked as expected (big mistake, I know), nor have I used Mod Organizer (I have never tried it). I use Wrye Bash for installing and uninstalling mods.
Well, after creating the pertinent meta rules for LOOT, activating the plugins in Bash and rebuilding the bashed patch as indicated in the guide, I ran the game from the SKSE loader executable. Everything seemed OK. So I clicked on a New game. A few messages of MCM mods initiating appeared short after. And then... Well, I've attached a few screenshots that I hope will help you understand better the situation I came across. By the way, I've tried restarting the game twice just in case, but every time the same problem has been there waiting for me, so no luck.
As you can see, my character is not on the cart at the start of the game, but besides it, on the road. The screenshots show what my character sees in front of him, to his left, to his right and behind him. My character cannot move, which I guess it's OK, since it's supposed to be captive and unable to move in its way to be beheaded. The animations seem to be working, at least partly (the horse in the middle screenshot is moving its legs, but it won't move a single step).
The beautiful music sounds and I can hear them speak the dialogues of the initial scene though.
P. S. I haven't been able to attach the last screenshot to this post. So I'll post it below.
Thank you for your time and any help you can offer.
Sorry, I cannot attach the last screenshot. It says it's too big to upload. I will upload it somewhere else. Here it is (I hope). Click on it to see it larger.
Question
Dedalo
Hello from Spain,
Please, forgive my bad English. I'll try my best to explain what's wrong with my modded Skyrim.
I've been following the STEP 2.2.9 guide for the last few days. It's been a lot of time following the guide to meet all its requirements to achieve a fully functional STEP core installation. I've installed all of the STEP core mods, including the STEP core patch, which was the only plugin that had an orange checkbox in Wrye Bash, instead of a green one, by the way. I have installed some other mods of my like and Seasons of Skyrim ENB as well. Seriously, I've followed the guide to the core, but for two aspects: neither have I tested the game from time to time in order to check that the newly added mods worked as expected (big mistake, I know), nor have I used Mod Organizer (I have never tried it). I use Wrye Bash for installing and uninstalling mods.
Well, after creating the pertinent meta rules for LOOT, activating the plugins in Bash and rebuilding the bashed patch as indicated in the guide, I ran the game from the SKSE loader executable. Everything seemed OK. So I clicked on a New game. A few messages of MCM mods initiating appeared short after. And then... Well, I've attached a few screenshots that I hope will help you understand better the situation I came across. By the way, I've tried restarting the game twice just in case, but every time the same problem has been there waiting for me, so no luck.
As you can see, my character is not on the cart at the start of the game, but besides it, on the road. The screenshots show what my character sees in front of him, to his left, to his right and behind him. My character cannot move, which I guess it's OK, since it's supposed to be captive and unable to move in its way to be beheaded. The animations seem to be working, at least partly (the horse in the middle screenshot is moving its legs, but it won't move a single step).
The beautiful music sounds and I can hear them speak the dialogues of the initial scene though.
My active mod files as listed in Wrye Bash:
00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.1.0] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.1.0] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.1.0] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.1.0] 09 Skyrim Project Optimization - Full Version.esm 0A Omegared99-Compilation.esm 0B Lanterns Of Skyrim - All In One - Main.esm 0C TravellersOfSkyrim.esm 0D Cutting Room Floor.esp [Version 1.1.2] 0E 3DNPC.esp [Version 3.09] 0F SkyUI.esp ++ GQJ_DG_vampireamuletfix.esp 10 BWS.esp 11 ORM-Arvak.esp 12 Standard-15Percent.esp 13 Moss Rocks.esp 14 fFastTravelSpeedMult_4.esp [Version 1.0] 15 Beards.esp 16 Brawl Bugs CE.esp 17 Omegared99-WeaponSets.esp 18 Nausicaa's Tweaker.esp 19 ClamsDropPearls.esp ++ Traps Make Noise.esp 1A DragonShoutVoice.esp 1B Auto Unequip Ammo.esp 1C Brows.esp 1D BetterQuestObjectives-Hearthfire.esp 1E Guard Dialogue Overhaul.esp 1F Appropriately Attired Jarls Redux.esp 20 iHUD.esp 21 Elemental Staves.esp 22 NPC Knockout Overhaul.esp 23 TravellersOfSkyrim - Vanilla.esp 24 Paralyze.esp 25 RaceMenu.esp 26 Moss Rocks_DB.esp 27 Soul Gems Differ.esp 28 Weapons & Armor Fixes_Remade.esp 29 DeadlyMutilation.esp 2A Immersive Levelling.esp 2B NPCs Protected and Uncapped.esp 2C SPTConsistentOlderPeople.esp [Version 3.0] 2D TradeBarter.esp 2E Weapons & Armor_TrueOrcish&DaedricWeapons.esp 2F ADS.esp 30 Clothing & Clutter Fixes.esp 31 Skyrim Immersive Creatures.esp [Version v6.5.2a] 32 Helgen Reborn.esp [Version 105.3] 33 Better Vampires.esp 34 Distant DetailHF.esp 35 SkyFalls + SkyMills + DG + DB.esp 36 Civil War Overhaul.esp 37 BetterQuestObjectives.esp 38 NonEssentialChildren.esp 39 BetterQuestObjectives-Dawnguard.esp 3A Immersive Weapons.esp 3B Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 3C SMIM-FarmhouseFlickeringFix.esp 3D Inconsequential NPCs.esp 3E Point The Way.esp [Version 1.0.5] 3F Dead Body Collision.esp 40 Further Dark Dungeons for ENB.esp 41 Ars Metallica - Legendary Edition.esp 42 ExplosiveBoltsVisualized.esp 43 HearthfireChimneys.esp 44 Inconsequential NPCs - CRF Compatibility Patch.esp 45 RealisticWaterTwo.esp 46 AOS.esp [Version 2.2DGDB] 47 dD - Enhanced Blood Main.esp 48 dD-Dragonborn-Dawnguard-EBT Patch.esp 49 RevampedExteriorFog.esp 4A IHSS.esp 4B Improved Combat Sounds v2.2.esp 4C EnhancedBlood-ImprovedCombatSounds.esp 4D ENB Snow FX.esp 4E RealisticWaterTwo - Legendary.esp 4F TheChoiceIsYours.esp [Version 1.4] 50 Run For Your Lives.esp [Version 2.0.4] 51 UFO - Ultimate Follower Overhaul.esp 52 Atlas Legendary.esp 53 Immersive Patrols II.esp 54 SFO - Dragonborn.esp 55 SkyrimImprovedPuddles-DG-HF-DB.esp [Version 1.1] 56 Atlas Blackreach.esp 57 Skyrim Flora Overhaul.esp 58 PilgrimsDelight.esp 59 The Paarthurnax Dilemma.esp [Version 1.2.8] 5A Gildergreen Regrown.esp [Version 1.2.6] 5B Marriable Serana.esp [Version 1.6.2] 5C UFO - Dawnguard AddOn.esp 5D Marriable Serana HF.esp [Version 1.6.2] 5E UFO - Dragonborn AddOn - Unofficial.esp 5F TheChoiceIsYours_Dawnguard.esp 60 Mining Extended.esp 61 BetterQuestObjectives-UFOPatch.esp 62 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 63 When Vampires Attack.esp [Version 2.0.4] 64 Wintermyst - Enchantments of Skyrim.esp 65 aMidianBorn_ContentAddon.esp 66 aMidianborn_Skyforge_Weapons.esp 67 Artifact Disenchanting.esp 68 FormsEdit.esp 69 imp_helm_legend.esp 6A Artifact Disenchanting - Dragonborn.esp 6B Artifact Disenchanting - Dawnguard.esp 6C DawnguardRuneWeaponsFXSReplacer.esp 6D STEP Core Patch.esp [Version 2.2.9] 6E Bashed Patch, 0.esp
P. S. I haven't been able to attach the last screenshot to this post. So I'll post it below.
Thank you for your time and any help you can offer.
Sorry, I cannot attach the last screenshot. It says it's too big to upload. I will upload it somewhere else. Here it is (I hope). Click on it to see it larger.
6 answers to this question
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