Please, forgive my bad English. I'll try my best to explain what's wrong with my modded Skyrim.
I've been following the STEP 2.2.9 guide for the last few days. It's been a lot of time following the guide to meet all its requirements to achieve a fully functional STEP core installation. I've installed all of the STEP core mods, including the STEP core patch, which was the only plugin that had an orange checkbox in Wrye Bash, instead of a green one, by the way. I have installed some other mods of my like and Seasons of Skyrim ENB as well. Seriously, I've followed the guide to the core, but for two aspects: neither have I tested the game from time to time in order to check that the newly added mods worked as expected (big mistake, I know), nor have I used Mod Organizer (I have never tried it). I use Wrye Bash for installing and uninstalling mods.
Well, after creating the pertinent meta rules for LOOT, activating the plugins in Bash and rebuilding the bashed patch as indicated in the guide, I ran the game from the SKSE loader executable. Everything seemed OK. So I clicked on a New game. A few messages of MCM mods initiating appeared short after. And then... Well, I've attached a few screenshots that I hope will help you understand better the situation I came across. By the way, I've tried restarting the game twice just in case, but every time the same problem has been there waiting for me, so no luck.
As you can see, my character is not on the cart at the start of the game, but besides it, on the road. The screenshots show what my character sees in front of him, to his left, to his right and behind him. My character cannot move, which I guess it's OK, since it's supposed to be captive and unable to move in its way to be beheaded. The animations seem to be working, at least partly (the horse in the middle screenshot is moving its legs, but it won't move a single step).
The beautiful music sounds and I can hear them speak the dialogues of the initial scene though.
P. S. I haven't been able to attach the last screenshot to this post. So I'll post it below.
Thank you for your time and any help you can offer.
Sorry, I cannot attach the last screenshot. It says it's too big to upload. I will upload it somewhere else. Here it is (I hope). Click on it to see it larger.
Question
Dedalo
Hello from Spain,
Please, forgive my bad English. I'll try my best to explain what's wrong with my modded Skyrim.
I've been following the STEP 2.2.9 guide for the last few days. It's been a lot of time following the guide to meet all its requirements to achieve a fully functional STEP core installation. I've installed all of the STEP core mods, including the STEP core patch, which was the only plugin that had an orange checkbox in Wrye Bash, instead of a green one, by the way. I have installed some other mods of my like and Seasons of Skyrim ENB as well. Seriously, I've followed the guide to the core, but for two aspects: neither have I tested the game from time to time in order to check that the newly added mods worked as expected (big mistake, I know), nor have I used Mod Organizer (I have never tried it). I use Wrye Bash for installing and uninstalling mods.
Well, after creating the pertinent meta rules for LOOT, activating the plugins in Bash and rebuilding the bashed patch as indicated in the guide, I ran the game from the SKSE loader executable. Everything seemed OK. So I clicked on a New game. A few messages of MCM mods initiating appeared short after. And then... Well, I've attached a few screenshots that I hope will help you understand better the situation I came across. By the way, I've tried restarting the game twice just in case, but every time the same problem has been there waiting for me, so no luck.
As you can see, my character is not on the cart at the start of the game, but besides it, on the road. The screenshots show what my character sees in front of him, to his left, to his right and behind him. My character cannot move, which I guess it's OK, since it's supposed to be captive and unable to move in its way to be beheaded. The animations seem to be working, at least partly (the horse in the middle screenshot is moving its legs, but it won't move a single step).
The beautiful music sounds and I can hear them speak the dialogues of the initial scene though.
My active mod files as listed in Wrye Bash:
P. S. I haven't been able to attach the last screenshot to this post. So I'll post it below.
Thank you for your time and any help you can offer.
Sorry, I cannot attach the last screenshot. It says it's too big to upload. I will upload it somewhere else. Here it is (I hope). Click on it to see it larger.
6 answers to this question
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