dreamer1986 Posted March 3, 2015 Posted March 3, 2015 I just want to add in the mod list the esp I'm working on, and make a special profile to activate only it and a few other DLC's and mods.
0 TechAngel85 Posted March 3, 2015 Posted March 3, 2015 Archive it and use the "Install new mod" button in MO. Navigate to the archived mod and select it. Click open to install.
0 GrantSP Posted March 4, 2015 Posted March 4, 2015 Or, make a new folder in the 'Mods' folder and move all the files for your mod into that.or move the archive you made following @Tech's suggestion into the 'Downloads' folder and install it from there. The last option is probably the better option since you then have ALL mods in a central location and you can install/remove them at will.
0 dreamer1986 Posted March 4, 2015 Author Posted March 4, 2015 Okay, thank you. I will archive it and install it normally then .
0 Aiyen Posted March 4, 2015 Posted March 4, 2015 If you are making a new mod and update the .esp often, then it not a good idea to make a new mod. Simply put it in overwrite and it will update every time you save via the CK since the new .esp you create will always be put there. If you put it in a separate folder you will have to manually copy paste each time.
0 GrantSP Posted March 4, 2015 Posted March 4, 2015 @AiyenThat used to be true but it no longer is the case. So long as the mod in question is active in the VFS, xEdit will update that plugin and create a backup that will either be found in the 'Overwrite' inside the backups folder xEdit uses (TES5Edit_Backups, FO3Edit_Backups, etc.). Or if you have made a mod from the backups folder, inside that mod. Be sure to check the box on the save dialog of xEdit to create a backup folder.
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dreamer1986
I just want to add in the mod list the esp I'm working on, and make a special profile to activate only it and a few other DLC's and mods.
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