JawZ Posted May 26, 2015 Posted May 26, 2015 When I release the next update of RS, the main file will have no area left to tweak, perhaps some exterior locations I've missed but all interiors will be fully covered, again, and without any light flickering issues.Unless you use 6+ followers all with torches that is, but that is a game bug I can't fix. Light flickering/turning of and on when too many light bulbs are used. After that update I will focus my attention on optimizations and implementation of the JIT script to increase performance in every interior where it would be possible and sensible to add JIT script controlled light bulbs, perhaps even some statics to increase performance even more, for better "occlusion culling". 1
oqhansoloqo Posted May 26, 2015 Posted May 26, 2015 Let me ask a question - If I started a playthrough, and then after starting decided to tweaks some worldspace or cell values in regards to light bulbs or light settings or if I simply decided to start using JIT scripts... Could I do this in the middle of a playthrough or would I have to start a new game?
StoneWallace17 Posted May 27, 2015 Posted May 27, 2015 I just switched over from ELFX to using only Relighting Skyrim. Haven't actually played with it yet, I didn't do any conflict resolution with it or anything, so I don't know how well it will work. We'll see I guess.
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