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Random crash when casting a magic spell


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Posted (edited)

So i've been using STEP Extended with 2k textures where possible. After that i began using Vividian ENB with COT, ESS ELFX and RCRN.
 
Then when i started playing at random times my game crashes when starting to cast a magic spell.
 
I am not sure if i had this issue before using Vividian becuase i only started playing after installing Vividian.
 
This is my load order list:
 


Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
ClimatesOfTamriel.esm
Lanterns Of Skyrim - All In One - Main.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Cutting Room Floor.esp
83Willows_101BUGS_V4_HighRes.esp
ADS.esp
SMIM-FarmhouseFlickeringFix.esp
Moss Rocks.esp
Rainbows.esp
Auto Unequip Ammo.esp
BetterQuestObjectives.esp
Thieves Guild Requirements.esp
BFSEffects.esp
Nausicaa's Tweaker.esp
Distant DetailHF.esp
ExpandedSnowSystems-CoT.esp
SkyFalls + SkyMills + DG + DB.esp
BirdsHFclean.esp
SDO Full-LOD - Waterfall Effects.esp
Point The Way.esp
HearthfireChimneys.esp
RealisticWaterTwo.esp
TheChoiceIsYours_Dawnguard.esp
WetandCold.esp
AOS.esp
IHSS.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Beards.esp
Convenient Horses.esp
SkyUI.esp
ClamsDropPearls.esp
SMIM-DragonbornTernFix.esp
Chesko_LoreBasedLoadingScreens.esp
BetterQuestObjectives-Hearthfire.esp
SMIM-FurnitureChestSnowFix.esp
Appropriately Attired Jarls Redux.esp
DragonShoutVoice.esp
Traps Make Noise.esp
Dual Wield Parrying_SKSE.esp
TradeBarter.esp
Animated Weapon Enchants.esp
Dual Sheath Redux.esp
BetterQuestObjectives-Dawnguard.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
Footprints.esp
GQJ_DG_vampireamuletfix.esp
Guard Dialogue Overhaul.esp
Improved Combat Sounds v2.2.esp
Lock Overhaul.esp
Brows.esp
ORM-Arvak.esp
Paralyze.esp
RaceMenuPlugin.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
DeadlySpellImpacts.esp
RaceMenu.esp
SMDropLitTorch.esp
Elemental Staves.esp
Footprints - Ash.esp
SMIM-DungeonsCliffsIceSkirts.esp
Moss Rocks_DB.esp
ShootingStars.esp
DawnguardRuneWeaponsFXSReplacer.esp
Soul Gems Differ.esp
Vividian - Weather Patch CoT - ESS.esp
fFastTravelSpeedMult_4.esp
Vividian - Lanterns of Skyrim Preset.esp
When Vampires Attack.esp
rcrnShaders.esp
AOS2_RCRN_AE_Patch.esp
ESS Patch for CoT DG Patch.esp
EnhancedLightsandFX.esp
Dead Body Collision.esp
NoxUE2.00.esp
ELFX - Dawnguard.esp
Clothing & Clutter Fixes.esp
Radiant and Unique Potions Poisons and Booze.esp
ExplosiveBoltsVisualized.esp
RCRNdgdb.esp
WetandCold - Ashes.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
SkyrimCoinReplacerRedux.esp
Bring Out Your Dead.esp
NonEssentialChildren.esp
SPTConsistentOlderPeople.esp
Improved Closefaced Helmets_Legendary.esp
SFO - Expanded Diversity.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
RealisticWaterTwo - Legendary.esp
SFO - Dragonborn.esp
TheChoiceIsYours.esp
Run For Your Lives.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
SDO Full-LOD - Whiterun Trundra Creeks.esp
SMIM-ShackRoofFixes.esp
Skyrim Flora Overhaul.esp
PilgrimsDelight.esp
SMIM-ShackRoofFixesDragonborn.esp
The Paarthurnax Dilemma.esp
BlockSparkles.esp
Gildergreen Regrown.esp
SDO Full-LOD - Giant Campfires.esp
Chesko_Step418_SN.esp
RCRNvolumetric.esp
iHUD.esp
mintylightningmod.esp
randomthunder.esp
Vividian - Diverse Weathers - RCRN + COT + AOS.esp
Vividian - RCRN Weather patch.esp
Vividian - Windy Clouds - RCRN.esp
Vividian - Extended Weathers - CoT.esp
STEP Extended Patch.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp

 

Edited by Eagleman

Recommended Posts

  • 0
Posted (edited)

I add it via MO cause I don't like adding anything to the Data directory permanently. But some people have issues with SKSE plugins and MO apparently.

 

As long as it works I guess. :-)

Edited by Nozzer66
  • 0
Posted

did you happen to Move the memoryblockslog log?

Did you launch through MO?

 

Yes i did start through MO, as i always do. However there are still no files in the overwrite folder, i dont know what happend.

  • 0
Posted

Its a must have INI file... Why not add it? In my mind its like removing the vanilla BSA from the data and moving forward it to a mod folder.

 

I think I just said why. I prefer to keep my data folder pristine.

  • 0
Posted

I had the same issue with a list of more than 250 mods. It was solved marvelously following your suggestions:

- Activate the memory patch directly on the Data/SKSE/skse.ini file (maybe creating it for the first time).

 

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

 

- Including the -forcesteamloader in the arguments of SKSE loader in MO.

 

I changed drastically! from a very ugly crash (i had to unplug every time it happened, it was horribly frozen with ugly random pixels) i ended up running a smooth 15h gameplay without a single problem! Kudos to you

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