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Working through installing STEP 2.2.9.  After getting through most of 2.D [fixes] I ran the game and noticed a mesh clipping in the opening movie [screenshot below].  I worked my way back through the mod list and have found this is being caused by Dead Body Collision.My mod plugin order is controlled by LOOT via Mod Organizer.Is this a known issue that is cleared up by another mod later in the load order?post-365-0-16370300-1413120156_thumb.jpg

 

SYSTEM SPECS:https://wiki.step-project.com/User:5StringThing/SystemSpecs

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Interesting it seems to fix itself part of the way inside of Helgen while you're still on the cart.

I noticed that when I restarted the game.  I didn't look at Ralof right away...just panned around.  By the time I finally looked back...the mesh looked normal.  I also find that a lot of the characters 'float' above the ground [looks odd].  I'm through the 2.E mods.

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I have the sam issue, but there was nothing wrong with it, and after whole step core instalation and some of the extended things i get this issue now, any fix?

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Got extended installed and never noticed this. The floating npcs got solved after setting iPresentInterval=1.

 

You got to remember that a lot of mods load at the start, maybe a loading delay of scripts ?

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