- Select all Skyrim + DLC ESMs, and all Unofficial Patch files (USKP, UKSP for Dawnguard, Dragonborn, Hearthfire).
- Select the target mod's ESP.
- Once fully loaded, right-click the mod's ESP and go to "Apply Filter for Cleaning".
- Manually look for unforwarded references --- these will usually be gray/dark gray in appearance, though they can be orange if it just involves a DLC. It's much easier if you right-click and select "Hide unconflicted rows".
- Manually make the change to the mod's ESP by dragging a copy of affected rows from the Unofficial Patches, saving a backup that goes into MO's overwrite folder; same as S.T.E.P., these files go in a new mod "TES5Edit Backups" for future posterity.
I'm actually guessing most of the common fixes (like Location Name and Weather) are either already in the S.T.E.P. Patch, or possibly just should be made into a General Patch that's loaded late.
My results so far, in no particular order, from my own mod list:
* Alternate Start - Live Another Live.esp (v2.4.1) - Location Name and Weather, a few other minor records
* AV1DragonLords.esp (The Dragon Lords v3 Script Fix) - One record about Shout Powers
* Civil War Overhaul.esp (Civil War Overhaul v3.01) - Location Name and Weather (not sure about the "Full Name" records so I left them alone), one barrel's rotation data
* Civil War Repairs.esp (Civil War Repairs v1.2) - Location Name and Weather
* High Level Enemies.esp (High Level Enemies v1.6) - Location Name and Weather, one NPC's AI info (Thief something)
* High Level Enemies - SIC.esp (High Level Enemies v1.6 SIC Edition) - Location Name and Weather, one NPC's AI info (Thief something)
* JBS_banking_redux.esp (Bank of Skyrim v2.05) - Location Name, rotation data
* Morning Fogs.esp (Morning Fogs v1.0) - Location Name and Weather
* Populated Lands Roads Paths.esp (ESRO) - Location Name and Weather
* Populated Skyrim Prisons Cells (ESRO) - Location Name
* Resplendent - The Races Package.esp (Resplendent - Races of Skyrim v1.04) - Lots of texture info for player races (mainly having to do with Vampires)
* Sleeping Innkeepers.esp (Sleeping Innkeepers v1.1) - Location Name
* Rooster At Dawn v1.0.esp (Rooster at Dawn v1.0) - Location Name
* Sneak Tools.esp (Sneak Tools v2.10 Patch) - ?
Feel free to post your own, and/or point out if I've made a mistake.
Question
generalmx
First I want to thank user Neovalen for his comprehensive list of conflicts found here: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited , which I was linked to by LOOT for DistantDetailHF. I'd also like to thank everyone involved in the thread https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/ to make sure I don't keep forwarding stuff like Water Height. Here's my methodology:
- Open up TES5Edit through MO.
- Select all Skyrim + DLC ESMs, and all Unofficial Patch files (USKP, UKSP for Dawnguard, Dragonborn, Hearthfire).
- Select the target mod's ESP.
- Once fully loaded, right-click the mod's ESP and go to "Apply Filter for Cleaning".
- Manually look for unforwarded references --- these will usually be gray/dark gray in appearance, though they can be orange if it just involves a DLC. It's much easier if you right-click and select "Hide unconflicted rows".
- Manually make the change to the mod's ESP by dragging a copy of affected rows from the Unofficial Patches, saving a backup that goes into MO's overwrite folder; same as S.T.E.P., these files go in a new mod "TES5Edit Backups" for future posterity.
Commonly conflicted records NOT to forward:
- TIFC
- Water Height
- Max Height Data
- Most script data
- Most leveled lists
For a full list see: https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/
I'm actually guessing most of the common fixes (like Location Name and Weather) are either already in the S.T.E.P. Patch, or possibly just should be made into a General Patch that's loaded late.
My results so far, in no particular order, from my own mod list:
S.T.E.P. v2.29 Mods (already in S.T.E.P. Patches)
* DistantDetailHF.esp (Distant Detail Fix v1.0) - See https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Distant_Detail_Hearthfire_Edition
* SkyrimCoinReplacerRedux.esp (Skyrim Coin Replacer Redux v1.2) - Location Name and Weather, one item's rotation data, and another's item's animation data (See https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Skyrim_Coin_Replacer)
Non-S.T.E.P. mods in my load order:
* Alternate Start - Live Another Live.esp (v2.4.1) - Location Name and Weather, a few other minor records
* AV1DragonLords.esp (The Dragon Lords v3 Script Fix) - One record about Shout Powers
* Civil War Overhaul.esp (Civil War Overhaul v3.01) - Location Name and Weather (not sure about the "Full Name" records so I left them alone), one barrel's rotation data
* Civil War Repairs.esp (Civil War Repairs v1.2) - Location Name and Weather
* Clanking Armor.esp (Clanking Armor v1.2) - Some race-specific info and texture info; see https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Clanking_Armor
* High Level Enemies.esp (High Level Enemies v1.6) - Location Name and Weather, one NPC's AI info (Thief something)
* High Level Enemies - SIC.esp (High Level Enemies v1.6 SIC Edition) - Location Name and Weather, one NPC's AI info (Thief something)
* JBS_banking_redux.esp (Bank of Skyrim v2.05) - Location Name, rotation data
* Morning Fogs.esp (Morning Fogs v1.0) - Location Name and Weather
* Populated Lands Roads Paths.esp (ESRO) - Location Name and Weather
* Populated Skyrim Prisons Cells (ESRO) - Location Name
* Resplendent - The Races Package.esp (Resplendent - Races of Skyrim v1.04) - Lots of texture info for player races (mainly having to do with Vampires)
* Sleeping Innkeepers.esp (Sleeping Innkeepers v1.1) - Location Name
* Rooster At Dawn v1.0.esp (Rooster at Dawn v1.0) - Location Name
* Sneak Tools.esp (Sneak Tools v2.10 Patch) - ?
Feel free to post your own, and/or point out if I've made a mistake.
0 answers to this question
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