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Forwarding records from DLC & Unofficial Patches - A list
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generalmx
First I want to thank user Neovalen for his comprehensive list of conflicts found here: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited , which I was linked to by LOOT for DistantDetailHF. I'd also like to thank everyone involved in the thread https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/ to make sure I don't keep forwarding stuff like Water Height. Here's my methodology:
- Open up TES5Edit through MO.
- Select all Skyrim + DLC ESMs, and all Unofficial Patch files (USKP, UKSP for Dawnguard, Dragonborn, Hearthfire).
- Select the target mod's ESP.
- Once fully loaded, right-click the mod's ESP and go to "Apply Filter for Cleaning".
- Manually look for unforwarded references --- these will usually be gray/dark gray in appearance, though they can be orange if it just involves a DLC. It's much easier if you right-click and select "Hide unconflicted rows".
- Manually make the change to the mod's ESP by dragging a copy of affected rows from the Unofficial Patches, saving a backup that goes into MO's overwrite folder; same as S.T.E.P., these files go in a new mod "TES5Edit Backups" for future posterity.
Commonly conflicted records NOT to forward:
- TIFC
- Water Height
- Max Height Data
- Most script data
- Most leveled lists
For a full list see: https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/
I'm actually guessing most of the common fixes (like Location Name and Weather) are either already in the S.T.E.P. Patch, or possibly just should be made into a General Patch that's loaded late.
My results so far, in no particular order, from my own mod list:
S.T.E.P. v2.29 Mods (already in S.T.E.P. Patches)
* DistantDetailHF.esp (Distant Detail Fix v1.0) - See https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Distant_Detail_Hearthfire_Edition
* SkyrimCoinReplacerRedux.esp (Skyrim Coin Replacer Redux v1.2) - Location Name and Weather, one item's rotation data, and another's item's animation data (See https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Skyrim_Coin_Replacer)
Non-S.T.E.P. mods in my load order:
* Alternate Start - Live Another Live.esp (v2.4.1) - Location Name and Weather, a few other minor records
* AV1DragonLords.esp (The Dragon Lords v3 Script Fix) - One record about Shout Powers
* Civil War Overhaul.esp (Civil War Overhaul v3.01) - Location Name and Weather (not sure about the "Full Name" records so I left them alone), one barrel's rotation data
* Civil War Repairs.esp (Civil War Repairs v1.2) - Location Name and Weather
* Clanking Armor.esp (Clanking Armor v1.2) - Some race-specific info and texture info; see https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#Clanking_Armor
* High Level Enemies.esp (High Level Enemies v1.6) - Location Name and Weather, one NPC's AI info (Thief something)
* High Level Enemies - SIC.esp (High Level Enemies v1.6 SIC Edition) - Location Name and Weather, one NPC's AI info (Thief something)
* JBS_banking_redux.esp (Bank of Skyrim v2.05) - Location Name, rotation data
* Morning Fogs.esp (Morning Fogs v1.0) - Location Name and Weather
* Populated Lands Roads Paths.esp (ESRO) - Location Name and Weather
* Populated Skyrim Prisons Cells (ESRO) - Location Name
* Resplendent - The Races Package.esp (Resplendent - Races of Skyrim v1.04) - Lots of texture info for player races (mainly having to do with Vampires)
* Sleeping Innkeepers.esp (Sleeping Innkeepers v1.1) - Location Name
* Rooster At Dawn v1.0.esp (Rooster at Dawn v1.0) - Location Name
* Sneak Tools.esp (Sneak Tools v2.10 Patch) - ?
Feel free to post your own, and/or point out if I've made a mistake.
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