Hi. Didn't found much about it on other resources, so.Face textures that have been blended through UNP TexBlend do not go to overwrite mod, instead they alter mods in mod folder. I think I do everything right: found TexBlend.exe in Data tab - add to MO executable - start through MO. FNIS or CK for example works just fine.
I use the last version of MO.
UPD: Well, it looks like that is how overwrite mechanism works. Is there any way I can configure it, so that third party programs that modifies files will use overwrite instead ?
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Burlbrbl
Hi. Didn't found much about it on other resources, so.Face textures that have been blended through UNP TexBlend do not go to overwrite mod, instead they alter mods in mod folder. I think I do everything right: found TexBlend.exe in Data tab - add to MO executable - start through MO. FNIS or CK for example works just fine.
I use the last version of MO.
UPD: Well, it looks like that is how overwrite mechanism works. Is there any way I can configure it, so that third party programs that modifies files will use overwrite instead ?
Edited by Burlbrbl2 answers to this question
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