After previously creating a bash patch via the usual method of launching from among the executables in MO, I added a few more mods, but now I can no longer launch Wrye Bash from Mod Organizer. The "MO is locked while the application is running" dialogue briefly appears and then MO reloads without launching WB. No error messages; nothing in the BashBugDump.log. Wrye Bash still launches independently. There are no unrecognized characters in any .ini anywhere. I've used the "convert to ANSI" method with Notepad++. I've tried disabling and even uninstalling the new mods; WB won't launch even if they're not there. I've reinstalled WB, I've reinstalled MO. I've tried different versions. I'm running as adminstrator. All other executables (LOOT, FNIS, TES5Edit, SKSE) still launch just fine. I've read a novel's worth of help and support over the past several weeks. My modding is at a standstill. If anyone has any insight into this issue I will be eternally grateful to you if you share it.
Question
krk38
After previously creating a bash patch via the usual method of launching from among the executables in MO, I added a few more mods, but now I can no longer launch Wrye Bash from Mod Organizer. The "MO is locked while the application is running" dialogue briefly appears and then MO reloads without launching WB. No error messages; nothing in the BashBugDump.log. Wrye Bash still launches independently. There are no unrecognized characters in any .ini anywhere. I've used the "convert to ANSI" method with Notepad++. I've tried disabling and even uninstalling the new mods; WB won't launch even if they're not there. I've reinstalled WB, I've reinstalled MO. I've tried different versions. I'm running as adminstrator. All other executables (LOOT, FNIS, TES5Edit, SKSE) still launch just fine. I've read a novel's worth of help and support over the past several weeks. My modding is at a standstill. If anyone has any insight into this issue I will be eternally grateful to you if you share it.
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