I'm looking to get some clarification on a few things about STEP. I'll start with some basic information that you may need to know to be of assistance. If you don't need it, just ignore it.
TES5Edit Directory: E:My FilesGamingPCThe Elder Scrolls V - SkyrimTES5 Edit
SKSE Version: 1.07.01 (latest release)
I have the Legendary edition of the game, so all of the DLC is installed. The master files (Update, Dawnguard, Dragonborn and Hearthfire) have been cleaned with TES5Edit. It is also a clean installation (I just finished downloading the game from Steam again). I copied the directory into a zip archive for future usage. I've also already installed ENBoost and configured the Memory Patch via the SKSE.ini file.
1) Will STEP really help bring me a stable game?
I've been told by people over on the Nexus Forums that STEP isn't nearly as effective as it claims to be. These people say that in the past, when it was run by "The Compiler," it really did make your game stable and reduce crashes to none in many cases. Now, they say it's more about turning your game into what you (the STEP Staff) think it should be; that the focus is less on stability and more on customization.
2) When installing STEP, what is the proper order of installation? I know that the Core Mods are to be installed in the order they are presented, but what about the mods not marked by the green bar? I assume those are the mods used for STEP:Extended. Are they meant to be installed DURING the installation of STEP:Core, or AFTER the initial installation of STEP:Core?
For example, at the bottom of section 2.D. Fixes there are 3 mods not marked with a green bar; Complete Crafting Overhaul Remade, Realistic Ragdolls and Force, and XP32 Maximum Skeleton. Are those meant to be installed right after the mods before it in that section (2.D. Fixes), or do I install all of the Core Mods in every section first, then go back to the top of the page and install the remaining mods not marked with a green bar? Also, are those mods what make up STEP:Extended, or is STEP:Extended limited to what's presented in the STEP:Extended Pack page?
3) What are the limitations on mods that can be installed after STEP?
I have a lengthy list of mods I'd like to use in my game. Many of them are covered by STEP:Core and STEP:Extended, but many aren't. For example, I want to use Frostfall and iNeed. I'd also like to use Immersive Armors and Immersive Weapons, but they aren't in STEP:Core, STEP:Extended, or even any of the additional STEP Packs... How do I know which mods I can and can't install without jeopardizing my stability?
4) How and when do I test the mods that I've installed?
When testing the game for stability, is it to be done via a typical stress test; i.e. flying around the world? Should testing be performed after each mod is installed, after each category is installed, or after STEP:Core is fully installed?
I'm sorry if this is a complete newbie post, but I've never been able to run a stable game before. This is likely because I would install mods at random without properly reading their "Read Me" files or testing the game after installing them. I know now that I was going about it completely wrong, but I want to make sure that I do everything right this time. If I'm to use STEP, I need to be clear as to exactly how to do everything.
Question
AddictedxGamer
Hi,
I'm looking to get some clarification on a few things about STEP. I'll start with some basic information that you may need to know to be of assistance. If you don't need it, just ignore it.
My PC Specs
CPU: Intel Core i5-4670K 3.4GHz (not overclocked)
GPU: Sapphire Vapor-X Radeon HD 7970 GHz Edition 3GB DDR5 (not overclocked)
RAM: 8GB DDR3
SSD: Samsung 840-Series 250GB
Skyrim Installation Information
Directory: C:Program Files (x86)SteamSteamAppscommonSkyrim
Free Space: 119GB
Modding Utilities Information
Nexus Mod Manager Directory: C:Program Files (x86)Nexus Mod Manager
Mod Directory: E:My FilesGamingPCMods for Skyrim and FalloutMods
Install Info Directory: EMy FilesGamingPCMods for Skyrim and FalloutInstall Info
Mod Organizer Directory: EProgram Files (x86)Mod Organizer
Download Directory: E:My FilesGamingPCMods for Skyrim and FalloutMods
Mod Directory: E:Program Files (x86)Mod Organizermods
Cache Directory: E:Program Files (x86)Mod Organizerwebcache
BOSS Directory: C:Program Files (x86)SteamSteamAppscommonSkyrimBOSS
LOOT Directory: C:Program Files (x86)SteamSteamAppscommonSkyrimLOOT
Wrye Bash Directory: C:Program Files (x86)SteamSteamAppscommonSkyrimWrye Bash
TES5Edit Directory: E:My FilesGamingPCThe Elder Scrolls V - SkyrimTES5 Edit
SKSE Version: 1.07.01 (latest release)
I have the Legendary edition of the game, so all of the DLC is installed. The master files (Update, Dawnguard, Dragonborn and Hearthfire) have been cleaned with TES5Edit. It is also a clean installation (I just finished downloading the game from Steam again). I copied the directory into a zip archive for future usage. I've also already installed ENBoost and configured the Memory Patch via the SKSE.ini file.
1) Will STEP really help bring me a stable game?
I've been told by people over on the Nexus Forums that STEP isn't nearly as effective as it claims to be. These people say that in the past, when it was run by "The Compiler," it really did make your game stable and reduce crashes to none in many cases. Now, they say it's more about turning your game into what you (the STEP Staff) think it should be; that the focus is less on stability and more on customization.
2) When installing STEP, what is the proper order of installation? I know that the Core Mods are to be installed in the order they are presented, but what about the mods not marked by the green bar? I assume those are the mods used for STEP:Extended. Are they meant to be installed DURING the installation of STEP:Core, or AFTER the initial installation of STEP:Core?
For example, at the bottom of section 2.D. Fixes there are 3 mods not marked with a green bar; Complete Crafting Overhaul Remade, Realistic Ragdolls and Force, and XP32 Maximum Skeleton. Are those meant to be installed right after the mods before it in that section (2.D. Fixes), or do I install all of the Core Mods in every section first, then go back to the top of the page and install the remaining mods not marked with a green bar? Also, are those mods what make up STEP:Extended, or is STEP:Extended limited to what's presented in the STEP:Extended Pack page?
3) What are the limitations on mods that can be installed after STEP?
I have a lengthy list of mods I'd like to use in my game. Many of them are covered by STEP:Core and STEP:Extended, but many aren't. For example, I want to use Frostfall and iNeed. I'd also like to use Immersive Armors and Immersive Weapons, but they aren't in STEP:Core, STEP:Extended, or even any of the additional STEP Packs... How do I know which mods I can and can't install without jeopardizing my stability?
4) How and when do I test the mods that I've installed?
When testing the game for stability, is it to be done via a typical stress test; i.e. flying around the world? Should testing be performed after each mod is installed, after each category is installed, or after STEP:Core is fully installed?
I'm sorry if this is a complete newbie post, but I've never been able to run a stable game before. This is likely because I would install mods at random without properly reading their "Read Me" files or testing the game after installing them. I know now that I was going about it completely wrong, but I want to make sure that I do everything right this time. If I'm to use STEP, I need to be clear as to exactly how to do everything.
Thank you! :)
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