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(Solved/Fixed - RCRN) Weird flickering shadows with sunbeams around trees


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Edit: Fixed, this only happens when rcrnshaders.esp is loaded in the wrong order. (i.e. if you use ModOrganizer and ran rcrnCustomizer.exe, it places the .esp in skyrim\data instead of Mod Organizermods\RCRN*\

 

When walking around certain paths with trees, i get some weird lighting where shadows are cast across the entire screen and shift rapidly when I move even an inch. I believe this is supposed to be the sun hitting the trees and casting onto the ground but they're going everywhere. anyone know what may be causing this?

 

I just spent the better part of 2 days installing S.T.E.P. with Mod Manager so I could easily add/remove/update stuff, and everything is working GREAT on my GTX 690 @ 83fps vsync, except for this.

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Posted

nevermind, just found the issue. somehow I had rcnShaders.esp in my data folder AND in Mod Organizer, so it was screwing up the BOSS optimized load order. deleting it from the data folder fixed it, beautiful sunglare beams now!

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nevermind just found the issue. somehow I had rcnShaders.esp in my data folder AND in Mod Organizer, so it was screwing up the BOSS optimized load order. deleting it from the data folder fixed it, beautiful sunglare beams now!

If that's the case then make sure the other files in RCRN's Data folder aren't in both locations.  I just re-installed RCRN and I noticed this as well.  I hate how MO can't handle mods outside the Data folder :(

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Posted

yeah thanks, I thought I had gotten everything but I had only missed the .esp

 

one mistake in about 200 mods isn't bad for my first time I'd say :P

 

Edit: well, not first time modding but first time with skyrim and first time with MO. I absolutely LOVE MO and how it keeps everything nice and tidy. dumping tons of files onto a game folder is a nightmare to troubleshoot any bugs or update individual mods.

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Posted

heads up here for anyone else that uses Mod Organizer - I noticed rcrnCustomizer.exe run within mod-organizer always places the modfied rcrnshaders.esp in the REAL skyrim folder and not the pseudo-folders that mod-organizer uses. if you ever want to modify the RCRN settings, run it and then cut/paste the rcrnshaders.esp into Mod Organizer's mods\RCRN*\ folder, otherwise you will get this bug mentioned in the first post due to wrong load order of esp's

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Posted

yeah also for RCRN I had to make my own archive for Mod Organizer with just the Data\* stuff, and then manually drop in the injFX_Shaders, d3d9.dll, injFX_Settings.h, and Shader.fx into the real skyrim\data folder.

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Posted

Ah, so the path RCRN Customizer uses is absolute? That's almost as annoying as the fact that it has to be "installed" and you can't just unpack a standalone EXE.

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it also appears that hair transparency bug I was having is also tied to RCRN being in the wrong load order. (from being in the real skyrim\data directory)

 

Edit: AND it made hairs stick out of helmets too. lot of potential fatal bugs can occur if RCRN is installed wrong.

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Posted

also related to RCRN is the author of "More Dynamic Shadows with Striping Fixed" states that RCRN is incompatible with it.

 

When i performed all tests i possibly can with the two mods and a lot of different saves i couldn't get them to work or if i could the interior shadows were pitch black and all other lighting very very low! It seems that it's different with all people!

Edit: and I noticed RLwC is one of the mods he recommends on his mod page, but I really like RCRN better.

Edit2: Though after testing RLwC, it seems it's more lore-friendly and closer to what bethesda intended. RCRN looks amazing don't get me wrong, but it can have an artificial look with too much contrast between light and dark. plus it may not be worth the trouble if it has bugs with other mods.

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