Jump to content
Sign in to follow this  
DanielCoffey

AA types and their overhead in SRLE

Recommended Posts

I would like to try and understand more about the two types of AA that are recommended in the current SR:LE guide where Vividian ENB is used. The current advice is for both Edge AA and SubPixelAA to be set to true.

 

I am interested in knowing what overhead comes with each of these and whether, given a 1440p monitor, I would be better off with just one or both AA methods.

 

My current framerate in and around Helgen is in the mid 40s at 1440p and everything on (ENB, DoF, AA - the full works). If I drop the DoF I move to the low 50s.

Share this post


Link to post

The only reason to use them at that resolution is if you actually like the extra blur Edge AA provides. I personally do, but it is not really required at all. 

Subpixel is always really low cost since it only really affects a minority of objects in the game, so it can always be left on without any performance issues. 

 

Hope that helps a little bit. 

Share this post


Link to post

Cheers - I didn't notice any FPS increase when I dropped the EdgeAA but I don't really think I needed the effect. It is good to know a little more about them.

Share this post


Link to post

Thanks Aiyen. It's always great to learn more about the mysteries of graphics from you!

 

So, if I am playing 1960x1080 (or whatever the standard is) on a 23" screen, what does Edge AA do for me? Is the reason I've been thinking Vividian is a bit blurry because I have this turned on?

Share this post


Link to post

The DoF is what causes the blur for me... more so than anything else.

 

Sent from my XT907 using Tapatalk

Share this post


Link to post

Yes, but I have that off and FPS is better but still blurry. Especially around the edges of tree leaves.

Share this post


Link to post

In enblocal.ini you can try setting removeblur=true... if you haven't already. Also edge AA will cause blur on the edges.

Share this post


Link to post

Cool. I'll give these a try thus weekend when I get back.

 

Btw, thanks for uploading the SR Conflict patch.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.