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Problem launching SKSE


Simon1505

Question

Hey guys i'm having a little bit of trouble getting SKSE to launch in Mod Organizer, ever time I press run, the game fails to load and A box appears saying 'Skyrim has stopped working' what baffles me even more is if i run Wyre Bash though Mod Organizer and start SKSE that way it loads fine, not sure what happening and if there's a way to fix it or not but any help/info would be great

 

Not sure if it matters but here's my Load Order

 

 

Skyrim.esm Active

 

Update.esm Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Unofficial Skyrim Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

 

 

Dawnguard.esm Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Unofficial Dawnguard Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

 

 

HearthFires.esm Active

 

Unofficial Hearthfire Patch.esp Active

 

Dragonborn.esm Active

 

Unofficial Dragonborn Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Stats}}

 

 

Skyrim Project Optimization - Full Version.esm Active

 

Lanterns Of Skyrim - All In One - Main.esm Active

 

SPERG.esm Active

 

SPIKE.esm Active

 

SMPC.esp Active

 

HighResTexturePack01.esp

 

HighResTexturePack02.esp

 

HighResTexturePack03.esp

 

Unofficial High Resolution Patch.esp

 

Weapons & Armor Fixes_Remade.esp Active

* Bash Tag suggestion(s): {{BASH: Stats}}

 

 

Clothing & Clutter Fixes.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

 

 

Chesko_Frostfall.esp Active

 

Better Dynamic Snow.esp Active

 

AOS.esp Active

* Note: See also AOS compatibility patches ("https://www.nexusmods.com/skyrim/mods/44541/") page on Nexus.

 

 

AOS_DGDB Patch.esp Active

 

Thundering Shouts.esp

 

StaticMeshImprovementMod.esp Active

 

StaticMeshImprovementMod-DragonbornTernFix.esp Active

 

TradeBarter.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Ars Metallica.esp Active

 

Ars Metallica - Dawnguard.esp Active

 

Ars Metallica - Hearthfire.esp Active

 

Ars Metallica - Dragonborn.esp Active

 

Auto Unequip Ammo.esp Active

 

BellyachesNewDragonSpecies.esp Active

 

Chesko_WearableLantern_Guards.esp Active

 

Chesko_WearableLantern_Caravaner.esp Active

 

Dead Body Collision.esp Active

 

Hunterborn.esp Active

 

Hunterborn_Dawnguard-Patch.esp Active

 

Hunterborn_Frostfall-Patch.esp Active

 

ImmersiveSpells.esp Active

 

Point The Way.esp Active

 

Populated Forts Towers Places.esp Active

 

Populated Lands Roads Paths.esp Active

 

WetandCold.esp Active

 

WetandCold - Ashes.esp Active

 

vAutosaveManager.esp Active

 

SkyUI.esp Active

 

iHUD.esp Active

 

dragonpriestmasks.esp Active

 

Unique Uniques.esp Active

 

Dr_Bandolier.esp Active

 

HarvestOverhaulDawnguardDragonborn.esp Active

 

HarvestOverhaulSalmonRoe.esp Active

 

HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp Active

 

Lock Overhaul.esp Active

 

DeadlyDragons.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Inconsequential NPCs.esp Active

 

Jaggarsfeld.esp Active

 

Run For Your Lives.esp Active

 

When Vampires Attack.esp Active

 

towBlockSteal.esp Active

 

LeatherW_fix.esp Active

 

Acquisitive Soul Gems.esp Active

 

AchieveThat.esp Active

 

Bounty Gold.esp Active

 

Guard Dialogue Overhaul.esp Active

* Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

 

LessDragons50.esp Active

 

Convenient Horses.esp Active

* Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

 

TheChoiceIsYours.esp Active

 

TheChoiceIsYours_Dawnguard.esp Active

 

Thieves Guild Requirements.esp Active

 

TimingIsEverything.esp Active

 

TimingIsEverything_RunForYourLives_Patch.esp Active

 

UnreadBooksGlow.esp Active

 

wizDynamicThings.esp Active

 

Drinking Fountains of Skyrim.esp Active

 

Populated Cities Towns Villages.esp Active

 

RealisticRoomRental.esp Active

* Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit ("https://www.nexusmods.com/skyrim/mods/25859") is located here ("https://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html").

 

 

RRR_Hearthfire-Patch.esp Active

 

RRR_Dragonborn-Patch.esp Active

 

EnhancedLightsandFX.esp Active

 

ELFX - Exteriors.esp Active

 

ELFX - NoTaverns.esp Active

 

ELFX - Dawnguard.esp Active

 

ELFX - Dragonborn.esp Active

 

ELFXEnhancer.esp Active

 

RealisticNeedsandDiseases.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

RND_Dawnguard-Patch.esp Active

 

RND_HearthFires-Patch.esp Active

 

RND_Dragonborn-Patch.esp Active

 

RND_DrinkingFountains-Patch.esp Active

 

Hunterborn_RND-Patch.esp Active

 

RND_USKP-Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Relev}}

 

 

Realistic Running Speed.esp Active

 

Apocalypse - The Spell Package.esp Active

* Contains dirty edits: 11 ITM, 0 UDR records. Needs TES5Edit ("https://www.nexusmods.com/skyrim/mods/25859") cleaning. A cleaning guide is available here ("https://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").

 

 

Balanced_Magic.esp Active

 

Balanced_Magic_Dawnguard.esp Active

 

DragonRealShout.esp Active

 

Improved Dragon Shouts.esp Active

 

Improved Dragon Shouts - Dawnguard.esp Active

 

Improved Dragon Shouts - Dragonborn.esp Active

 

Realistic crime report radius.esp Active

 

SPERG.esp Active

 

SPERG-DG.esp Active

 

SPERG-DB.esp Active

 

SPERG Weapons and Armor Complete.esp Active

 

Reduced Distance NPC Greetings.esp Active

 

Height Adjusted Races with True Giants.esp Active

* Note: Use only one Height Adjusted Races*.esp.

 

 

dD - Realistic Ragdoll Force - Realistic.esp Active

* Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers ("https://www.nexusmods.com/skyrim/mods/16712") for compatibly with other skeleton.nif.

 

 

Reanimate FX.esp Active

 

TTYM - Think to Yourself Messages.esp Active

 

BarenziahQuestMarkers.esp Active

 

DragonPriestMaskQuestMarkers.esp Active

 

AOS_WetandCold Patch.esp Active

 

Bashed Patch, 0.esp Active

 

Automatic Variants.esp Active

 

AOS_CTD_Fix.esp Active

 

RNDTweaks.esp Active

 

 

Thanks

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3 answers to this question

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Load order does matter. Run BOSS.

Um, if you look at the spoiler, it is obvious that he has run BOSS ;)

 

As for your problem, I have no idea. Does Skyrim run through Mod Organizer at all (through TESV)?

Not sure what happened but the issue seems to have sorted itself out now, its loading fine everytime but to answer your question, i did try booting with TESV when SKSE wasn't working and it worked fine
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