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Will my computer be able to support SR?


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Posted

Yeah that resolution will quickly consume your VRAM. Keep in mind that graphics-wise, STEP is not necessarily that much lighter than SR when using baseline. I hate to be the one to tell you, but my advise is to go with performance options when possible and to use DDSopt to cap all textures at 1k resolution and .5k normals. Even at 1k resolution it is hard to stay under the 1GB  vram limit. 

 

For comparison, I have a STEP:Core baseline setup on my pc with 1680x1050 resolution and a HD6950 2GB VRAM card. Almost all of the VRAM is consumed when playing the game. Usually it hovers between 1800 and 1950 MB. Also, after using DDSopt on all vanilla and DLC assets (as per the STEP DDSopt guide, tabs "using ddsopt" and "ddsopt optimization") and not using any other mod at all, my VRAM was at 950 MB. 

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Posted

Using ENBoost will help you as well. You don't have to use the actual ENB, as this will probably kill your framerate, but you can switch it off in game using Shift+F12 or by setting one of enblocal.ini records to FALSE - but I can't recall what it was called now. Something like usegraphicenhancement or similar.

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Posted

Guess I should start a rant about this.... but just woke up so I will do it lightly.

 

There is not really any VRAM limit in the manner that is said above... The only VRAM limit is the one imposed by DirectX itself.

 

For STEP 1k textures is fine on a 1Gb card.

 

Also you cannot really compare the memory use on a 1Gb card with the one from a 2Gb one, since just the fact that you have more memory alters how much is reserved, and hence marked as in use by the monitoring utilities. This is the bane that Monty has been on about oh so many times now.

 

Also most of what is put into the memory is not what is used by the active cell you are rendering atm. Most of it is all the stuff needed to load other cells faster.

 

Some rough theoretical numbers.

1000Mb / 1.3Mb = 769

That would be the absolute total amount of 1k textures at DXT5 compression that could be loaded. This number is a bit lower since you also need the memory to store the rendered frames on card. This is why the more VRAM you have, the higher resolution you can play at without horrible FPS drops.

 

But to the OP´s question. 1Gb VRAM is stretching it for SR. Even if you run at 1k resolutions, then it adds so much extra stuff that you will most likely have a really unstable gameplay. I would always recommend at least a 2Gb card for SR.

Going higher is only if you want to do screen archery stuff etc. Since then you start to get into the DirectX limits mentioned above.

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Posted

You could also play at 1366x768 or 1280x720 and use Vanilla Reduced Textures. You'd also need to optimize all of your textures down to 1k or below using the DDSOpt guide. I'd also say you should not use the HRDLC and use the HRDLC Optimized or similar instead (or I think Vanilla Reduced Textures should cover it actually)

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Posted

1k textures should be fine. I have used a 6670, which is only marginally faster and has the same amount of memory, memory frequency, and bus length as the 5570. Default medium settings with STEP textures shouldn't give you problems, and its perfectly stable.

 

Important though, you need to mass resize with a texture tool. Uncompressed normals or huge LODs could give you problems if you don't know you have them intalled.

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