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In a few year our games will look like this!

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Just have a look and enjoy:

 

 

This is rendered with 2 Titans in SLI, 1280x720. The guy doing it says the 290x should be much faster rendering it, and xfire supports 4 cards. Maybe we will see a new demo with much less noise soon :)

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Yeah... you need to add another few years on top before it becomes anything other then a lab experiment!

Nobody is going to put money in using fancy engines if they require top end hardware to even run at decent frame-rates.

Here you can think crysis all over again.

Yeah it had a lot of fancy stuff for a tech demo, but almost nobody could even run it with everything on max at the time of release. Partly due to the fact that the code had not been optimized at all.

The only reason it was put out was as a move to make the cry engine more popular, since that was where the money was supposed to come from.

 

Since nobody have even gotten close to using all the fancy stuff that DX11 allows yet, then I think it will be quite a few years before you see any radical moves... since the developers need to learn to get out of DX9 first.

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Too bad it would indeed take qutie some years before such quality becomes mainstream, but it is impressive nonetheless!

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For more background info:

 

 

Seriously, this is not like a new Crysis engine, this is a revolution of all render engines. Today there are millions of dollars in the game industry sinking into optimizing rasterization engines, trying to cheat what RTPT (real time path tracing) does. Theoretically an RTPT engine could be perfectly scalable with your hardware, you just set the frames and when the image is needed the engine stops tracing more paths. And unless there is a new mathematical model that allows for a more efficient light simulation, nothing in the engine needs to be changed because it already is a physically correct simulation. How good it looks is only limited by the accuracy and thus hardware and content, no need to change anything in the render engine.

 

Carmack says: "One more order of magnitude in performance and we start seeing it used for some real things [...] probably if we get two orders of magnitude you start seeing it as one of the more general tools". I personally thing this deserves a little hype, even if it's still years away.

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Ray tracing is a long distant dream ATM. The most powerful graphics can render only low resolution images, in stationary, controlled environments. The amount of processing power it needs is a quantum leap, not an incremental leap. In the tech word it is foolish to say "never", but it is certainly a ways off. To run games like our own with it would take well over ten times the amount of power we have to day, and that is probably conservative. Ultimately if and when we have that much power, it might be the case that something else just as good or almost just as good has come around and can do the same thing for less resources.

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in the nearer term, I think that the advance in resolution of textures and geometry as retina level displays come in could be more interesting. There is room for stunning improvements in this area that will require mere incremental generational improvements rather than the orders of magnitude mentioned. Even with current rendering techniques, and improved lighting, we could have games far in advance of what we see today. This will take a while, since even "cutting edge" games like BF4 are still pretty much last Gen at heart.

 

I think some of the most interesting improvements we'll see sooner will come from much larger and richer world spaces, and better physics. Physics is the area that perhaps interests me most - though things have improved slowly, a game like skyrim still has that "paper dolls flapping about" feeling that games had ten years ago.

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Read some interview with BF4 designers who said they prioritised smooth gameplay over fancy graphics. I completely understand as it would let more people buy and play their game as well. So it might be publishers wishes as well.

 

 

Sent from my iPhone using Tapatalk

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