nico53laval Posted October 28, 2013 Posted October 28, 2013 Neo, thanks again for your dedication to improving our experience of Skyrim :) I just have one quick question : do you think you will add a perk overhaul mod (like SkyRe, Requiem or less extensive ones like SPERG) in the LE in the future? I felt that was kind of missing from the original SR guide since Vanilla Perks are kinda generic IMHO.
Neovalen Posted October 28, 2013 Posted October 28, 2013 I have SPERG installed right now, but I haven't had time to actually play with it to test it enough. Seems good thus far though.
nico53laval Posted October 28, 2013 Author Posted October 28, 2013 Yeah I thought so too, SkyRe seemed to conflict too much with other mods... SPERG, Werewolf Mastery and Moonlight Tales are the only mods I'm running alongside SR-LE right now, and even though I'm eagerly waiting for the body mods, dragon mods etc. to kick in I don't want to risk installing mods that might make my (exceptionally stable as of right now) game unstable or that I would have trouble uninstalling afterwards. Anyway, thanks for your quick reply :)
Smile44 Posted October 28, 2013 Posted October 28, 2013 The best thing about SPERG is that you can switch off any of the trees so that you can use Mods like "Stealth Skills Rebalanced" - if you so choose. :)
Neovalen Posted October 28, 2013 Posted October 28, 2013 The best thing about SPERG is that you can switch off any of the trees so that you can use Mods like "Stealth Skills Rebalanced" - if you so choose. :) The only negative is not having as many perks due to levelling changes so using other trees you may have to compensate some. :)
Smile44 Posted October 28, 2013 Posted October 28, 2013 You can add extra perks in the MCM menu to make up for any imbalance. So the ones you would have got automatically for example. :)
rootsrat Posted October 29, 2013 Posted October 29, 2013 Or you can adjust Uncapper ini file to give you extra perks each X levels for example :)
ipmlj Posted February 19, 2014 Posted February 19, 2014 I didn't want to post a new thread so hopefully its ok to post some feedback here regarding SPERG. I've gotten to play a good 20 hours or so now with SRLE + SPERG + Apocalypse Magic. I'm still getting used to the design/mechanics of SPERG. The only trouble I've had so far seems to deal with the Brawl Bug patch that is included. To progress through a Brawl quest, the only way I can get things to somewhat work is to ensure any weapon/shield/spell/shout is not equipped. Even then, something seems to mess with the scripting such that the NPC usually fails to fight but NPC's nearby act as though we are fighting. I looked at the SPERG page/forums and found out about unequiping weapons/shield/spell/shout and that seemed to help but its not a 100% solution and sometimes takes 2 or 3 reloads to get the brawl to progress without a bounty. This is my first time using SPERG but compared to the option of debugging SRLE + Skyre it is much more appealing to me. At level 20 I am leaning favorably toward SPERG mechanics so far. At first look I didn't think the added perks would synergize very well (even seemed overpowered to me) but having a chance to get some playtime with it I think I am starting to like it. I had to set game difficulty to -master- to give it some challenge though. I really want to get to level 50 and see how things work before deciding if it fits my game.
Nearox Posted February 19, 2014 Posted February 19, 2014 Well you can always do some quick console commands to get you to 50 and a relevant amount of perk points, then test out some enemies (make sure with mfg console or something that they're your level).
Recommended Posts