Neovalen Posted May 11, 2012 Share Posted May 11, 2012 Is anyone else having an issue of texture corruption (purple textures)/BSOD when compressing back into bsa using these tools?I can never seem to get it to work correctly (extract/optimization to another folder work fine). It is just the compressing back into bsa. So instead I've been using FO3 Archive Utility to pack back into bsa. It seems to work fine.Does BSAOpt/DDSOpt do something different I should be aware of? Link to comment Share on other sites More sharing options...
0 Vond Posted May 11, 2012 Share Posted May 11, 2012 Never had that problem nope. Sounds like you might be packing it back with wrong folder-structure? Link to comment Share on other sites More sharing options...
0 Neovalen Posted May 11, 2012 Author Share Posted May 11, 2012 It shouldn't be, I just ran the guide in the STEP Installation Guide wiki. It works great when I pack it with FO3 Archive Utility so if it was a folder issue you'd think it would show up then. Link to comment Share on other sites More sharing options...
0 frihyland Posted May 11, 2012 Share Posted May 11, 2012 that will happen if you don't have the skyrim profile checked, bsa format is different for each game. Link to comment Share on other sites More sharing options...
0 Neovalen Posted May 12, 2012 Author Share Posted May 12, 2012 I shall double check my settings. Turns out DDSOpt is set for Skyrim. BSAOpt was left on Automatic. So I'll be sure to fix that. Link to comment Share on other sites More sharing options...
0 z929669 Posted May 12, 2012 Share Posted May 12, 2012 Fri seems to remember these fine details ... Link to comment Share on other sites More sharing options...
0 Besidilo Posted May 16, 2012 Share Posted May 16, 2012 A question a bit OT, which one of these is recommended to be used to optimise textures without sacrificing on quality? 1) DDSopt 2) BSAopt 3) SMCO 4) Optimizer Textures I'm not really sure what are the differences between them, I usually tend to use the most frequently updated program. Link to comment Share on other sites More sharing options...
0 Vond Posted May 16, 2012 Share Posted May 16, 2012 DDSOPT is the strongest and most customizable. SMCO has the option to optimize meshes though, and I use it for that and DDSOPT for textures. Link to comment Share on other sites More sharing options...
0 z929669 Posted May 16, 2012 Share Posted May 16, 2012 +1 to Vond's practice. Link to comment Share on other sites More sharing options...
0 z929669 Posted May 16, 2012 Share Posted May 16, 2012 moved Spiffyman's/Fri's posts to DDSopt thread under Guides .... Ethatron has been browsing that thread and may have some insight to add as well. Link to comment Share on other sites More sharing options...
0 frihyland Posted May 16, 2012 Share Posted May 16, 2012 DDSopt is by far the most customizeable and you can edit your own exclusion list to avoid creating bad textures (DDSopt is a subset of NIFopt and BSAopt is a subset of DDSopt, the full NIFopt has not been ported to skyrim yet). SMCO is quite new still but looks promising, be aware that it is known to create bad meshes on occasion and a bad mesh will cause a ctd, where a bad texture just turns purple. Link to comment Share on other sites More sharing options...
0 Vond Posted May 16, 2012 Share Posted May 16, 2012 DDSopt is by far the most customizeable and you can edit your own exclusion list to avoid creating bad textures (DDSopt is a subset of NIFopt and BSAopt is a subset of DDSopt, the full NIFopt has not been ported to skyrim yet). SMCO is quite new still but looks promising, be aware that it is known to create bad meshes on occasion and a bad mesh will cause a ctd, where a bad texture just turns purple. Just wanted to note that SMCO has an exclusion-list too btw, and even a button in the tool to update the "official" exclusion-list so that there's no need to release a new version just for that, which is nice. Also very easy to add your own exceptions to it, which I did for a bunch of nif's when I optimized my meshes+meshes inside BSA's Link to comment Share on other sites More sharing options...
Question
Neovalen
Is anyone else having an issue of texture corruption (purple textures)/BSOD when compressing back into bsa using these tools?
I can never seem to get it to work correctly (extract/optimization to another folder work fine). It is just the compressing back into bsa.
So instead I've been using FO3 Archive Utility to pack back into bsa. It seems to work fine.
Does BSAOpt/DDSOpt do something different I should be aware of?
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