My final concern with DDSopt is that I don't understand what constraints settings I must apply for rest of the mods I'm using, the wiki does a fine job guiding through the optimization of Vanilla textures. But there is not enough information on how to optimize rest of your mods, especially I don't understand which Constraints Settings must I apply?
The optimization settings I used for my extracted textures from wiki were S1-S3. Also I applied all the settings in DDSopt upper menu as on the screenshots:like Behave, Ignore
Standard Quality (S1-S3) provides 1Kx1K maximum resolution color map textures and 512x512 maximum resolution normal map textures.
I used these different settings (S1-S3) on different folders for 'Vanilla Extracted optimization tutorial'.
But to optimize a regular Mod for example: Consistent Older People? I only have to use 1 setting? And which setting so that they are 1kx1k and 512x512 normals? Also I keep hearing about optimizing other files than textures, sometimes people talk about 'optimizing the entire mod' *I don't get it* should I ONLY use DDSopt for Textures or even .NIF files? I admit this last one sounds stupid, but I want to be 100% sure of the answer :S I imagine it would mess up a NIF file...?
The input files of Consistent Older People were colored blue: "blue — uncompressed files (files of any type, not just compressible textures existing only in the source location)"
Currently I have used the S1 on Consistent Older People, was that the right choice? It does work in game... but I don't know about the quality, did anything even change? Except for the file sizes which seem very small.
I feel like the most stupid person on earth right now after creating this thread, I've been stuck on this spot for hours and I kept searching and searching but I can't get my answers. I would be SO thankful if someone wants to explain these questions up for me.
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DICEROLL
My final concern with DDSopt is that I don't understand what constraints settings I must apply for rest of the mods I'm using, the wiki does a fine job guiding through the optimization of Vanilla textures. But there is not enough information on how to optimize rest of your mods, especially I don't understand which Constraints Settings must I apply?
The optimization settings I used for my extracted textures from wiki were S1-S3. Also I applied all the settings in DDSopt upper menu as on the screenshots:like Behave, Ignore
I used these different settings (S1-S3) on different folders for 'Vanilla Extracted optimization tutorial'.
But to optimize a regular Mod for example: Consistent Older People? I only have to use 1 setting? And which setting so that they are 1kx1k and 512x512 normals? Also I keep hearing about optimizing other files than textures, sometimes people talk about 'optimizing the entire mod' *I don't get it* should I ONLY use DDSopt for Textures or even .NIF files? I admit this last one sounds stupid, but I want to be 100% sure of the answer :S I imagine it would mess up a NIF file...?
The input files of Consistent Older People were colored blue: "blue — uncompressed files (files of any type, not just compressible textures existing only in the source location)"
Currently I have used the S1 on Consistent Older People, was that the right choice? It does work in game... but I don't know about the quality, did anything even change? Except for the file sizes which seem very small.
I feel like the most stupid person on earth right now after creating this thread, I've been stuck on this spot for hours and I kept searching and searching but I can't get my answers. I would be SO thankful if someone wants to explain these questions up for me.
Thank you
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