I have been compressing all of the files after installing the STEP mods, to see if I can improve the performance, but I have been encountering problems.
I used DDSopt to compress the texture files using the default settings and maximum compression (6.07 GB reduced to 5.45 GB), SMCO to compress the meshes (524 MB reduced to 512 MB) and DDSopt to compress the BSA files, which has caused problems.
The BSA files which were compressed using the maximum compression do not work, when launching the game it shows the Skyrim logo and nothing else happens. I also tried to use the 8 compression setting, after seeing a comment when searching on this forum about the same issue, but that causes repeat errors with reading the BSA files in DDSopt. I found that checking the "forced" option helps, but does not entirely eliminate it. The Dragonborn.bsa has problems, it processes the file and when re-constructing has the error every time at the end, when using the 8 compression setting and the file is an onimous 666 MB. BSAopt is the same as DDSopt, it outputs the same file sizes with the same problems.
I tested a few of the first BSA files, which were compressed with the 8 setting (Chesko_WearableLanterns.nsa, Chesko_WearableLantern_Candle_DG.bsa, Clanking Armor.bsa, ClimatesOfTamriel.bsa and Convenient Horses.bsa), but the game still does not load. Is it possible to optimise BSA files which come from the modding community or can I only optimise the official files?
Also, since using SMCO to compress the meshes one of the meshes on the loading and start screen is broken, it has added a nice red box. I presume that this is caused by one of the meshes, I have re-run the SMCO NIF program, but it says that all of the files have been already optimised. When starting a new game I did not notice any other damaged textures or meshes.
EDIT: As I suspected, it was the "No Smoke on Loading Screen" which was effected and replacing the original NIF file has fixed that. So I just have a problem with compressing the BSA files now.
Question
thisisbleep
I have been compressing all of the files after installing the STEP mods, to see if I can improve the performance, but I have been encountering problems.
I used DDSopt to compress the texture files using the default settings and maximum compression (6.07 GB reduced to 5.45 GB), SMCO to compress the meshes (524 MB reduced to 512 MB) and DDSopt to compress the BSA files, which has caused problems.
The BSA files which were compressed using the maximum compression do not work, when launching the game it shows the Skyrim logo and nothing else happens. I also tried to use the 8 compression setting, after seeing a comment when searching on this forum about the same issue, but that causes repeat errors with reading the BSA files in DDSopt. I found that checking the "forced" option helps, but does not entirely eliminate it. The Dragonborn.bsa has problems, it processes the file and when re-constructing has the error every time at the end, when using the 8 compression setting and the file is an onimous 666 MB. BSAopt is the same as DDSopt, it outputs the same file sizes with the same problems.
I tested a few of the first BSA files, which were compressed with the 8 setting (Chesko_WearableLanterns.nsa, Chesko_WearableLantern_Candle_DG.bsa, Clanking Armor.bsa, ClimatesOfTamriel.bsa and Convenient Horses.bsa), but the game still does not load. Is it possible to optimise BSA files which come from the modding community or can I only optimise the official files?
Also, since using SMCO to compress the meshes one of the meshes on the loading and start screen is broken, it has added a nice red box. I presume that this is caused by one of the meshes, I have re-run the SMCO NIF program, but it says that all of the files have been already optimised. When starting a new game I did not notice any other damaged textures or meshes.
EDIT: As I suspected, it was the "No Smoke on Loading Screen" which was effected and replacing the original NIF file has fixed that. So I just have a problem with compressing the BSA files now.
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