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OK guys,

 

Fresh game (8 hours gameplay)

 

Mod lists

 

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Ini

 

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skyprefs.ini is only tweaked as far as SR recommends

 

PC

 

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Game

 

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Issue

Recently gone through the lists and removed a few random mods, and some that are too buggy to fix (3dNPC etc)

Removed Automatic Variants to help with RAM, and hopefully fix my issue.

 

The problem is outdoor CTD`s and freezing...it doesn`t happen at any specific point it seems to be totally random, but once i hit a point it can be reproduced (if that makes sense?) Randomly occurs but i can load a previous save and it will happen again.

 

From what i can tell it happens when NPCs/Creatures pop in at the edge of the loading area. (hence why i removed AV) Taking AV off seemed to help for a few hours but now its still happening. I`ve read a few posts with people saying that running around too fast can cause it, but that's stupid. Im not gonna start playing the game slowly so i dont crash.

 

The best example was the giant camp outside whiterun....i was doing the companion missions. I left whiterun, got on my horse, and went towards the camp to get to Dustmans Cairn. I spotted the fire pop in and as soon as the mamoths pop in to view....CTD. I get this at random points around skyrim, but this is the only time i`ve managed to nail down the reason.

 

What im wanting, is to find out what mods can be causing this glitch. I thought AV coz of the mamoths...took it off and it seemed to fix it. (From what i can tell AV is safe to remove) But what else can be causing this? It deffinately seems to be caused by new NPC`s/creatures poping in, as it only happens when im moving. If im just waddling around gathering, or fighting, nothing....only when running/riding around.

 

EDIT:

Sorted ini file, so you can read it now.

Yes i have some extra lines in papyrus, but these have helped my stability ALOT. Esspecially with random combat freezing etc.

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Posted

I have 268, however given that a few are added to the Bashed Patched and some that are disable (Mighty Magic is just for it's magic scaling, as an example.) I have 243.

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Posted

Start a new game (all mods still enabled) and go to your CTD area.

1)If that doesn't work, disable all your mods and reenable them in small groups 10-20 at a time until it crashes, then check what could be the problem with those mods.

 

2) If the new game works with all of your mods: Load your real save game and attempt a clean save and get rid of all your mods, then do a clean save again (each time with 32 days waiting).

 

2) A: If you still can't get to that spot, your save is toast. See what happened Gopher's Stiv Let's Play Skyrim.

B: If you can make it there, follow the procedure from 1).

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Posted

pfft, gopher trashed one of his saves? and he is advocated as the go to guy for modding safety and stability by his followers.

 

Sorry, had to laugh at this one. I even remember a statement made by him in a video a few months ago where he stated he has never crashed in game due to mod instability, when a year and half ago he had issues in skyrim stability.

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Posted

@jhonnyas: Awesome writeup on your CTD experience, that is very helpful to the rest of us! A couple comments:

 

I use Alternate Start to "camp in the woods" which puts you just outside the exit of the Helgen cave. About 1/2 the time I'll get a freeze walking down the path BEFORE I get to the standing stones. It seems to help if I WALK (holding shift) rather than running. I have external textures set to 2k, and on my new games I do get a few freezes and CTDs (with 250 mods and 240 ESPs) but I'm still tweaking things. I still have room to disable features in existing mods and also to DDSOpt my textures to 1k on my existing savegame if needed.

 

I use Wet and Cold but I purposefully disable all the shader stuff and ashes on clothes options, and I disable the 2 optional items on the last page (the ones that make scripts run less). Since I play 1st person almost exclusively those options don't matter to me. Here are the MCM changes I make on a new game for W&C:

 

--Wet tab:

o Drips: Disabled (for Player and NPCs)

o Soggy Feet: Disabled (for Player and NPCs)

o Umbrellas: Enabled

--Cold tab:

o Breaths: Disabled (for Player and NPCs)

o Blizzard Blind: FULL

o Snowy: Disabled (for Player and NPCs)

--Ashes tab:

o Dusty: Disabled (for Player and NPCs)

o Water Eyes: Enabled

--System tab:

o Heat Detection: Disabled

o Shelter Detection: Disabled

o Cloak Spell: Disabled

 

You mentioned 3000+ saves. I hope you're not keeping all of those in the default location? I've heard that can make the Skyrim engine unhappy.

 

One last thought: Some of the major mods have been updated during this Christmas break. For example Wearable Lanterns. You should see which ones have been updated, that might help. For example, Chesko wrote this about the new version of Wearable Lanterns (v. 3.0a):

 

"Greatly optimized script code. Many thousands of lines of code were cut, and many functions were moved to condition statements, leading to much faster and error-free execution. The mod has been almost entirely rewritten. The main script is 1/5th the size it once was."


btw, I just read somewhere (can't find the reference) that having too many mods that add items to leveled lists can be the straw that breaks the Skyrim's back. After all, the engine has to go through all the items whenever you open certain menus to display weights, prices, etc. Not sure if that's true but I thought I'd throw it out there for discussion.

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