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LODGenx64.exe failed to generate object LOD for one or more worlds


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Hello again, I'm trying to use DynDOLOD 3.00 (Alpha 14) to generate LOD for my game and I keep running into this error: "LODGenx64.exe failed to generate object LOD for one or more worlds." It seems to run into the error when trying to generate object LOD for the Tamriel worldspace. I've searched all over but can't find anyone else who has encountered this error. Any ideas what might be causing the problem? Here's a picture of the error message. Please let me know if you have any ideas. Thanks!

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On 2/2/2026 at 12:48 AM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs whicjh normal DynDOLOD log also upload when making posts.

Check the mentioned cell record 31B539F4 from Olenveld.esp with xEdit. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

https://dyndolod.info/Help/LODGen#Out-of-Memory
If a LODGen process uses a lot of memory, set LODGenThreadSplit in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].INI to a higher number. Set to the number of virtual cores for lowest possible memory usage.
Test if setting LODGenThreadSplit=16 or even 32 helps with the C0000005 in LODGen.

The log reports unresolved from IDs and deleted references. These should be fixed regardless.
https://dyndolod.info/Generation-Instructions#Prerequisites
Clean and error check the load order with xEdit.
Also see https://dyndolod.info/Messages/Unresolved-Form-ID and https://dyndolod.info/Messages/Deleted-Reference
I suggest to learn rudimentary modding practice how to build a properly working load order by following a modding guide.


I have completed the output for Object LOD and the update for Occlusion, including its plugin, according to the corresponding plan. However, I have been unable to find an update method for the two plugins of my DynDOLOD.
https://www.mediafire.com/view/qpyhoezm0vxgvmy/8D1%7D92JP%7E9VUC14%28%28AJK%7E%25D.png/file
I only need to update the DynDOLOD_SWAP.ini,DynDOLOD.esp and DynDOLOD.esm files of DynDOLOD without going through the process of generating Object LOD. How can I do this?
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1 hour ago, T9A10 said:

I have completed the output for Object LOD and the update for Occlusion, including its plugin, according to the corresponding plan. However, I have been unable to find an update method for the two plugins of my DynDOLOD.
https://www.mediafire.com/view/qpyhoezm0vxgvmy/8D1%7D92JP%7E9VUC14%28%28AJK%7E%25D.png/file
I only need to update the DynDOLOD_SWAP.ini,DynDOLOD.esp and DynDOLOD.esm files of DynDOLOD without going through the process of generating Object LOD. How can I do this?

No logs were provided, only a meaningless screenshot of meshes, skse, texture folders and the DynDOLOD and Occlusion plugins and a DynDOLOD_SWAP.ini. Suggestions and requests are being ignored. It is unclear what the problem is.

The DynDOLOD plugins and SWAP file are generated when generating the LOD patch. The entire LOD patch should be generated in one go. Unless the actual problem is solved, it is likely that whatever it is you are doing is not going to work properly or have issues in the game. It seems the requirements to use DynDOLOD are not met.

See https://dyndolod.info/Updating#New-or-Updated-Mods-or-Plugins how to update existing output. Do not check the object LOD checkbox to not generate object LOD. See https://dyndolod.info/Help/Advanced-Mode#Object-LOD

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On 2/3/2026 at 2:34 PM, sheson said:

No logs were provided, only a meaningless screenshot of meshes, skse, texture folders and the DynDOLOD and Occlusion plugins and a DynDOLOD_SWAP.ini. Suggestions and requests are being ignored. It is unclear what the problem is.

The DynDOLOD plugins and SWAP file are generated when generating the LOD patch. The entire LOD patch should be generated in one go. Unless the actual problem is solved, it is likely that whatever it is you are doing is not going to work properly or have issues in the game. It seems the requirements to use DynDOLOD are not met.

See https://dyndolod.info/Updating#New-or-Updated-Mods-or-Plugins how to update existing output. Do not check the object LOD checkbox to not generate object LOD. See https://dyndolod.info/Help/Advanced-Mode#Object-LOD

I have now eliminated unresolved from IDs and deleted references according to your guidance and the instructions on the page. After generating and updating the plugins in batches, I checked around the game and everything seemed to be fine.
The progress has been smoother and more effective than expected. I sincerely thank you.
A last remaining question is, if I want to adjust the parameters in TexGen to change the tone of the generated LOD, such as grass.
After generating a new TexGenout, is it sufficient to use Execute LODGen generate new object LOD without any additional steps?

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Posted
9 minutes ago, T9A10 said:

I have now eliminated unresolved from IDs and deleted references according to your guidance and the instructions on the page. After generating and updating the plugins in batches, I checked around the game and everything seemed to be fine.
The progress has been smoother and more effective than expected. I sincerely thank you.
A last remaining question is, if I want to adjust the parameters in TexGen to change the tone of the generated LOD, such as grass.
After generating a new TexGenout, is it sufficient to use Execute LODGen generate new object LOD without any additional steps?

https://dyndolod.info/Help/Grass-LOD#Updating
In case only the grass textures have been changed or different settings in TexGen are used, update the grass LOD billboards with TexGen, install the TexGen output, then start DynDOLOD in expert mode, select the desired worldspace and click the Rebuild Atlas button. Then merge the new output with the existing output, overwriting all older files.

Changing the LOD textures only does affect meshes, so updating the meshes is not needed.

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