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Posted (edited)

I have an issue with Lod Models overlapping with the actual models. All models within the vicinity on first load are fine but when I move away alll lod and billboards for grass, trees, rocks and structures fail to disappear. I ran in order NGIO SSELODGEN, ACMOS, TexGen and lastly DynDOLOD using settings from the STEP 2.0.0 guide. I have reran each of these programs 3 times and received the same result. I am also running version 1.5.97 of SSE. I would greatly appreciate any help with the issue.729efb6fa99fe8f41642e5c179122bb5.thumb.jpg.98b33855521f524b0b8c023e593eaf87.jpg

Bugreport: https://paste.ee/p/63vwM

e8808a28dfcffc7e5063f87374e7b042.jpg

Edited by WarPiggy

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Posted
3 hours ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console.

Without the actual requested logs/information, I can only repeat to really read all answers for https://dyndolod.info/FAQ#Billboard-tree-LOD-shows-in-active-exterior-cells and https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

Here are my logs. https://ufile.io/yd4sjhpj I couldn't see any meaningful errors.

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Posted
38 minutes ago, Enla said:

Here are my logs. https://ufile.io/yd4sjhpj I couldn't see any meaningful errors.

You have a clear map overhaul installed. Make sure to read and follow the mods instructions which - depending on the mods install options - includes setting Level32=1 in the F:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant.
That mod ini would be A Clear Map of Skyrim.ini, again depending on the mods install options

Unrelated, there are outdated 3rd party object LOD meshes installed. See https://dyndolod.info/Mods/Majestic-Mountains

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Posted (edited)
37 minutes ago, sheson said:

You have a clear map overhaul installed. Make sure to read and follow the mods instructions which - depending on the mods install options - includes setting Level32=1 in the F:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant.
That mod ini would be A Clear Map of Skyrim.ini, again depending on the mods install options

Unrelated, there are outdated 3rd party object LOD meshes installed. See https://dyndolod.info/Mods/Majestic-Mountains

Thank you for the insight. I reinstalled ACMOS to check if I had followed all the correct installation instructions and I did. I had set level32=1 in the settings but not uLockedObjectMapLOD=32 . In doing this nothing changed with the LODs, should I regenerate them after having done so ?

 

EDIT : ACMOS looks really bad, there's no LODs on it. Could be a clue ?

Edited by Enla
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Posted

After having set level32=1 and remade all the LODs, I can now say that it was this single line that cause me problems ahah

Thanks a lot for answering me !

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