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Posted (edited)

I have an issue with Lod Models overlapping with the actual models. All models within the vicinity on first load are fine but when I move away alll lod and billboards for grass, trees, rocks and structures fail to disappear. I ran in order NGIO SSELODGEN, ACMOS, TexGen and lastly DynDOLOD using settings from the STEP 2.0.0 guide. I have reran each of these programs 3 times and received the same result. I am also running version 1.5.97 of SSE. I would greatly appreciate any help with the issue.729efb6fa99fe8f41642e5c179122bb5.thumb.jpg.98b33855521f524b0b8c023e593eaf87.jpg

Bugreport: https://paste.ee/p/63vwM

e8808a28dfcffc7e5063f87374e7b042.jpg

Edited by WarPiggy

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Posted

Screenshot_31-small.thumb.png.fca878da598b9f347411dcffacb2d69b.pngI just realised that it also applies to rocks. The rocks in my immediate vicinity when I load in look fine and so do the trees, but everything further away from me  looks this way and stays the same. I believe it means that the LODs aren't unloading ?

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Posted
28 minutes ago, Enla said:

Hello, I am coming back to Skyrim after modding it back in June and then not playing at all, so I don't quite remember what is going on. I started a new save and while walking around I can see trees flickering between what seems to be two models, and it's pretty distracting.

Linked is my Skyrim.ini, let me know if I need to provide more context.

Skyrim.ini 4.99 kB · 0 downloads

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum, in particular https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQhttps://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs and https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

https://dyndolod.info/FAQ#Billboard-tree-LOD-shows-in-active-exterior-cells

https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

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Posted (edited)

 

 

13 minutes ago, sheson said:

I ended up disabling the varied dynDOLOD outputs which helped with the trees LOD but not with the rocks, those got a normal appearance again after I used tll. Sorry if I missed something obvious, I'm not sure I get all of this. Should I just delete the LODs and generate them again ?

Edited by Enla
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Posted
4 minutes ago, Enla said:

I ended up disabling the varied dynDOLOD outputs which helped with the trees LOD but not with the rocks, those got a normal appearance again after I used tll. Sorry if I missed something obvious, I'm not sure I get all of this. Should I just delete the LODs and generate them again ?

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console.

Without the actual requested logs/information, I can only repeat to really read all answers for https://dyndolod.info/FAQ#Billboard-tree-LOD-shows-in-active-exterior-cells and https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

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Posted
3 hours ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console.

Without the actual requested logs/information, I can only repeat to really read all answers for https://dyndolod.info/FAQ#Billboard-tree-LOD-shows-in-active-exterior-cells and https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

Here are my logs. https://ufile.io/yd4sjhpj I couldn't see any meaningful errors.

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Posted
38 minutes ago, Enla said:

Here are my logs. https://ufile.io/yd4sjhpj I couldn't see any meaningful errors.

You have a clear map overhaul installed. Make sure to read and follow the mods instructions which - depending on the mods install options - includes setting Level32=1 in the F:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant.
That mod ini would be A Clear Map of Skyrim.ini, again depending on the mods install options

Unrelated, there are outdated 3rd party object LOD meshes installed. See https://dyndolod.info/Mods/Majestic-Mountains

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Posted (edited)
37 minutes ago, sheson said:

You have a clear map overhaul installed. Make sure to read and follow the mods instructions which - depending on the mods install options - includes setting Level32=1 in the F:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant.
That mod ini would be A Clear Map of Skyrim.ini, again depending on the mods install options

Unrelated, there are outdated 3rd party object LOD meshes installed. See https://dyndolod.info/Mods/Majestic-Mountains

Thank you for the insight. I reinstalled ACMOS to check if I had followed all the correct installation instructions and I did. I had set level32=1 in the settings but not uLockedObjectMapLOD=32 . In doing this nothing changed with the LODs, should I regenerate them after having done so ?

 

EDIT : ACMOS looks really bad, there's no LODs on it. Could be a clue ?

Edited by Enla
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Posted

After having set level32=1 and remade all the LODs, I can now say that it was this single line that cause me problems ahah

Thanks a lot for answering me !

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Posted

Hi there

i work 2 weeks on fixing that and i used all possible best practices from dyndolod manuals
and i cant find a solution
pls help me bc i gonna crazy
 ofc i used documentation and i used dyndolod before and all worked fine back half of year ago

https://ufile.io/ib67090g

 

screenshots

https://imgur.com/a/leCP43c

 

and maybe it gives a clue 

i noticed one more strange thing in comparison to previous my expirience with dyndolod

when i start new game i have dyndolod successfully initailized (mcm menu says this)
but actual lods is not showing

reloading savefile - same story

only complete rebooting of game make it visible

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Posted
On 1/20/2025 at 10:15 PM, reidenxerx said:

Hi there

i work 2 weeks on fixing that and i used all possible best practices from dyndolod manuals
and i cant find a solution
pls help me bc i gonna crazy
 ofc i used documentation and i used dyndolod before and all worked fine back half of year ago

https://ufile.io/ib67090g

 

screenshots

https://imgur.com/a/leCP43c

 

and maybe it gives a clue 

i noticed one more strange thing in comparison to previous my expirience with dyndolod

when i start new game i have dyndolod successfully initailized (mcm menu says this)
but actual lods is not showing

reloading savefile - same story

only complete rebooting of game make it visible

Moved to the appropriate thread for the problem. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQ.
As answers above, this FAQ most likely applies https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells
Also see https://dyndolod.info/FAQ#Entire-LOD-missing. Same problem.

You have a clear map overhaul installed. Make sure to read and follow the mods instructions which - depending on the mods install options - it requires setting Level32=1 in the C:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
How to take a screenshot in Skyrim. Do not use a camera to make pictures of the monitor.

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Posted

Hello,

after sorting out any problems I had with this or that visual mod, I did another fresh LODs generation, suddenly bringing the following problem with it that doesn't want to go away anymore. It doesn't appear right from the start of a new game, but only after some time into the intro sequence. So it might have to do with cells.

20250612052323_1.thumb.jpg.dd17d673e38a9f72f54004255840b618.jpg20250612052333_1.thumb.jpg.6c90d954b0f43fe0565c3ff27687da16.jpg20250612052404_1.thumb.jpg.0c083a9bad16810f049f37d57f38a099.jpg20250612052439_1.thumb.jpg.81b96b907883fe86c014ad435fe635f2.jpg20250612052504_1.thumb.jpg.5072c8b57face864f1b79526ae18d5a2.jpg20250612052550_1.thumb.jpg.f1d728fce5b65cfd5c5a6c38c39ee739.jpg20250612052614_1.thumb.jpg.13c79b708bc6d4a3839c01d1bac37ed7.jpg

As you can see in the screenshots, a lower LOD of buildings, roads and landscape object meshes is rendered on top of the current LOD. I've tried full LOD regen a couple of times already, without success.

Logs are available here: https://www.mediafire.com/folder/xqyoidofmrnor/Documents

Please take into account that I'm living with a disability, so telling me to read this or that doesn't help. Rest assured that I already did everything I could and simply might have overlooked something or did something wrong. An attempt at helping a bit more than usual would be much appreciated. Please just ask what you need to know for that. Thank you in advance.

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Posted
58 minutes ago, sheson said:

Moved to the appropriate thread for the problem. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQ.
As the answers above, the answers to this FAQ most likely apply https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells 

You have a clear map overhaul installed. So this is the most likely solution: Make sure to read and follow the mods instructions which - depending on the mods install options - require setting Level32=1 in the C:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini 

Thank you, I had assumed that a critical step like that would be described in detailed instructions for clear map in step guide like it is for other mods. Sometimes there's just too much text at once and I'm getting overwhelmed, making mistakes.

 Just wondering if I missed it, is setting [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini described anywhere in the guide like it is in DynDOLOD_SSE.ini?

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Posted
30 minutes ago, sheson said:

I suggest to take the time to carefully read the description/instructions of the mod. Scroll down to the green "Installation Instructions".

You should direct questions or feedback about mod(s) to their respective author(s) and/or comment sections.

Taking my time isn't my problem as I've tried to explain twice. I had hoped to get some more personal help here since the whole goal of the step guide is to make things easier for people, which I kind of got with your first reply in the end. Thanks again.

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Posted
1 hour ago, sheson said:

This is the DynDOLOD support forum section. I do not provide support for the STEP guide (that is a different section of this forum) or third party mods here. If you have questions or feedback about a modding guide you are following, you should direct those to the authors of the guide.

As you noted my answer which INI needs editing is already personalized to your setup based on the log file provided. 

It wasn't supposed to sound like a complaint, I'm also ND, so communication with NTs often yields misunderstandings. Sorry if it came accross like that, wasn't my intention. Thank you for your time.

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Posted
14 hours ago, z929669 said:

If you installed ACMoS, then it provides its own INI override with the necessary changes, so setting uLockedObjectMapLOD=32 in Skyrim.ini isn't necessary. That's why it's not mentioned in the guide. In MO, double click on ACM0S mod, and go to the INI Files tab. Game INI settings can be modified by mods using the plugin-loading system (same as BSA archives, etc.), so it's important to understand what any mod is doing by reading its Description (and inspecting the mod itself) if you want to know more.

We don't typically add extraneous instructions, since that adds to our maintenance overhead in case something changes with a mod or process.

The Step guide provides the necessary settings for DynDOLOD_SSE.ini, including setting Level32=1

The DynDOLOD Support forums are separate from the Step Guide/Mods forums. Sheson does not administrate the Step guides, so questions pertaining to the guide are best asked in the Step Guide forum. The parent forums where we are posting here are the DynDOLOD Support forums.

Understood, thank you for your detailed explanation and your time.

And thank you all for the time and energy you put in all of this. Without your hard work, I wouldn't be able to enjoy Skyrim as I finally do now .

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