TechAngel85 Posted November 8, 2024 Posted November 8, 2024 Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 3.5 Guide to this topic.
ns0119 Posted December 17, 2024 Posted December 17, 2024 Hello! First of all, thank you for all the work you guys do here. I was initially a big fan of your Skyrim guides, so I was pleased to see you have one for NMS, too. Just a small issue I have is that indoor lighting and buildable light sources in general are extremely bright with Exo's Lumen installed. I experimented with removing it, and everything looks more normal if a bit dark. I couldn't quite make sense of the LUA for it, so is there something I could do to decrease how much Lumen brightens the light sources? I have a purely STEP build, so there would not be extra mods causing this.
TechAngel85 Posted December 18, 2024 Author Posted December 18, 2024 18 hours ago, ns0119 said: Hello! First of all, thank you for all the work you guys do here. I was initially a big fan of your Skyrim guides, so I was pleased to see you have one for NMS, too. Just a small issue I have is that indoor lighting and buildable light sources in general are extremely bright with Exo's Lumen installed. I experimented with removing it, and everything looks more normal if a bit dark. I couldn't quite make sense of the LUA for it, so is there something I could do to decrease how much Lumen brightens the light sources? I have a purely STEP build, so there would not be extra mods causing this. Within the Lumen LUA, you'll want to reduce any "INTENSITY" for any light that is too bright for you. So with each section for each light: { ["MBIN_FILE_SOURCE"] = "MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LABLAMP.SCENE.MBIN", ["EXML_CHANGE_TABLE"] = { { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1"}, ["VALUE_CHANGE_TABLE"] = { {"TransY", "1.05"}, {"RotX", "90"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "FOV"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "80.000000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "INTENSITY"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "21000.000000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "COL_R"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "0.500000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "COL_G"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "0.850000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1"}, ["ADD_OPTION"] = "ADDafterSECTION", ["ADD"] = LABLAMP }, }, }, The "model" tells you which light; for the above it's the "LABLAMP". You'll want to find the "INTENSITY" section and change that value to something less. The same goes for the "GetBlock" section at the top. These are additional lights that are added to the objects, which you can see how at the bottom of the code above "["ADD"] = LABLAMP". It will probably take some trial and error to find the intensity that works best for your system.
ns0119 Posted December 21, 2024 Posted December 21, 2024 Awesome, thank you so much for the directions!
TechAngel85 Posted January 30 Author Posted January 30 Current Guide is not usable with the latest game update (v5.5+) due to significant changes to how mods are handled by the game.
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