Kattmandu Posted October 10, 2024 Posted October 10, 2024 (edited) Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported. Clicking on links in error message window does not open anything. Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware". Restarted computer twice. Using: DynDOLOD DLL NG and Scripts 3.00 Alpha 33 DynDOLOD Resources SE 3.00 Alpha 53 DynDOLOD 3.00 Alpha 181 Log files: TexGen_SSE_log.txtFetching info... TexGen_SSE_Debug_log.txtFetching info... Edited October 10, 2024 by Kattmandu
0 sheson Posted December 6, 2024 Posted December 6, 2024 On 12/6/2024 at 8:47 PM, Splitpaws said: Texgen sse debug log https://ufile.io/l252nc7v texgen sse log https://ufile.io/z080q6ck No other logs where made. Running Texgen sse gives me an error once its starts creating textures "X texture framebuffer objects unsupported." Ive run through the tips on the forum, ini changes, exception from virus program, updating drivers and nothing works. So id really appreciate some help. Expand Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is an error upload the new logs. If still has some kind of an opengl error, try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1
0 Splitpaws Posted December 6, 2024 Posted December 6, 2024 https://ufile.io/mzbi398f Debuglog https://ufile.io/4wzgtq2x Texgen log Made no difference. The bottom of my texgen_SSE.ini looks like this: LockTexconv=1 RenderSingle=1 RenderTextureSingleThread=1 GLDEbug=1 RenderBillboardsSingleThread=1
0 sheson Posted December 6, 2024 Posted December 6, 2024 On 12/6/2024 at 9:19 PM, Splitpaws said: https://ufile.io/mzbi398f Debuglog https://ufile.io/4wzgtq2x Texgen log Made no difference. The bottom of my texgen_SSE.ini looks like this: LockTexconv=1 RenderSingle=1 RenderTextureSingleThread=1 GLDEbug=1 RenderBillboardsSingleThread=1 Expand The uploaded logs are from the "release" version and not the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#comment-282545 Also, it is RenderTexturesSingleThread - note the s after texture, use copy and paste in case the settings are needed.
0 Splitpaws Posted December 7, 2024 Posted December 7, 2024 Well i don't get the error anymore and it technically finishes, but it takes a suspiciously short time (7 mins) (lodgen takes an hour) and Dyndolod cannot seem to find the output even though its enabled as a mod in mo2.
0 sheson Posted December 7, 2024 Posted December 7, 2024 On 12/7/2024 at 5:03 PM, Splitpaws said: Well i don't get the error anymore and it technically finishes, but it takes a suspiciously short time (7 mins) (lodgen takes an hour) and Dyndolod cannot seem to find the output even though its enabled as a mod in mo2. Expand Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs whichTexGen log and debug log to upload when making posts. https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGen TexGen should not take more than a couple minutes to run. Time is not a good metric to know if something worked correctly or not. The logs are.
0 ImReadyToBingo Posted December 7, 2024 Posted December 7, 2024 (edited) Hi sheson, I'm coming to you for help again and appreciate everything in advance. There are several things that I need help with from my latest attempt to run DynDOLOD, but I'll try as hard as I can to be specific with my questions. DynDOLOD was interrupted with this specific error message: "Error: OpenGL: 2AB5DDAA framebuffer objects unsupported." I have never received this message before, but these are the things I've done differently since my last (successful) LOD generation: 1. Created a grass cache for Seasons of Skyrim (so, a cache for Default, plus one for each of the four seasons) 2. Installed xLODGen, generated LOD through two runs as you instruct here. That is, one without anything on Seasons checked, and one with "Default" "Winter" "Spring" "Summer" "Autumn" all simultaneously checked. This was done with the five grass cache output folders, which I had made into mods, enabled, plus xLODGen Resource - TES5 Terrain Tamriel" enabled at the time as well. I then made the commensurate xlodgen64 output into a mod and enabled it. 3. Ran TexGen without any issue. 4. Started DynDOLOD with all four grass cache "mods," Grass Cache Helper NG, the xLOGGen output "mod," and the TexGen output "mod" all enabled, TES5 Terrain Tamriel disabled. I checked "Seasons" in the advanced settings. I choose Medium, then clicked OK. Then I received the error message. I have always been able to complete running DynDOLOD until now (albeit, with various warning messages). The grass caching and generating LOD via xLOGGen (which I was using for the first time here) are the new additions to the process. I'm really having difficulty diagnosing where this error came from, including if it originates with the new steps in the process that I introduced in this session. I am attaching as much as I can that may help diagnose the problem. But my specific question is: why did this error occur, and could it have something to do with the grass cache/LODGen/etc. processes I added to accommodate for Seasons of Skyrim? Thank you! https://ufile.io/lr6ctxgt Edited December 7, 2024 by ImReadyToBingo
0 sheson Posted December 7, 2024 Posted December 7, 2024 On 12/7/2024 at 6:19 PM, ImReadyToBingo said: Hi sheson, I'm coming to you for help again and appreciate everything in advance. There are several things that I need help with from my latest attempt to run DynDOLOD, but I'll try as hard as I can to be specific with my questions. DynDOLOD was interrupted with this specific error message: "Error: OpenGL: 2AB5DDAA framebuffer objects unsupported." I have never received this message before, but these are the things I've done differently since my last (successful) LOD generation: 1. Created a grass cache for Seasons of Skyrim (so, a cache for Default, plus one for each of the four seasons) 2. Installed xLODGen, generated LOD through two runs as you instruct here. That is, one without anything on Seasons checked, and one with "Default" "Winter" "Spring" "Summer" "Autumn" all simultaneously checked. This was done with the five grass cache output folders, which I had made into mods, enabled, plus xLODGen Resource - TES5 Terrain Tamriel" enabled at the time as well. I then made the commensurate xlodgen64 output into a mod and enabled it. 3. Ran TexGen without any issue. 4. Started DynDOLOD with all four grass cache "mods," Grass Cache Helper NG, the xLOGGen output "mod," and the TexGen output "mod" all enabled, TES5 Terrain Tamriel disabled. I checked "Seasons" in the advanced settings. I choose Medium, then clicked OK. Then I received the error message. I have always been able to complete running DynDOLOD until now (albeit, with various warning messages). The grass caching and generating LOD via xLOGGen (which I was using for the first time here) are the new additions to the process. I'm really having difficulty diagnosing where this error came from, including if it originates with the new steps in the process that I introduced in this session. I am attaching as much as I can that may help diagnose the problem. But my specific question is: why did this error occur, and could it have something to do with the grass cache/LODGen/etc. processes I added to accommodate for Seasons of Skyrim? Thank you! https://ufile.io/lr6ctxgt Expand Moved to the appropriate thread for the message. Typically this error happens with TexGen, but it still is probably the same issue in DynDOLOD. Download the test version of DynDLODx64.exe from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545 and try again. Delete all old logs beforehand. Upload new logs if there still is a problem.
0 Coffee2a Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 8:48 AM, sheson said: The plugins being broken and the OpenGL error are different unrelated problems. Now that you know which plugin is broken and needed fixing, download the latest test version from that post and run it with default INIs. Expand Hi Sheson, New log here Run 1: Test version default ini Run 2: Test version with RenderBillboardsSingleThread=1 Run 3: Nexus version with RenderBillboardsSingleThread=1, RenderTexturesSingleThread=1 Run 2 was completed successfully but there was no Zip and exist option, and the output file is smaller than Run 3 while using the same modlist and same setting
0 sheson Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 9:55 AM, Coffee2a said: Hi Sheson, New log here Run 1: Test version default ini Run 2: Test version with RenderBillboardsSingleThread=1 Run 3: Nexus version with RenderBillboardsSingleThread=1, RenderTexturesSingleThread=1 Run 2 was completed successfully but there was no Zip and exist option, and the output file is smaller than Run 3 while using the same modlist and same setting Expand Run1 with the test version shows this error message: [02:56] Range check error while processing E:\Games\Mods\Tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\strongholds - largashbur.esp\dlc01ancestorgladetree01_00000c52 That is now a different problem compared to the OpenGL framebuffer error. As explained in the post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#comment-282545 that has the link to the test version, if there is a problem with the default settings, add GLDebug=1 to TexGen_SSE.ini. If there still is a problem with that setting added, upload that TexGen log and debug log and bugreport.txt in case it exists.
0 Coffee2a Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 11:08 AM, sheson said: Run1 with the test version shows this error message: [02:56] Range check error while processing E:\Games\Mods\Tools\DynDOLOD\TexGen_Output\textures\terrain\lodgen\strongholds - largashbur.esp\dlc01ancestorgladetree01_00000c52 That is now a different problem compared to the OpenGL framebuffer error. As explained in the post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#comment-282545 that has the link to the test version, if there is a problem with the default settings, add GLDebug=1 to TexGen_SSE.ini. If there still is a problem with that setting added, upload that TexGen log and debug log and bugreport.txt in case it exists. Expand Hi Sheson, New log here Run 1: Nexus version default ini with GLDebug=1 Run 2: Test version default ini with GLDebug=1
0 sheson Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 12:51 PM, Coffee2a said: Hi Sheson, New log here Run 1: Nexus version default ini with GLDebug=1 Run 2: Test version default ini with GLDebug=1 Expand Try with the test version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545
0 Coffee2a Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 2:53 PM, sheson said: Try with the test version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545 Expand The file you send give me this error. I tried redownload Dyndolod from Nexus, unpack it to a new folder and put that Texgen in there and still the same error
0 sheson Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 3:09 PM, Coffee2a said: The file you send give me this error. I tried redownload Dyndolod from Nexus, unpack it to a new folder and put that Texgen in there and still the same error Expand https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Copy and paste text instead of making screenshots of text. Text can be indexed and searched so posts can be found more easily. If the option Copy message to clipboard is available on a message prompt, use it to copy and paste the text. Use the Texconvxe64.exe form this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545
0 Coffee2a Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 3:40 PM, sheson said: https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Copy and paste text instead of making screenshots of text. Text can be indexed and searched so posts can be found more easily. If the option Copy message to clipboard is available on a message prompt, use it to copy and paste the text. Use the Texconvx64.exe from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545 Expand New version still OpenGL error without bugreport generated Log here
0 sheson Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 3:50 PM, Coffee2a said: New version still OpenGL error without bugreport generated Log here Expand An OpenGL error is a different error than the range check error from other earlier test version. Delete all files in the log folder, run new test version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545, upload new logs.
Question
Kattmandu
Persistent OpenGL error. Not always on the same file however.
[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.
[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.
Clicking on links in error message window does not open anything.
Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".
Restarted computer twice.
Using:
DynDOLOD DLL NG and Scripts 3.00 Alpha 33
DynDOLOD Resources SE 3.00 Alpha 53
DynDOLOD 3.00 Alpha 181
Log files:
TexGen_SSE_log.txtFetching info...
TexGen_SSE_Debug_log.txtFetching info...
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sheson
If you do not select tree LOD billboards it runs through? Add GLListDebug=1 to the TexGen INI and upload new logs. I wonder if using driver version 561.09 makes a difference.
sheson
Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-op
sheson
Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from http
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