Kattmandu Posted October 10 Posted October 10 (edited) Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported. Clicking on links in error message window does not open anything. Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware". Restarted computer twice. Using: DynDOLOD DLL NG and Scripts 3.00 Alpha 33 DynDOLOD Resources SE 3.00 Alpha 53 DynDOLOD 3.00 Alpha 181 Log files: TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt Edited October 10 by Kattmandu
0 sheson Posted Friday at 09:01 PM Posted Friday at 09:01 PM 14 minutes ago, Splitpaws said: Texgen sse debug log https://ufile.io/l252nc7v texgen sse log https://ufile.io/z080q6ck No other logs where made. Running Texgen sse gives me an error once its starts creating textures "X texture framebuffer objects unsupported." Ive run through the tips on the forum, ini changes, exception from virus program, updating drivers and nothing works. So id really appreciate some help. Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545 and if there is an error upload the new logs. If still has some kind of an opengl error, try setting RenderTexturesSingleThread=1 in C:\apps\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini and if that makes no difference set RenderSingle=1 and if that makes no difference set RenderBillboardsSingleThread=1
0 Splitpaws Posted Friday at 09:19 PM Posted Friday at 09:19 PM https://ufile.io/mzbi398f Debuglog https://ufile.io/4wzgtq2x Texgen log Made no difference. The bottom of my texgen_SSE.ini looks like this: LockTexconv=1 RenderSingle=1 RenderTextureSingleThread=1 GLDEbug=1 RenderBillboardsSingleThread=1
0 sheson Posted Friday at 10:06 PM Posted Friday at 10:06 PM 49 minutes ago, Splitpaws said: https://ufile.io/mzbi398f Debuglog https://ufile.io/4wzgtq2x Texgen log Made no difference. The bottom of my texgen_SSE.ini looks like this: LockTexconv=1 RenderSingle=1 RenderTextureSingleThread=1 GLDEbug=1 RenderBillboardsSingleThread=1 The uploaded logs are from the "release" version and not the test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#comment-282545 Also, it is RenderTexturesSingleThread - note the s after texture, use copy and paste in case the settings are needed.
0 Splitpaws Posted Saturday at 05:03 PM Posted Saturday at 05:03 PM Well i don't get the error anymore and it technically finishes, but it takes a suspiciously short time (7 mins) (lodgen takes an hour) and Dyndolod cannot seem to find the output even though its enabled as a mod in mo2.
0 sheson Posted Saturday at 06:11 PM Posted Saturday at 06:11 PM 45 minutes ago, Splitpaws said: Well i don't get the error anymore and it technically finishes, but it takes a suspiciously short time (7 mins) (lodgen takes an hour) and Dyndolod cannot seem to find the output even though its enabled as a mod in mo2. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs whichTexGen log and debug log to upload when making posts. https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGen TexGen should not take more than a couple minutes to run. Time is not a good metric to know if something worked correctly or not. The logs are.
0 ImReadyToBingo Posted Saturday at 06:19 PM Posted Saturday at 06:19 PM (edited) Hi sheson, I'm coming to you for help again and appreciate everything in advance. There are several things that I need help with from my latest attempt to run DynDOLOD, but I'll try as hard as I can to be specific with my questions. DynDOLOD was interrupted with this specific error message: "Error: OpenGL: 2AB5DDAA framebuffer objects unsupported." I have never received this message before, but these are the things I've done differently since my last (successful) LOD generation: 1. Created a grass cache for Seasons of Skyrim (so, a cache for Default, plus one for each of the four seasons) 2. Installed xLODGen, generated LOD through two runs as you instruct here. That is, one without anything on Seasons checked, and one with "Default" "Winter" "Spring" "Summer" "Autumn" all simultaneously checked. This was done with the five grass cache output folders, which I had made into mods, enabled, plus xLODGen Resource - TES5 Terrain Tamriel" enabled at the time as well. I then made the commensurate xlodgen64 output into a mod and enabled it. 3. Ran TexGen without any issue. 4. Started DynDOLOD with all four grass cache "mods," Grass Cache Helper NG, the xLOGGen output "mod," and the TexGen output "mod" all enabled, TES5 Terrain Tamriel disabled. I checked "Seasons" in the advanced settings. I choose Medium, then clicked OK. Then I received the error message. I have always been able to complete running DynDOLOD until now (albeit, with various warning messages). The grass caching and generating LOD via xLOGGen (which I was using for the first time here) are the new additions to the process. I'm really having difficulty diagnosing where this error came from, including if it originates with the new steps in the process that I introduced in this session. I am attaching as much as I can that may help diagnose the problem. But my specific question is: why did this error occur, and could it have something to do with the grass cache/LODGen/etc. processes I added to accommodate for Seasons of Skyrim? Thank you! https://ufile.io/lr6ctxgt Edited Saturday at 06:47 PM by ImReadyToBingo
0 sheson Posted Saturday at 07:14 PM Posted Saturday at 07:14 PM On 12/7/2024 at 7:19 PM, ImReadyToBingo said: Hi sheson, I'm coming to you for help again and appreciate everything in advance. There are several things that I need help with from my latest attempt to run DynDOLOD, but I'll try as hard as I can to be specific with my questions. DynDOLOD was interrupted with this specific error message: "Error: OpenGL: 2AB5DDAA framebuffer objects unsupported." I have never received this message before, but these are the things I've done differently since my last (successful) LOD generation: 1. Created a grass cache for Seasons of Skyrim (so, a cache for Default, plus one for each of the four seasons) 2. Installed xLODGen, generated LOD through two runs as you instruct here. That is, one without anything on Seasons checked, and one with "Default" "Winter" "Spring" "Summer" "Autumn" all simultaneously checked. This was done with the five grass cache output folders, which I had made into mods, enabled, plus xLODGen Resource - TES5 Terrain Tamriel" enabled at the time as well. I then made the commensurate xlodgen64 output into a mod and enabled it. 3. Ran TexGen without any issue. 4. Started DynDOLOD with all four grass cache "mods," Grass Cache Helper NG, the xLOGGen output "mod," and the TexGen output "mod" all enabled, TES5 Terrain Tamriel disabled. I checked "Seasons" in the advanced settings. I choose Medium, then clicked OK. Then I received the error message. I have always been able to complete running DynDOLOD until now (albeit, with various warning messages). The grass caching and generating LOD via xLOGGen (which I was using for the first time here) are the new additions to the process. I'm really having difficulty diagnosing where this error came from, including if it originates with the new steps in the process that I introduced in this session. I am attaching as much as I can that may help diagnose the problem. But my specific question is: why did this error occur, and could it have something to do with the grass cache/LODGen/etc. processes I added to accommodate for Seasons of Skyrim? Thank you! https://ufile.io/lr6ctxgt Moved to the appropriate thread for the message. Typically this error happens with TexGen, but it still is probably the same issue in DynDOLOD. Download this test version of DynDLODx64.exe https://mega.nz/file/MRxBBTjL#267jsRwyeejQ7rpMn3I2jE55WMvGT97FmsR2P6Yn90Q and try again. Delete all old logs beforehand. Upload new logs if there still is a problem.
Question
Kattmandu
Persistent OpenGL error. Not always on the same file however.
[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.
[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.
Clicking on links in error message window does not open anything.
Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".
Restarted computer twice.
Using:
DynDOLOD DLL NG and Scripts 3.00 Alpha 33
DynDOLOD Resources SE 3.00 Alpha 53
DynDOLOD 3.00 Alpha 181
Log files:
TexGen_SSE_log.txt
TexGen_SSE_Debug_log.txt
Edited by KattmanduTop Posters For This Question
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sheson
If you do not select tree LOD billboards it runs through? Add GLListDebug=1 to the TexGen INI and upload new logs. I wonder if using driver version 561.09 makes a difference.
sheson
Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-op
sheson
Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from http
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