I've been trying to figure out a problem for the last week and I think the issue is either with Seasons of Skyrim or DynDOLOD.
Issue: Seasonal tree LODs are not updated in in game (i.e., Tamriel World Space). For example, if I load the game with Rain's Hand as the current month, the tree LODs correctly reflect Spring. If I change `gamemonth` to something like Autumn or Winter, enter an interior cell, and return to the world space, the distant terrain (generated by xLODGen), all the precached grass, and all the loaded cell's trees change to Autumn/Winter as expected, but the tree LODs continue to use Spring. The only way to get it to update is by exiting the game and running it again. Upon exiting and restarting Skyrim, the tree game will load using the correct matching seasonal tree LOD.
Since I have such an extensive mod list (400+ mods), I've made sure to test this in an environment with bare minimum, and the issue persists:
Plugins used in testing:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
_ResourcePack.esl
Unofficial Skyrim Special Edition Patch.esp
RealisticWaterTwo - Resources.esm
DynDOLOD.esm
SkyUI_SE.esp
SnowOverSkyrim.esp
Seasonal Landscapes.esp
Seasonal Landscapes - Solstheim.esp
Alternate Start - Live Another Life.esp
RealisticWaterTwo.esp
DynDOLOD.esp
Occlusion.esp
Mod List in order (all up to date, and using DynDOLOD v3)
Unmanaged: _ResourcePack
DLC: HearthFires
DLC: Dragonborn
DLC: Dawnguard
SKSE
Unofficial Skyrim Special Edition Patch
Alternate Start - Live Another Life - SSE
Address Library for SKSE Plugins
SkyUI
SSE Engine Fixes (skse64 plugin)
.NET Script Framework
powerofthree's Tweaks
Base Object Swapper
Backported Extended ESL Support
Seasons of Skyrim SKSE
Seasonal Landscapes
Realistic Water Two
DynDOLOD Resources SE
DynDOLOD DLL NG and Scripts
TexGen_Output - TEST
DynDOLOD_Output - TEST
Troubleshooting Tried (All tested on a new game):
Save game, reload save , issue persists
Tested with solely Seasons of Skyrim, as well as Turn of the Seasons (regenerating TexGen & DynDOLOD), and issue persists
Change treelod distance in DynDOLOD MCM to 0 (The incorrectly loaded tree LOD disappears), then increse the number again (the incorrect tree LOD returns)
Enter interior, wait a few hours, exit interior, issue persists
Fast travel away and back, issue persists
cycle through the game months using console, issue persists
Looked at the "You are here", and `Meshes\Terrain\Tamriel\Trees shows `Tamriel.4.40.-24.btt` is loaded, and can confirm that the folder `DynDOLOD_Output` contains `Tamriel.4.40.-24.WIN.btt`, `Tamriel.4.40.-24.SPR.btt`, `Tamriel.4.40.-24.SUM.btt`, and `Tamriel.4.40.-24.AUT.btt`.
Confirmed that Seasons of Skyrim's ini `po3_seasonsofskyrim.ini ` has Tree LOD enabled.
Thoughts / Observations:
Since the correct seasonal tree LODs are loading when exiting and restarting Skyrim, it seems like this confirms that DynDOLOD is in fact reading the correct LODs to use from Seasons of Skyrim/Seasonal Landscapes, and that Seasons of Skyrim is set up correctly. The issue seems to be that the DynDOLOD DLL NG is perhaps not dynamically updating the LOD in game when changing the date and entering/exiting an interior cell.
I am not sure how else to get the tree LOD to update in game without having to save my game, exit Skyrim, and restart Skyrim.
Question
tonewheelz
Hi
I've been trying to figure out a problem for the last week and I think the issue is either with Seasons of Skyrim or DynDOLOD.
Issue: Seasonal tree LODs are not updated in in game (i.e., Tamriel World Space). For example, if I load the game with Rain's Hand as the current month, the tree LODs correctly reflect Spring. If I change `gamemonth` to something like Autumn or Winter, enter an interior cell, and return to the world space, the distant terrain (generated by xLODGen), all the precached grass, and all the loaded cell's trees change to Autumn/Winter as expected, but the tree LODs continue to use Spring. The only way to get it to update is by exiting the game and running it again. Upon exiting and restarting Skyrim, the tree game will load using the correct matching seasonal tree LOD.
Since I have such an extensive mod list (400+ mods), I've made sure to test this in an environment with bare minimum, and the issue persists:
Plugins used in testing:
Mod List in order (all up to date, and using DynDOLOD v3)
Troubleshooting Tried (All tested on a new game):
Thoughts / Observations:
Since the correct seasonal tree LODs are loading when exiting and restarting Skyrim, it seems like this confirms that DynDOLOD is in fact reading the correct LODs to use from Seasons of Skyrim/Seasonal Landscapes, and that Seasons of Skyrim is set up correctly. The issue seems to be that the DynDOLOD DLL NG is perhaps not dynamically updating the LOD in game when changing the date and entering/exiting an interior cell.
I am not sure how else to get the tree LOD to update in game without having to save my game, exit Skyrim, and restart Skyrim.
Truly appreciate any help!
1 answer to this question
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