Jump to content
  • 0

Enderal SE (GOG) - "DynDOLOD requires SKSE."


Gand

Question

Hey dear DynDOLOD-Community,

first off - THANK YOU for providing these great tools which help us enhance our game's visual fidelity by quite a bit!

I have used DynDOLOD on Skyrim, Skyrim SE and FNV already. Recently I have started modding and playing Enderal SE on GOG.
My GOG version of Skyrim (and Enderal) is 1.6.659.0 and SKSE as well as Engine Fixes (and some other things) come bundled with the Enderal installation out of the box.
I have gone through the standard process of installing the requirements (DynDOLOD Ressources + Scripts and DLL, as well as PapyrusUtils and Address Library). Everything completes fine, but when I load my savegame, I get prompted with "DynDOLOD needs SKSE".

The DynDOLOD Log recognizes my SKSE version and I can call it via the console ingame, so it IS installed.
I have tried multiple versions of the DynDOLOD DLL (as well as the NG version, which combines both scripts and the DLL), but all pop the same prompt, unfortunately.

How does DynDOLOD check, if SKSE is installed? (maybe I can debug my way out of this mess with a little help of you fine folks)

Best Regards,
Gand

Link to comment
Share on other sites

Recommended Posts

  • 0
2 hours ago, Gand said:

Hey dear DynDOLOD-Community,

first off - THANK YOU for providing these great tools which help us enhance our game's visual fidelity by quite a bit!

I have used DynDOLOD on Skyrim, Skyrim SE and FNV already. Recently I have started modding and playing Enderal SE on GOG.
My GOG version of Skyrim (and Enderal) is 1.6.659.0 and SKSE as well as Engine Fixes (and some other things) come bundled with the Enderal installation out of the box.
I have gone through the standard process of installing the requirements (DynDOLOD Ressources + Scripts and DLL, as well as PapyrusUtils and Address Library). Everything completes fine, but when I load my savegame, I get prompted with "DynDOLOD needs SKSE".

The DynDOLOD Log recognizes my SKSE version and I can call it via the console ingame, so it IS installed.
I have tried multiple versions of the DynDOLOD DLL (as well as the NG version, which combines both scripts and the DLL), but all pop the same prompt, unfortunately.

How does DynDOLOD check, if SKSE is installed? (maybe I can debug my way out of this mess with a little help of you fine folks)

Best Regards,
Gand

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum

See https://dyndolod.info/FAQ#DynDOLOD-requires-SKSE

The check uses a SKSE papyrus function which returns its version. Also check papyrus log for errors.

Link to comment
Share on other sites

  • 0

OK, I went step by step:

  • SKSE log says:
    "plugin DynDOLOD.DLL (00000001 DynDOLOD DLL 00000001) loaded correctly (handle 4)"
    Log:
    Spoiler

    SKSE64 runtime: initialize (version = 2.2.2 01062931 01DADB92D772038A, os = 6.2 (9200))
    imagebase = 00007FF645E00000
    reloc mgr imagebase = 00007FF645E00000
    config path = H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\skse.ini
    plugin directory = H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\
    scanning plugin directory H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\
    checking plugin AlternateConversationCamera.dll
    plugin AlternateConversationCamera.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin AnimationMotionRevolution.dll
    checking plugin ConsoleUtilSSE.dll
    checking plugin DynamicAnimationReplacer.dll
    checking plugin DynDOLOD.DLL
    checking plugin ENBHelperSE.dll
    checking plugin EnderalSE.dll
    checking plugin JContainers64.dll
    plugin JContainers64.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MCMHelper.dll
    plugin MCMHelper.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MCO.dll
    checking plugin MusicTypeDistributor.dll
    checking plugin OneClickPowerAttack.dll
    checking plugin PapyrusUtil.dll
    plugin PapyrusUtil.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin PayloadInterpreter.dll
    checking plugin po3_FEC.dll
    plugin po3_FEC.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin po3_PapyrusExtender.dll
    checking plugin po3_SpellPerkItemDistributor.dll
    checking plugin po3_Tweaks.dll
    checking plugin Rumble.dll
    checking plugin SkyrimRedirector.dll
    checking plugin SoundRecordDistributor.dll
    checking plugin SSEDisplayTweaks.dll
    checking plugin TKPlugin.dll
    plugin TKPlugin.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin TK_Dodge_RE.dll
    checking plugin TrueDirectionalMovement.dll
    checking plugin TrueHUD.dll
    checking plugin YesImSure.dll
    plugin YesImSure.dll (00000000  00000000) no version data 0 (handle 0)
    loading plugin "AnimationMotionRevolution"
    plugin 1 allocated 45 bytes from branch pool
    plugin 1 allocated 45 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 1)
    loading plugin "ConsoleUtilSSE"
    registering plugin listener for SKSE at 2 of 22
    plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01050010) loaded correctly (handle 2)
    loading plugin "DynamicAnimationReplacer"
    registering plugin listener for SKSE at 3 of 22
    plugin DynamicAnimationReplacer.dll (00000001 DynamicAnimationReplacer 00000001) loaded correctly (handle 3)
    loading plugin "DynDOLOD DLL"
    plugin DynDOLOD.DLL (00000001 DynDOLOD DLL 00000001) loaded correctly (handle 4)
    loading plugin "2.2.0"
    plugin ENBHelperSE.dll (00000001 2.2.0 00000002) loaded correctly (handle 5)
    loading plugin "EnderalSE"
    registering plugin listener for SKSE at 6 of 22
    plugin 6 allocated 16 bytes from branch pool
    plugin EnderalSE.dll (00000001 EnderalSE 01010000) loaded correctly (handle 6)
    loading plugin "MCO"
    plugin MCO.dll (00000001 MCO 01000000) loaded correctly (handle 7)
    loading plugin "MusicTypeDistributor"
    registering plugin listener for SKSE at 8 of 22
    plugin MusicTypeDistributor.dll (00000001 MusicTypeDistributor 01000000) loaded correctly (handle 8)
    loading plugin "OneClickPowerAttack"
    registering plugin listener for SKSE at 9 of 22
    plugin OneClickPowerAttack.dll (00000001 OneClickPowerAttack 01000000) loaded correctly (handle 9)
    loading plugin "PayloadInterpreter"
    registering plugin listener for SKSE at 10 of 22
    plugin PayloadInterpreter.dll (00000001 PayloadInterpreter 01000000) loaded correctly (handle 10)
    loading plugin "powerofthree's Papyrus Extender"
    registering plugin listener for SKSE at 11 of 22
    plugin po3_PapyrusExtender.dll (00000001 powerofthree's Papyrus Extender 05000000) loaded correctly (handle 11)
    loading plugin "Spell Perk Item Distributor"
    registering plugin listener for SKSE at 12 of 22
    plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 07000000) loaded correctly (handle 12)
    loading plugin "po3_Tweaks"
    registering plugin listener for SKSE at 13 of 22
    plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 13)
    loading plugin "Rumble"
    registering plugin listener for SKSE at 14 of 22
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin Rumble.dll (00000001 Rumble 01000000) loaded correctly (handle 14)
    loading plugin "Skyrim Redirector"
    plugin SkyrimRedirector.dll (00000001 Skyrim Redirector 00000001) loaded correctly (handle 15)
    loading plugin "SoundRecordDistributor"
    registering plugin listener for SKSE at 16 of 22
    plugin SoundRecordDistributor.dll (00000001 SoundRecordDistributor 01050000) loaded correctly (handle 16)
    loading plugin "SSEDisplayTweaks"
    plugin 17 allocated 512 bytes from branch pool
    plugin 17 allocated 1536 bytes from local pool
    registering plugin listener for SKSE at 17 of 22
    plugin SSEDisplayTweaks.dll (00000001 SSEDisplayTweaks 0000050C) loaded correctly (handle 17)
    loading plugin "TK_Dodge_RE"
    registering plugin listener for SKSE at 18 of 22
    plugin TK_Dodge_RE.dll (00000001 TK_Dodge_RE 003D0000) loaded correctly (handle 18)
    loading plugin "TrueDirectionalMovement"
    plugin 19 allocated 512 bytes from branch pool
    registering plugin listener for SKSE at 19 of 22
    plugin TrueDirectionalMovement.dll (00000001 TrueDirectionalMovement 02020050) loaded correctly (handle 19)
    loading plugin "TrueHUD"
    plugin 20 allocated 256 bytes from branch pool
    registering plugin listener for SKSE at 20 of 22
    plugin TrueHUD.dll (00000001 TrueHUD 01010090) loaded correctly (handle 20)
    dispatch message (0) to plugin listeners
    sending message type 0 to plugin 2
    sending message type 0 to plugin 3
    sending message type 0 to plugin 6
    sending message type 0 to plugin 8
    sending message type 0 to plugin 9
    sending message type 0 to plugin 10
    sending message type 0 to plugin 11
    sending message type 0 to plugin 12
    sending message type 0 to plugin 13
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 31 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    sending message type 0 to plugin 14
    sending message type 0 to plugin 16
    sending message type 0 to plugin 17
    sending message type 0 to plugin 18
    sending message type 0 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 0 to plugin 20
    dispatched message.
    dispatch message (1) to plugin listeners
    sending message type 1 to plugin 2
    sending message type 1 to plugin 3
    sending message type 1 to plugin 6
    sending message type 1 to plugin 8
    sending message type 1 to plugin 9
    sending message type 1 to plugin 10
    sending message type 1 to plugin 11
    sending message type 1 to plugin 12
    dispatch message (-422868135) to plugin listeners
    sending message type 1 to plugin 13
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    sending message type 1 to plugin 14
    sending message type 1 to plugin 16
    dispatch message (-422868135) to plugin listeners
    sending message type 1 to plugin 17
    sending message type 1 to plugin 18
    sending message type 1 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 1 to plugin 20
    dispatched message.
    init complete
    hooked dinput
    dispatch message (6) to plugin listeners
    sending message type 6 to plugin 2
    sending message type 6 to plugin 3
    sending message type 6 to plugin 6
    sending message type 6 to plugin 8
    sending message type 6 to plugin 9
    sending message type 6 to plugin 10
    sending message type 6 to plugin 11
    sending message type 6 to plugin 12
    sending message type 6 to plugin 13
    sending message type 6 to plugin 14
    sending message type 6 to plugin 16
    sending message type 6 to plugin 17
    sending message type 6 to plugin 18
    sending message type 6 to plugin 19
    sending message type 6 to plugin 20
    dispatched message.
    Reading translations from Interface\Translations\TrueHUD_GERMAN.txt...
    Reading translations from Interface\Translations\SkyUI_SE_GERMAN.txt...
    Reading translations from Interface\Translations\TrueDirectionalMovement_GERMAN.txt...
    Reading translations from Interface\Translations\FEC_GERMAN.txt...
    Reading translations from Interface\Translations\VioLens SE_GERMAN.txt...
    Reading translations from Interface\Translations\MCMHelper_GERMAN.txt...
    Reading translations from Interface\Translations\ImprovedAlternateConversationCamera_GERMAN.txt...
    dispatch message (8) to plugin listeners
    sending message type 8 to plugin 2
    sending message type 8 to plugin 3
    sending message type 8 to plugin 6
    sending message type 8 to plugin 8
    sending message type 8 to plugin 9
    sending message type 8 to plugin 10
    dispatch message (0) to plugin listeners
    dispatched message.
    sending message type 8 to plugin 11
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    sending message type 8 to plugin 12
    sending message type 8 to plugin 13
    sending message type 8 to plugin 14
    sending message type 8 to plugin 16
    sending message type 8 to plugin 17
    sending message type 8 to plugin 18
    sending message type 8 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 8 to plugin 20
    dispatched message.
    save name is Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1
    full save path: C:\Users\Gerald\Documents\My Games\Skyrim Special Edition GOG\..\Enderal Special Edition GOG\Saves\\Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1.skse
    dispatch message (2) to plugin listeners
    sending message type 2 to plugin 2
    sending message type 2 to plugin 3
    sending message type 2 to plugin 6
    sending message type 2 to plugin 8
    sending message type 2 to plugin 9
    sending message type 2 to plugin 10
    sending message type 2 to plugin 11
    sending message type 2 to plugin 12
    sending message type 2 to plugin 13
    sending message type 2 to plugin 14
    sending message type 2 to plugin 16
    sending message type 2 to plugin 17
    sending message type 2 to plugin 18
    sending message type 2 to plugin 19
    sending message type 2 to plugin 20
    dispatched message.
    dispatch message (3) to plugin listeners
    sending message type 3 to plugin 2
    sending message type 3 to plugin 3
    sending message type 3 to plugin 6
    sending message type 3 to plugin 8
    sending message type 3 to plugin 9
    sending message type 3 to plugin 10
    sending message type 3 to plugin 11
    sending message type 3 to plugin 12
    sending message type 3 to plugin 13
    sending message type 3 to plugin 14
    sending message type 3 to plugin 16
    sending message type 3 to plugin 17
    sending message type 3 to plugin 18
    sending message type 3 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 3 to plugin 20
    dispatched message.
    cleared save path
    save name is Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1
    full save path: C:\Users\Gerald\Documents\My Games\Skyrim Special Edition GOG\..\Enderal Special Edition GOG\Saves\\Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1.skse
    dispatch message (2) to plugin listeners
    sending message type 2 to plugin 2
    sending message type 2 to plugin 3
    sending message type 2 to plugin 6
    sending message type 2 to plugin 8
    sending message type 2 to plugin 9
    sending message type 2 to plugin 10
    sending message type 2 to plugin 11
    sending message type 2 to plugin 12
    sending message type 2 to plugin 13
    sending message type 2 to plugin 14
    sending message type 2 to plugin 16
    sending message type 2 to plugin 17
    sending message type 2 to plugin 18
    sending message type 2 to plugin 19
    sending message type 2 to plugin 20
    dispatched message.
    loading co-save
    Loading plugin list:
        (0 -> 0)    Skyrim.esm
        (1 -> 1)    Dawnguard.esm
        (2 -> 2)    HearthFires.esm
        (3 -> 3)    Dragonborn.esm
        (4 -> 4)    Update.esm
        (5 -> 5)    Enderal - Forgotten Stories.esm
        (1040384 -> 1040384)    OCPA.esl
        (1040385 -> 1040385)    Less Arcane Fever.esl
        (1040386 -> 1040386)    TrueHUD.esl
        (6 -> 7)    SkyUI_SE.esp
        (1040387 -> 1040388)    Rumble - Beasts.esp
        (1040388 -> 1040389)    Rumble - Crafting.esp
        (1040389 -> 1040390)    Rumble - Items.esp
        (1040390 -> 1040391)    Rumble - Jumping.esp
        (1040391 -> 1040392)    Rumble - Swimming.esp
        (1040392 -> 1040393)    Rumble - UI.esp
        (1040393 -> 1040394)    Rumble - Weapons.esp
        (7 -> 8)    TKDodge.esp
        (1040394 -> 1040395)    Skyrim Remastered - Glaciers and Ice.esp
        (1040395 -> 1040396)    Particle Patch for ENB.esp
        (8 -> 9)    KataPUMBAffinities.esp
        (9 -> 10)    KataPUMBAffinities_GER.esp
        (10 -> 11)    Enderal SE - Gameplay Overhaul.esp
        (11 -> 12)    Enderal SE - Gameplay Overhaul Deutsch.esp
        (1040396 -> 1040397)    Enderal Tools.esp
        (12 -> 255)    Embers XD.esp
        (1040397 -> 255)    Embers XD - Fire Magick Add-On.esp
        (13 -> 13)    ENB Light.esp
        (1040398 -> 255)    Embers XD - Patch - ENB Light.esp
        (1040399 -> 1040398)    Enderal Quality Restoration.esp
        (1040400 -> 1040399)    aMidianBorn_Buildings Landscapes.esp
        (1040401 -> 1040400)    TrueDirectionalMovement.esp
        (14 -> 14)    Wildcat - Combat of Skyrim.esp
        (1040402 -> 1040401)    WildwoodEchoes.esp
        (1040403 -> 1040402)    FEC.esp
        (15 -> 15)    Enderal SE - Bug Fixes Deutsch.esp
        (16 -> 16)    Heart Breaker SE.esp
        (17 -> 17)    VioLens SE.esp
        (18 -> 18)    Attack_MCO.esp
        (1040404 -> 1040403)    Bears of the North.esp
        (1040405 -> 1040404)    Enemies can't block while exhausted.esp
        (19 -> 19)    SkyHUD.esp
        (20 -> 20)    TrueStormsSE.esp
        (21 -> 21)    Enderal SE - Diverse Weathers.esp
        (22 -> 22)    Diverse Weather - True Storms.esp
        (23 -> 23)    Enderal SE - Diverse Weathers (Deutsch).esp
        (24 -> 24)    EGO SE - Bears of the North.esp
        (25 -> 25)    Enderal SE - NPC Pathing Fixes (Sun Coast).esp
        (26 -> 26)    Enderal SE - NPC Pathing Fixes (Heartland).esp
        (27 -> 27)    SeagullsofSkyrim.esp
        (28 -> 28)    FlyingCrowsSSE.esp
        (29 -> 29)    QwibLantern.esp
        (1040406 -> 1040405)    Enderal SE - Simple Wearable Lanterns.esp
        (30 -> 30)    dD - Enhanced Blood Main.esp
        (31 -> 31)    dD-Reduced Splatter Size.esp
        (32 -> 32)    Enderal SE - NPC Pathing Fixes (Whisperwood).esp
        (33 -> 33)    Old Tunnel Pathing Fix (Deutsch).esp
        (34 -> 34)    SoundsforCollectibles.esp
        (1040407 -> 1040406)    WaterColorFix.esp
        (35 -> 35)    DasEssenVonEnderal.esp
        (1040408 -> 1040407)    LTG_EnderalEyeOverhaul.esp
        (1040409 -> 1040408)    Enderal_Occlusioned_Dungeons.esp
        (36 -> 36)    Subversive Literature.esp
        (1040410 -> 1040409)    Enderal SE - FEC.esp
        (1040411 -> 1040410)    OreVeinTextureFix.esp
        (1040412 -> 255)    MurderOfSongbirds.esp
        (1040413 -> 1040411)    Ore Vein Texture Fix_EnderalSE.esp
        (1040414 -> 1040412)    Wildcat - Combat of Skyrim (SPID).esp
        (1040415 -> 1040413)    MCMHelper.esp
        (37 -> 37)    noCamColl_2_SE.esp
        (38 -> 38)    Eispranke_erhoehte_traglast_5.esp
        (1040416 -> 1040414)    ImprovedAlternateConversationCamera.esp
        (39 -> 39)    EGO SE - KataPUMB New Affinities (Deutsch).esp
        (40 -> 40)    EnderalSoundtrackExtended.esp
        (1040417 -> 1040415)    Skyrim Remastered - Ice Caves Fix.esp
    Loading menu open/close event registrations...
    Loading key input event registrations...
    Loading control input event registrations...
    Loading mod callback event registrations...
    Loading crosshair ref event registrations...
    Loading camera event registrations...
    Loading actor action event registrations...
    Loading NiNode update event registrations...
    Loading SKSEPersistentObjectStorage data...
    Loading SKSEDelayFunctorManager data...
    dispatch message (3) to plugin listeners
    sending message type 3 to plugin 2
    sending message type 3 to plugin 3
    sending message type 3 to plugin 6
    sending message type 3 to plugin 8
    sending message type 3 to plugin 9
    sending message type 3 to plugin 10
    sending message type 3 to plugin 11
    sending message type 3 to plugin 12
    sending message type 3 to plugin 13
    sending message type 3 to plugin 14
    sending message type 3 to plugin 16
    sending message type 3 to plugin 17
    sending message type 3 to plugin 18
    sending message type 3 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 3 to plugin 20
    dispatched message.
    cleared save path
    WidgetLoader.as: setRootPath(a_path = exported/)
    WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/followerpanel.swf)
    WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = skyui/activeeffects.swf)
    save name is Autosave2_C2457D85_1_44616E69656C_Vyn_002019_20240721173338_10_1
    full save path: C:\Users\Gerald\Documents\My Games\Skyrim Special Edition GOG\..\Enderal Special Edition GOG\Saves\\Autosave2_C2457D85_1_44616E69656C_Vyn_002019_20240721173338_10_1.skse
    dispatch message (4) to plugin listeners
    sending message type 4 to plugin 2
    sending message type 4 to plugin 3
    sending message type 4 to plugin 6
    sending message type 4 to plugin 8
    sending message type 4 to plugin 9
    sending message type 4 to plugin 10
    sending message type 4 to plugin 11
    sending message type 4 to plugin 12
    sending message type 4 to plugin 13
    sending message type 4 to plugin 14
    sending message type 4 to plugin 16
    sending message type 4 to plugin 17
    sending message type 4 to plugin 18
    sending message type 4 to plugin 19
    sending message type 4 to plugin 20
    dispatched message.
    creating co-save
    Saving plugin list:
        [0]    Skyrim.esm
        [1]    Dawnguard.esm
        [2]    HearthFires.esm
        [3]    Dragonborn.esm
        [4]    Update.esm
        [5]    Enderal - Forgotten Stories.esm
        [6]    DynDOLOD.esm
        [FE:0]    OCPA.esl
        [FE:1]    Less Arcane Fever.esl
        [FE:2]    TrueHUD.esl
        [7]    SkyUI_SE.esp
        [FE:3]    fixLOD.esp
        [FE:4]    Rumble - Beasts.esp
        [FE:5]    Rumble - Crafting.esp
        [FE:6]    Rumble - Items.esp
        [FE:7]    Rumble - Jumping.esp
        [FE:8]    Rumble - Swimming.esp
        [FE:9]    Rumble - UI.esp
        [FE:10]    Rumble - Weapons.esp
        [8]    TKDodge.esp
        [FE:11]    Skyrim Remastered - Glaciers and Ice.esp
        [FE:12]    Particle Patch for ENB.esp
        [9]    KataPUMBAffinities.esp
        [10]    KataPUMBAffinities_GER.esp
        [11]    Enderal SE - Gameplay Overhaul.esp
        [12]    Enderal SE - Gameplay Overhaul Deutsch.esp
        [FE:13]    Enderal Tools.esp
        [13]    ENB Light.esp
        [FE:14]    Enderal Quality Restoration.esp
        [FE:15]    aMidianBorn_Buildings Landscapes.esp
        [FE:16]    TrueDirectionalMovement.esp
        [14]    Wildcat - Combat of Skyrim.esp
        [FE:17]    WildwoodEchoes.esp
        [FE:18]    FEC.esp
        [15]    Enderal SE - Bug Fixes Deutsch.esp
        [16]    Heart Breaker SE.esp
        [17]    VioLens SE.esp
        [18]    Attack_MCO.esp
        [FE:19]    Bears of the North.esp
        [FE:20]    Enemies can't block while exhausted.esp
        [19]    SkyHUD.esp
        [20]    TrueStormsSE.esp
        [21]    Enderal SE - Diverse Weathers.esp
        [22]    Diverse Weather - True Storms.esp
        [23]    Enderal SE - Diverse Weathers (Deutsch).esp
        [24]    EGO SE - Bears of the North.esp
        [25]    Enderal SE - NPC Pathing Fixes (Sun Coast).esp
        [26]    Enderal SE - NPC Pathing Fixes (Heartland).esp
        [27]    SeagullsofSkyrim.esp
        [28]    FlyingCrowsSSE.esp
        [29]    QwibLantern.esp
        [FE:21]    Enderal SE - Simple Wearable Lanterns.esp
        [30]    dD - Enhanced Blood Main.esp
        [31]    dD-Reduced Splatter Size.esp
        [32]    Enderal SE - NPC Pathing Fixes (Whisperwood).esp
        [33]    Old Tunnel Pathing Fix (Deutsch).esp
        [34]    SoundsforCollectibles.esp
        [FE:22]    WaterColorFix.esp
        [35]    DasEssenVonEnderal.esp
        [FE:23]    LTG_EnderalEyeOverhaul.esp
        [FE:24]    Enderal_Occlusioned_Dungeons.esp
        [36]    Subversive Literature.esp
        [FE:25]    Enderal SE - FEC.esp
        [FE:26]    OreVeinTextureFix.esp
        [FE:27]    Ore Vein Texture Fix_EnderalSE.esp
        [FE:28]    Wildcat - Combat of Skyrim (SPID).esp
        [FE:29]    MCMHelper.esp
        [37]    noCamColl_2_SE.esp
        [38]    Eispranke_erhoehte_traglast_5.esp
        [FE:30]    ImprovedAlternateConversationCamera.esp
        [39]    EGO SE - KataPUMB New Affinities (Deutsch).esp
        [40]    EnderalSoundtrackExtended.esp
        [FE:31]    Skyrim Remastered - Ice Caves Fix.esp
        [41]    DynDOLOD.esp
        [FE:32]    Occlusion.esp
    Saving menu open/close event registrations...
    Saving key input event registrations...
    Saving control input event registrations...
    Saving mod callback event registrations...
    Saving crosshair ref event registrations...
    Saving camera event registrations...
    Saving actor action event registrations...
    Saving NiNode update event registrations...
    Saving SKSEPersistentObjectStorage data...
    Saving SKSEDelayFunctorManager data...
    cleared save path

  • "Use the latest versions" -> can't do concerning SKSE, since I need the version for Enderal SE GOG (i am using SKSE 2.2.2 and the DynDOLOD Log recognizes it)
    DynDOLOD Log:
    Spoiler

    DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.2.2 for Skyrim Special Edition 1.6.659.1
    Reading file H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt
    Reading file H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Vyn.txt
    Reading file H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Vyn_objects.txt

  • There are no log files in .../Data/DynDOLOD or .../Data/SKSE/Plugins/DynDOLOD_Data.
    Do you need the generation logs also?
  • The ConsoleUtil log:
    Spoiler

    C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\src\main.cpp(51): [info] ConsoleUtilSSE 1.5.1.0 is loading...
    C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\src\main.cpp(66): [info] ConsoleUtilSSE has finished loading.
    C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\src\Papyrus.h(89): [info] Registered funcs for class ConsoleUtil

  • In the papyrus log I found the following line:
    [07/21/2024 - 07:25:23PM] DynDOLOD requires SKSE 69 65

 

-> What is SKSE 69 65?

Thanks and best regards,
Gand

Link to comment
Share on other sites

  • 0
1 hour ago, Gand said:

OK, I went step by step:

  • SKSE log says:
    "plugin DynDOLOD.DLL (00000001 DynDOLOD DLL 00000001) loaded correctly (handle 4)"
    Log:
      Hide contents

    SKSE64 runtime: initialize (version = 2.2.2 01062931 01DADB92D772038A, os = 6.2 (9200))
    imagebase = 00007FF645E00000
    reloc mgr imagebase = 00007FF645E00000
    config path = H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\skse.ini
    plugin directory = H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\
    scanning plugin directory H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\
    checking plugin AlternateConversationCamera.dll
    plugin AlternateConversationCamera.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin AnimationMotionRevolution.dll
    checking plugin ConsoleUtilSSE.dll
    checking plugin DynamicAnimationReplacer.dll
    checking plugin DynDOLOD.DLL
    checking plugin ENBHelperSE.dll
    checking plugin EnderalSE.dll
    checking plugin JContainers64.dll
    plugin JContainers64.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MCMHelper.dll
    plugin MCMHelper.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin MCO.dll
    checking plugin MusicTypeDistributor.dll
    checking plugin OneClickPowerAttack.dll
    checking plugin PapyrusUtil.dll
    plugin PapyrusUtil.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin PayloadInterpreter.dll
    checking plugin po3_FEC.dll
    plugin po3_FEC.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin po3_PapyrusExtender.dll
    checking plugin po3_SpellPerkItemDistributor.dll
    checking plugin po3_Tweaks.dll
    checking plugin Rumble.dll
    checking plugin SkyrimRedirector.dll
    checking plugin SoundRecordDistributor.dll
    checking plugin SSEDisplayTweaks.dll
    checking plugin TKPlugin.dll
    plugin TKPlugin.dll (00000000  00000000) no version data 0 (handle 0)
    checking plugin TK_Dodge_RE.dll
    checking plugin TrueDirectionalMovement.dll
    checking plugin TrueHUD.dll
    checking plugin YesImSure.dll
    plugin YesImSure.dll (00000000  00000000) no version data 0 (handle 0)
    loading plugin "AnimationMotionRevolution"
    plugin 1 allocated 45 bytes from branch pool
    plugin 1 allocated 45 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin 1 allocated 49 bytes from branch pool
    plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 1)
    loading plugin "ConsoleUtilSSE"
    registering plugin listener for SKSE at 2 of 22
    plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01050010) loaded correctly (handle 2)
    loading plugin "DynamicAnimationReplacer"
    registering plugin listener for SKSE at 3 of 22
    plugin DynamicAnimationReplacer.dll (00000001 DynamicAnimationReplacer 00000001) loaded correctly (handle 3)
    loading plugin "DynDOLOD DLL"
    plugin DynDOLOD.DLL (00000001 DynDOLOD DLL 00000001) loaded correctly (handle 4)
    loading plugin "2.2.0"
    plugin ENBHelperSE.dll (00000001 2.2.0 00000002) loaded correctly (handle 5)
    loading plugin "EnderalSE"
    registering plugin listener for SKSE at 6 of 22
    plugin 6 allocated 16 bytes from branch pool
    plugin EnderalSE.dll (00000001 EnderalSE 01010000) loaded correctly (handle 6)
    loading plugin "MCO"
    plugin MCO.dll (00000001 MCO 01000000) loaded correctly (handle 7)
    loading plugin "MusicTypeDistributor"
    registering plugin listener for SKSE at 8 of 22
    plugin MusicTypeDistributor.dll (00000001 MusicTypeDistributor 01000000) loaded correctly (handle 8)
    loading plugin "OneClickPowerAttack"
    registering plugin listener for SKSE at 9 of 22
    plugin OneClickPowerAttack.dll (00000001 OneClickPowerAttack 01000000) loaded correctly (handle 9)
    loading plugin "PayloadInterpreter"
    registering plugin listener for SKSE at 10 of 22
    plugin PayloadInterpreter.dll (00000001 PayloadInterpreter 01000000) loaded correctly (handle 10)
    loading plugin "powerofthree's Papyrus Extender"
    registering plugin listener for SKSE at 11 of 22
    plugin po3_PapyrusExtender.dll (00000001 powerofthree's Papyrus Extender 05000000) loaded correctly (handle 11)
    loading plugin "Spell Perk Item Distributor"
    registering plugin listener for SKSE at 12 of 22
    plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 07000000) loaded correctly (handle 12)
    loading plugin "po3_Tweaks"
    registering plugin listener for SKSE at 13 of 22
    plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 13)
    loading plugin "Rumble"
    registering plugin listener for SKSE at 14 of 22
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin 14 allocated 14 bytes from branch pool
    plugin Rumble.dll (00000001 Rumble 01000000) loaded correctly (handle 14)
    loading plugin "Skyrim Redirector"
    plugin SkyrimRedirector.dll (00000001 Skyrim Redirector 00000001) loaded correctly (handle 15)
    loading plugin "SoundRecordDistributor"
    registering plugin listener for SKSE at 16 of 22
    plugin SoundRecordDistributor.dll (00000001 SoundRecordDistributor 01050000) loaded correctly (handle 16)
    loading plugin "SSEDisplayTweaks"
    plugin 17 allocated 512 bytes from branch pool
    plugin 17 allocated 1536 bytes from local pool
    registering plugin listener for SKSE at 17 of 22
    plugin SSEDisplayTweaks.dll (00000001 SSEDisplayTweaks 0000050C) loaded correctly (handle 17)
    loading plugin "TK_Dodge_RE"
    registering plugin listener for SKSE at 18 of 22
    plugin TK_Dodge_RE.dll (00000001 TK_Dodge_RE 003D0000) loaded correctly (handle 18)
    loading plugin "TrueDirectionalMovement"
    plugin 19 allocated 512 bytes from branch pool
    registering plugin listener for SKSE at 19 of 22
    plugin TrueDirectionalMovement.dll (00000001 TrueDirectionalMovement 02020050) loaded correctly (handle 19)
    loading plugin "TrueHUD"
    plugin 20 allocated 256 bytes from branch pool
    registering plugin listener for SKSE at 20 of 22
    plugin TrueHUD.dll (00000001 TrueHUD 01010090) loaded correctly (handle 20)
    dispatch message (0) to plugin listeners
    sending message type 0 to plugin 2
    sending message type 0 to plugin 3
    sending message type 0 to plugin 6
    sending message type 0 to plugin 8
    sending message type 0 to plugin 9
    sending message type 0 to plugin 10
    sending message type 0 to plugin 11
    sending message type 0 to plugin 12
    sending message type 0 to plugin 13
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 31 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    sending message type 0 to plugin 14
    sending message type 0 to plugin 16
    sending message type 0 to plugin 17
    sending message type 0 to plugin 18
    sending message type 0 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 0 to plugin 20
    dispatched message.
    dispatch message (1) to plugin listeners
    sending message type 1 to plugin 2
    sending message type 1 to plugin 3
    sending message type 1 to plugin 6
    sending message type 1 to plugin 8
    sending message type 1 to plugin 9
    sending message type 1 to plugin 10
    sending message type 1 to plugin 11
    sending message type 1 to plugin 12
    dispatch message (-422868135) to plugin listeners
    sending message type 1 to plugin 13
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    plugin 13 allocated 14 bytes from branch pool
    sending message type 1 to plugin 14
    sending message type 1 to plugin 16
    dispatch message (-422868135) to plugin listeners
    sending message type 1 to plugin 17
    sending message type 1 to plugin 18
    sending message type 1 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 1 to plugin 20
    dispatched message.
    init complete
    hooked dinput
    dispatch message (6) to plugin listeners
    sending message type 6 to plugin 2
    sending message type 6 to plugin 3
    sending message type 6 to plugin 6
    sending message type 6 to plugin 8
    sending message type 6 to plugin 9
    sending message type 6 to plugin 10
    sending message type 6 to plugin 11
    sending message type 6 to plugin 12
    sending message type 6 to plugin 13
    sending message type 6 to plugin 14
    sending message type 6 to plugin 16
    sending message type 6 to plugin 17
    sending message type 6 to plugin 18
    sending message type 6 to plugin 19
    sending message type 6 to plugin 20
    dispatched message.
    Reading translations from Interface\Translations\TrueHUD_GERMAN.txt...
    Reading translations from Interface\Translations\SkyUI_SE_GERMAN.txt...
    Reading translations from Interface\Translations\TrueDirectionalMovement_GERMAN.txt...
    Reading translations from Interface\Translations\FEC_GERMAN.txt...
    Reading translations from Interface\Translations\VioLens SE_GERMAN.txt...
    Reading translations from Interface\Translations\MCMHelper_GERMAN.txt...
    Reading translations from Interface\Translations\ImprovedAlternateConversationCamera_GERMAN.txt...
    dispatch message (8) to plugin listeners
    sending message type 8 to plugin 2
    sending message type 8 to plugin 3
    sending message type 8 to plugin 6
    sending message type 8 to plugin 8
    sending message type 8 to plugin 9
    sending message type 8 to plugin 10
    dispatch message (0) to plugin listeners
    dispatched message.
    sending message type 8 to plugin 11
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    plugin 11 allocated 14 bytes from branch pool
    sending message type 8 to plugin 12
    sending message type 8 to plugin 13
    sending message type 8 to plugin 14
    sending message type 8 to plugin 16
    sending message type 8 to plugin 17
    sending message type 8 to plugin 18
    sending message type 8 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 8 to plugin 20
    dispatched message.
    save name is Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1
    full save path: C:\Users\Gerald\Documents\My Games\Skyrim Special Edition GOG\..\Enderal Special Edition GOG\Saves\\Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1.skse
    dispatch message (2) to plugin listeners
    sending message type 2 to plugin 2
    sending message type 2 to plugin 3
    sending message type 2 to plugin 6
    sending message type 2 to plugin 8
    sending message type 2 to plugin 9
    sending message type 2 to plugin 10
    sending message type 2 to plugin 11
    sending message type 2 to plugin 12
    sending message type 2 to plugin 13
    sending message type 2 to plugin 14
    sending message type 2 to plugin 16
    sending message type 2 to plugin 17
    sending message type 2 to plugin 18
    sending message type 2 to plugin 19
    sending message type 2 to plugin 20
    dispatched message.
    dispatch message (3) to plugin listeners
    sending message type 3 to plugin 2
    sending message type 3 to plugin 3
    sending message type 3 to plugin 6
    sending message type 3 to plugin 8
    sending message type 3 to plugin 9
    sending message type 3 to plugin 10
    sending message type 3 to plugin 11
    sending message type 3 to plugin 12
    sending message type 3 to plugin 13
    sending message type 3 to plugin 14
    sending message type 3 to plugin 16
    sending message type 3 to plugin 17
    sending message type 3 to plugin 18
    sending message type 3 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 3 to plugin 20
    dispatched message.
    cleared save path
    save name is Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1
    full save path: C:\Users\Gerald\Documents\My Games\Skyrim Special Edition GOG\..\Enderal Special Edition GOG\Saves\\Save321_C2457D85_1_44616E69656C_Vyn_002013_20240720082032_10_1.skse
    dispatch message (2) to plugin listeners
    sending message type 2 to plugin 2
    sending message type 2 to plugin 3
    sending message type 2 to plugin 6
    sending message type 2 to plugin 8
    sending message type 2 to plugin 9
    sending message type 2 to plugin 10
    sending message type 2 to plugin 11
    sending message type 2 to plugin 12
    sending message type 2 to plugin 13
    sending message type 2 to plugin 14
    sending message type 2 to plugin 16
    sending message type 2 to plugin 17
    sending message type 2 to plugin 18
    sending message type 2 to plugin 19
    sending message type 2 to plugin 20
    dispatched message.
    loading co-save
    Loading plugin list:
        (0 -> 0)    Skyrim.esm
        (1 -> 1)    Dawnguard.esm
        (2 -> 2)    HearthFires.esm
        (3 -> 3)    Dragonborn.esm
        (4 -> 4)    Update.esm
        (5 -> 5)    Enderal - Forgotten Stories.esm
        (1040384 -> 1040384)    OCPA.esl
        (1040385 -> 1040385)    Less Arcane Fever.esl
        (1040386 -> 1040386)    TrueHUD.esl
        (6 -> 7)    SkyUI_SE.esp
        (1040387 -> 1040388)    Rumble - Beasts.esp
        (1040388 -> 1040389)    Rumble - Crafting.esp
        (1040389 -> 1040390)    Rumble - Items.esp
        (1040390 -> 1040391)    Rumble - Jumping.esp
        (1040391 -> 1040392)    Rumble - Swimming.esp
        (1040392 -> 1040393)    Rumble - UI.esp
        (1040393 -> 1040394)    Rumble - Weapons.esp
        (7 -> 8)    TKDodge.esp
        (1040394 -> 1040395)    Skyrim Remastered - Glaciers and Ice.esp
        (1040395 -> 1040396)    Particle Patch for ENB.esp
        (8 -> 9)    KataPUMBAffinities.esp
        (9 -> 10)    KataPUMBAffinities_GER.esp
        (10 -> 11)    Enderal SE - Gameplay Overhaul.esp
        (11 -> 12)    Enderal SE - Gameplay Overhaul Deutsch.esp
        (1040396 -> 1040397)    Enderal Tools.esp
        (12 -> 255)    Embers XD.esp
        (1040397 -> 255)    Embers XD - Fire Magick Add-On.esp
        (13 -> 13)    ENB Light.esp
        (1040398 -> 255)    Embers XD - Patch - ENB Light.esp
        (1040399 -> 1040398)    Enderal Quality Restoration.esp
        (1040400 -> 1040399)    aMidianBorn_Buildings Landscapes.esp
        (1040401 -> 1040400)    TrueDirectionalMovement.esp
        (14 -> 14)    Wildcat - Combat of Skyrim.esp
        (1040402 -> 1040401)    WildwoodEchoes.esp
        (1040403 -> 1040402)    FEC.esp
        (15 -> 15)    Enderal SE - Bug Fixes Deutsch.esp
        (16 -> 16)    Heart Breaker SE.esp
        (17 -> 17)    VioLens SE.esp
        (18 -> 18)    Attack_MCO.esp
        (1040404 -> 1040403)    Bears of the North.esp
        (1040405 -> 1040404)    Enemies can't block while exhausted.esp
        (19 -> 19)    SkyHUD.esp
        (20 -> 20)    TrueStormsSE.esp
        (21 -> 21)    Enderal SE - Diverse Weathers.esp
        (22 -> 22)    Diverse Weather - True Storms.esp
        (23 -> 23)    Enderal SE - Diverse Weathers (Deutsch).esp
        (24 -> 24)    EGO SE - Bears of the North.esp
        (25 -> 25)    Enderal SE - NPC Pathing Fixes (Sun Coast).esp
        (26 -> 26)    Enderal SE - NPC Pathing Fixes (Heartland).esp
        (27 -> 27)    SeagullsofSkyrim.esp
        (28 -> 28)    FlyingCrowsSSE.esp
        (29 -> 29)    QwibLantern.esp
        (1040406 -> 1040405)    Enderal SE - Simple Wearable Lanterns.esp
        (30 -> 30)    dD - Enhanced Blood Main.esp
        (31 -> 31)    dD-Reduced Splatter Size.esp
        (32 -> 32)    Enderal SE - NPC Pathing Fixes (Whisperwood).esp
        (33 -> 33)    Old Tunnel Pathing Fix (Deutsch).esp
        (34 -> 34)    SoundsforCollectibles.esp
        (1040407 -> 1040406)    WaterColorFix.esp
        (35 -> 35)    DasEssenVonEnderal.esp
        (1040408 -> 1040407)    LTG_EnderalEyeOverhaul.esp
        (1040409 -> 1040408)    Enderal_Occlusioned_Dungeons.esp
        (36 -> 36)    Subversive Literature.esp
        (1040410 -> 1040409)    Enderal SE - FEC.esp
        (1040411 -> 1040410)    OreVeinTextureFix.esp
        (1040412 -> 255)    MurderOfSongbirds.esp
        (1040413 -> 1040411)    Ore Vein Texture Fix_EnderalSE.esp
        (1040414 -> 1040412)    Wildcat - Combat of Skyrim (SPID).esp
        (1040415 -> 1040413)    MCMHelper.esp
        (37 -> 37)    noCamColl_2_SE.esp
        (38 -> 38)    Eispranke_erhoehte_traglast_5.esp
        (1040416 -> 1040414)    ImprovedAlternateConversationCamera.esp
        (39 -> 39)    EGO SE - KataPUMB New Affinities (Deutsch).esp
        (40 -> 40)    EnderalSoundtrackExtended.esp
        (1040417 -> 1040415)    Skyrim Remastered - Ice Caves Fix.esp
    Loading menu open/close event registrations...
    Loading key input event registrations...
    Loading control input event registrations...
    Loading mod callback event registrations...
    Loading crosshair ref event registrations...
    Loading camera event registrations...
    Loading actor action event registrations...
    Loading NiNode update event registrations...
    Loading SKSEPersistentObjectStorage data...
    Loading SKSEDelayFunctorManager data...
    dispatch message (3) to plugin listeners
    sending message type 3 to plugin 2
    sending message type 3 to plugin 3
    sending message type 3 to plugin 6
    sending message type 3 to plugin 8
    sending message type 3 to plugin 9
    sending message type 3 to plugin 10
    sending message type 3 to plugin 11
    sending message type 3 to plugin 12
    sending message type 3 to plugin 13
    sending message type 3 to plugin 14
    sending message type 3 to plugin 16
    sending message type 3 to plugin 17
    sending message type 3 to plugin 18
    sending message type 3 to plugin 19
    registering plugin listener for SmoothCam at 19 of 21
    dispatch message (0) to plugin listeners
    sending message type 3 to plugin 20
    dispatched message.
    cleared save path
    WidgetLoader.as: setRootPath(a_path = exported/)
    WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/followerpanel.swf)
    WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = skyui/activeeffects.swf)
    save name is Autosave2_C2457D85_1_44616E69656C_Vyn_002019_20240721173338_10_1
    full save path: C:\Users\Gerald\Documents\My Games\Skyrim Special Edition GOG\..\Enderal Special Edition GOG\Saves\\Autosave2_C2457D85_1_44616E69656C_Vyn_002019_20240721173338_10_1.skse
    dispatch message (4) to plugin listeners
    sending message type 4 to plugin 2
    sending message type 4 to plugin 3
    sending message type 4 to plugin 6
    sending message type 4 to plugin 8
    sending message type 4 to plugin 9
    sending message type 4 to plugin 10
    sending message type 4 to plugin 11
    sending message type 4 to plugin 12
    sending message type 4 to plugin 13
    sending message type 4 to plugin 14
    sending message type 4 to plugin 16
    sending message type 4 to plugin 17
    sending message type 4 to plugin 18
    sending message type 4 to plugin 19
    sending message type 4 to plugin 20
    dispatched message.
    creating co-save
    Saving plugin list:
        [0]    Skyrim.esm
        [1]    Dawnguard.esm
        [2]    HearthFires.esm
        [3]    Dragonborn.esm
        [4]    Update.esm
        [5]    Enderal - Forgotten Stories.esm
        [6]    DynDOLOD.esm
        [FE:0]    OCPA.esl
        [FE:1]    Less Arcane Fever.esl
        [FE:2]    TrueHUD.esl
        [7]    SkyUI_SE.esp
        [FE:3]    fixLOD.esp
        [FE:4]    Rumble - Beasts.esp
        [FE:5]    Rumble - Crafting.esp
        [FE:6]    Rumble - Items.esp
        [FE:7]    Rumble - Jumping.esp
        [FE:8]    Rumble - Swimming.esp
        [FE:9]    Rumble - UI.esp
        [FE:10]    Rumble - Weapons.esp
        [8]    TKDodge.esp
        [FE:11]    Skyrim Remastered - Glaciers and Ice.esp
        [FE:12]    Particle Patch for ENB.esp
        [9]    KataPUMBAffinities.esp
        [10]    KataPUMBAffinities_GER.esp
        [11]    Enderal SE - Gameplay Overhaul.esp
        [12]    Enderal SE - Gameplay Overhaul Deutsch.esp
        [FE:13]    Enderal Tools.esp
        [13]    ENB Light.esp
        [FE:14]    Enderal Quality Restoration.esp
        [FE:15]    aMidianBorn_Buildings Landscapes.esp
        [FE:16]    TrueDirectionalMovement.esp
        [14]    Wildcat - Combat of Skyrim.esp
        [FE:17]    WildwoodEchoes.esp
        [FE:18]    FEC.esp
        [15]    Enderal SE - Bug Fixes Deutsch.esp
        [16]    Heart Breaker SE.esp
        [17]    VioLens SE.esp
        [18]    Attack_MCO.esp
        [FE:19]    Bears of the North.esp
        [FE:20]    Enemies can't block while exhausted.esp
        [19]    SkyHUD.esp
        [20]    TrueStormsSE.esp
        [21]    Enderal SE - Diverse Weathers.esp
        [22]    Diverse Weather - True Storms.esp
        [23]    Enderal SE - Diverse Weathers (Deutsch).esp
        [24]    EGO SE - Bears of the North.esp
        [25]    Enderal SE - NPC Pathing Fixes (Sun Coast).esp
        [26]    Enderal SE - NPC Pathing Fixes (Heartland).esp
        [27]    SeagullsofSkyrim.esp
        [28]    FlyingCrowsSSE.esp
        [29]    QwibLantern.esp
        [FE:21]    Enderal SE - Simple Wearable Lanterns.esp
        [30]    dD - Enhanced Blood Main.esp
        [31]    dD-Reduced Splatter Size.esp
        [32]    Enderal SE - NPC Pathing Fixes (Whisperwood).esp
        [33]    Old Tunnel Pathing Fix (Deutsch).esp
        [34]    SoundsforCollectibles.esp
        [FE:22]    WaterColorFix.esp
        [35]    DasEssenVonEnderal.esp
        [FE:23]    LTG_EnderalEyeOverhaul.esp
        [FE:24]    Enderal_Occlusioned_Dungeons.esp
        [36]    Subversive Literature.esp
        [FE:25]    Enderal SE - FEC.esp
        [FE:26]    OreVeinTextureFix.esp
        [FE:27]    Ore Vein Texture Fix_EnderalSE.esp
        [FE:28]    Wildcat - Combat of Skyrim (SPID).esp
        [FE:29]    MCMHelper.esp
        [37]    noCamColl_2_SE.esp
        [38]    Eispranke_erhoehte_traglast_5.esp
        [FE:30]    ImprovedAlternateConversationCamera.esp
        [39]    EGO SE - KataPUMB New Affinities (Deutsch).esp
        [40]    EnderalSoundtrackExtended.esp
        [FE:31]    Skyrim Remastered - Ice Caves Fix.esp
        [41]    DynDOLOD.esp
        [FE:32]    Occlusion.esp
    Saving menu open/close event registrations...
    Saving key input event registrations...
    Saving control input event registrations...
    Saving mod callback event registrations...
    Saving crosshair ref event registrations...
    Saving camera event registrations...
    Saving actor action event registrations...
    Saving NiNode update event registrations...
    Saving SKSEPersistentObjectStorage data...
    Saving SKSEDelayFunctorManager data...
    cleared save path

  • "Use the latest versions" -> can't do concerning SKSE, since I need the version for Enderal SE GOG (i am using SKSE 2.2.2 and the DynDOLOD Log recognizes it)
    DynDOLOD Log:
      Hide contents

    DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.2.2 for Skyrim Special Edition 1.6.659.1
    Reading file H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt
    Reading file H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Vyn.txt
    Reading file H:\GOG Library 03\Enderal Special Edition GOG\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Vyn_objects.txt

  • There are no log files in .../Data/DynDOLOD or .../Data/SKSE/Plugins/DynDOLOD_Data.
    Do you need the generation logs also?
  • The ConsoleUtil log:
      Hide contents

    C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\src\main.cpp(51): [info] ConsoleUtilSSE 1.5.1.0 is loading...
    C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\src\main.cpp(66): [info] ConsoleUtilSSE has finished loading.
    C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\src\Papyrus.h(89): [info] Registered funcs for class ConsoleUtil

  • In the papyrus log I found the following line:
    [07/21/2024 - 07:25:23PM] DynDOLOD requires SKSE 69 65

 

-> What is SKSE 69 65?

Thanks and best regards,
Gand

The numbers are returned from the papyrus SKSE functions GetVersionRelease and GetScriptVersionRelease. They are supposed to match if SKSE and its papyrus scripts are installed properly.

See SKSE.psc included in skse64_2_02_02_gog

; get the release index of SKSE.  This number is incremented every time
; SKSE is released outside of the development team
int Function GetVersionRelease() global native

; get the release index of this script file.
; Can be used to detect a script/runtime version mismatch
int Function GetScriptVersionRelease() global
    return 69
endFunction

The installed SKSE papyrus scripts are outdated and not from the same version as the SKSE plugin.

https://dyndolod.info/FAQ#DynDOLOD-requires-SKSE
Make sure you have the correct SKSE version for the current Skyrim version that is used and none of its file are overwritten by other mods.

Link to comment
Share on other sites

  • 0
Posted (edited)

Thank you.

I just downloaded the SKSE v2.2.2 and re-packed the "scripts" folder into its own .zip. This one I dragged into Vortex and the error was gone.

Am I allowed to ask another question in this same thread?

What settings do I have to set in order for objects to not pop into existence and for the terrain LOD to be more appealing? (I generated using these from STEP: https://stepmodifications.org/wiki/SkyrimSE:2.2.0#Run_DynDOLOD)

Picture (embedding somehow doesn't work)

Edited by Gand
adding picture
Link to comment
Share on other sites

  • 0
46 minutes ago, Gand said:

Thank you.

I just downloaded the SKSE v2.2.2 and re-packed the "scripts" folder into its own .zip. This one I dragged into Vortex and the error was gone.

Am I allowed to ask another question in this same thread?

What settings do I have to set in order for objects to not pop into existence and for the terrain LOD to be more appealing? (I generated using these from STEP: https://stepmodifications.org/wiki/SkyrimSE:2.2.0#Run_DynDOLOD)

Picture (embedding somehow doesn't work)

The Step LOD settings expect Cathedral Landscapes and Enhanced Vanilla Trees (primarily). If you are using other landscape/grass/tree mods, then our settings are probably not optimal for your build. DynDOLOD default settings optimal for vanilla.

The following is what I think I know, so take it with a grain of salt:

Check 'rocks' mesh rules in DynDOLOD. Some/all of the LOD meshes for rocks are likely disabled.

Terrain LOD is governed by xLODGen, not DynDOLOD. It will never look great, due to the relatively low texture resolution. It's really just a matching background so terrain blends well in the distance. Changing the terrain noise map can benefit the illusion. It's really not too noticeable when using grass LOD. xLODGen also ensures that the terrain LOD mesh is accurately representing the close-up landscape. It's likely I'm

Toggle LOD using tll console command to see what's object LOD (not sure if this toggles terrain LOD or not).

 

What is 'embedding?'

Link to comment
Share on other sites

  • 0
11 hours ago, Gand said:

Thank you.

I just downloaded the SKSE v2.2.2 and re-packed the "scripts" folder into its own .zip. This one I dragged into Vortex and the error was gone.

Am I allowed to ask another question in this same thread?

What settings do I have to set in order for objects to not pop into existence and for the terrain LOD to be more appealing? (I generated using these from STEP: https://stepmodifications.org/wiki/SkyrimSE:2.2.0#Run_DynDOLOD)

Picture (embedding somehow doesn't work)

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console.

Double check something is actually LOD by disabling all LOD with tll in console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

See https://dyndolod.info/FAQ#Something-does-not-have-LOD

Read https://dyndolod.info/Help/xLODGen how to generate terrain LOD that matches the full terrain, with high enough texture resolutions that can be easily higher than the screens resolution at the distance they are displayed. See https://dyndolod.info/How-LOD-Works and also https://dyndolod.info/Help/Texture-Resolution.

Consider using grass LODhttps://dyndolod.info/Help/Grass-LOD

If you follow a modding guide for Skyrim with s specific list of mods for Skyrim it might require some guesses and adjustments for Enderal.

Link to comment
Share on other sites

  • 0

Thank you both. I generated the grass cache and am now onto LOD Generation from scratch.

I tried xLODGen for Enderal (Terrain) and have no option for generating Terrain Textures. What am I missing?

Enderal_Screenshot_xLODGen.png

Link to comment
Share on other sites

  • 0
49 minutes ago, Gand said:

Thank you both. I generated the grass cache and am now onto LOD Generation from scratch.

I tried xLODGen for Enderal (Terrain) and have no option for generating Terrain Textures. What am I missing?

Enderal_Screenshot_xLODGen.png

https://dyndolod.info/Help/xLODGen
xLODGen terrain LOD beta is the latest beta version where the current development and new features are tested before they are merged back into official xEdit and xLODGen releases.

Terrain LOD generation has not yet been merged back into main line xEdit.

https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-84-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/

Link to comment
Share on other sites

  • 0
Posted (edited)

Thank you all. I have run xLODGen, TextureGen and DynDOLOD resulting in way better looking LOD. The only problem left is that some objects (like straw piles on fields) pop into existence about like half a kilometer away from the character. When in woods or a city, that doesn't really hit the eye, but if I stray around farmlands, it is very noticeable.

So two questions:

  1. Under which categories do most of these objects fall? I went through the DynDOLOD list and intuitively I could not point a finger on a certain one.
  2. I saw the "windowglow" category in the list. Does this on actually make windows glow when far, far away (like looking from a mountain down on a small village)?

 

Edit:

Here are screenshots of what I mean:

Before it loads: https://imgur.com/fqiFJIB

After it loaded: https://imgur.com/EIbjcW6

Edited by Gand
Link to comment
Share on other sites

  • 0
2 hours ago, Gand said:

Thank you all. I have run xLODGen, TextureGen and DynDOLOD resulting in way better looking LOD. The only problem left is that some objects (like straw piles on fields) pop into existence about like half a kilometer away from the character. When in woods or a city, that doesn't really hit the eye, but if I stray around farmlands, it is very noticeable.

So two questions:

  1. Under which categories do most of these objects fall? I went through the DynDOLOD list and intuitively I could not point a finger on a certain one.
  2. I saw the "windowglow" category in the list. Does this on actually make windows glow when far, far away (like looking from a mountain down on a small village)?

 

Edit:

Here are screenshots of what I mean:

Before it loads: https://imgur.com/fqiFJIB

After it loaded: https://imgur.com/EIbjcW6

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console.

See https://dyndolod.info/FAQ#Something-does-not-have-LOD

There are typically no LOD models for those straw piles, so you would need to create them or add mesh mask rules to use the full model for LOD. https://dyndolod.info/Help/Mesh-Mask-Reference-Rules

See https://dyndolod.info/Help/Glow-LOD#Windows but also https://dyndolod.info/Mods/Enderal, which explains:
Not all new buildings will have working glow LOD windows as of now. There are still objects that could use a LOD representation.

Vanilla Skyrim buildings will have glow LOD, while new buildings shipping with Enderal will most likey not.

Link to comment
Share on other sites

  • 0

The adventure did take place today lol

I got the nif and will add it to the mesh list. However, as I went closer, I saw that the other things not spawning in, is grass: https://imgur.com/dQJJwRi

What could cause this? Apparently grass around this patch is displayed as LOD just fine - just those patches (see screenshots from last post) are barren until the player is close enough.

Link to comment
Share on other sites

  • 0
19 hours ago, Gand said:

The adventure did take place today lol

I got the nif and will add it to the mesh list. However, as I went closer, I saw that the other things not spawning in, is grass: https://imgur.com/dQJJwRi

What could cause this? Apparently grass around this patch is displayed as LOD just fine - just those patches (see screenshots from last post) are barren until the player is close enough.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make close up screenshots in the LOD area with tlc.

Test if something is actually "grass" by toggeling all grass off/on with tg in console.

See https://dyndolod.info/Help/Grass-LOD#Not-all-grass-types-have-LOD-grass-LOD-billboards and https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.